blob: 68b8501a687694a7b7efecde8f02d443abcadbe2 [file] [log] [blame]
/*
* Vertex position data describing the letter 'a'
*
* (c) Copyright 1993, Silicon Graphics, Inc.
* Copyright © 2012 Linaro Limited
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Jesse Barker
*/
#include "characters.h"
using LibMatrix::vec2;
LetterA::LetterA()
{
// Vertex data...
vertexData_.push_back(vec2(5.618949, 10.261048));
vertexData_.push_back(vec2(5.322348, 9.438848));
vertexData_.push_back(vec2(5.124614, 10.030832));
vertexData_.push_back(vec2(4.860968, 9.488181));
vertexData_.push_back(vec2(4.811534, 9.932169));
vertexData_.push_back(vec2(3.938208, 9.438848));
vertexData_.push_back(vec2(3.658084, 9.685509));
vertexData_.push_back(vec2(2.784758, 8.994862));
vertexData_.push_back(vec2(2.801236, 9.175745));
vertexData_.push_back(vec2(1.960865, 8.172662));
vertexData_.push_back(vec2(1.186406, 7.761562));
vertexData_.push_back(vec2(1.252317, 6.561151));
vertexData_.push_back(vec2(0.576725, 6.610483));
vertexData_.push_back(vec2(0.939238, 5.525180));
vertexData_.push_back(vec2(0.164779, 4.883864));
vertexData_.push_back(vec2(0.840371, 4.818089));
vertexData_.push_back(vec2(0.230690, 3.963001));
vertexData_.push_back(vec2(0.939238, 4.242549));
vertexData_.push_back(vec2(0.609681, 3.255909));
vertexData_.push_back(vec2(1.268795, 3.963001));
vertexData_.push_back(vec2(1.021627, 3.075026));
vertexData_.push_back(vec2(1.861998, 4.045221));
vertexData_.push_back(vec2(1.829042, 3.535457));
vertexData_.push_back(vec2(2.817714, 4.818089));
vertexData_.push_back(vec2(3.163749, 4.998972));
vertexData_.push_back(vec2(3.971164, 6.643371));
vertexData_.push_back(vec2(4.267765, 6.725591));
vertexData_.push_back(vec2(4.663234, 7.630010));
vertexData_.push_back(vec2(5.404737, 9.734840));
vertexData_.push_back(vec2(4.646756, 9.669065));
vertexData_.push_back(vec2(5.108136, 8.731757));
vertexData_.push_back(vec2(4.679712, 8.600205));
vertexData_.push_back(vec2(4.926879, 7.564234));
vertexData_.push_back(vec2(4.366632, 6.692703));
vertexData_.push_back(vec2(4.663234, 5.344296));
vertexData_.push_back(vec2(3.888774, 4.850976));
vertexData_.push_back(vec2(4.630278, 4.094553));
vertexData_.push_back(vec2(3.954686, 3.963001));
vertexData_.push_back(vec2(4.828012, 3.798561));
vertexData_.push_back(vec2(4.168898, 3.321686));
vertexData_.push_back(vec2(5.157569, 3.864337));
vertexData_.push_back(vec2(4.514933, 3.091470));
vertexData_.push_back(vec2(5.553038, 4.045221));
vertexData_.push_back(vec2(5.305870, 3.634121));
vertexData_.push_back(vec2(5.932029, 4.176773));
// Index data...
indexData_.push_back(0);
indexData_.push_back(1);
indexData_.push_back(2);
indexData_.push_back(3);
indexData_.push_back(4);
indexData_.push_back(5);
indexData_.push_back(6);
indexData_.push_back(7);
indexData_.push_back(8);
indexData_.push_back(9);
indexData_.push_back(10);
indexData_.push_back(11);
indexData_.push_back(12);
indexData_.push_back(13);
indexData_.push_back(14);
indexData_.push_back(15);
indexData_.push_back(16);
indexData_.push_back(17);
indexData_.push_back(18);
indexData_.push_back(19);
indexData_.push_back(20);
indexData_.push_back(21);
indexData_.push_back(22);
indexData_.push_back(23);
indexData_.push_back(24);
indexData_.push_back(25);
indexData_.push_back(26);
indexData_.push_back(27);
indexData_.push_back(28);
indexData_.push_back(29);
indexData_.push_back(30);
indexData_.push_back(31);
indexData_.push_back(32);
indexData_.push_back(33);
indexData_.push_back(34);
indexData_.push_back(35);
indexData_.push_back(36);
indexData_.push_back(37);
indexData_.push_back(38);
indexData_.push_back(39);
indexData_.push_back(40);
indexData_.push_back(41);
indexData_.push_back(42);
indexData_.push_back(43);
indexData_.push_back(44);
indexData_.push_back(0);
indexData_.push_back(2);
indexData_.push_back(4);
indexData_.push_back(6);
indexData_.push_back(8);
indexData_.push_back(10);
indexData_.push_back(12);
indexData_.push_back(14);
indexData_.push_back(16);
indexData_.push_back(18);
indexData_.push_back(20);
indexData_.push_back(22);
indexData_.push_back(24);
indexData_.push_back(26);
indexData_.push_back(27);
indexData_.push_back(25);
indexData_.push_back(23);
indexData_.push_back(21);
indexData_.push_back(19);
indexData_.push_back(17);
indexData_.push_back(15);
indexData_.push_back(13);
indexData_.push_back(11);
indexData_.push_back(9);
indexData_.push_back(7);
indexData_.push_back(5);
indexData_.push_back(3);
indexData_.push_back(1);
indexData_.push_back(28);
indexData_.push_back(30);
indexData_.push_back(32);
indexData_.push_back(34);
indexData_.push_back(36);
indexData_.push_back(38);
indexData_.push_back(40);
indexData_.push_back(42);
indexData_.push_back(44);
indexData_.push_back(43);
indexData_.push_back(41);
indexData_.push_back(39);
indexData_.push_back(37);
indexData_.push_back(35);
indexData_.push_back(33);
indexData_.push_back(31);
indexData_.push_back(29);
// Primitive state so that the draw call can issue the primitives we want.
unsigned int curOffset(0);
primVec_.push_back(PrimitiveState(GL_TRIANGLE_STRIP, 28, curOffset));
curOffset += (28 * sizeof(unsigned short));
primVec_.push_back(PrimitiveState(GL_TRIANGLE_STRIP, 17, curOffset));
curOffset += (17 * sizeof(unsigned short));
primVec_.push_back(PrimitiveState(GL_LINE_STRIP, 28, curOffset));
curOffset += (28 * sizeof(unsigned short));
primVec_.push_back(PrimitiveState(GL_LINE_STRIP, 17, curOffset));
}