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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/390223051): Remove C-library calls to fix the errors.
#pragma allow_unsafe_libc_calls
#endif
// This file contains the GLES2Decoder class.
#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
#include <stdint.h>
#include <cstring>
#include <string>
#include <string_view>
#include <vector>
#include "base/functional/callback_forward.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "build/build_config.h"
#include "gpu/command_buffer/common/capabilities.h"
#include "gpu/command_buffer/common/command_buffer_id.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/context_creation_attribs.h"
#include "gpu/command_buffer/common/context_result.h"
#include "gpu/command_buffer/service/common_decoder.h"
#include "gpu/command_buffer/service/decoder_context.h"
#include "gpu/gpu_gles2_export.h"
namespace gl {
class GLSurface;
}
namespace gpu {
class DecoderClient;
namespace gles2 {
class ContextGroup;
class CopyTexImageResourceManager;
class CopyTextureCHROMIUMResourceManager;
struct DisallowedFeatures;
class FramebufferManager;
class GLES2Util;
class Logger;
class Outputter;
class ShaderTranslatorInterface;
class TransformFeedbackManager;
class VertexArrayManager;
struct GPU_GLES2_EXPORT DisallowedFeatures {
DisallowedFeatures();
~DisallowedFeatures();
DisallowedFeatures(const DisallowedFeatures&);
void AllowExtensions() {
chromium_color_buffer_float_rgba = false;
chromium_color_buffer_float_rgb = false;
ext_color_buffer_float = false;
ext_color_buffer_half_float = false;
ext_texture_filter_anisotropic = false;
oes_texture_float_linear = false;
oes_texture_half_float_linear = false;
ext_float_blend = false;
oes_fbo_render_mipmap = false;
oes_draw_buffers_indexed = false;
}
bool operator==(const DisallowedFeatures& other) const {
return !std::memcmp(this, &other, sizeof(*this));
}
bool npot_support = false;
bool chromium_color_buffer_float_rgba = false;
bool chromium_color_buffer_float_rgb = false;
bool ext_color_buffer_float = false;
bool ext_color_buffer_half_float = false;
bool ext_texture_filter_anisotropic = false;
bool oes_texture_float_linear = false;
bool oes_texture_half_float_linear = false;
bool ext_float_blend = false;
bool oes_fbo_render_mipmap = false;
bool oes_draw_buffers_indexed = false;
};
// This class implements the DecoderContext interface, decoding GLES2
// commands and calling GL.
class GPU_GLES2_EXPORT GLES2Decoder : public CommonDecoder,
public DecoderContext {
public:
typedef error::Error Error;
// The default stencil mask, which has all bits set. This really should be a
// GLuint, but we can't #include gl_bindings.h in this file without causing
// macro redefinitions.
static const unsigned int kDefaultStencilMask;
// Creates a decoder.
static std::unique_ptr<GLES2Decoder> Create(
DecoderClient* client,
CommandBufferServiceBase* command_buffer_service,
Outputter* outputter,
ContextGroup* group);
GLES2Decoder(const GLES2Decoder&) = delete;
GLES2Decoder& operator=(const GLES2Decoder&) = delete;
~GLES2Decoder() override;
// DecoderContext implementation.
bool initialized() const override;
TextureBase* GetTextureBase(uint32_t client_id) override;
void SetLevelInfo(uint32_t client_id,
int level,
unsigned internal_format,
unsigned width,
unsigned height,
unsigned depth,
unsigned format,
unsigned type,
const gfx::Rect& cleared_rect) override;
void BeginDecoding() override;
void EndDecoding() override;
std::string_view GetLogPrefix() override;
void set_initialized() {
initialized_ = true;
}
bool debug() const {
return debug_;
}
// Set to true to call glGetError after every command.
void set_debug(bool debug) {
debug_ = debug;
}
bool log_commands() const {
return log_commands_;
}
// Set to true to LOG every command.
void SetLogCommands(bool log_commands) override;
Outputter* outputter() const override;
int GetRasterDecoderId() const override;
// Initializes the graphics context. Can create an offscreen
// decoder with a frame buffer that can be referenced from the parent.
// Takes ownership of GLContext.
// Parameters:
// surface: the GL surface to render to.
// context: the GL context to render to.
// offscreen: whether to make the context offscreen or not. When FBO 0 is
// bound, offscreen contexts render to an internal buffer, onscreen ones
// to the surface.
// context_type: type of the command buffer, should be WEBGL1, WEBGL2 or
// OPENGLES2.
// lose_context_when_out_of_memory: lose this context in case of out of
// memory errors.
// Returns:
// true if successful.
virtual gpu::ContextResult Initialize(
const scoped_refptr<gl::GLSurface>& surface,
const scoped_refptr<gl::GLContext>& context,
bool offscreen,
ContextType context_type,
bool lose_context_when_out_of_memory) = 0;
// Set the surface associated with the default FBO.
virtual void SetSurface(const scoped_refptr<gl::GLSurface>& surface) = 0;
// Releases the surface associated with the GL context.
// The decoder should not be used until a new surface is set.
virtual void ReleaseSurface() = 0;
// Gets the GLES2 Util which holds info.
virtual GLES2Util* GetGLES2Util() = 0;
// Restore States.
virtual void RestoreDeviceWindowRectangles() const = 0;
virtual void SetIgnoreCachedStateForTest(bool ignore) = 0;
virtual void SetForceShaderNameHashingForTest(bool force) = 0;
virtual uint32_t GetAndClearBackbufferClearBitsForTest();
// Gets the FramebufferManager for this context.
virtual FramebufferManager* GetFramebufferManager() = 0;
// Gets the TransformFeedbackManager for this context.
virtual TransformFeedbackManager* GetTransformFeedbackManager() = 0;
// Gets the VertexArrayManager for this context.
virtual VertexArrayManager* GetVertexArrayManager() = 0;
// Get the service texture ID corresponding to a client texture ID.
// If no such record is found then return false.
virtual bool GetServiceTextureId(uint32_t client_texture_id,
uint32_t* service_texture_id);
virtual void WaitForReadPixels(base::OnceClosure callback) = 0;
virtual Logger* GetLogger() = 0;
virtual scoped_refptr<ShaderTranslatorInterface> GetTranslator(
unsigned int type) = 0;
virtual void SetCopyTextureResourceManagerForTest(
CopyTextureCHROMIUMResourceManager* copy_texture_resource_manager) = 0;
virtual void SetCopyTexImageBlitterForTest(
CopyTexImageResourceManager* copy_tex_image_blit) = 0;
protected:
GLES2Decoder(DecoderClient* client,
CommandBufferServiceBase* command_buffer_service,
Outputter* outputter);
private:
bool initialized_ = false;
bool debug_ = false;
bool log_commands_ = false;
raw_ptr<Outputter> outputter_ = nullptr;
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_