| // Copyright 2020 The LUCI Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| package realms |
| |
| import ( |
| "sort" |
| "strings" |
| "sync" |
| |
| "go.chromium.org/luci/common/data/stringset" |
| "go.chromium.org/luci/common/errors" |
| ) |
| |
| var ( |
| mu sync.RWMutex |
| perms = stringset.New(0) |
| ) |
| |
| // Permission is a symbol that has form "<service>.<subject>.<verb>", which |
| // describes some elementary action ("<verb>") that can be done to some category |
| // of resources ("<subject>"), managed by some particular kind of LUCI service |
| // ("<service>"). |
| // |
| // Each individual LUCI service should document what permissions it checks and |
| // when. It becomes a part of service's public API. Usually services should |
| // check only permissions of resources they own (e.g. "<service>.<subject>.*"), |
| // but in exceptional cases they may also check permissions intended for other |
| // services. This is primarily useful for services that somehow "proxy" access |
| // to resources. |
| type Permission struct { |
| name string |
| } |
| |
| // Name is "<service>.<subject>.<verb>" string. |
| func (p Permission) Name() string { |
| return p.name |
| } |
| |
| // String allows permissions to be used as "%s" in format strings. |
| func (p Permission) String() string { |
| return p.name |
| } |
| |
| // clearPermissions removes all registered permissions (for tests). |
| func clearPermissions() { |
| mu.Lock() |
| perms = stringset.New(0) |
| mu.Unlock() |
| } |
| |
| // RegisterPermission adds a new permission with the given name to the process |
| // registry or returns an existing one. |
| // |
| // Panics if the permission name doesn't look like "<service>.<subject>.<verb>". |
| // |
| // Intended to be called during init() time, but may be called later too. |
| func RegisterPermission(name string) Permission { |
| mu.Lock() |
| defer mu.Unlock() |
| if err := ValidatePermissionName(name); err != nil { |
| panic(err) |
| } |
| perms.Add(name) |
| return Permission{name: name} |
| } |
| |
| // RegisteredPermissions returns a snapshot of all registered permissions. |
| // |
| // Permissions in the slice are ordered by their name. |
| func RegisteredPermissions() []Permission { |
| mu.RLock() |
| all := make([]Permission, 0, perms.Len()) |
| perms.Iter(func(name string) bool { |
| all = append(all, Permission{name: name}) |
| return true |
| }) |
| mu.RUnlock() |
| sort.Slice(all, func(i, j int) bool { return all[i].name < all[j].name }) |
| return all |
| } |
| |
| // ValidatePermissionName returns an error if the permission name is invalid. |
| // |
| // It checks the name looks like "<service>.<subject>.<verb>". |
| func ValidatePermissionName(name string) error { |
| if parts := strings.Split(name, "."); len(parts) == 3 { |
| good := true |
| for _, p := range parts { |
| if p == "" { |
| good = false |
| break |
| } |
| } |
| if good { |
| return nil |
| } |
| } |
| return errors.Reason("bad permission %q - must have form <service>.<subject>.<verb>", name).Err() |
| } |