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//===-- llvm/CodeGen/MachineBasicBlock.h ------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Collect the sequence of machine instructions for a basic block.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINEBASICBLOCK_H
#define LLVM_CODEGEN_MACHINEBASICBLOCK_H
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/ADT/GraphTraits.h"
#include "llvm/ADT/ilist"
#include "llvm/Support/Streams.h"
namespace llvm {
class MachineFunction;
// ilist_traits
template <>
struct ilist_traits<MachineInstr> {
protected:
// this is only set by the MachineBasicBlock owning the ilist
friend class MachineBasicBlock;
MachineBasicBlock* parent;
public:
ilist_traits<MachineInstr>() : parent(0) { }
static MachineInstr* getPrev(MachineInstr* N) { return N->prev; }
static MachineInstr* getNext(MachineInstr* N) { return N->next; }
static const MachineInstr*
getPrev(const MachineInstr* N) { return N->prev; }
static const MachineInstr*
getNext(const MachineInstr* N) { return N->next; }
static void setPrev(MachineInstr* N, MachineInstr* prev) { N->prev = prev; }
static void setNext(MachineInstr* N, MachineInstr* next) { N->next = next; }
static MachineInstr* createSentinel();
static void destroySentinel(MachineInstr *MI) { delete MI; }
void addNodeToList(MachineInstr* N);
void removeNodeFromList(MachineInstr* N);
void transferNodesFromList(
iplist<MachineInstr, ilist_traits<MachineInstr> >& toList,
ilist_iterator<MachineInstr> first,
ilist_iterator<MachineInstr> last);
};
class BasicBlock;
class MachineBasicBlock {
typedef ilist<MachineInstr> Instructions;
Instructions Insts;
MachineBasicBlock *Prev, *Next;
const BasicBlock *BB;
int Number;
MachineFunction *Parent;
/// Predecessors/Successors - Keep track of the predecessor / successor
/// basicblocks.
std::vector<MachineBasicBlock *> Predecessors;
std::vector<MachineBasicBlock *> Successors;
/// LiveIns - Keep track of the physical registers that are livein of
/// the basicblock.
std::vector<unsigned> LiveIns;
/// IsLandingPad - Indicate that this basic block is entered via an
/// exception handler.
bool IsLandingPad;
public:
explicit MachineBasicBlock(const BasicBlock *bb = 0) : Prev(0), Next(0),
BB(bb), Number(-1),
Parent(0),
IsLandingPad(false) {
Insts.parent = this;
}
~MachineBasicBlock();
/// getBasicBlock - Return the LLVM basic block that this instance
/// corresponded to originally.
///
const BasicBlock *getBasicBlock() const { return BB; }
/// getParent - Return the MachineFunction containing this basic block.
///
const MachineFunction *getParent() const { return Parent; }
MachineFunction *getParent() { return Parent; }
typedef ilist<MachineInstr>::iterator iterator;
typedef ilist<MachineInstr>::const_iterator const_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
unsigned size() const { return Insts.size(); }
bool empty() const { return Insts.empty(); }
MachineInstr& front() { return Insts.front(); }
MachineInstr& back() { return Insts.back(); }
iterator begin() { return Insts.begin(); }
const_iterator begin() const { return Insts.begin(); }
iterator end() { return Insts.end(); }
const_iterator end() const { return Insts.end(); }
reverse_iterator rbegin() { return Insts.rbegin(); }
const_reverse_iterator rbegin() const { return Insts.rbegin(); }
reverse_iterator rend () { return Insts.rend(); }
const_reverse_iterator rend () const { return Insts.rend(); }
// Machine-CFG iterators
typedef std::vector<MachineBasicBlock *>::iterator pred_iterator;
typedef std::vector<MachineBasicBlock *>::const_iterator const_pred_iterator;
typedef std::vector<MachineBasicBlock *>::iterator succ_iterator;
typedef std::vector<MachineBasicBlock *>::const_iterator const_succ_iterator;
pred_iterator pred_begin() { return Predecessors.begin(); }
const_pred_iterator pred_begin() const { return Predecessors.begin(); }
pred_iterator pred_end() { return Predecessors.end(); }
const_pred_iterator pred_end() const { return Predecessors.end(); }
unsigned pred_size() const { return Predecessors.size(); }
bool pred_empty() const { return Predecessors.empty(); }
succ_iterator succ_begin() { return Successors.begin(); }
const_succ_iterator succ_begin() const { return Successors.begin(); }
succ_iterator succ_end() { return Successors.end(); }
const_succ_iterator succ_end() const { return Successors.end(); }
unsigned succ_size() const { return Successors.size(); }
bool succ_empty() const { return Successors.empty(); }
// LiveIn management methods.
/// addLiveIn - Add the specified register as a live in. Note that it
/// is an error to add the same register to the same set more than once.
void addLiveIn(unsigned Reg) { LiveIns.push_back(Reg); }
/// removeLiveIn - Remove the specified register from the live in set.
///
void removeLiveIn(unsigned Reg);
// Iteration support for live in sets. These sets are kept in sorted
// order by their register number.
typedef std::vector<unsigned>::iterator livein_iterator;
typedef std::vector<unsigned>::const_iterator const_livein_iterator;
livein_iterator livein_begin() { return LiveIns.begin(); }
const_livein_iterator livein_begin() const { return LiveIns.begin(); }
livein_iterator livein_end() { return LiveIns.end(); }
const_livein_iterator livein_end() const { return LiveIns.end(); }
bool livein_empty() const { return LiveIns.empty(); }
/// isLandingPad - Returns true if the block is a landing pad. That is
/// this basic block is entered via an exception handler.
bool isLandingPad() const { return IsLandingPad; }
/// setIsLandingPad - Indicates the block is a landing pad. That is
/// this basic block is entered via an exception handler.
void setIsLandingPad() { IsLandingPad = true; }
// Code Layout methods.
/// moveBefore/moveAfter - move 'this' block before or after the specified
/// block. This only moves the block, it does not modify the CFG or adjust
/// potential fall-throughs at the end of the block.
void moveBefore(MachineBasicBlock *NewAfter);
void moveAfter(MachineBasicBlock *NewBefore);
// Machine-CFG mutators
/// addSuccessor - Add succ as a successor of this MachineBasicBlock.
/// The Predecessors list of succ is automatically updated.
///
void addSuccessor(MachineBasicBlock *succ);
/// removeSuccessor - Remove successor from the successors list of this
/// MachineBasicBlock. The Predecessors list of succ is automatically updated.
///
void removeSuccessor(MachineBasicBlock *succ);
/// removeSuccessor - Remove specified successor from the successors list of
/// this MachineBasicBlock. The Predecessors list of succ is automatically
/// updated.
///
void removeSuccessor(succ_iterator I);
/// isSuccessor - Return true if the specified MBB is a successor of this
/// block.
bool isSuccessor(MachineBasicBlock *MBB) const {
for (const_succ_iterator I = succ_begin(), E = succ_end(); I != E; ++I)
if (*I == MBB)
return true;
return false;
}
/// getFirstTerminator - returns an iterator to the first terminator
/// instruction of this basic block. If a terminator does not exist,
/// it returns end()
iterator getFirstTerminator();
void pop_front() { Insts.pop_front(); }
void pop_back() { Insts.pop_back(); }
void push_back(MachineInstr *MI) { Insts.push_back(MI); }
template<typename IT>
void insert(iterator I, IT S, IT E) { Insts.insert(I, S, E); }
iterator insert(iterator I, MachineInstr *M) { return Insts.insert(I, M); }
// erase - Remove the specified element or range from the instruction list.
// These functions delete any instructions removed.
//
iterator erase(iterator I) { return Insts.erase(I); }
iterator erase(iterator I, iterator E) { return Insts.erase(I, E); }
MachineInstr *remove(MachineInstr *I) { return Insts.remove(I); }
void clear() { Insts.clear(); }
/// splice - Take a block of instructions from MBB 'Other' in the range [From,
/// To), and insert them into this MBB right before 'where'.
void splice(iterator where, MachineBasicBlock *Other, iterator From,
iterator To) {
Insts.splice(where, Other->Insts, From, To);
}
// Debugging methods.
void dump() const;
void print(std::ostream &OS) const;
void print(std::ostream *OS) const { if (OS) print(*OS); }
/// getNumber - MachineBasicBlocks are uniquely numbered at the function
/// level, unless they're not in a MachineFunction yet, in which case this
/// will return -1.
///
int getNumber() const { return Number; }
void setNumber(int N) { Number = N; }
private: // Methods used to maintain doubly linked list of blocks...
friend struct ilist_traits<MachineBasicBlock>;
MachineBasicBlock *getPrev() const { return Prev; }
MachineBasicBlock *getNext() const { return Next; }
void setPrev(MachineBasicBlock *P) { Prev = P; }
void setNext(MachineBasicBlock *N) { Next = N; }
// Machine-CFG mutators
/// addPredecessor - Remove pred as a predecessor of this MachineBasicBlock.
/// Don't do this unless you know what you're doing, because it doesn't
/// update pred's successors list. Use pred->addSuccessor instead.
///
void addPredecessor(MachineBasicBlock *pred);
/// removePredecessor - Remove pred as a predecessor of this
/// MachineBasicBlock. Don't do this unless you know what you're
/// doing, because it doesn't update pred's successors list. Use
/// pred->removeSuccessor instead.
///
void removePredecessor(MachineBasicBlock *pred);
};
std::ostream& operator<<(std::ostream &OS, const MachineBasicBlock &MBB);
//===--------------------------------------------------------------------===//
// GraphTraits specializations for machine basic block graphs (machine-CFGs)
//===--------------------------------------------------------------------===//
// Provide specializations of GraphTraits to be able to treat a
// MachineFunction as a graph of MachineBasicBlocks...
//
template <> struct GraphTraits<MachineBasicBlock *> {
typedef MachineBasicBlock NodeType;
typedef MachineBasicBlock::succ_iterator ChildIteratorType;
static NodeType *getEntryNode(MachineBasicBlock *BB) { return BB; }
static inline ChildIteratorType child_begin(NodeType *N) {
return N->succ_begin();
}
static inline ChildIteratorType child_end(NodeType *N) {
return N->succ_end();
}
};
template <> struct GraphTraits<const MachineBasicBlock *> {
typedef const MachineBasicBlock NodeType;
typedef MachineBasicBlock::const_succ_iterator ChildIteratorType;
static NodeType *getEntryNode(const MachineBasicBlock *BB) { return BB; }
static inline ChildIteratorType child_begin(NodeType *N) {
return N->succ_begin();
}
static inline ChildIteratorType child_end(NodeType *N) {
return N->succ_end();
}
};
// Provide specializations of GraphTraits to be able to treat a
// MachineFunction as a graph of MachineBasicBlocks... and to walk it
// in inverse order. Inverse order for a function is considered
// to be when traversing the predecessor edges of a MBB
// instead of the successor edges.
//
template <> struct GraphTraits<Inverse<MachineBasicBlock*> > {
typedef MachineBasicBlock NodeType;
typedef MachineBasicBlock::pred_iterator ChildIteratorType;
static NodeType *getEntryNode(Inverse<MachineBasicBlock *> G) {
return G.Graph;
}
static inline ChildIteratorType child_begin(NodeType *N) {
return N->pred_begin();
}
static inline ChildIteratorType child_end(NodeType *N) {
return N->pred_end();
}
};
template <> struct GraphTraits<Inverse<const MachineBasicBlock*> > {
typedef const MachineBasicBlock NodeType;
typedef MachineBasicBlock::const_pred_iterator ChildIteratorType;
static NodeType *getEntryNode(Inverse<const MachineBasicBlock*> G) {
return G.Graph;
}
static inline ChildIteratorType child_begin(NodeType *N) {
return N->pred_begin();
}
static inline ChildIteratorType child_end(NodeType *N) {
return N->pred_end();
}
};
} // End llvm namespace
#endif