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// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_CLIENT_INTERNAL_MAPPABLE_BUFFER_H_
#define GPU_COMMAND_BUFFER_CLIENT_INTERNAL_MAPPABLE_BUFFER_H_
#include "base/containers/span.h"
#include "base/functional/callback.h"
#include "base/synchronization/lock.h"
#include "build/build_config.h"
#include "gpu/command_buffer/client/gpu_command_buffer_client_export.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gpu_memory_buffer_handle.h"
namespace gpu {
// Abstraction for a CPU-mappable buffer that is used internally by
// ClientSharedImage to implement mappable SharedImages.
class GPU_COMMAND_BUFFER_CLIENT_EXPORT MappableBuffer {
public:
using CopyNativeBufferToShMemCallback =
base::RepeatingCallback<void(gfx::GpuMemoryBufferHandle,
base::UnsafeSharedMemoryRegion,
base::OnceCallback<void(bool)>)>;
MappableBuffer(const MappableBuffer&) = delete;
MappableBuffer& operator=(const MappableBuffer&) = delete;
virtual ~MappableBuffer() = default;
// Maps each plane of the buffer into the client's address space so it can be
// written to by the CPU. This call may block, for instance if the GPU needs
// to finish accessing the buffer or if CPU caches need to be synchronized.
// Returns false on failure.
virtual bool Map() = 0;
// Maps each plane of the buffer into the client's address space so it can be
// written to by the CPU. By default, implementations are blocking and just
// call Map(). However, on some platforms the implementations are
// non-blocking. In that case the result callback will be executed on the
// GpuMemoryThread if some work in the GPU service is required for mapping, or
// will be executed immediately in the current sequence. Warning: Make sure
// the GMB isn't destroyed before the callback is run otherwise GPU process
// might try to write in destroyed shared memory region. Don't attempt to
// Unmap or get memory before the callback is executed. Otherwise a CHECK will
// fire.
virtual void MapAsync(base::OnceCallback<void(bool)> result_cb) = 0;
// Indicates if the `MapAsync` is non-blocking. Otherwise it's just calling
// `Map()` directly.
virtual bool AsyncMappingIsNonBlocking() const = 0;
// Returns a pointer to the memory address of a plane. Buffer must have been
// successfully mapped using a call to Map() before calling this function.
virtual void* memory(size_t plane) = 0;
// Unmaps the buffer. It's illegal to use any pointer returned by memory()
// after this has been called.
virtual void Unmap() = 0;
// Fills the stride in bytes for each plane of the buffer. The stride of
// plane K is stored at index K-1 of the |stride| array.
virtual int stride(size_t plane) const = 0;
// Returns the type of this buffer.
virtual gfx::GpuMemoryBufferType GetType() const = 0;
// Returns a platform specific handle for this buffer which in particular can
// be sent over IPC. This duplicates file handles as appropriate, so that a
// caller takes ownership of the returned handle.
virtual gfx::GpuMemoryBufferHandle CloneHandle() const = 0;
#if BUILDFLAG(IS_WIN)
// Used to set the use_premapped_memory flag in the MappableBufferDXGI to
// indicate whether to use the premapped memory or not. It is only used with
// MappableSI. See MappableBufferDXGI override for more details.
virtual void SetUsePreMappedMemory(bool use_premapped_memory) = 0;
#endif
protected:
MappableBuffer() = default;
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_CLIENT_INTERNAL_MAPPABLE_BUFFER_H_