blob: a66969a19bf08e00f2e15e90f08bcf0a2ba581a5 [file] [log] [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_THREADING_SCOPED_THREAD_PRIORITY_H_
#define BASE_THREADING_SCOPED_THREAD_PRIORITY_H_
#include <atomic>
#include <optional>
#include "base/base_export.h"
#include "base/compiler_specific.h"
#include "base/location.h"
#include "base/macros/uniquify.h"
#include "base/memory/raw_ptr.h"
#include "base/task/task_observer.h"
#include "base/threading/platform_thread.h"
#include "base/threading/thread_checker.h"
#include "build/build_config.h"
#if BUILDFLAG(IS_WIN)
#include "base/win/scoped_handle.h"
#endif
namespace base {
class Location;
enum class ThreadType : int;
// All code that may load a DLL on a background thread must be surrounded by a
// scope that starts with this macro.
//
// Example:
// Foo();
// {
// SCOPED_MAY_LOAD_LIBRARY_AT_BACKGROUND_PRIORITY();
// LoadMyDll();
// }
// Bar();
//
// The macro raises the thread priority to match ThreadType::kDefault for the
// scope if no other thread has completed the current scope already (multiple
// threads can racily begin the initialization and will all be boosted for it).
// On Windows, loading a DLL on a background thread can lead to a priority
// inversion on the loader lock and cause huge janks.
#define SCOPED_MAY_LOAD_LIBRARY_AT_BACKGROUND_PRIORITY() \
static std::atomic_bool BASE_UNIQUIFY(already_loaded){false}; \
base::internal::ScopedMayLoadLibraryAtBackgroundPriority BASE_UNIQUIFY( \
scoped_may_load_library_at_background_priority)( \
FROM_HERE, &BASE_UNIQUIFY(already_loaded));
// Like SCOPED_MAY_LOAD_LIBRARY_AT_BACKGROUND_PRIORITY, but raises the thread
// priority every time the scope is entered. Use this around code that may
// conditionally load a DLL each time it is executed, or which repeatedly loads
// and unloads DLLs.
#define SCOPED_MAY_LOAD_LIBRARY_AT_BACKGROUND_PRIORITY_REPEATEDLY() \
base::internal::ScopedMayLoadLibraryAtBackgroundPriority BASE_UNIQUIFY( \
scoped_may_load_library_at_background_priority)(FROM_HERE, nullptr);
namespace internal {
class BASE_EXPORT ScopedBoostPriorityBase {
public:
ScopedBoostPriorityBase();
~ScopedBoostPriorityBase();
ScopedBoostPriorityBase(const ScopedBoostPriorityBase&) = delete;
ScopedBoostPriorityBase& operator=(const ScopedBoostPriorityBase&) = delete;
static bool CurrentThreadHasScope();
protected:
bool ShouldBoostTo(ThreadType target_thread_type) const;
const ThreadType initial_thread_type_;
std::optional<ThreadType> target_thread_type_;
internal::PlatformPriorityOverride priority_override_handle_ = {};
private:
raw_ptr<ScopedBoostPriorityBase> previous_boost_scope_;
THREAD_CHECKER(thread_checker_);
};
} // namespace internal
// Boosts the current thread's priority to match the priority of threads of
// `target_thread_type` in this scope. `target_thread_type` must be lower
// priority than kRealtimeAudio, since realtime priority should only be used by
// dedicated media threads.
//
// TODO(crbug.com/483622914): consider migrating to platform thread leases.
class BASE_EXPORT ScopedBoostPriority
: public internal::ScopedBoostPriorityBase {
public:
explicit ScopedBoostPriority(ThreadType target_thread_type);
~ScopedBoostPriority();
};
// Allows another thread to temporarily boost the current thread's priority to
// match the priority of threads of `target_thread_type`. The priority is reset
// when the object is destroyed, which must happens on the current thread.
// `target_thread_type` must be lower priority than kRealtimeAudio, since
// realtime priority should only be used by dedicated media threads.
//
// TODO(crbug.com/483622914): consider migrating to platform thread leases.
class BASE_EXPORT ScopedBoostablePriority
: public internal::ScopedBoostPriorityBase {
public:
ScopedBoostablePriority();
~ScopedBoostablePriority();
// Boosts the priority of the thread where this ScopedBoostablePriority was
// created. Can be called from any thread, but requires proper external
// synchronization with the constructor, destructor and any other call to
// BoostPriority/Reset(). If called multiple times, only the first call takes
// effect.
bool BoostPriority(ThreadType target_thread_type);
// Resets the priority of the thread where this ScopedBoostablePriority was
// created to its original priority. Can be called from any thread, but
// requires proper external synchronization with the constructor, destructor
// and any other call to BoostPriority/Reset().
void Reset();
private:
PlatformThreadHandle thread_handle_;
#if BUILDFLAG(IS_WIN)
win::ScopedHandle scoped_handle_;
#endif
};
namespace internal {
class BASE_EXPORT ScopedMayLoadLibraryAtBackgroundPriority {
public:
// Boosts thread priority to match ThreadType::kDefault within its scope if
// `already_loaded` is nullptr or set to false.
explicit ScopedMayLoadLibraryAtBackgroundPriority(
const Location& from_here,
std::atomic_bool* already_loaded);
ScopedMayLoadLibraryAtBackgroundPriority(
const ScopedMayLoadLibraryAtBackgroundPriority&) = delete;
ScopedMayLoadLibraryAtBackgroundPriority& operator=(
const ScopedMayLoadLibraryAtBackgroundPriority&) = delete;
~ScopedMayLoadLibraryAtBackgroundPriority();
private:
#if BUILDFLAG(IS_WIN)
// The original priority when invoking entering the scope().
std::optional<ScopedBoostPriority> boost_priority_;
const raw_ptr<std::atomic_bool> already_loaded_;
#endif
};
} // namespace internal
} // namespace base
#endif // BASE_THREADING_SCOPED_THREAD_PRIORITY_H_