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| <html> |
| <head> |
| <meta charset='utf-8'> |
| <meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'> |
| <meta name='mobile-web-app-capable' content='yes'> |
| <meta name='apple-mobile-web-app-capable' content='yes'> |
| |
| <title>Mirroring</title> |
| |
| <link href='css/common.css' rel='stylesheet'></link> |
| |
| <script src='js/third-party/gl-matrix-min.js'></script> |
| <script src='js/cottontail/build/cottontail.js'></script> |
| |
| <script src='js/webxr-button.js'></script> |
| </head> |
| <body> |
| <header> |
| <details open> |
| <summary>Mirroring</summary> |
| <p> |
| This sample demonstrates how to present a simple WebGL scene to a |
| XRDevice while mirroring to a context. The scene is not rendered to |
| the page prior to XR presentation. Mirroring has no effect on mobile |
| or standalone devices. |
| </p> |
| </details> |
| </header> |
| <main style='text-align: center;'> |
| <p>Click 'Enter XR' to see content</p> |
| </main> |
| <script> |
| (function () { |
| 'use strict'; |
| |
| // XR globals. |
| let xrButton = null; |
| let xrFrameOfRef = null; |
| |
| // WebGL scene globals. |
| let gl = null; |
| let renderer = null; |
| let scene = new CubeSeaScene(); |
| |
| function initXR() { |
| xrButton = new XRDeviceButton({ |
| onRequestSession: onRequestSession, |
| onEndSession: onEndSession |
| }); |
| document.querySelector('header').appendChild(xrButton.domElement); |
| |
| if (navigator.xr) { |
| navigator.xr.requestDevice().then((device) => { |
| device.supportsSession({exclusive: true}).then(() => { |
| xrButton.setDevice(device); |
| }); |
| }); |
| } |
| } |
| |
| function onRequestSession(device) { |
| // In order to mirror an exclusive session, we must provide |
| // an XRPresentationContext, which indicates the canvas that will |
| // contain results of the session's rendering. |
| let mirrorCanvas = document.createElement('canvas'); |
| let ctx = mirrorCanvas.getContext('xrpresent'); |
| mirrorCanvas.setAttribute('id', 'output-canvas'); |
| |
| // Add the canvas to the document. |
| document.body.appendChild(mirrorCanvas); |
| |
| // Providing an outputContext when requesting an exclusive session |
| // indicates that it should be used as the mirror destination. |
| device.requestSession({ |
| exclusive: true, |
| outputContext: ctx |
| }).then(onSessionStarted); |
| } |
| |
| function onSessionStarted(session) { |
| xrButton.setSession(session); |
| |
| session.addEventListener('end', onSessionEnded); |
| |
| if (!gl) { |
| gl = createWebGLContext({ |
| compatibleXRDevice: session.device |
| }); |
| |
| renderer = new Renderer(gl); |
| |
| scene.setRenderer(renderer); |
| } |
| |
| session.baseLayer = new XRWebGLLayer(session, gl); |
| |
| // Set the mirroring context to be the same size as one eye on the |
| // layer context. |
| let outputCanvas = document.querySelector('#output-canvas'); |
| outputCanvas.width = session.baseLayer.framebufferWidth / 2; |
| outputCanvas.height = session.baseLayer.framebufferHeight; |
| |
| session.requestFrameOfReference('eyeLevel').then((frameOfRef) => { |
| xrFrameOfRef = frameOfRef; |
| |
| session.requestAnimationFrame(onXRFrame); |
| }); |
| } |
| |
| function onEndSession(session) { |
| session.end(); |
| } |
| |
| function onSessionEnded(event) { |
| xrButton.setSession(null); |
| |
| gl = null; |
| |
| // Remove the injected mirroring canvas from the DOM. |
| document.body.removeChild(document.querySelector('#output-canvas')); |
| } |
| |
| function onXRFrame(t, frame) { |
| let session = frame.session; |
| |
| scene.startFrame(); |
| |
| session.requestAnimationFrame(onXRFrame); |
| |
| gl.bindFramebuffer(gl.FRAMEBUFFER, session.baseLayer.framebuffer); |
| |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| |
| let pose = frame.getDevicePose(xrFrameOfRef); |
| |
| if (pose) { |
| for (let view of frame.views) { |
| let viewport = view.getViewport(session.baseLayer); |
| gl.viewport(viewport.x, viewport.y, |
| viewport.width, viewport.height); |
| |
| scene.draw(view.projectionMatrix, pose.getViewMatrix(view)); |
| } |
| } |
| |
| // Per-frame scene teardown. Nothing WebXR specific here. |
| scene.endFrame(); |
| } |
| |
| // Start the XR application. |
| initXR(); |
| })(); |
| </script> |
| </body> |
| </html> |