| .. _enum-howto: | |
| ========== | |
| Enum HOWTO | |
| ========== | |
| .. _enum-basic-tutorial: | |
| .. currentmodule:: enum | |
| An :class:`Enum` is a set of symbolic names bound to unique values. They are | |
| similar to global variables, but they offer a more useful :func:`repr`, | |
| grouping, type-safety, and a few other features. | |
| They are most useful when you have a variable that can take one of a limited | |
| selection of values. For example, the days of the week:: | |
| >>> from enum import Enum | |
| >>> class Weekday(Enum): | |
| ... MONDAY = 1 | |
| ... TUESDAY = 2 | |
| ... WEDNESDAY = 3 | |
| ... THURSDAY = 4 | |
| ... FRIDAY = 5 | |
| ... SATURDAY = 6 | |
| ... SUNDAY = 7 | |
| Or perhaps the RGB primary colors:: | |
| >>> from enum import Enum | |
| >>> class Color(Enum): | |
| ... RED = 1 | |
| ... GREEN = 2 | |
| ... BLUE = 3 | |
| As you can see, creating an :class:`Enum` is as simple as writing a class that | |
| inherits from :class:`Enum` itself. | |
| .. note:: Case of Enum Members | |
| Because Enums are used to represent constants, and to help avoid issues | |
| with name clashes between mixin-class methods/attributes and enum names, | |
| we strongly recommend using UPPER_CASE names for members, and will be using | |
| that style in our examples. | |
| Depending on the nature of the enum a member's value may or may not be | |
| important, but either way that value can be used to get the corresponding | |
| member:: | |
| >>> Weekday(3) | |
| <Weekday.WEDNESDAY: 3> | |
| As you can see, the ``repr()`` of a member shows the enum name, the member name, | |
| and the value. The ``str()`` of a member shows only the enum name and member | |
| name:: | |
| >>> print(Weekday.THURSDAY) | |
| Weekday.THURSDAY | |
| The *type* of an enumeration member is the enum it belongs to:: | |
| >>> type(Weekday.MONDAY) | |
| <enum 'Weekday'> | |
| >>> isinstance(Weekday.FRIDAY, Weekday) | |
| True | |
| Enum members have an attribute that contains just their :attr:`!name`:: | |
| >>> print(Weekday.TUESDAY.name) | |
| TUESDAY | |
| Likewise, they have an attribute for their :attr:`!value`:: | |
| >>> Weekday.WEDNESDAY.value | |
| 3 | |
| Unlike many languages that treat enumerations solely as name/value pairs, | |
| Python Enums can have behavior added. For example, :class:`datetime.date` | |
| has two methods for returning the weekday: | |
| :meth:`~datetime.date.weekday` and :meth:`~datetime.date.isoweekday`. | |
| The difference is that one of them counts from 0-6 and the other from 1-7. | |
| Rather than keep track of that ourselves we can add a method to the :class:`!Weekday` | |
| enum to extract the day from the :class:`~datetime.date` instance and return the matching | |
| enum member:: | |
| @classmethod | |
| def from_date(cls, date): | |
| return cls(date.isoweekday()) | |
| The complete :class:`!Weekday` enum now looks like this:: | |
| >>> class Weekday(Enum): | |
| ... MONDAY = 1 | |
| ... TUESDAY = 2 | |
| ... WEDNESDAY = 3 | |
| ... THURSDAY = 4 | |
| ... FRIDAY = 5 | |
| ... SATURDAY = 6 | |
| ... SUNDAY = 7 | |
| ... # | |
| ... @classmethod | |
| ... def from_date(cls, date): | |
| ... return cls(date.isoweekday()) | |
| Now we can find out what today is! Observe:: | |
| >>> import datetime as dt | |
| >>> Weekday.from_date(dt.date.today()) # doctest: +SKIP | |
| <Weekday.TUESDAY: 2> | |
| Of course, if you're reading this on some other day, you'll see that day instead. | |
| This :class:`!Weekday` enum is great if our variable only needs one day, but | |
| what if we need several? Maybe we're writing a function to plot chores during | |
| a week, and don't want to use a :class:`list` -- we could use a different type | |
| of :class:`Enum`:: | |
| >>> from enum import Flag | |
| >>> class Weekday(Flag): | |
| ... MONDAY = 1 | |
| ... TUESDAY = 2 | |
| ... WEDNESDAY = 4 | |
| ... THURSDAY = 8 | |
| ... FRIDAY = 16 | |
| ... SATURDAY = 32 | |
| ... SUNDAY = 64 | |
| We've changed two things: we're inherited from :class:`Flag`, and the values are | |
| all powers of 2. | |
| Just like the original :class:`!Weekday` enum above, we can have a single selection:: | |
| >>> first_week_day = Weekday.MONDAY | |
| >>> first_week_day | |
| <Weekday.MONDAY: 1> | |
| But :class:`Flag` also allows us to combine several members into a single | |
| variable:: | |
| >>> weekend = Weekday.SATURDAY | Weekday.SUNDAY | |
| >>> weekend | |
| <Weekday.SATURDAY|SUNDAY: 96> | |
| You can even iterate over a :class:`Flag` variable:: | |
| >>> for day in weekend: | |
| ... print(day) | |
| Weekday.SATURDAY | |
| Weekday.SUNDAY | |
| Okay, let's get some chores set up:: | |
| >>> chores_for_ethan = { | |
| ... 'feed the cat': Weekday.MONDAY | Weekday.WEDNESDAY | Weekday.FRIDAY, | |
| ... 'do the dishes': Weekday.TUESDAY | Weekday.THURSDAY, | |
| ... 'answer SO questions': Weekday.SATURDAY, | |
| ... } | |
| And a function to display the chores for a given day:: | |
| >>> def show_chores(chores, day): | |
| ... for chore, days in chores.items(): | |
| ... if day in days: | |
| ... print(chore) | |
| ... | |
| >>> show_chores(chores_for_ethan, Weekday.SATURDAY) | |
| answer SO questions | |
| In cases where the actual values of the members do not matter, you can save | |
| yourself some work and use :func:`auto` for the values:: | |
| >>> from enum import auto | |
| >>> class Weekday(Flag): | |
| ... MONDAY = auto() | |
| ... TUESDAY = auto() | |
| ... WEDNESDAY = auto() | |
| ... THURSDAY = auto() | |
| ... FRIDAY = auto() | |
| ... SATURDAY = auto() | |
| ... SUNDAY = auto() | |
| ... WEEKEND = SATURDAY | SUNDAY | |
| .. _enum-advanced-tutorial: | |
| Programmatic access to enumeration members and their attributes | |
| --------------------------------------------------------------- | |
| Sometimes it's useful to access members in enumerations programmatically (i.e. | |
| situations where ``Color.RED`` won't do because the exact color is not known | |
| at program-writing time). ``Enum`` allows such access:: | |
| >>> Color(1) | |
| <Color.RED: 1> | |
| >>> Color(3) | |
| <Color.BLUE: 3> | |
| If you want to access enum members by *name*, use item access:: | |
| >>> Color['RED'] | |
| <Color.RED: 1> | |
| >>> Color['GREEN'] | |
| <Color.GREEN: 2> | |
| If you have an enum member and need its :attr:`!name` or :attr:`!value`:: | |
| >>> member = Color.RED | |
| >>> member.name | |
| 'RED' | |
| >>> member.value | |
| 1 | |
| Duplicating enum members and values | |
| ----------------------------------- | |
| Having two enum members with the same name is invalid:: | |
| >>> class Shape(Enum): | |
| ... SQUARE = 2 | |
| ... SQUARE = 3 | |
| ... | |
| Traceback (most recent call last): | |
| ... | |
| TypeError: 'SQUARE' already defined as 2 | |
| However, an enum member can have other names associated with it. Given two | |
| entries ``A`` and ``B`` with the same value (and ``A`` defined first), ``B`` | |
| is an alias for the member ``A``. By-value lookup of the value of ``A`` will | |
| return the member ``A``. By-name lookup of ``A`` will return the member ``A``. | |
| By-name lookup of ``B`` will also return the member ``A``:: | |
| >>> class Shape(Enum): | |
| ... SQUARE = 2 | |
| ... DIAMOND = 1 | |
| ... CIRCLE = 3 | |
| ... ALIAS_FOR_SQUARE = 2 | |
| ... | |
| >>> Shape.SQUARE | |
| <Shape.SQUARE: 2> | |
| >>> Shape.ALIAS_FOR_SQUARE | |
| <Shape.SQUARE: 2> | |
| >>> Shape(2) | |
| <Shape.SQUARE: 2> | |
| .. note:: | |
| Attempting to create a member with the same name as an already | |
| defined attribute (another member, a method, etc.) or attempting to create | |
| an attribute with the same name as a member is not allowed. | |
| Ensuring unique enumeration values | |
| ---------------------------------- | |
| By default, enumerations allow multiple names as aliases for the same value. | |
| When this behavior isn't desired, you can use the :deco:`unique` decorator:: | |
| >>> from enum import Enum, unique | |
| >>> @unique | |
| ... class Mistake(Enum): | |
| ... ONE = 1 | |
| ... TWO = 2 | |
| ... THREE = 3 | |
| ... FOUR = 3 | |
| ... | |
| Traceback (most recent call last): | |
| ... | |
| ValueError: duplicate values found in <enum 'Mistake'>: FOUR -> THREE | |
| Using automatic values | |
| ---------------------- | |
| If the exact value is unimportant you can use :class:`auto`:: | |
| >>> from enum import Enum, auto | |
| >>> class Color(Enum): | |
| ... RED = auto() | |
| ... BLUE = auto() | |
| ... GREEN = auto() | |
| ... | |
| >>> [member.value for member in Color] | |
| [1, 2, 3] | |
| The values are chosen by :func:`~Enum._generate_next_value_`, which can be | |
| overridden:: | |
| >>> class AutoName(Enum): | |
| ... @staticmethod | |
| ... def _generate_next_value_(name, start, count, last_values): | |
| ... return name | |
| ... | |
| >>> class Ordinal(AutoName): | |
| ... NORTH = auto() | |
| ... SOUTH = auto() | |
| ... EAST = auto() | |
| ... WEST = auto() | |
| ... | |
| >>> [member.value for member in Ordinal] | |
| ['NORTH', 'SOUTH', 'EAST', 'WEST'] | |
| .. note:: | |
| The :meth:`~Enum._generate_next_value_` method must be defined before any members. | |
| Iteration | |
| --------- | |
| Iterating over the members of an enum does not provide the aliases:: | |
| >>> list(Shape) | |
| [<Shape.SQUARE: 2>, <Shape.DIAMOND: 1>, <Shape.CIRCLE: 3>] | |
| >>> list(Weekday) | |
| [<Weekday.MONDAY: 1>, <Weekday.TUESDAY: 2>, <Weekday.WEDNESDAY: 4>, <Weekday.THURSDAY: 8>, <Weekday.FRIDAY: 16>, <Weekday.SATURDAY: 32>, <Weekday.SUNDAY: 64>] | |
| Note that the aliases ``Shape.ALIAS_FOR_SQUARE`` and ``Weekday.WEEKEND`` aren't shown. | |
| The special attribute ``__members__`` is a read-only ordered mapping of names | |
| to members. It includes all names defined in the enumeration, including the | |
| aliases:: | |
| >>> for name, member in Shape.__members__.items(): | |
| ... name, member | |
| ... | |
| ('SQUARE', <Shape.SQUARE: 2>) | |
| ('DIAMOND', <Shape.DIAMOND: 1>) | |
| ('CIRCLE', <Shape.CIRCLE: 3>) | |
| ('ALIAS_FOR_SQUARE', <Shape.SQUARE: 2>) | |
| The ``__members__`` attribute can be used for detailed programmatic access to | |
| the enumeration members. For example, finding all the aliases:: | |
| >>> [name for name, member in Shape.__members__.items() if member.name != name] | |
| ['ALIAS_FOR_SQUARE'] | |
| .. note:: | |
| Aliases for flags include values with multiple flags set, such as ``3``, | |
| and no flags set, i.e. ``0``. | |
| Comparisons | |
| ----------- | |
| Enumeration members are compared by identity:: | |
| >>> Color.RED is Color.RED | |
| True | |
| >>> Color.RED is Color.BLUE | |
| False | |
| >>> Color.RED is not Color.BLUE | |
| True | |
| Ordered comparisons between enumeration values are *not* supported. Enum | |
| members are not integers (but see `IntEnum`_ below):: | |
| >>> Color.RED < Color.BLUE | |
| Traceback (most recent call last): | |
| File "<stdin>", line 1, in <module> | |
| TypeError: '<' not supported between instances of 'Color' and 'Color' | |
| Equality comparisons are defined though:: | |
| >>> Color.BLUE == Color.RED | |
| False | |
| >>> Color.BLUE != Color.RED | |
| True | |
| >>> Color.BLUE == Color.BLUE | |
| True | |
| Equality comparisons against non-enumeration values will always return ``False`` | |
| (again, :class:`IntEnum` was explicitly designed to behave differently, see | |
| below):: | |
| >>> Color.BLUE == 2 | |
| False | |
| .. warning:: | |
| It is possible to reload modules -- if a reloaded module contains | |
| enums, they will be recreated, and the new members may not | |
| compare identical/equal to the original members. | |
| Allowed members and attributes of enumerations | |
| ---------------------------------------------- | |
| Most of the examples above use integers for enumeration values. Using integers | |
| is short and handy (and provided by default by the `Functional API`_), but not | |
| strictly enforced. In the vast majority of use-cases, one doesn't care what | |
| the actual value of an enumeration is. But if the value *is* important, | |
| enumerations can have arbitrary values. | |
| Enumerations are Python classes, and can have methods and special methods as | |
| usual. If we have this enumeration:: | |
| >>> class Mood(Enum): | |
| ... FUNKY = 1 | |
| ... HAPPY = 3 | |
| ... | |
| ... def describe(self): | |
| ... # self is the member here | |
| ... return self.name, self.value | |
| ... | |
| ... def __str__(self): | |
| ... return 'my custom str! {0}'.format(self.value) | |
| ... | |
| ... @classmethod | |
| ... def favorite_mood(cls): | |
| ... # cls here is the enumeration | |
| ... return cls.HAPPY | |
| ... | |
| Then:: | |
| >>> Mood.favorite_mood() | |
| <Mood.HAPPY: 3> | |
| >>> Mood.HAPPY.describe() | |
| ('HAPPY', 3) | |
| >>> str(Mood.FUNKY) | |
| 'my custom str! 1' | |
| The rules for what is allowed are as follows: names that start and end with | |
| a single underscore are reserved by enum and cannot be used; all other | |
| attributes defined within an enumeration will become members of this | |
| enumeration, with the exception of special methods (:meth:`~object.__str__`, | |
| :meth:`~object.__add__`, etc.), descriptors (methods are also descriptors), and | |
| variable names listed in :attr:`~Enum._ignore_`. | |
| Note: if your enumeration defines :meth:`~object.__new__` and/or :meth:`~object.__init__`, | |
| any value(s) given to the enum member will be passed into those methods. | |
| See `Planet`_ for an example. | |
| .. note:: | |
| The :meth:`~object.__new__` method, if defined, is used during creation of the Enum | |
| members; it is then replaced by Enum's :meth:`~object.__new__` which is used after | |
| class creation for lookup of existing members. See :ref:`new-vs-init` for | |
| more details. | |
| Restricted Enum subclassing | |
| --------------------------- | |
| A new :class:`Enum` class must have one base enum class, up to one concrete | |
| data type, and as many :class:`object`-based mixin classes as needed. The | |
| order of these base classes is:: | |
| class EnumName([mix-in, ...,] [data-type,] base-enum): | |
| pass | |
| Also, subclassing an enumeration is allowed only if the enumeration does not define | |
| any members. So this is forbidden:: | |
| >>> class MoreColor(Color): | |
| ... PINK = 17 | |
| ... | |
| Traceback (most recent call last): | |
| ... | |
| TypeError: <enum 'MoreColor'> cannot extend <enum 'Color'> | |
| But this is allowed:: | |
| >>> class Foo(Enum): | |
| ... def some_behavior(self): | |
| ... pass | |
| ... | |
| >>> class Bar(Foo): | |
| ... HAPPY = 1 | |
| ... SAD = 2 | |
| ... | |
| Allowing subclassing of enums that define members would lead to a violation of | |
| some important invariants of types and instances. On the other hand, it makes | |
| sense to allow sharing some common behavior between a group of enumerations. | |
| (See `OrderedEnum`_ for an example.) | |
| .. _enum-dataclass-support: | |
| Dataclass support | |
| ----------------- | |
| When inheriting from a :class:`~dataclasses.dataclass`, | |
| the :meth:`~Enum.__repr__` omits the inherited class' name. For example:: | |
| >>> from dataclasses import dataclass, field | |
| >>> @dataclass | |
| ... class CreatureDataMixin: | |
| ... size: str | |
| ... legs: int | |
| ... tail: bool = field(repr=False, default=True) | |
| ... | |
| >>> class Creature(CreatureDataMixin, Enum): | |
| ... BEETLE = 'small', 6 | |
| ... DOG = 'medium', 4 | |
| ... | |
| >>> Creature.DOG | |
| <Creature.DOG: size='medium', legs=4> | |
| Use the :func:`~dataclasses.dataclass` argument ``repr=False`` | |
| to use the standard :func:`repr`. | |
| .. versionchanged:: 3.12 | |
| Only the dataclass fields are shown in the value area, not the dataclass' | |
| name. | |
| .. note:: | |
| Adding :deco:`~dataclasses.dataclass` decorator to :class:`Enum` | |
| and its subclasses is not supported. It will not raise any errors, | |
| but it will produce very strange results at runtime, such as members | |
| being equal to each other:: | |
| >>> @dataclass # don't do this: it does not make any sense | |
| ... class Color(Enum): | |
| ... RED = 1 | |
| ... BLUE = 2 | |
| ... | |
| >>> Color.RED is Color.BLUE | |
| False | |
| >>> Color.RED == Color.BLUE # problem is here: they should not be equal | |
| True | |
| Pickling | |
| -------- | |
| Enumerations can be pickled and unpickled:: | |
| >>> from test.test_enum import Fruit | |
| >>> from pickle import dumps, loads | |
| >>> Fruit.TOMATO is loads(dumps(Fruit.TOMATO)) | |
| True | |
| The usual restrictions for pickling apply: picklable enums must be defined in | |
| the top level of a module, since unpickling requires them to be importable | |
| from that module. | |
| .. note:: | |
| With pickle protocol version 4 it is possible to easily pickle enums | |
| nested in other classes. | |
| It is possible to modify how enum members are pickled/unpickled by defining | |
| :meth:`~object.__reduce_ex__` in the enumeration class. The default method is by-value, | |
| but enums with complicated values may want to use by-name:: | |
| >>> import enum | |
| >>> class MyEnum(enum.Enum): | |
| ... __reduce_ex__ = enum.pickle_by_enum_name | |
| .. note:: | |
| Using by-name for flags is not recommended, as unnamed aliases will | |
| not unpickle. | |
| Functional API | |
| -------------- | |
| The :class:`Enum` class is callable, providing the following functional API:: | |
| >>> Animal = Enum('Animal', 'ANT BEE CAT DOG') | |
| >>> Animal | |
| <enum 'Animal'> | |
| >>> Animal.ANT | |
| <Animal.ANT: 1> | |
| >>> list(Animal) | |
| [<Animal.ANT: 1>, <Animal.BEE: 2>, <Animal.CAT: 3>, <Animal.DOG: 4>] | |
| The semantics of this API resemble :class:`~collections.namedtuple`. The first | |
| argument of the call to :class:`Enum` is the name of the enumeration. | |
| The second argument is the *source* of enumeration member names. It can be a | |
| whitespace-separated string of names, a sequence of names, a sequence of | |
| 2-tuples with key/value pairs, or a mapping (e.g. dictionary) of names to | |
| values. The last two options enable assigning arbitrary values to | |
| enumerations; the others auto-assign increasing integers starting with 1 (use | |
| the ``start`` parameter to specify a different starting value). A | |
| new class derived from :class:`Enum` is returned. In other words, the above | |
| assignment to :class:`!Animal` is equivalent to:: | |
| >>> class Animal(Enum): | |
| ... ANT = 1 | |
| ... BEE = 2 | |
| ... CAT = 3 | |
| ... DOG = 4 | |
| ... | |
| The reason for defaulting to ``1`` as the starting number and not ``0`` is | |
| that ``0`` is ``False`` in a boolean sense, but by default enum members all | |
| evaluate to ``True``. | |
| Pickling enums created with the functional API can be tricky as frame stack | |
| implementation details are used to try and figure out which module the | |
| enumeration is being created in (e.g. it will fail if you use a utility | |
| function in a separate module, and also may not work on IronPython or Jython). | |
| The solution is to specify the module name explicitly as follows:: | |
| >>> Animal = Enum('Animal', 'ANT BEE CAT DOG', module=__name__) | |
| .. warning:: | |
| If ``module`` is not supplied, and Enum cannot determine what it is, | |
| the new Enum members will not be unpicklable; to keep errors closer to | |
| the source, pickling will be disabled. | |
| The new pickle protocol 4 also, in some circumstances, relies on | |
| :attr:`~type.__qualname__` being set to the location where pickle will be able | |
| to find the class. For example, if the class was made available in class | |
| SomeData in the global scope:: | |
| >>> Animal = Enum('Animal', 'ANT BEE CAT DOG', qualname='SomeData.Animal') | |
| The complete signature is:: | |
| Enum( | |
| value='NewEnumName', | |
| names=<...>, | |
| *, | |
| module='...', | |
| qualname='...', | |
| type=<mixed-in class>, | |
| start=1, | |
| ) | |
| * *value*: What the new enum class will record as its name. | |
| * *names*: The enum members. This can be a whitespace- or comma-separated string | |
| (values will start at 1 unless otherwise specified):: | |
| 'RED GREEN BLUE' | 'RED,GREEN,BLUE' | 'RED, GREEN, BLUE' | |
| or an iterator of names:: | |
| ['RED', 'GREEN', 'BLUE'] | |
| or an iterator of (name, value) pairs:: | |
| [('CYAN', 4), ('MAGENTA', 5), ('YELLOW', 6)] | |
| or a mapping:: | |
| {'CHARTREUSE': 7, 'SEA_GREEN': 11, 'ROSEMARY': 42} | |
| * *module*: name of module where new enum class can be found. | |
| * *qualname*: where in module new enum class can be found. | |
| * *type*: type to mix in to new enum class. | |
| * *start*: number to start counting at if only names are passed in. | |
| .. versionchanged:: 3.5 | |
| The *start* parameter was added. | |
| Derived Enumerations | |
| -------------------- | |
| IntEnum | |
| ^^^^^^^ | |
| The first variation of :class:`Enum` that is provided is also a subclass of | |
| :class:`int`. Members of an :class:`IntEnum` can be compared to integers; | |
| by extension, integer enumerations of different types can also be compared | |
| to each other:: | |
| >>> from enum import IntEnum | |
| >>> class Shape(IntEnum): | |
| ... CIRCLE = 1 | |
| ... SQUARE = 2 | |
| ... | |
| >>> class Request(IntEnum): | |
| ... POST = 1 | |
| ... GET = 2 | |
| ... | |
| >>> Shape == 1 | |
| False | |
| >>> Shape.CIRCLE == 1 | |
| True | |
| >>> Shape.CIRCLE == Request.POST | |
| True | |
| However, they still can't be compared to standard :class:`Enum` enumerations:: | |
| >>> class Shape(IntEnum): | |
| ... CIRCLE = 1 | |
| ... SQUARE = 2 | |
| ... | |
| >>> class Color(Enum): | |
| ... RED = 1 | |
| ... GREEN = 2 | |
| ... | |
| >>> Shape.CIRCLE == Color.RED | |
| False | |
| :class:`IntEnum` values behave like integers in other ways you'd expect:: | |
| >>> int(Shape.CIRCLE) | |
| 1 | |
| >>> ['a', 'b', 'c'][Shape.CIRCLE] | |
| 'b' | |
| >>> [i for i in range(Shape.SQUARE)] | |
| [0, 1] | |
| StrEnum | |
| ^^^^^^^ | |
| The second variation of :class:`Enum` that is provided is also a subclass of | |
| :class:`str`. Members of a :class:`StrEnum` can be compared to strings; | |
| by extension, string enumerations of different types can also be compared | |
| to each other. | |
| .. versionadded:: 3.11 | |
| IntFlag | |
| ^^^^^^^ | |
| The next variation of :class:`Enum` provided, :class:`IntFlag`, is also based | |
| on :class:`int`. The difference being :class:`IntFlag` members can be combined | |
| using the bitwise operators (&, \|, ^, ~) and the result is still an | |
| :class:`IntFlag` member, if possible. Like :class:`IntEnum`, :class:`IntFlag` | |
| members are also integers and can be used wherever an :class:`int` is used. | |
| .. note:: | |
| Any operation on an :class:`IntFlag` member besides the bit-wise operations will | |
| lose the :class:`IntFlag` membership. | |
| Bit-wise operations that result in invalid :class:`IntFlag` values will lose the | |
| :class:`IntFlag` membership. See :class:`FlagBoundary` for | |
| details. | |
| .. versionadded:: 3.6 | |
| .. versionchanged:: 3.11 | |
| Sample :class:`IntFlag` class:: | |
| >>> from enum import IntFlag | |
| >>> class Perm(IntFlag): | |
| ... R = 4 | |
| ... W = 2 | |
| ... X = 1 | |
| ... | |
| >>> Perm.R | Perm.W | |
| <Perm.R|W: 6> | |
| >>> Perm.R + Perm.W | |
| 6 | |
| >>> RW = Perm.R | Perm.W | |
| >>> Perm.R in RW | |
| True | |
| It is also possible to name the combinations:: | |
| >>> class Perm(IntFlag): | |
| ... R = 4 | |
| ... W = 2 | |
| ... X = 1 | |
| ... RWX = 7 | |
| ... | |
| >>> Perm.RWX | |
| <Perm.RWX: 7> | |
| >>> ~Perm.RWX | |
| <Perm: 0> | |
| >>> Perm(7) | |
| <Perm.RWX: 7> | |
| .. note:: | |
| Named combinations are considered aliases. Aliases do not show up during | |
| iteration, but can be returned from by-value lookups. | |
| .. versionchanged:: 3.11 | |
| Another important difference between :class:`IntFlag` and :class:`Enum` is that | |
| if no flags are set (the value is 0), its boolean evaluation is :data:`False`:: | |
| >>> Perm.R & Perm.X | |
| <Perm: 0> | |
| >>> bool(Perm.R & Perm.X) | |
| False | |
| Because :class:`IntFlag` members are also subclasses of :class:`int` they can | |
| be combined with them (but may lose :class:`IntFlag` membership:: | |
| >>> Perm.X | 4 | |
| <Perm.R|X: 5> | |
| >>> Perm.X + 8 | |
| 9 | |
| .. note:: | |
| The negation operator, ``~``, always returns an :class:`IntFlag` member with a | |
| positive value:: | |
| >>> (~Perm.X).value == (Perm.R|Perm.W).value == 6 | |
| True | |
| :class:`IntFlag` members can also be iterated over:: | |
| >>> list(RW) | |
| [<Perm.R: 4>, <Perm.W: 2>] | |
| .. versionadded:: 3.11 | |
| Flag | |
| ^^^^ | |
| The last variation is :class:`Flag`. Like :class:`IntFlag`, :class:`Flag` | |
| members can be combined using the bitwise operators (&, \|, ^, ~). Unlike | |
| :class:`IntFlag`, they cannot be combined with, nor compared against, any | |
| other :class:`Flag` enumeration, nor :class:`int`. While it is possible to | |
| specify the values directly it is recommended to use :class:`auto` as the | |
| value and let :class:`Flag` select an appropriate value. | |
| .. versionadded:: 3.6 | |
| Like :class:`IntFlag`, if a combination of :class:`Flag` members results in no | |
| flags being set, the boolean evaluation is :data:`False`:: | |
| >>> from enum import Flag, auto | |
| >>> class Color(Flag): | |
| ... RED = auto() | |
| ... BLUE = auto() | |
| ... GREEN = auto() | |
| ... | |
| >>> Color.RED & Color.GREEN | |
| <Color: 0> | |
| >>> bool(Color.RED & Color.GREEN) | |
| False | |
| Individual flags should have values that are powers of two (1, 2, 4, 8, ...), | |
| while combinations of flags will not:: | |
| >>> class Color(Flag): | |
| ... RED = auto() | |
| ... BLUE = auto() | |
| ... GREEN = auto() | |
| ... WHITE = RED | BLUE | GREEN | |
| ... | |
| >>> Color.WHITE | |
| <Color.WHITE: 7> | |
| Giving a name to the "no flags set" condition does not change its boolean | |
| value:: | |
| >>> class Color(Flag): | |
| ... BLACK = 0 | |
| ... RED = auto() | |
| ... BLUE = auto() | |
| ... GREEN = auto() | |
| ... | |
| >>> Color.BLACK | |
| <Color.BLACK: 0> | |
| >>> bool(Color.BLACK) | |
| False | |
| :class:`Flag` members can also be iterated over:: | |
| >>> purple = Color.RED | Color.BLUE | |
| >>> list(purple) | |
| [<Color.RED: 1>, <Color.BLUE: 2>] | |
| .. versionadded:: 3.11 | |
| .. note:: | |
| For the majority of new code, :class:`Enum` and :class:`Flag` are strongly | |
| recommended, since :class:`IntEnum` and :class:`IntFlag` break some | |
| semantic promises of an enumeration (by being comparable to integers, and | |
| thus by transitivity to other unrelated enumerations). :class:`IntEnum` | |
| and :class:`IntFlag` should be used only in cases where :class:`Enum` and | |
| :class:`Flag` will not do; for example, when integer constants are replaced | |
| with enumerations, or for interoperability with other systems. | |
| Others | |
| ^^^^^^ | |
| While :class:`IntEnum` is part of the :mod:`enum` module, it would be very | |
| simple to implement independently:: | |
| class IntEnum(int, ReprEnum): # or Enum instead of ReprEnum | |
| pass | |
| This demonstrates how similar derived enumerations can be defined; for example | |
| a :class:`!FloatEnum` that mixes in :class:`float` instead of :class:`int`. | |
| Some rules: | |
| 1. When subclassing :class:`Enum`, mix-in types must appear before the | |
| :class:`Enum` class itself in the sequence of bases, as in the :class:`IntEnum` | |
| example above. | |
| 2. Mix-in types must be subclassable. For example, :class:`bool` and | |
| :class:`range` are not subclassable and will throw an error during Enum | |
| creation if used as the mix-in type. | |
| 3. While :class:`Enum` can have members of any type, once you mix in an | |
| additional type, all the members must have values of that type, e.g. | |
| :class:`int` above. This restriction does not apply to mix-ins which only | |
| add methods and don't specify another type. | |
| 4. When another data type is mixed in, the :attr:`~Enum.value` attribute is *not the | |
| same* as the enum member itself, although it is equivalent and will compare | |
| equal. | |
| 5. A ``data type`` is a mixin that defines :meth:`~object.__new__`, or a | |
| :class:`~dataclasses.dataclass` | |
| 6. %-style formatting: ``%s`` and ``%r`` call the :class:`Enum` class's | |
| :meth:`~object.__str__` and :meth:`~object.__repr__` respectively; other codes (such as | |
| ``%i`` or ``%h`` for IntEnum) treat the enum member as its mixed-in type. | |
| 7. :ref:`Formatted string literals <f-strings>`, :meth:`str.format`, | |
| and :func:`format` will use the enum's :meth:`~object.__str__` method. | |
| .. note:: | |
| Because :class:`IntEnum`, :class:`IntFlag`, and :class:`StrEnum` are | |
| designed to be drop-in replacements for existing constants, their | |
| :meth:`~object.__str__` method has been reset to their data types' | |
| :meth:`~object.__str__` method. | |
| .. _new-vs-init: | |
| When to use :meth:`~object.__new__` vs. :meth:`~object.__init__` | |
| ---------------------------------------------------------------- | |
| :meth:`~object.__new__` must be used whenever you want to customize the actual value of | |
| the :class:`Enum` member. Any other modifications may go in either | |
| :meth:`~object.__new__` or :meth:`~object.__init__`, with :meth:`~object.__init__` being preferred. | |
| For example, if you want to pass several items to the constructor, but only | |
| want one of them to be the value:: | |
| >>> class Coordinate(bytes, Enum): | |
| ... """ | |
| ... Coordinate with binary codes that can be indexed by the int code. | |
| ... """ | |
| ... def __new__(cls, value, label, unit): | |
| ... obj = bytes.__new__(cls, [value]) | |
| ... obj._value_ = value | |
| ... obj.label = label | |
| ... obj.unit = unit | |
| ... return obj | |
| ... PX = (0, 'P.X', 'km') | |
| ... PY = (1, 'P.Y', 'km') | |
| ... VX = (2, 'V.X', 'km/s') | |
| ... VY = (3, 'V.Y', 'km/s') | |
| ... | |
| >>> print(Coordinate['PY']) | |
| Coordinate.PY | |
| >>> print(Coordinate(3)) | |
| Coordinate.VY | |
| .. warning:: | |
| *Do not* call ``super().__new__()``, as the lookup-only ``__new__`` is the one | |
| that is found; instead, use the data type directly. | |
| Finer Points | |
| ------------ | |
| Supported ``__dunder__`` and ``_sunder_`` names | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| The supported ``__dunder__`` and ``_sunder_`` names can be found in the :ref:`Enum API documentation <enum-dunder-sunder>`. | |
| _Private__names | |
| ^^^^^^^^^^^^^^^ | |
| :ref:`Private names <private-name-mangling>` are not converted to enum members, | |
| but remain normal attributes. | |
| .. versionchanged:: 3.11 | |
| ``Enum`` member type | |
| ^^^^^^^^^^^^^^^^^^^^ | |
| Enum members are instances of their enum class, and are normally accessed as | |
| ``EnumClass.member``. In certain situations, such as writing custom enum | |
| behavior, being able to access one member directly from another is useful, | |
| and is supported; however, in order to avoid name clashes between member names | |
| and attributes/methods from mixed-in classes, upper-case names are strongly | |
| recommended. | |
| .. versionchanged:: 3.5 | |
| Creating members that are mixed with other data types | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| When subclassing other data types, such as :class:`int` or :class:`str`, with | |
| an :class:`Enum`, all values after the ``=`` are passed to that data type's | |
| constructor. For example:: | |
| >>> class MyEnum(IntEnum): # help(int) -> int(x, base=10) -> integer | |
| ... example = '11', 16 # so x='11' and base=16 | |
| ... | |
| >>> MyEnum.example.value # and hex(11) is... | |
| 17 | |
| Boolean value of ``Enum`` classes and members | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| Enum classes that are mixed with non-:class:`Enum` types (such as | |
| :class:`int`, :class:`str`, etc.) are evaluated according to the mixed-in | |
| type's rules; otherwise, all members evaluate as :data:`True`. To make your | |
| own enum's boolean evaluation depend on the member's value add the following to | |
| your class:: | |
| def __bool__(self): | |
| return bool(self.value) | |
| Plain :class:`Enum` classes always evaluate as :data:`True`. | |
| ``Enum`` classes with methods | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| If you give your enum subclass extra methods, like the `Planet`_ | |
| class below, those methods will show up in a :func:`dir` of the member, | |
| but not of the class:: | |
| >>> dir(Planet) # doctest: +SKIP | |
| ['EARTH', 'JUPITER', 'MARS', 'MERCURY', 'NEPTUNE', 'SATURN', 'URANUS', 'VENUS', '__class__', '__doc__', '__members__', '__module__'] | |
| >>> dir(Planet.EARTH) # doctest: +SKIP | |
| ['__class__', '__doc__', '__module__', 'mass', 'name', 'radius', 'surface_gravity', 'value'] | |
| Combining members of ``Flag`` | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| Iterating over a combination of :class:`Flag` members will only return the members that | |
| are comprised of a single bit:: | |
| >>> class Color(Flag): | |
| ... RED = auto() | |
| ... GREEN = auto() | |
| ... BLUE = auto() | |
| ... MAGENTA = RED | BLUE | |
| ... YELLOW = RED | GREEN | |
| ... CYAN = GREEN | BLUE | |
| ... | |
| >>> Color(3) # named combination | |
| <Color.YELLOW: 3> | |
| >>> Color(7) # not named combination | |
| <Color.RED|GREEN|BLUE: 7> | |
| ``Flag`` and ``IntFlag`` minutia | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| Using the following snippet for our examples:: | |
| >>> class Color(IntFlag): | |
| ... BLACK = 0 | |
| ... RED = 1 | |
| ... GREEN = 2 | |
| ... BLUE = 4 | |
| ... PURPLE = RED | BLUE | |
| ... WHITE = RED | GREEN | BLUE | |
| ... | |
| the following are true: | |
| - single-bit flags are canonical | |
| - multi-bit and zero-bit flags are aliases | |
| - only canonical flags are returned during iteration:: | |
| >>> list(Color.WHITE) | |
| [<Color.RED: 1>, <Color.GREEN: 2>, <Color.BLUE: 4>] | |
| - negating a flag or flag set returns a new flag/flag set with the | |
| corresponding positive integer value:: | |
| >>> Color.BLUE | |
| <Color.BLUE: 4> | |
| >>> ~Color.BLUE | |
| <Color.RED|GREEN: 3> | |
| - names of pseudo-flags are constructed from their members' names:: | |
| >>> (Color.RED | Color.GREEN).name | |
| 'RED|GREEN' | |
| >>> class Perm(IntFlag): | |
| ... R = 4 | |
| ... W = 2 | |
| ... X = 1 | |
| ... | |
| >>> (Perm.R & Perm.W).name is None # effectively Perm(0) | |
| True | |
| - multi-bit flags, aka aliases, can be returned from operations:: | |
| >>> Color.RED | Color.BLUE | |
| <Color.PURPLE: 5> | |
| >>> Color(7) # or Color(-1) | |
| <Color.WHITE: 7> | |
| >>> Color(0) | |
| <Color.BLACK: 0> | |
| - membership / containment checking: zero-valued flags are always considered | |
| to be contained:: | |
| >>> Color.BLACK in Color.WHITE | |
| True | |
| otherwise, only if all bits of one flag are in the other flag will True | |
| be returned:: | |
| >>> Color.PURPLE in Color.WHITE | |
| True | |
| >>> Color.GREEN in Color.PURPLE | |
| False | |
| There is a new boundary mechanism that controls how out-of-range / invalid | |
| bits are handled: ``STRICT``, ``CONFORM``, ``EJECT``, and ``KEEP``: | |
| * STRICT --> raises an exception when presented with invalid values | |
| * CONFORM --> discards any invalid bits | |
| * EJECT --> lose Flag status and become a normal int with the given value | |
| * KEEP --> keep the extra bits | |
| - keeps Flag status and extra bits | |
| - extra bits do not show up in iteration | |
| - extra bits do show up in repr() and str() | |
| The default for Flag is ``STRICT``, the default for ``IntFlag`` is ``EJECT``, | |
| and the default for ``_convert_`` is ``KEEP`` (see ``ssl.Options`` for an | |
| example of when ``KEEP`` is needed). | |
| .. _enum-class-differences: | |
| How are Enums and Flags different? | |
| ---------------------------------- | |
| Enums have a custom metaclass that affects many aspects of both derived :class:`Enum` | |
| classes and their instances (members). | |
| Enum Classes | |
| ^^^^^^^^^^^^ | |
| The :class:`EnumType` metaclass is responsible for providing the | |
| :meth:`~object.__contains__`, :meth:`~object.__dir__`, :meth:`~object.__iter__` and other methods that | |
| allow one to do things with an :class:`Enum` class that fail on a typical | |
| class, such as ``list(Color)`` or ``some_enum_var in Color``. :class:`EnumType` is | |
| responsible for ensuring that various other methods on the final :class:`Enum` | |
| class are correct (such as :meth:`~object.__new__`, :meth:`~object.__getnewargs__`, | |
| :meth:`~object.__str__` and :meth:`~object.__repr__`). | |
| Flag Classes | |
| ^^^^^^^^^^^^ | |
| Flags have an expanded view of aliasing: to be canonical, the value of a flag | |
| needs to be a power-of-two value, and not a duplicate name. So, in addition to the | |
| :class:`Enum` definition of alias, a flag with no value (a.k.a. ``0``) or with more than one | |
| power-of-two value (e.g. ``3``) is considered an alias. | |
| Enum Members (aka instances) | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| The most interesting thing about enum members is that they are singletons. | |
| :class:`EnumType` creates them all while it is creating the enum class itself, | |
| and then puts a custom :meth:`~object.__new__` in place to ensure that no new ones are | |
| ever instantiated by returning only the existing member instances. | |
| Flag Members | |
| ^^^^^^^^^^^^ | |
| Flag members can be iterated over just like the :class:`Flag` class, and only the | |
| canonical members will be returned. For example:: | |
| >>> list(Color) | |
| [<Color.RED: 1>, <Color.GREEN: 2>, <Color.BLUE: 4>] | |
| (Note that ``BLACK``, ``PURPLE``, and ``WHITE`` do not show up.) | |
| Inverting a flag member returns the corresponding positive value, | |
| rather than a negative value --- for example:: | |
| >>> ~Color.RED | |
| <Color.GREEN|BLUE: 6> | |
| Flag members have a length corresponding to the number of power-of-two values | |
| they contain. For example:: | |
| >>> len(Color.PURPLE) | |
| 2 | |
| .. _enum-cookbook: | |
| Enum Cookbook | |
| ------------- | |
| While :class:`Enum`, :class:`IntEnum`, :class:`StrEnum`, :class:`Flag`, and | |
| :class:`IntFlag` are expected to cover the majority of use-cases, they cannot | |
| cover them all. Here are recipes for some different types of enumerations | |
| that can be used directly, or as examples for creating one's own. | |
| Omitting values | |
| ^^^^^^^^^^^^^^^ | |
| In many use-cases, one doesn't care what the actual value of an enumeration | |
| is. There are several ways to define this type of simple enumeration: | |
| - use instances of :class:`auto` for the value | |
| - use instances of :class:`object` as the value | |
| - use a descriptive string as the value | |
| - use a tuple as the value and a custom :meth:`~object.__new__` to replace the | |
| tuple with an :class:`int` value | |
| Using any of these methods signifies to the user that these values are not | |
| important, and also enables one to add, remove, or reorder members without | |
| having to renumber the remaining members. | |
| Using :class:`auto` | |
| """"""""""""""""""" | |
| Using :class:`auto` would look like:: | |
| >>> class Color(Enum): | |
| ... RED = auto() | |
| ... BLUE = auto() | |
| ... GREEN = auto() | |
| ... | |
| >>> Color.GREEN | |
| <Color.GREEN: 3> | |
| Using :class:`object` | |
| """"""""""""""""""""" | |
| Using :class:`object` would look like:: | |
| >>> class Color(Enum): | |
| ... RED = object() | |
| ... GREEN = object() | |
| ... BLUE = object() | |
| ... | |
| >>> Color.GREEN # doctest: +SKIP | |
| <Color.GREEN: <object object at 0x...>> | |
| This is also a good example of why you might want to write your own | |
| :meth:`~object.__repr__`:: | |
| >>> class Color(Enum): | |
| ... RED = object() | |
| ... GREEN = object() | |
| ... BLUE = object() | |
| ... def __repr__(self): | |
| ... return "<%s.%s>" % (self.__class__.__name__, self._name_) | |
| ... | |
| >>> Color.GREEN | |
| <Color.GREEN> | |
| Using a descriptive string | |
| """""""""""""""""""""""""" | |
| Using a string as the value would look like:: | |
| >>> class Color(Enum): | |
| ... RED = 'stop' | |
| ... GREEN = 'go' | |
| ... BLUE = 'too fast!' | |
| ... | |
| >>> Color.GREEN | |
| <Color.GREEN: 'go'> | |
| Using a custom :meth:`~object.__new__` | |
| """""""""""""""""""""""""""""""""""""" | |
| Using an auto-numbering :meth:`~object.__new__` would look like:: | |
| >>> class AutoNumber(Enum): | |
| ... def __new__(cls): | |
| ... value = len(cls.__members__) + 1 | |
| ... obj = object.__new__(cls) | |
| ... obj._value_ = value | |
| ... return obj | |
| ... | |
| >>> class Color(AutoNumber): | |
| ... RED = () | |
| ... GREEN = () | |
| ... BLUE = () | |
| ... | |
| >>> Color.GREEN | |
| <Color.GREEN: 2> | |
| To make a more general purpose ``AutoNumber``, add ``*args`` to the signature:: | |
| >>> class AutoNumber(Enum): | |
| ... def __new__(cls, *args): # this is the only change from above | |
| ... value = len(cls.__members__) + 1 | |
| ... obj = object.__new__(cls) | |
| ... obj._value_ = value | |
| ... return obj | |
| ... | |
| Then when you inherit from ``AutoNumber`` you can write your own ``__init__`` | |
| to handle any extra arguments:: | |
| >>> class Swatch(AutoNumber): | |
| ... def __init__(self, pantone='unknown'): | |
| ... self.pantone = pantone | |
| ... AUBURN = '3497' | |
| ... SEA_GREEN = '1246' | |
| ... BLEACHED_CORAL = () # New color, no Pantone code yet! | |
| ... | |
| >>> Swatch.SEA_GREEN | |
| <Swatch.SEA_GREEN: 2> | |
| >>> Swatch.SEA_GREEN.pantone | |
| '1246' | |
| >>> Swatch.BLEACHED_CORAL.pantone | |
| 'unknown' | |
| .. note:: | |
| The :meth:`~object.__new__` method, if defined, is used during creation of the Enum | |
| members; it is then replaced by Enum's :meth:`~object.__new__` which is used after | |
| class creation for lookup of existing members. | |
| .. warning:: | |
| *Do not* call ``super().__new__()``, as the lookup-only ``__new__`` is the one | |
| that is found; instead, use the data type directly -- e.g.:: | |
| obj = int.__new__(cls, value) | |
| OrderedEnum | |
| ^^^^^^^^^^^ | |
| An ordered enumeration that is not based on :class:`IntEnum` and so maintains | |
| the normal :class:`Enum` invariants (such as not being comparable to other | |
| enumerations):: | |
| >>> class OrderedEnum(Enum): | |
| ... def __ge__(self, other): | |
| ... if self.__class__ is other.__class__: | |
| ... return self.value >= other.value | |
| ... return NotImplemented | |
| ... def __gt__(self, other): | |
| ... if self.__class__ is other.__class__: | |
| ... return self.value > other.value | |
| ... return NotImplemented | |
| ... def __le__(self, other): | |
| ... if self.__class__ is other.__class__: | |
| ... return self.value <= other.value | |
| ... return NotImplemented | |
| ... def __lt__(self, other): | |
| ... if self.__class__ is other.__class__: | |
| ... return self.value < other.value | |
| ... return NotImplemented | |
| ... | |
| >>> class Grade(OrderedEnum): | |
| ... A = 5 | |
| ... B = 4 | |
| ... C = 3 | |
| ... D = 2 | |
| ... F = 1 | |
| ... | |
| >>> Grade.C < Grade.A | |
| True | |
| DuplicateFreeEnum | |
| ^^^^^^^^^^^^^^^^^ | |
| Raises an error if a duplicate member value is found instead of creating an | |
| alias:: | |
| >>> class DuplicateFreeEnum(Enum): | |
| ... def __init__(self, *args): | |
| ... cls = self.__class__ | |
| ... if any(self.value == e.value for e in cls): | |
| ... a = self.name | |
| ... e = cls(self.value).name | |
| ... raise ValueError( | |
| ... "aliases not allowed in DuplicateFreeEnum: %r --> %r" | |
| ... % (a, e)) | |
| ... | |
| >>> class Color(DuplicateFreeEnum): | |
| ... RED = 1 | |
| ... GREEN = 2 | |
| ... BLUE = 3 | |
| ... GRENE = 2 | |
| ... | |
| Traceback (most recent call last): | |
| ... | |
| ValueError: aliases not allowed in DuplicateFreeEnum: 'GRENE' --> 'GREEN' | |
| .. note:: | |
| This is a useful example for subclassing Enum to add or change other | |
| behaviors as well as disallowing aliases. If the only desired change is | |
| disallowing aliases, the :func:`unique` decorator can be used instead. | |
| .. _multi-value-enum: | |
| MultiValueEnum | |
| ^^^^^^^^^^^^^^^^^ | |
| Supports having more than one value per member:: | |
| >>> class MultiValueEnum(Enum): | |
| ... def __new__(cls, value, *values): | |
| ... self = object.__new__(cls) | |
| ... self._value_ = value | |
| ... for v in values: | |
| ... self._add_value_alias_(v) | |
| ... return self | |
| ... | |
| >>> class DType(MultiValueEnum): | |
| ... float32 = 'f', 8 | |
| ... double64 = 'd', 9 | |
| ... | |
| >>> DType('f') | |
| <DType.float32: 'f'> | |
| >>> DType(9) | |
| <DType.double64: 'd'> | |
| Planet | |
| ^^^^^^ | |
| If :meth:`~object.__new__` or :meth:`~object.__init__` is defined, the value of the enum member | |
| will be passed to those methods:: | |
| >>> class Planet(Enum): | |
| ... MERCURY = (3.303e+23, 2.4397e6) | |
| ... VENUS = (4.869e+24, 6.0518e6) | |
| ... EARTH = (5.976e+24, 6.37814e6) | |
| ... MARS = (6.421e+23, 3.3972e6) | |
| ... JUPITER = (1.9e+27, 7.1492e7) | |
| ... SATURN = (5.688e+26, 6.0268e7) | |
| ... URANUS = (8.686e+25, 2.5559e7) | |
| ... NEPTUNE = (1.024e+26, 2.4746e7) | |
| ... def __init__(self, mass, radius): | |
| ... self.mass = mass # in kilograms | |
| ... self.radius = radius # in meters | |
| ... @property | |
| ... def surface_gravity(self): | |
| ... # universal gravitational constant (m3 kg-1 s-2) | |
| ... G = 6.67300E-11 | |
| ... return G * self.mass / (self.radius * self.radius) | |
| ... | |
| >>> Planet.EARTH.value | |
| (5.976e+24, 6378140.0) | |
| >>> Planet.EARTH.surface_gravity | |
| 9.802652743337129 | |
| .. _enum-time-period: | |
| TimePeriod | |
| ^^^^^^^^^^ | |
| An example to show the :attr:`~Enum._ignore_` attribute in use:: | |
| >>> import datetime as dt | |
| >>> class Period(dt.timedelta, Enum): | |
| ... "different lengths of time" | |
| ... _ignore_ = 'Period i' | |
| ... Period = vars() | |
| ... for i in range(367): | |
| ... Period['day_%d' % i] = i | |
| ... | |
| >>> list(Period)[:2] | |
| [<Period.day_0: datetime.timedelta(0)>, <Period.day_1: datetime.timedelta(days=1)>] | |
| >>> list(Period)[-2:] | |
| [<Period.day_365: datetime.timedelta(days=365)>, <Period.day_366: datetime.timedelta(days=366)>] | |
| .. _enumtype-examples: | |
| Subclassing EnumType | |
| -------------------- | |
| While most enum needs can be met by customizing :class:`Enum` subclasses, | |
| either with class decorators or custom functions, :class:`EnumType` can be | |
| subclassed to provide a different Enum experience. |