| // Copyright 2022 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_AMBIENT_UI_AMBIENT_ANIMATION_SHIELD_CONTROLLER_H_ |
| #define ASH_AMBIENT_UI_AMBIENT_ANIMATION_SHIELD_CONTROLLER_H_ |
| |
| #include <memory> |
| |
| #include "ash/ash_export.h" |
| #include "ash/public/cpp/style/color_mode_observer.h" |
| #include "ash/style/dark_light_mode_controller_impl.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/scoped_observation.h" |
| |
| namespace views { |
| class View; |
| } // namespace views |
| |
| namespace ash { |
| |
| // Adds a view containing a dark-mode "shield" to the UI hierarchy whenever dark |
| // mode is active, and removes it whenever light mode is active. The "shield" |
| // view's details are up to the caller but is intended to paint some form of |
| // a "dark" layer on top of the actual contents only when dark mode is active. |
| // |
| // The shield UX requirements for animated mode do not overlap enough with the |
| // gradient-based AmbientShieldView to be re-used. |
| class ASH_EXPORT AmbientAnimationShieldController : public ColorModeObserver { |
| public: |
| AmbientAnimationShieldController(std::unique_ptr<views::View> shield_view, |
| views::View* parent_view); |
| AmbientAnimationShieldController(const AmbientAnimationShieldController&) = |
| delete; |
| AmbientAnimationShieldController& operator=( |
| const AmbientAnimationShieldController&) = delete; |
| ~AmbientAnimationShieldController() override; |
| |
| private: |
| void OnColorModeChanged(bool dark_mode_enabled) override; |
| |
| const std::unique_ptr<views::View> shield_view_; |
| const raw_ptr<views::View> parent_view_; |
| base::ScopedObservation<DarkLightModeControllerImpl, ColorModeObserver> |
| color_provider_observer_{this}; |
| }; |
| |
| } // namespace ash |
| |
| #endif // ASH_AMBIENT_UI_AMBIENT_ANIMATION_SHIELD_CONTROLLER_H_ |