| /* | 
 |  * Copyright 2021 Google LLC | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #ifndef MSKPPlayer_DEFINED | 
 | #define MSKPPlayer_DEFINED | 
 |  | 
 | #include "include/core/SkRefCnt.h" | 
 | #include "include/core/SkSize.h" | 
 |  | 
 | #include <memory> | 
 | #include <unordered_map> | 
 | #include <vector> | 
 |  | 
 | class SkCanvas; | 
 | class SkImage; | 
 | class SkStreamSeekable; | 
 | class SkSurface; | 
 |  | 
 | /** | 
 |  * Plays frames/pages of a MSKP to a canvas. This class uses the term "frame" as though the MSKP | 
 |  * contains an animation, though it could indeed contain pages of a static document. | 
 |  */ | 
 | class MSKPPlayer { | 
 | public: | 
 |     ~MSKPPlayer(); | 
 |  | 
 |     /** Make a player from a MSKP stream, or null if stream can't be read as MSKP. */ | 
 |     static std::unique_ptr<MSKPPlayer> Make(SkStreamSeekable* stream); | 
 |  | 
 |     /** Maximum width and height across all frames. */ | 
 |     SkISize maxDimensions() const { return fMaxDimensions; } | 
 |  | 
 |     /** Total number of frames. */ | 
 |     int numFrames() const { return static_cast<int>(fRootLayers.size()); } | 
 |  | 
 |     /** Size of an individual frame. */ | 
 |     SkISize frameDimensions(int i) const; | 
 |  | 
 |     /** | 
 |      * Plays a frame into the passed canvas. Frames can be randomly accessed. Offscreen layers are | 
 |      * incrementally updated from their current state to the state required for the frame | 
 |      * (redrawing from scratch if their current state is ahead of the passed frame index). | 
 |      */ | 
 |     bool playFrame(SkCanvas* canvas, int i); | 
 |  | 
 |     /** Destroys any cached offscreen layers. */ | 
 |     void resetLayers(); | 
 |  | 
 |     /** | 
 |      * Forces all offscreen layers to re-render the next time they're required for a frame but | 
 |      * preserves the backing stores for them if already allocated. | 
 |      */ | 
 |     void rewindLayers(); | 
 |  | 
 |     /** | 
 |      * Creates backing stores for any offscreen layers using the passed canvas's makeSurface(). | 
 |      * Existing layers that match the canvas's recording context are not reallocated or rewound. | 
 |      */ | 
 |     void allocateLayers(SkCanvas*); | 
 |  | 
 |     /** | 
 |      * A set of IDs of offscreen layers in no particular order. If frame value >= 0 is specified | 
 |      * then the layer set is filtered to layers used by that frame (or empty if >= numFrames). If | 
 |      * < 0 then gathers all the layers across all frames. | 
 |      */ | 
 |     std::vector<int> layerIDs(int frame = -1) const; | 
 |  | 
 |     /** | 
 |      * Gets the contents of an offscreen layer. It's contents will depend on current playback state | 
 |      * (playFrame(), updateFrameLayers(), resetLayers()). If the layer currently has no backing | 
 |      * store because it hasn't been drawn or resetLayers() was called then this will return nullptr. | 
 |      * Layer contents are not affected by rewindLayers() as that simply lazily redraws the frame | 
 |      * contents the next time it is required by playFrame*() or updateFrameLayers(). | 
 |      */ | 
 |     sk_sp<SkImage> layerSnapshot(int layerID) const; | 
 |  | 
 | private: | 
 |     MSKPPlayer() = default; | 
 |     // noncopyable, nonmoveable. | 
 |     MSKPPlayer(const MSKPPlayer&) = delete; | 
 |     MSKPPlayer(MSKPPlayer&&) = delete; | 
 |     MSKPPlayer& operator=(const MSKPPlayer&) = delete; | 
 |     MSKPPlayer& operator=(MSKPPlayer&&) = delete; | 
 |  | 
 |     // Cmds are used to draw content to the frame root layer and to offscreen layers. | 
 |     struct Cmd; | 
 |     // Draws a SkPicture. | 
 |     struct PicCmd; | 
 |     // Draws another layer. Stores the ID of the layer to draw and what command index on that | 
 |     // layer should be current when the layer is drawn. The layer contents are updated to the | 
 |     // stored command index before the layer is drawn. | 
 |     struct DrawLayerCmd; | 
 |  | 
 |     // The commands for a root/offscreen layer and dimensions of the layer. | 
 |     struct LayerCmds { | 
 |         LayerCmds() = default; | 
 |         LayerCmds(LayerCmds&&) = default; | 
 |         SkISize fDimensions; | 
 |         std::vector<std::unique_ptr<Cmd>> fCmds; | 
 |     }; | 
 |  | 
 |     // Playback state of layer: the last command index drawn to it and the SkSurface with contents. | 
 |     struct LayerState { | 
 |         size_t fCurrCmd = -1; | 
 |         sk_sp<SkSurface> fSurface; | 
 |     }; | 
 |  | 
 |     static sk_sp<SkSurface> MakeSurfaceForLayer(const LayerCmds&, SkCanvas* rootCanvas); | 
 |  | 
 |     void collectReferencedLayers(const LayerCmds& layer, std::vector<int>*) const; | 
 |  | 
 |     // MSKP layer ID -> LayerCmds | 
 |     using LayerMap = std::unordered_map<int, LayerCmds>; | 
 |     // MSKP layer ID -> LayerState | 
 |     using LayerStateMap = std::unordered_map<int, LayerState>; | 
 |  | 
 |     /** | 
 |      * A SkCanvas that consumes the SkPicture and records Cmds into a Layer. It will spawn | 
 |      * additional Layers and record nested SkPictures into those using additional CmdRecordCanvas | 
 |      * CmdRecordCanvas instances. It needs access to fOffscreenLayers to create and update LayerCmds | 
 |      * structs for offscreen layers. | 
 |      */ | 
 |     class CmdRecordCanvas; | 
 |  | 
 |     SkISize            fMaxDimensions = {0, 0};  // Max dimensions across all frames. | 
 |     LayerMap           fOffscreenLayers;         // All the offscreen layers for all frames. | 
 |     LayerStateMap      fOffscreenLayerStates;    // Current surfaces and command idx for offscreen | 
 |                                                  // layers | 
 |     std::vector<LayerCmds> fRootLayers;          // One root layer for each frame. | 
 | }; | 
 |  | 
 | #endif |