blob: 24c51f7ba0b5dfe3fcb159b39a6ac555892cada8 [file] [log] [blame]
// Code generated by svcdec; DO NOT EDIT.
package v1
import (
"context"
proto "github.com/golang/protobuf/proto"
)
type DecoratedTeams struct {
// Service is the service to decorate.
Service TeamsServer
// Prelude is called for each method before forwarding the call to Service.
// If Prelude returns an error, then the call is skipped and the error is
// processed via the Postlude (if one is defined), or it is returned directly.
Prelude func(ctx context.Context, methodName string, req proto.Message) (context.Context, error)
// Postlude is called for each method after Service has processed the call, or
// after the Prelude has returned an error. This takes the Service's
// response proto (which may be nil) and/or any error. The decorated
// service will return the response (possibly mutated) and error that Postlude
// returns.
Postlude func(ctx context.Context, methodName string, rsp proto.Message, err error) error
}
func (s *DecoratedTeams) Get(ctx context.Context, req *GetTeamRequest) (rsp *Team, err error) {
if s.Prelude != nil {
var newCtx context.Context
newCtx, err = s.Prelude(ctx, "Get", req)
if err == nil {
ctx = newCtx
}
}
if err == nil {
rsp, err = s.Service.Get(ctx, req)
}
if s.Postlude != nil {
err = s.Postlude(ctx, "Get", rsp, err)
}
return
}