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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PLATFORM_IMPL_UDP_SOCKET_READER_POSIX_H_
#define PLATFORM_IMPL_UDP_SOCKET_READER_POSIX_H_
#include <map>
#include <mutex>
#include <vector>
#include "platform/api/task_runner.h"
#include "platform/api/time.h"
#include "platform/impl/socket_handle.h"
#include "platform/impl/socket_handle_waiter.h"
#include "platform/impl/udp_socket_posix.h"
namespace openscreen {
// This is the class responsible for watching sockets for readable data, then
// calling the function associated with these sockets once that data is read.
// NOTE: This class will only function as intended while its RunUntilStopped
// method is running.
class UdpSocketReaderPosix : public SocketHandleWaiter::Subscriber {
public:
using SocketHandleRef = SocketHandleWaiter::SocketHandleRef;
// Creates a new instance of this object.
// NOTE: The provided NetworkWaiter must outlive this object.
explicit UdpSocketReaderPosix(SocketHandleWaiter& waiter);
~UdpSocketReaderPosix() override;
// Waits for `socket` to be readable and then calls the socket's
// RecieveMessage(...) method to process the available packet.
// NOTE: The first read on any newly watched socket may be delayed up to 50
// ms.
void OnCreate(UdpSocket* socket);
// Cancels any pending wait on reading `socket`. Following this call, any
// pending reads will proceed but their associated callbacks will not fire.
// NOTE: This method will block until a delete is safe.
// NOTE: If a socket callback is removed in the middle of a wait call, data
// may be read on this socket and but the callback may not be called. If a
// socket callback is added in the middle of a wait call, the new socket may
// not be watched until after this wait call ends.
virtual void OnDestroy(UdpSocket* socket);
// SocketHandleWaiter::Subscriber overrides.
void ProcessReadyHandle(SocketHandleRef handle, uint32_t flags) override;
// NOTE: we don't subscribe to write events from the socket handle waiter.
bool HasPendingWrite(SocketHandleRef handle) override;
OSP_DISALLOW_COPY_AND_ASSIGN(UdpSocketReaderPosix);
protected:
bool IsMappedReadForTesting(UdpSocketPosix* socket) const;
private:
// Helper method to allow for OnDestroy calls without blocking.
void OnDelete(UdpSocketPosix* socket,
bool disable_locking_for_testing = false);
// The set of all sockets that are being read from
std::vector<UdpSocketPosix*> sockets_;
// Mutex to protect against concurrent modification of socket info.
std::mutex mutex_;
// NetworkWaiter watching this NetworkReader.
SocketHandleWaiter& waiter_;
friend class TestingUdpSocketReader;
};
} // namespace openscreen
#endif // PLATFORM_IMPL_UDP_SOCKET_READER_POSIX_H_