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| copies or substantial portions of the Software. |
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| IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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| <html> |
| <head> |
| <meta charset='utf-8'> |
| <meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'> |
| <meta name='mobile-web-app-capable' content='yes'> |
| <meta name='apple-mobile-web-app-capable' content='yes'> |
| |
| <!-- Origin Trial Token, feature = WebXR Device API, origin = https://immersive-web.github.io, expires = 2018-08-28 --> |
| <meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-08-28" content="AnNpu7ceXvLew05ccD8Zr1OZsdZiB2hLQKK82kTTMDwF7oRKtP3QEJ4RzkeHrmB8Sq0vSV6ZNmszpBCZ0I8p9gAAAABceyJvcmlnaW4iOiJodHRwczovL2ltbWVyc2l2ZS13ZWIuZ2l0aHViLmlvOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUzNTQxNDQwMH0="> |
| |
| <title>Input Selection</title> |
| |
| <link href='css/common.css' rel='stylesheet'></link> |
| |
| <!--The polyfill is not needed for browser that have native API support, |
| but is linked by these samples for wider compatibility.--> |
| <!--script src='https://cdn.jsdelivr.net/npm/webxr-polyfill@latest/build/webxr-polyfill.js'></script--> |
| <script src='js/webxr-polyfill.js'></script> |
| |
| <!--This script patches up around implementation differences in past browser versions |
| so that the samples can always be written against the most recent spec changes. |
| It won't be necessary after the API has been officially shipped for a bit.--> |
| <script src='js/webxr-version-shim.js'></script> |
| |
| <script src='js/cottontail/build/cottontail.js'></script> |
| |
| <script src='js/webxr-button.js'></script> |
| </head> |
| <body> |
| <header> |
| <details open> |
| <summary>Input Selection</summary> |
| <p> |
| This sample demonstrates handling 'select' events generated by |
| XRInputSources to create clickable objects in the scene. |
| <a class="back" href="./">Back</a> |
| </p> |
| </details> |
| </header> |
| <script> |
| (function () { |
| 'use strict'; |
| |
| // If requested, initialize the WebXR polyfill |
| if (QueryArgs.getBool('allowPolyfill', false)) { |
| var polyfill = new WebXRPolyfill(); |
| } |
| // Apply the version shim after the polyfill is instantiated, to ensure |
| // that the polyfill also gets patched if necessary. |
| var versionShim = new WebXRVersionShim(); |
| |
| // Temporary |
| let hideStats = QueryArgs.getBool('hideStats', false); |
| |
| // XR globals. |
| let xrButton = null; |
| let xrImmersiveFrameOfRef = null; |
| let xrNonImmersiveFrameOfRef = null; |
| |
| // WebGL scene globals. |
| let gl = null; |
| let renderer = null; |
| let scene = new Scene(); |
| if (hideStats) { |
| scene.enableStats(false); |
| } |
| scene.addNode(new Gltf2Node({url: 'media/gltf/cube-room/cube-room.gltf'})); |
| scene.standingStats(true); |
| |
| let boxes = []; |
| |
| function initXR() { |
| xrButton = new XRDeviceButton({ |
| onRequestSession: onRequestSession, |
| onEndSession: onEndSession |
| }); |
| document.querySelector('header').appendChild(xrButton.domElement); |
| |
| if (navigator.xr) { |
| navigator.xr.requestDevice().then((device) => { |
| device.supportsSession({immersive: true}).then(() => { |
| xrButton.setDevice(device); |
| }); |
| |
| let outputCanvas = document.createElement('canvas'); |
| let ctx = outputCanvas.getContext('xrpresent'); |
| |
| device.requestSession({ outputContext: ctx }) |
| .then((session) => { |
| document.body.appendChild(outputCanvas); |
| onSessionStarted(session); |
| }); |
| }).catch(() => { |
| initFallback(); |
| }); |
| } else { |
| initFallback(); |
| } |
| } |
| |
| function initFallback() { |
| initGL(); |
| document.body.appendChild(gl.canvas); |
| let fallbackHelper = new FallbackHelper(scene, gl); |
| fallbackHelper.emulateStage = true; |
| } |
| |
| function initGL(compatibleDevice) { |
| if (gl) |
| return; |
| |
| gl = createWebGLContext({ |
| compatibleXRDevice: compatibleDevice |
| }); |
| |
| renderer = new Renderer(gl); |
| |
| scene.setRenderer(renderer); |
| scene.inputRenderer.setControllerMesh(new Gltf2Node({url: 'media/gltf/controller/controller.gltf'})); |
| |
| // Create several boxes to use for hit testing. |
| let boxBuilder = new BoxBuilder(); |
| boxBuilder.pushCube([0, 0, 0], 0.4); |
| let boxPrimitive = boxBuilder.finishPrimitive(renderer); |
| |
| function addBox(x, y, z, r, g, b) { |
| let boxMaterial = new PbrMaterial(); |
| boxMaterial.baseColorFactor.value = [r, g, b, 1.0]; |
| let boxRenderPrimitive = renderer.createRenderPrimitive(boxPrimitive, boxMaterial); |
| let boxNode = new Node(); |
| boxNode.addRenderPrimitive(boxRenderPrimitive); |
| // Marks the node as one that needs to be checked when hit testing. |
| boxNode.selectable = true; |
| boxes.push({ |
| node: boxNode, |
| renderPrimitive: boxRenderPrimitive, |
| position: [x, y, z] |
| }); |
| scene.addNode(boxNode); |
| } |
| |
| addBox(-1.0, 1.6, -1.3, 1.0, 0.0, 0.0); |
| addBox(0.0, 1.7, -1.5, 0.0, 1.0, 0.0); |
| addBox(1.0, 1.6, -1.3, 0.0, 0.0, 1.0); |
| } |
| |
| function onRequestSession(device) { |
| // Set up a mirror canvas |
| let mirrorCanvas = document.createElement('canvas'); |
| let ctx = mirrorCanvas.getContext('xrpresent'); |
| mirrorCanvas.setAttribute('id', 'mirror-canvas'); |
| document.body.appendChild(mirrorCanvas); |
| |
| device.requestSession({ immersive: true, outputContext: ctx }).then((session) => { |
| xrButton.setSession(session); |
| onSessionStarted(session); |
| }); |
| } |
| |
| function onSessionStarted(session) { |
| session.addEventListener('end', onSessionEnded); |
| |
| // By listening for the 'select' event we can find out when the user has |
| // performed some sort of primary input action and respond to it. |
| session.addEventListener('select', onSelect); |
| |
| initGL(session.device); |
| |
| session.baseLayer = new XRWebGLLayer(session, gl); |
| |
| session.requestFrameOfReference('stage').then((frameOfRef) => { |
| if (session.immersive) { |
| xrImmersiveFrameOfRef = frameOfRef; |
| } else { |
| xrNonImmersiveFrameOfRef = frameOfRef; |
| } |
| |
| session.requestAnimationFrame(onXRFrame); |
| }); |
| } |
| |
| function onSelect(ev) { |
| let frameOfRef = ev.frame.session.immersive ? |
| xrImmersiveFrameOfRef : |
| xrNonImmersiveFrameOfRef; |
| |
| let inputPose = ev.frame.getInputPose(ev.inputSource, frameOfRef); |
| if (!inputPose) { |
| return; |
| } |
| |
| if (inputPose.targetRay) { |
| let hitResult = scene.hitTest(inputPose.targetRay) |
| if (hitResult) { |
| // Check to see if the hit result was one of our boxes. |
| for (let box of boxes) { |
| if (hitResult.node == box.node) { |
| // Change the box color to something random. |
| let uniforms = box.renderPrimitive.uniforms; |
| uniforms.baseColorFactor.value = [Math.random(), Math.random(), Math.random(), 1.0]; |
| } |
| } |
| } |
| } |
| } |
| |
| function onEndSession(session) { |
| session.end(); |
| } |
| |
| function onSessionEnded(event) { |
| if (event.session.immersive) { |
| document.body.removeChild(document.querySelector('#mirror-canvas')); |
| xrButton.setSession(null); |
| } |
| } |
| |
| function onXRFrame(time, frame) { |
| let session = frame.session; |
| let frameOfRef = session.immersive ? |
| xrImmersiveFrameOfRef : |
| xrNonImmersiveFrameOfRef; |
| let pose = frame.getDevicePose(frameOfRef); |
| |
| scene.startFrame(); |
| |
| session.requestAnimationFrame(onXRFrame); |
| |
| // Update the matrix for each box |
| for (let box of boxes) { |
| let node = box.node; |
| mat4.identity(node.matrix); |
| mat4.translate(node.matrix, node.matrix, box.position); |
| mat4.rotateX(node.matrix, node.matrix, time/1000); |
| mat4.rotateY(node.matrix, node.matrix, time/1500); |
| } |
| |
| // In this sample and most samples after it we'll use a helper function |
| // to automatically add the right meshes for the session's input sources |
| // each frame. This also does simple hit detection to position the |
| // cursors correctly on the surface of selectable nodes. |
| scene.updateInputSources(frame, frameOfRef); |
| |
| scene.drawXRFrame(frame, pose); |
| |
| scene.endFrame(); |
| } |
| |
| // Start the XR application. |
| initXR(); |
| })(); |
| </script> |
| </body> |
| </html> |