blob: 4865c3409f0477802e605e1c75dcc2d359be267f [file] [log] [blame]
/*
* Vertex position data describing the letter 'i'
*
* (c) Copyright 1993, Silicon Graphics, Inc.
* Copyright © 2012 Linaro Limited
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Jesse Barker
*/
#include "characters.h"
using LibMatrix::vec2;
LetterI::LetterI()
{
// Vertex data...
vertexData_.push_back(vec2(0.548767, 9.414791));
vertexData_.push_back(vec2(2.795284, 9.757771));
vertexData_.push_back(vec2(1.457663, 9.311897));
vertexData_.push_back(vec2(2.503751, 9.157557));
vertexData_.push_back(vec2(1.714898, 8.986067));
vertexData_.push_back(vec2(2.109325, 7.785638));
vertexData_.push_back(vec2(1.286174, 7.013934));
vertexData_.push_back(vec2(1.800643, 6.070740));
vertexData_.push_back(vec2(0.994641, 5.161843));
vertexData_.push_back(vec2(1.783494, 4.767417));
vertexData_.push_back(vec2(0.943194, 4.167202));
vertexData_.push_back(vec2(1.852090, 4.304394));
vertexData_.push_back(vec2(1.063237, 3.549839));
vertexData_.push_back(vec2(2.023580, 3.978564));
vertexData_.push_back(vec2(1.406217, 3.172562));
vertexData_.push_back(vec2(2.315113, 3.875670));
vertexData_.push_back(vec2(2.006431, 3.018221));
vertexData_.push_back(vec2(2.812433, 3.944266));
vertexData_.push_back(vec2(2.726688, 3.429796));
vertexData_.push_back(vec2(3.258307, 4.132905));
vertexData_.push_back(vec2(1.989282, 10.923902));
vertexData_.push_back(vec2(2.778135, 12.295820));
vertexData_.push_back(vec2(2.966774, 11.678456));
vertexData_.push_back(vec2(3.687031, 12.947481));
// Index data...
indexData_.push_back(0);
indexData_.push_back(1);
indexData_.push_back(2);
indexData_.push_back(3);
indexData_.push_back(4);
indexData_.push_back(5);
indexData_.push_back(6);
indexData_.push_back(7);
indexData_.push_back(8);
indexData_.push_back(9);
indexData_.push_back(10);
indexData_.push_back(11);
indexData_.push_back(12);
indexData_.push_back(13);
indexData_.push_back(14);
indexData_.push_back(15);
indexData_.push_back(16);
indexData_.push_back(17);
indexData_.push_back(18);
indexData_.push_back(19);
indexData_.push_back(20);
indexData_.push_back(21);
indexData_.push_back(22);
indexData_.push_back(23);
indexData_.push_back(0);
indexData_.push_back(2);
indexData_.push_back(4);
indexData_.push_back(6);
indexData_.push_back(8);
indexData_.push_back(10);
indexData_.push_back(12);
indexData_.push_back(14);
indexData_.push_back(16);
indexData_.push_back(18);
indexData_.push_back(19);
indexData_.push_back(17);
indexData_.push_back(15);
indexData_.push_back(13);
indexData_.push_back(11);
indexData_.push_back(9);
indexData_.push_back(7);
indexData_.push_back(5);
indexData_.push_back(3);
indexData_.push_back(1);
indexData_.push_back(20);
indexData_.push_back(22);
indexData_.push_back(23);
indexData_.push_back(21);
// Primitive state so that the draw call can issue the primitives we want.
unsigned int curOffset(0);
primVec_.push_back(PrimitiveState(GL_TRIANGLE_STRIP, 20, curOffset));
curOffset += (20 * sizeof(unsigned short));
primVec_.push_back(PrimitiveState(GL_TRIANGLE_STRIP, 4, curOffset));
curOffset += (4 * sizeof(unsigned short));
primVec_.push_back(PrimitiveState(GL_TRIANGLE_STRIP, 20, curOffset));
curOffset += (20 * sizeof(unsigned short));
primVec_.push_back(PrimitiveState(GL_TRIANGLE_STRIP, 4, curOffset));
}