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<title>getUserMedia: select resolution</title>
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body, html {
height: 100%;
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button {
margin: 0 10px 20px 0;
width: 90px;
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div#buttons {
margin: 0 0 1em 0;
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div#container {
max-width: 100%;
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p#dimensions {
height: 1em;
margin: 0 0 1.5em 0;
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video {
background: none;
height: auto;
width: auto;
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<h1><a href="//webrtc.github.io/samples/" title="WebRTC samples homepage">WebRTC samples</a> <span>getUserMedia: select resolution</span></h1>
<p></p>
<p>This example uses <a href="https://w3c.github.io/mediacapture-main/getusermedia.html#media-track-constraints" title="W3C getusermedia specification - constraints section">constraints</a>.</p>
<p>Click a button to call <code>getUserMedia()</code> with appropriate resolution.</p>
<div id="buttons">
<button id="qvga">QVGA</button>
<button id="vga">VGA</button>
<button id="hd">HD</button>
<button id="full-hd">Full HD</button>
</div>
<p id="dimensions"></p>
<video id="gum-res-local" autoplay></video>
<p>For more information, see <a href="http://www.html5rocks.com/en/tutorials/getusermedia/intro/" title="Media capture article by Eric Bidelman on HTML5 Rocks">Capturing Audio &amp; Video in HTML5</a> on HTML5 Rocks.</p>
<a href="https://github.com/webrtc/samples/tree/gh-pages/src/content/getusermedia/resolution" title="View source for this page on GitHub" id="viewSource">View source on GitHub</a>
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<script src="resolution.js"></script>
<script src="adapter.js"></script>
<script src="common.js"></script>
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