| /* | |
| * Copyright 2015 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <sys/types.h> | |
| #include <pthread.h> | |
| #include <thread> | |
| #include "oboe/AudioClock.h" | |
| #include "oboe/AudioStream.h" | |
| #include <algorithm> | |
| #include "oboe/Utilities.h" | |
| #include "OboeDebug.h" | |
| namespace oboe { | |
| /* | |
| * AudioStream | |
| */ | |
| AudioStream::AudioStream(const AudioStreamBuilder &builder) | |
| : AudioStreamBase(builder) { | |
| LOGD("Constructor for AudioStream at %p", this); | |
| } | |
| AudioStream::~AudioStream() { | |
| // This is to help debug use after free bugs. | |
| LOGD("Destructor for AudioStream at %p", this); | |
| } | |
| Result AudioStream::close() { | |
| closePerformanceHint(); | |
| // Update local counters so they can be read after the close. | |
| updateFramesWritten(); | |
| updateFramesRead(); | |
| return Result::OK; | |
| } | |
| // Call this from fireDataCallback() if you want to monitor CPU scheduler. | |
| void AudioStream::checkScheduler() { | |
| int scheduler = sched_getscheduler(0) & ~SCHED_RESET_ON_FORK; // for current thread | |
| if (scheduler != mPreviousScheduler) { | |
| LOGD("AudioStream::%s() scheduler = %s", __func__, | |
| ((scheduler == SCHED_FIFO) ? "SCHED_FIFO" : | |
| ((scheduler == SCHED_OTHER) ? "SCHED_OTHER" : | |
| ((scheduler == SCHED_RR) ? "SCHED_RR" : "UNKNOWN"))) | |
| ); | |
| mPreviousScheduler = scheduler; | |
| } | |
| } | |
| DataCallbackResult AudioStream::fireDataCallback(void *audioData, int32_t numFrames) { | |
| if (!isDataCallbackEnabled()) { | |
| LOGW("AudioStream::%s() called with data callback disabled!", __func__); | |
| return DataCallbackResult::Stop; // Should not be getting called | |
| } | |
| beginPerformanceHintInCallback(); | |
| // Call the app to do the work. | |
| DataCallbackResult result; | |
| if (mDataCallback) { | |
| result = mDataCallback->onAudioReady(this, audioData, numFrames); | |
| } else { | |
| result = onDefaultCallback(audioData, numFrames); | |
| } | |
| // On Oreo, we might get called after returning stop. | |
| // So block that here. | |
| setDataCallbackEnabled(result == DataCallbackResult::Continue); | |
| endPerformanceHintInCallback(numFrames); | |
| return result; | |
| } | |
| int32_t AudioStream::firePartialDataCallback(void *audioData, int numFrames) { | |
| if (!isDataCallbackEnabled()) { | |
| LOGW("AudioStream::%s() called with data callback disabled!", __func__); | |
| return -1; // Should not be getting called | |
| } | |
| beginPerformanceHintInCallback(); | |
| // Call the app to do the work. | |
| int32_t result; | |
| if (mPartialDataCallback) { | |
| result = mPartialDataCallback->onPartialAudioReady(this, audioData, numFrames); | |
| } else { | |
| LOGE("AudioStream::%s, called without a partial data callback!", __func__); | |
| result = -1; // This should not happen, return negative value to stop the stream. | |
| } | |
| endPerformanceHintInCallback(numFrames); | |
| return result; | |
| } | |
| Result AudioStream::waitForStateTransition(StreamState startingState, | |
| StreamState endingState, | |
| int64_t timeoutNanoseconds) | |
| { | |
| StreamState state; | |
| { | |
| std::lock_guard<std::mutex> lock(mLock); | |
| state = getState(); | |
| if (state == StreamState::Closed) { | |
| return Result::ErrorClosed; | |
| } else if (state == StreamState::Disconnected) { | |
| return Result::ErrorDisconnected; | |
| } | |
| } | |
| StreamState nextState = state; | |
| // TODO Should this be a while()?! | |
| if (state == startingState && state != endingState) { | |
| Result result = waitForStateChange(state, &nextState, timeoutNanoseconds); | |
| if (result != Result::OK) { | |
| return result; | |
| } | |
| } | |
| if (nextState != endingState) { | |
| return Result::ErrorInvalidState; | |
| } else { | |
| return Result::OK; | |
| } | |
| } | |
| Result AudioStream::start(int64_t timeoutNanoseconds) | |
| { | |
| Result result = requestStart(); | |
| if (result != Result::OK) return result; | |
| if (timeoutNanoseconds <= 0) return result; | |
| result = waitForStateTransition(StreamState::Starting, | |
| StreamState::Started, timeoutNanoseconds); | |
| if (result != Result::OK) { | |
| LOGE("AudioStream::%s() timed out before moving from STARTING to STARTED", __func__); | |
| } | |
| return result; | |
| } | |
| Result AudioStream::pause(int64_t timeoutNanoseconds) | |
| { | |
| Result result = requestPause(); | |
| if (result != Result::OK) return result; | |
| if (timeoutNanoseconds <= 0) return result; | |
| return waitForStateTransition(StreamState::Pausing, | |
| StreamState::Paused, timeoutNanoseconds); | |
| } | |
| Result AudioStream::flush(int64_t timeoutNanoseconds) | |
| { | |
| Result result = requestFlush(); | |
| if (result != Result::OK) return result; | |
| if (timeoutNanoseconds <= 0) return result; | |
| return waitForStateTransition(StreamState::Flushing, | |
| StreamState::Flushed, timeoutNanoseconds); | |
| } | |
| Result AudioStream::stop(int64_t timeoutNanoseconds) | |
| { | |
| Result result = requestStop(); | |
| if (result != Result::OK) return result; | |
| if (timeoutNanoseconds <= 0) return result; | |
| return waitForStateTransition(StreamState::Stopping, | |
| StreamState::Stopped, timeoutNanoseconds); | |
| } | |
| int32_t AudioStream::getBytesPerSample() const { | |
| return convertFormatToSizeInBytes(mFormat); | |
| } | |
| int64_t AudioStream::getFramesRead() { | |
| updateFramesRead(); | |
| return mFramesRead; | |
| } | |
| int64_t AudioStream::getFramesWritten() { | |
| updateFramesWritten(); | |
| return mFramesWritten; | |
| } | |
| ResultWithValue<int32_t> AudioStream::getAvailableFrames() { | |
| int64_t readCounter = getFramesRead(); | |
| if (readCounter < 0) return ResultWithValue<int32_t>::createBasedOnSign(readCounter); | |
| int64_t writeCounter = getFramesWritten(); | |
| if (writeCounter < 0) return ResultWithValue<int32_t>::createBasedOnSign(writeCounter); | |
| int32_t framesAvailable = writeCounter - readCounter; | |
| return ResultWithValue<int32_t>(framesAvailable); | |
| } | |
| ResultWithValue<int32_t> AudioStream::waitForAvailableFrames(int32_t numFrames, | |
| int64_t timeoutNanoseconds) { | |
| if (numFrames == 0) return Result::OK; | |
| if (numFrames < 0) return Result::ErrorOutOfRange; | |
| // Make sure we don't try to wait for more frames than the buffer can hold. | |
| // Subtract framesPerBurst because this is often called from a callback | |
| // and we don't want to be sleeping if the buffer is close to overflowing. | |
| const int32_t maxAvailableFrames = getBufferCapacityInFrames() - getFramesPerBurst(); | |
| numFrames = std::min(numFrames, maxAvailableFrames); | |
| // The capacity should never be less than one burst. But clip to zero just in case. | |
| numFrames = std::max(0, numFrames); | |
| int64_t framesAvailable = 0; | |
| int64_t burstInNanos = getFramesPerBurst() * kNanosPerSecond / getSampleRate(); | |
| bool ready = false; | |
| int64_t deadline = AudioClock::getNanoseconds() + timeoutNanoseconds; | |
| do { | |
| ResultWithValue<int32_t> result = getAvailableFrames(); | |
| if (!result) return result; | |
| framesAvailable = result.value(); | |
| ready = (framesAvailable >= numFrames); | |
| if (!ready) { | |
| int64_t now = AudioClock::getNanoseconds(); | |
| if (now > deadline) break; | |
| AudioClock::sleepForNanos(burstInNanos); | |
| } | |
| } while (!ready); | |
| return (!ready) | |
| ? ResultWithValue<int32_t>(Result::ErrorTimeout) | |
| : ResultWithValue<int32_t>(framesAvailable); | |
| } | |
| ResultWithValue<FrameTimestamp> AudioStream::getTimestamp(clockid_t clockId) { | |
| FrameTimestamp frame; | |
| Result result = getTimestamp(clockId, &frame.position, &frame.timestamp); | |
| if (result == Result::OK){ | |
| return ResultWithValue<FrameTimestamp>(frame); | |
| } else { | |
| return ResultWithValue<FrameTimestamp>(static_cast<Result>(result)); | |
| } | |
| } | |
| void AudioStream::calculateDefaultDelayBeforeCloseMillis() { | |
| // Calculate delay time before close based on burst duration. | |
| // Start with a burst duration then add 1 msec as a safety margin. | |
| mDelayBeforeCloseMillis = std::clamp(1 + (mFramesPerBurst * 1000) / getSampleRate(), | |
| kMinDelayBeforeCloseMillis, | |
| kMaxDelayBeforeCloseMillis); | |
| LOGD("calculateDefaultDelayBeforeCloseMillis() default = %d", | |
| static_cast<int>(mDelayBeforeCloseMillis)); | |
| } | |
| } // namespace oboe |