| /* | |
| * Copyright 2019 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <cassert> | |
| #include "PolyphaseResamplerStereo.h" | |
| using namespace RESAMPLER_OUTER_NAMESPACE::resampler; | |
| #define STEREO 2 | |
| PolyphaseResamplerStereo::PolyphaseResamplerStereo(const MultiChannelResampler::Builder &builder) | |
| : PolyphaseResampler(builder) { | |
| assert(builder.getChannelCount() == STEREO); | |
| } | |
| void PolyphaseResamplerStereo::writeFrame(const float *frame) { | |
| // Move cursor before write so that cursor points to last written frame in read. | |
| if (--mCursor < 0) { | |
| mCursor = getNumTaps() - 1; | |
| } | |
| float *dest = &mX[mCursor * STEREO]; | |
| const int offset = mNumTaps * STEREO; | |
| // Write each channel twice so we avoid having to wrap when running the FIR. | |
| const float left = frame[0]; | |
| const float right = frame[1]; | |
| // Put ordered writes together. | |
| dest[0] = left; | |
| dest[1] = right; | |
| dest[offset] = left; | |
| dest[1 + offset] = right; | |
| } | |
| void PolyphaseResamplerStereo::readFrame(float *frame) { | |
| // Clear accumulators. | |
| float left = 0.0; | |
| float right = 0.0; | |
| // Multiply input times precomputed windowed sinc function. | |
| const float *coefficients = &mCoefficients[mCoefficientCursor]; | |
| float *xFrame = &mX[mCursor * STEREO]; | |
| const int numLoops = mNumTaps >> 2; // n/4 | |
| for (int i = 0; i < numLoops; i++) { | |
| // Manual loop unrolling, might get converted to SIMD. | |
| float coefficient = *coefficients++; | |
| left += *xFrame++ * coefficient; | |
| right += *xFrame++ * coefficient; | |
| coefficient = *coefficients++; // next tap | |
| left += *xFrame++ * coefficient; | |
| right += *xFrame++ * coefficient; | |
| coefficient = *coefficients++; // next tap | |
| left += *xFrame++ * coefficient; | |
| right += *xFrame++ * coefficient; | |
| coefficient = *coefficients++; // next tap | |
| left += *xFrame++ * coefficient; | |
| right += *xFrame++ * coefficient; | |
| } | |
| mCoefficientCursor = (mCoefficientCursor + mNumTaps) % mCoefficients.size(); | |
| // Copy accumulators to output. | |
| frame[0] = left; | |
| frame[1] = right; | |
| } |