| // Copyright 2013 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_CLIENT_INTERNAL_MAPPABLE_BUFFER_H_ |
| #define GPU_COMMAND_BUFFER_CLIENT_INTERNAL_MAPPABLE_BUFFER_H_ |
| |
| #include "base/containers/span.h" |
| #include "base/functional/callback.h" |
| #include "base/synchronization/lock.h" |
| #include "build/build_config.h" |
| #include "gpu/command_buffer/client/gpu_command_buffer_client_export.h" |
| #include "gpu/command_buffer/common/sync_token.h" |
| #include "ui/gfx/buffer_types.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gfx/gpu_memory_buffer_handle.h" |
| |
| namespace gpu { |
| |
| // Abstraction for a CPU-mappable buffer that is used internally by |
| // ClientSharedImage to implement mappable SharedImages. |
| class GPU_COMMAND_BUFFER_CLIENT_EXPORT MappableBuffer { |
| public: |
| using CopyNativeBufferToShMemCallback = |
| base::RepeatingCallback<void(gfx::GpuMemoryBufferHandle, |
| base::UnsafeSharedMemoryRegion, |
| base::OnceCallback<void(bool)>)>; |
| |
| MappableBuffer(const MappableBuffer&) = delete; |
| MappableBuffer& operator=(const MappableBuffer&) = delete; |
| |
| virtual ~MappableBuffer() = default; |
| |
| // Maps each plane of the buffer into the client's address space so it can be |
| // written to by the CPU. This call may block, for instance if the GPU needs |
| // to finish accessing the buffer or if CPU caches need to be synchronized. |
| // Returns false on failure. |
| virtual bool Map() = 0; |
| |
| // Maps each plane of the buffer into the client's address space so it can be |
| // written to by the CPU. By default, implementations are blocking and just |
| // call Map(). However, on some platforms the implementations are |
| // non-blocking. In that case the result callback will be executed on the |
| // GpuMemoryThread if some work in the GPU service is required for mapping, or |
| // will be executed immediately in the current sequence. Warning: Make sure |
| // the GMB isn't destroyed before the callback is run otherwise GPU process |
| // might try to write in destroyed shared memory region. Don't attempt to |
| // Unmap or get memory before the callback is executed. Otherwise a CHECK will |
| // fire. |
| virtual void MapAsync(base::OnceCallback<void(bool)> result_cb) = 0; |
| |
| // Indicates if the `MapAsync` is non-blocking. Otherwise it's just calling |
| // `Map()` directly. |
| virtual bool AsyncMappingIsNonBlocking() const = 0; |
| |
| // Returns a pointer to the memory address of a plane. Buffer must have been |
| // successfully mapped using a call to Map() before calling this function. |
| virtual void* memory(size_t plane) = 0; |
| |
| // Unmaps the buffer. It's illegal to use any pointer returned by memory() |
| // after this has been called. |
| virtual void Unmap() = 0; |
| |
| // Fills the stride in bytes for each plane of the buffer. The stride of |
| // plane K is stored at index K-1 of the |stride| array. |
| virtual int stride(size_t plane) const = 0; |
| |
| // Returns the type of this buffer. |
| virtual gfx::GpuMemoryBufferType GetType() const = 0; |
| |
| // Returns a platform specific handle for this buffer which in particular can |
| // be sent over IPC. This duplicates file handles as appropriate, so that a |
| // caller takes ownership of the returned handle. |
| virtual gfx::GpuMemoryBufferHandle CloneHandle() const = 0; |
| |
| #if BUILDFLAG(IS_WIN) |
| // Used to set the use_premapped_memory flag in the MappableBufferDXGI to |
| // indicate whether to use the premapped memory or not. It is only used with |
| // MappableSI. See MappableBufferDXGI override for more details. |
| virtual void SetUsePreMappedMemory(bool use_premapped_memory) = 0; |
| #endif |
| |
| protected: |
| MappableBuffer() = default; |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_CLIENT_INTERNAL_MAPPABLE_BUFFER_H_ |