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//
// Copyright © 2012 Linaro Limited
//
// This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
//
// glmark2 is free software: you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// glmark2. If not, see <http://www.gnu.org/licenses/>.
//
// Authors:
// Aleksandar Rodic - Creator and WebGL implementation
// Jesse Barker - glmark2 port
//
#ifndef SCENE_JELLYFISH_
#define SCENE_JELLYFISH_
#include <vector>
#include "vec.h"
#include "stack.h"
#include "program.h"
class GradientRenderer
{
Program program_;
int positionLocation_;
int uvLocation_;
unsigned int uvOffset_;
unsigned int bufferObject_;
std::vector<LibMatrix::vec2> vertices_;
std::vector<LibMatrix::vec2> uvs_;
public:
GradientRenderer() :
positionLocation_(0),
uvLocation_(0),
uvOffset_(0),
bufferObject_(0) {}
~GradientRenderer()
{
vertices_.clear();
uvs_.clear();
}
bool init();
void cleanup();
void draw();
};
class JellyfishPrivate
{
bool load_obj(const std::string& filename);
// For the background gradient.
GradientRenderer gradient_;
// Vertex data.
std::vector<LibMatrix::vec3> positions_;
std::vector<LibMatrix::vec3> normals_;
std::vector<LibMatrix::vec3> colors_;
std::vector<LibMatrix::vec3> texcoords_;
std::vector<unsigned short> indices_;
// A simple map so we know where each section of our data starts within
// our vertex buffer object.
struct VertexDataMap
{
unsigned int positionOffset;
unsigned int positionSize;
unsigned int normalOffset;
unsigned int normalSize;
unsigned int colorOffset;
unsigned int colorSize;
unsigned int texcoordOffset;
unsigned int texcoordSize;
unsigned int totalSize;
} dataMap_;
// Object handles
unsigned int bufferObjects_[2];
unsigned int textureObjects_[33];
unsigned int whichCaustic_;
std::map<std::string, unsigned int> causticMap_;
// Program state, including attributes, uniforms, and, locations.
Program program_;
int positionLocation_;
int normalLocation_;
int colorLocation_;
int texcoordLocation_;
LibMatrix::vec2 viewport_;
LibMatrix::Stack4 world_;
LibMatrix::Stack4 projection_;
LibMatrix::vec3 lightPosition_;
LibMatrix::vec4 lightColor_;
float lightRadius_;
LibMatrix::vec4 ambientColor_;
LibMatrix::vec4 fresnelColor_;
float fresnelPower_;
float rotation_;
float currentTime_;
double lastUpdateTime_;
// GL state we plan to override, so we can restore it cleanly.
unsigned int cullFace_;
unsigned int depthTest_;
unsigned int blend_;
int blendFuncSrc_;
int blendFuncDst_;
public:
JellyfishPrivate();
~JellyfishPrivate();
bool initialize();
void update_viewport(const LibMatrix::vec2& viewport);
void update_time();
void cleanup();
void draw();
};
#endif // SCENE_JELLYFISH_