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<html>
<head>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
<meta name='mobile-web-app-capable' content='yes'>
<meta name='apple-mobile-web-app-capable' content='yes'>
<link rel='icon' type='image/png' sizes='32x32' href='favicon-32x32.png'>
<link rel='icon' type='image/png' sizes='96x96' href='favicon-96x96.png'>
<link rel='stylesheet' href='css/common.css'>
<title>Immersive Viewport scaling</title>
</head>
<body>
<header>
<details open>
<summary>Viewport scaling</summary>
<p>
This sample demonstrates how a session can request to render to
a smaller area of its layer. This can be used to dynamically
lower the number of pixels that need to be rendered. This can
help experiences that are fragment bound for a short amount
of time.
<a class="back" href="./">Back</a>
<br/>
Use projection layer: <input id='useLayer' type='checkbox'/>
</p>
</details>
</header>
<main style='text-align: center;'>
<p>Click 'Enter XR' to see content</p>
</main>
<script type="module">
import {WebXRButton} from './js/util/webxr-button.js';
import {Scene, WebXRView} from './js/render/scenes/scene.js';
import {Renderer, createWebGLContext} from './js/render/core/renderer.js';
import {Gltf2Node} from './js/render/nodes/gltf2.js';
import {SkyboxNode} from './js/render/nodes/skybox.js';
import {QueryArgs} from './js/util/query-args.js';
import WebXRPolyfill from './js/third-party/webxr-polyfill/build/webxr-polyfill.module.js';
if (QueryArgs.getBool('usePolyfill', true)) {
let polyfill = new WebXRPolyfill();
}
// XR globals.
let xrButton = null;
let xrRefSpace = null;
// WebGL scene globals.
let gl = null;
let renderer = null;
let scene = new Scene();
let scale = 1;
let scale_down = true;
let useLayerCheckbox = document.getElementById('useLayer');
let useLayer = false;
// layer support
let xrGLFactory = null;
let xrFramebuffer = null;
let proj_layer = null;
let count = true;
scene.addNode(new Gltf2Node({url: 'media/gltf/space/space.gltf'}));
scene.addNode(new SkyboxNode({url: 'media/textures/milky-way-4k.png'}));
function initXR() {
xrButton = new WebXRButton({
onRequestSession: onRequestSession,
onEndSession: onEndSession
});
document.querySelector('header').appendChild(xrButton.domElement);
if (navigator.xr) {
navigator.xr.isSessionSupported('immersive-vr').then((supported) => {
xrButton.enabled = supported;
});
}
}
function onRequestSession() {
useLayer = useLayerCheckbox.checked;
return navigator.xr.requestSession('immersive-vr', {
requiredFeatures: useLayer?['layers']:[],
}).then(onSessionStarted);
}
function onSessionStarted(session) {
xrButton.setSession(session);
session.addEventListener('end', onSessionEnded);
gl = createWebGLContext({
xrCompatible: true, webgl2: true
});
renderer = new Renderer(gl);
scene.setRenderer(renderer);
if (useLayer) {
xrFramebuffer = gl.createFramebuffer();
xrGLFactory = new XRWebGLBinding(session, gl);
} else {
let gllayer = new XRWebGLLayer(session, gl);
gllayer.fixedFoveation = 1.0;
session.updateRenderState({ baseLayer: gllayer });
}
session.requestReferenceSpace('local').then((refSpace) => {
xrRefSpace = refSpace;
if (useLayer) {
proj_layer = xrGLFactory.createProjectionLayer({ stencil: false });
proj_layer.fixedFoveation = 1;
session.updateRenderState({ layers: [proj_layer] });
}
session.requestAnimationFrame(onXRFrame);
});
session.onselectstart = () => {
count = false;
}
session.onselectend = () => {
count = true;
}
}
function onEndSession(session) {
session.end();
}
function onSessionEnded(event) {
xrButton.setSession(null);
renderer = null;
}
function onXRFrame(t, frame) {
let session = frame.session;
scene.startFrame();
scene.updateInputSources(frame, xrRefSpace);
session.requestAnimationFrame(onXRFrame);
let pose = frame.getViewerPose(xrRefSpace);
if (pose) {
if (useLayer) {
let views = [];
for (let view of pose.views) {
view.requestViewportScale(scale);
let subImage = xrGLFactory.getViewSubImage(proj_layer, view);
subImage.framebuffer = xrFramebuffer;
let viewport = subImage.viewport;
gl.bindFramebuffer(gl.FRAMEBUFFER, xrFramebuffer);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, subImage.colorTexture, 0);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, subImage.depthStencilTexture, 0);
views.push(new WebXRView(view, subImage, viewport));
}
scene.drawViewArray(views);
} else {
let glLayer = session.renderState.baseLayer;
gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
for (let view of pose.views) {
view.requestViewportScale(scale);
let viewport = glLayer.getViewport(view);
gl.viewport(viewport.x, viewport.y,
viewport.width, viewport.height);
scene.draw(view.projectionMatrix, view.transform);
}
}
if (count)
scale += scale_down ? -0.004 : 0.004;
if (scale >= 1) {
scale = 1;
scale_down = true;
} else if (scale <= 0.125) {
scale = 0.125;
scale_down = false;
}
}
scene.endFrame();
}
initXR();
</script>
</body>
</html>