| // Copyright 2020 Google LLC. | 
 | // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | 
 | #include "tools/fiddle/examples.h" | 
 | REG_FIDDLE(no_gpu_blur, 256, 256, false, 0) { | 
 | void draw(SkCanvas* canvas) { | 
 |     SkBitmap alpha, bitmap; | 
 |     bitmap.allocN32Pixels(100, 100); | 
 |     SkCanvas offscreen(bitmap); | 
 |     offscreen.clear(0); | 
 |     SkPaint paint; | 
 |     paint.setAntiAlias(true); | 
 |     paint.setColor(SK_ColorBLUE); | 
 |     paint.setStyle(SkPaint::kStroke_Style); | 
 |     paint.setStrokeWidth(20); | 
 |     offscreen.drawCircle(50, 50, 39, paint); | 
 |     offscreen.flush(); | 
 |     paint.setMaskFilter(SkMaskFilter::MakeBlur(kOuter_SkBlurStyle, 3)); | 
 |     SkIPoint offset; | 
 |     bitmap.extractAlpha(&alpha, &paint, nullptr, &offset); | 
 |     paint.setColor(SK_ColorRED); | 
 |     canvas->drawImage(bitmap.asImage(), 0, -offset.fY, SkSamplingOptions(), &paint); | 
 |     canvas->drawImage(alpha.asImage(), 100 + offset.fX, 0, SkSamplingOptions(), &paint); | 
 | } | 
 | }  // END FIDDLE |