| """Conversion functions between RGB and other color systems. | |
| This modules provides two functions for each color system ABC: | |
| rgb_to_abc(r, g, b) --> a, b, c | |
| abc_to_rgb(a, b, c) --> r, g, b | |
| All inputs and outputs are triples of floats in the range [0.0...1.0] | |
| (with the exception of I and Q, which covers a slightly larger range). | |
| Inputs outside the valid range may cause exceptions or invalid outputs. | |
| Supported color systems: | |
| RGB: Red, Green, Blue components | |
| YIQ: Luminance, Chrominance (used by composite video signals) | |
| HLS: Hue, Luminance, Saturation | |
| HSV: Hue, Saturation, Value | |
| """ | |
| # References: | |
| # http://en.wikipedia.org/wiki/YIQ | |
| # http://en.wikipedia.org/wiki/HLS_color_space | |
| # http://en.wikipedia.org/wiki/HSV_color_space | |
| __all__ = ["rgb_to_yiq","yiq_to_rgb","rgb_to_hls","hls_to_rgb", | |
| "rgb_to_hsv","hsv_to_rgb"] | |
| # Some floating-point constants | |
| ONE_THIRD = 1.0/3.0 | |
| ONE_SIXTH = 1.0/6.0 | |
| TWO_THIRD = 2.0/3.0 | |
| # YIQ: used by composite video signals (linear combinations of RGB) | |
| # Y: perceived grey level (0.0 == black, 1.0 == white) | |
| # I, Q: color components | |
| # | |
| # There are a great many versions of the constants used in these formulae. | |
| # The ones in this library uses constants from the FCC version of NTSC. | |
| def rgb_to_yiq(r, g, b): | |
| y = 0.30*r + 0.59*g + 0.11*b | |
| i = 0.74*(r-y) - 0.27*(b-y) | |
| q = 0.48*(r-y) + 0.41*(b-y) | |
| return (y, i, q) | |
| def yiq_to_rgb(y, i, q): | |
| # r = y + (0.27*q + 0.41*i) / (0.74*0.41 + 0.27*0.48) | |
| # b = y + (0.74*q - 0.48*i) / (0.74*0.41 + 0.27*0.48) | |
| # g = y - (0.30*(r-y) + 0.11*(b-y)) / 0.59 | |
| r = y + 0.9468822170900693*i + 0.6235565819861433*q | |
| g = y - 0.27478764629897834*i - 0.6356910791873801*q | |
| b = y - 1.1085450346420322*i + 1.7090069284064666*q | |
| if r < 0.0: | |
| r = 0.0 | |
| if g < 0.0: | |
| g = 0.0 | |
| if b < 0.0: | |
| b = 0.0 | |
| if r > 1.0: | |
| r = 1.0 | |
| if g > 1.0: | |
| g = 1.0 | |
| if b > 1.0: | |
| b = 1.0 | |
| return (r, g, b) | |
| # HLS: Hue, Luminance, Saturation | |
| # H: position in the spectrum | |
| # L: color lightness | |
| # S: color saturation | |
| def rgb_to_hls(r, g, b): | |
| maxc = max(r, g, b) | |
| minc = min(r, g, b) | |
| sumc = (maxc+minc) | |
| rangec = (maxc-minc) | |
| l = sumc/2.0 | |
| if minc == maxc: | |
| return 0.0, l, 0.0 | |
| if l <= 0.5: | |
| s = rangec / sumc | |
| else: | |
| s = rangec / (2.0-maxc-minc) # Not always 2.0-sumc: gh-106498. | |
| rc = (maxc-r) / rangec | |
| gc = (maxc-g) / rangec | |
| bc = (maxc-b) / rangec | |
| if r == maxc: | |
| h = bc-gc | |
| elif g == maxc: | |
| h = 2.0+rc-bc | |
| else: | |
| h = 4.0+gc-rc | |
| h = (h/6.0) % 1.0 | |
| return h, l, s | |
| def hls_to_rgb(h, l, s): | |
| if s == 0.0: | |
| return l, l, l | |
| if l <= 0.5: | |
| m2 = l * (1.0+s) | |
| else: | |
| m2 = l+s-(l*s) | |
| m1 = 2.0*l - m2 | |
| return (_v(m1, m2, h+ONE_THIRD), _v(m1, m2, h), _v(m1, m2, h-ONE_THIRD)) | |
| def _v(m1, m2, hue): | |
| hue = hue % 1.0 | |
| if hue < ONE_SIXTH: | |
| return m1 + (m2-m1)*hue*6.0 | |
| if hue < 0.5: | |
| return m2 | |
| if hue < TWO_THIRD: | |
| return m1 + (m2-m1)*(TWO_THIRD-hue)*6.0 | |
| return m1 | |
| # HSV: Hue, Saturation, Value | |
| # H: position in the spectrum | |
| # S: color saturation ("purity") | |
| # V: color brightness | |
| def rgb_to_hsv(r, g, b): | |
| maxc = max(r, g, b) | |
| minc = min(r, g, b) | |
| rangec = (maxc-minc) | |
| v = maxc | |
| if minc == maxc: | |
| return 0.0, 0.0, v | |
| s = rangec / maxc | |
| rc = (maxc-r) / rangec | |
| gc = (maxc-g) / rangec | |
| bc = (maxc-b) / rangec | |
| if r == maxc: | |
| h = bc-gc | |
| elif g == maxc: | |
| h = 2.0+rc-bc | |
| else: | |
| h = 4.0+gc-rc | |
| h = (h/6.0) % 1.0 | |
| return h, s, v | |
| def hsv_to_rgb(h, s, v): | |
| if s == 0.0: | |
| return v, v, v | |
| i = int(h*6.0) # XXX assume int() truncates! | |
| f = (h*6.0) - i | |
| p = v*(1.0 - s) | |
| q = v*(1.0 - s*f) | |
| t = v*(1.0 - s*(1.0-f)) | |
| i = i%6 | |
| if i == 0: | |
| return v, t, p | |
| if i == 1: | |
| return q, v, p | |
| if i == 2: | |
| return p, v, t | |
| if i == 3: | |
| return p, q, v | |
| if i == 4: | |
| return t, p, v | |
| if i == 5: | |
| return v, p, q | |
| # Cannot get here |