| import unittest |
| import tkinter |
| from tkinter import dnd |
| from test.support import requires |
| from test.test_tkinter.support import setUpModule # noqa: F401 |
| from test.test_tkinter.support import AbstractTkTest |
| |
| requires('gui') |
| |
| |
| class Target: |
| def __init__(self, widget, log): |
| self.widget = widget |
| self.log = log |
| widget.dnd_accept = self.dnd_accept |
| |
| def dnd_accept(self, source, event): |
| self.log.append('accept') |
| return self |
| |
| def dnd_enter(self, source, event): |
| self.log.append('enter') |
| |
| def dnd_motion(self, source, event): |
| self.log.append('motion') |
| |
| def dnd_leave(self, source, event): |
| self.log.append('leave') |
| |
| def dnd_commit(self, source, event): |
| self.log.append('commit') |
| |
| |
| class Source: |
| def __init__(self, log): |
| self.log = log |
| |
| def dnd_end(self, target, event): |
| self.log.append('end') |
| |
| |
| class FakeEvent: |
| def __init__(self, widget, num=1, x_root=0, y_root=0): |
| self.num = num |
| self.widget = widget |
| self.x = self.y = 0 |
| self.x_root = x_root |
| self.y_root = y_root |
| |
| |
| class DndTest(AbstractTkTest, unittest.TestCase): |
| |
| def setUp(self): |
| super().setUp() |
| self.canvas = tkinter.Canvas(self.root) |
| self.canvas.pack() |
| # on_motion() locates the target with winfo_containing(). Bypass that |
| # real screen lookup, which depends on the window being visible and |
| # unobscured, so the test does not hinge on the window manager. |
| self.canvas.winfo_containing = lambda x, y: self.canvas |
| self.log = [] |
| self.source = Source(self.log) |
| self.target = Target(self.canvas, self.log) |
| |
| def tearDown(self): |
| # Make sure no drag-and-drop is left active between tests: the |
| # recursion guard is a name-mangled attribute on the root. |
| try: |
| del self.root._DndHandler__dnd |
| except AttributeError: |
| pass |
| super().tearDown() |
| |
| def test_drag_and_drop(self): |
| handler = dnd.dnd_start(self.source, FakeEvent(self.canvas)) |
| self.assertIsNotNone(handler) |
| handler.on_motion(FakeEvent(self.canvas)) # Enter the target. |
| handler.on_motion(FakeEvent(self.canvas)) # Move within the target. |
| handler.on_release(FakeEvent(self.canvas)) # Drop on the target. |
| self.assertEqual(self.log, |
| ['accept', 'enter', 'accept', 'motion', 'commit', 'end']) |
| |
| def test_cancel(self): |
| handler = dnd.dnd_start(self.source, FakeEvent(self.canvas)) |
| handler.on_motion(FakeEvent(self.canvas)) # Enter the target. |
| handler.cancel() # Leaves the target without committing. |
| self.assertEqual(self.log, ['accept', 'enter', 'leave', 'end']) |
| |
| def test_no_target(self): |
| # Nothing under the pointer accepts the drag. |
| self.canvas.winfo_containing = lambda x, y: None |
| handler = dnd.dnd_start(self.source, FakeEvent(self.canvas)) |
| handler.on_motion(FakeEvent(self.canvas)) |
| handler.on_release(FakeEvent(self.canvas)) |
| self.assertEqual(self.log, ['end']) |
| |
| def test_no_recursive_start(self): |
| handler = dnd.dnd_start(self.source, FakeEvent(self.canvas)) |
| self.assertIsNotNone(handler) |
| # A drag is already in progress, so a second start is ignored. |
| self.assertIsNone(dnd.dnd_start(self.source, FakeEvent(self.canvas))) |
| handler.cancel() |
| |
| def test_high_button_number_ignored(self): |
| self.assertIsNone(dnd.dnd_start(self.source, FakeEvent(self.canvas, num=6))) |
| |
| def test_restart_after_finish(self): |
| handler = dnd.dnd_start(self.source, FakeEvent(self.canvas)) |
| handler.cancel() |
| # Once a drag has finished a new one can start. |
| handler = dnd.dnd_start(self.source, FakeEvent(self.canvas)) |
| self.assertIsNotNone(handler) |
| handler.cancel() |
| |
| def test_drag_cursor(self): |
| # The drag cursor is not shown on the initial press, only once the |
| # pointer moves past the threshold, so a plain click does not flash |
| # it (gh-43699). The original cursor is restored afterwards. |
| self.canvas['cursor'] = 'watch' |
| handler = dnd.dnd_start(self.source, FakeEvent(self.canvas)) |
| self.assertEqual(handler.save_cursor, 'watch') |
| self.assertEqual(str(self.canvas['cursor']), 'watch') |
| handler.on_motion(FakeEvent(self.canvas, x_root=2)) # below threshold |
| self.assertEqual(str(self.canvas['cursor']), 'watch') |
| handler.on_motion(FakeEvent(self.canvas, x_root=20)) # past threshold |
| self.assertEqual(str(self.canvas['cursor']), 'hand2') |
| handler.cancel() |
| self.assertEqual(str(self.canvas['cursor']), 'watch') |
| |
| def test_bindings_added_and_removed(self): |
| handler = dnd.dnd_start(self.source, FakeEvent(self.canvas)) |
| self.assertIn('<Motion>', self.canvas.bind()) |
| self.assertIn('<B1-ButtonRelease-1>', self.canvas.bind()) |
| handler.cancel() |
| self.assertNotIn('<Motion>', self.canvas.bind()) |
| self.assertNotIn('<B1-ButtonRelease-1>', self.canvas.bind()) |
| |
| def test_switch_target(self): |
| log1, log2 = [], [] |
| w1, w2 = tkinter.Frame(self.root), tkinter.Frame(self.root) |
| target1, target2 = Target(w1, log1), Target(w2, log2) |
| handler = dnd.dnd_start(self.source, FakeEvent(self.canvas)) |
| self.canvas.winfo_containing = lambda x, y: w1 |
| handler.on_motion(FakeEvent(self.canvas)) # Enter target1. |
| self.canvas.winfo_containing = lambda x, y: w2 |
| handler.on_motion(FakeEvent(self.canvas)) # Leave target1, enter target2. |
| self.assertIs(handler.target, target2) |
| self.assertEqual(log1, ['accept', 'enter', 'leave']) |
| self.assertEqual(log2, ['accept', 'enter']) |
| handler.cancel() |
| |
| def test_target_in_ancestor(self): |
| # The widget under the pointer has no dnd_accept, but an ancestor |
| # does: the search walks up the master chain to find it. |
| parent = tkinter.Frame(self.root) |
| target = Target(parent, self.log) |
| child = tkinter.Frame(parent) |
| self.canvas.winfo_containing = lambda x, y: child |
| handler = dnd.dnd_start(self.source, FakeEvent(self.canvas)) |
| handler.on_motion(FakeEvent(self.canvas)) |
| self.assertIs(handler.target, target) |
| self.assertEqual(self.log, ['accept', 'enter']) |
| handler.cancel() |
| |
| def test_accept_returning_none_continues(self): |
| # dnd_accept() returning None means "not me, keep looking up". |
| parent = tkinter.Frame(self.root) |
| target = Target(parent, self.log) |
| child = tkinter.Frame(parent) |
| child.dnd_accept = lambda source, event: None |
| self.canvas.winfo_containing = lambda x, y: child |
| handler = dnd.dnd_start(self.source, FakeEvent(self.canvas)) |
| handler.on_motion(FakeEvent(self.canvas)) |
| self.assertIs(handler.target, target) |
| handler.cancel() |
| |
| |
| if __name__ == "__main__": |
| unittest.main() |