| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifdef UNSAFE_BUFFERS_BUILD |
| // TODO(crbug.com/390223051): Remove C-library calls to fix the errors. |
| #pragma allow_unsafe_libc_calls |
| #endif |
| |
| // This file contains the GLES2Decoder class. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ |
| |
| #include <stdint.h> |
| |
| #include <cstring> |
| #include <string> |
| #include <string_view> |
| #include <vector> |
| |
| #include "base/functional/callback_forward.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/weak_ptr.h" |
| #include "build/build_config.h" |
| #include "gpu/command_buffer/common/capabilities.h" |
| #include "gpu/command_buffer/common/command_buffer_id.h" |
| #include "gpu/command_buffer/common/constants.h" |
| #include "gpu/command_buffer/common/context_creation_attribs.h" |
| #include "gpu/command_buffer/common/context_result.h" |
| #include "gpu/command_buffer/service/common_decoder.h" |
| #include "gpu/command_buffer/service/decoder_context.h" |
| #include "gpu/gpu_gles2_export.h" |
| |
| namespace gl { |
| class GLSurface; |
| } |
| |
| namespace gpu { |
| |
| class DecoderClient; |
| |
| namespace gles2 { |
| |
| class ContextGroup; |
| class CopyTexImageResourceManager; |
| class CopyTextureCHROMIUMResourceManager; |
| struct DisallowedFeatures; |
| class FramebufferManager; |
| class GLES2Util; |
| class Logger; |
| class Outputter; |
| class ShaderTranslatorInterface; |
| class TransformFeedbackManager; |
| class VertexArrayManager; |
| |
| struct GPU_GLES2_EXPORT DisallowedFeatures { |
| DisallowedFeatures(); |
| ~DisallowedFeatures(); |
| DisallowedFeatures(const DisallowedFeatures&); |
| |
| void AllowExtensions() { |
| chromium_color_buffer_float_rgba = false; |
| chromium_color_buffer_float_rgb = false; |
| ext_color_buffer_float = false; |
| ext_color_buffer_half_float = false; |
| ext_texture_filter_anisotropic = false; |
| oes_texture_float_linear = false; |
| oes_texture_half_float_linear = false; |
| ext_float_blend = false; |
| oes_fbo_render_mipmap = false; |
| oes_draw_buffers_indexed = false; |
| } |
| |
| bool operator==(const DisallowedFeatures& other) const { |
| return !std::memcmp(this, &other, sizeof(*this)); |
| } |
| |
| bool npot_support = false; |
| bool chromium_color_buffer_float_rgba = false; |
| bool chromium_color_buffer_float_rgb = false; |
| bool ext_color_buffer_float = false; |
| bool ext_color_buffer_half_float = false; |
| bool ext_texture_filter_anisotropic = false; |
| bool oes_texture_float_linear = false; |
| bool oes_texture_half_float_linear = false; |
| bool ext_float_blend = false; |
| bool oes_fbo_render_mipmap = false; |
| bool oes_draw_buffers_indexed = false; |
| }; |
| |
| // This class implements the DecoderContext interface, decoding GLES2 |
| // commands and calling GL. |
| class GPU_GLES2_EXPORT GLES2Decoder : public CommonDecoder, |
| public DecoderContext { |
| public: |
| typedef error::Error Error; |
| |
| // The default stencil mask, which has all bits set. This really should be a |
| // GLuint, but we can't #include gl_bindings.h in this file without causing |
| // macro redefinitions. |
| static const unsigned int kDefaultStencilMask; |
| |
| // Creates a decoder. |
| static std::unique_ptr<GLES2Decoder> Create( |
| DecoderClient* client, |
| CommandBufferServiceBase* command_buffer_service, |
| Outputter* outputter, |
| ContextGroup* group); |
| |
| GLES2Decoder(const GLES2Decoder&) = delete; |
| GLES2Decoder& operator=(const GLES2Decoder&) = delete; |
| |
| ~GLES2Decoder() override; |
| |
| // DecoderContext implementation. |
| bool initialized() const override; |
| TextureBase* GetTextureBase(uint32_t client_id) override; |
| void SetLevelInfo(uint32_t client_id, |
| int level, |
| unsigned internal_format, |
| unsigned width, |
| unsigned height, |
| unsigned depth, |
| unsigned format, |
| unsigned type, |
| const gfx::Rect& cleared_rect) override; |
| void BeginDecoding() override; |
| void EndDecoding() override; |
| std::string_view GetLogPrefix() override; |
| |
| void set_initialized() { |
| initialized_ = true; |
| } |
| |
| bool debug() const { |
| return debug_; |
| } |
| |
| // Set to true to call glGetError after every command. |
| void set_debug(bool debug) { |
| debug_ = debug; |
| } |
| |
| bool log_commands() const { |
| return log_commands_; |
| } |
| |
| // Set to true to LOG every command. |
| void SetLogCommands(bool log_commands) override; |
| |
| Outputter* outputter() const override; |
| |
| int GetRasterDecoderId() const override; |
| |
| // Initializes the graphics context. Can create an offscreen |
| // decoder with a frame buffer that can be referenced from the parent. |
| // Takes ownership of GLContext. |
| // Parameters: |
| // surface: the GL surface to render to. |
| // context: the GL context to render to. |
| // offscreen: whether to make the context offscreen or not. When FBO 0 is |
| // bound, offscreen contexts render to an internal buffer, onscreen ones |
| // to the surface. |
| // context_type: type of the command buffer, should be WEBGL1, WEBGL2 or |
| // OPENGLES2. |
| // lose_context_when_out_of_memory: lose this context in case of out of |
| // memory errors. |
| // Returns: |
| // true if successful. |
| virtual gpu::ContextResult Initialize( |
| const scoped_refptr<gl::GLSurface>& surface, |
| const scoped_refptr<gl::GLContext>& context, |
| bool offscreen, |
| ContextType context_type, |
| bool lose_context_when_out_of_memory) = 0; |
| |
| // Set the surface associated with the default FBO. |
| virtual void SetSurface(const scoped_refptr<gl::GLSurface>& surface) = 0; |
| // Releases the surface associated with the GL context. |
| // The decoder should not be used until a new surface is set. |
| virtual void ReleaseSurface() = 0; |
| |
| // Gets the GLES2 Util which holds info. |
| virtual GLES2Util* GetGLES2Util() = 0; |
| |
| // Restore States. |
| virtual void RestoreDeviceWindowRectangles() const = 0; |
| |
| virtual void SetIgnoreCachedStateForTest(bool ignore) = 0; |
| virtual void SetForceShaderNameHashingForTest(bool force) = 0; |
| virtual uint32_t GetAndClearBackbufferClearBitsForTest(); |
| |
| // Gets the FramebufferManager for this context. |
| virtual FramebufferManager* GetFramebufferManager() = 0; |
| |
| // Gets the TransformFeedbackManager for this context. |
| virtual TransformFeedbackManager* GetTransformFeedbackManager() = 0; |
| |
| // Gets the VertexArrayManager for this context. |
| virtual VertexArrayManager* GetVertexArrayManager() = 0; |
| |
| // Get the service texture ID corresponding to a client texture ID. |
| // If no such record is found then return false. |
| virtual bool GetServiceTextureId(uint32_t client_texture_id, |
| uint32_t* service_texture_id); |
| |
| virtual void WaitForReadPixels(base::OnceClosure callback) = 0; |
| |
| virtual Logger* GetLogger() = 0; |
| |
| virtual scoped_refptr<ShaderTranslatorInterface> GetTranslator( |
| unsigned int type) = 0; |
| |
| virtual void SetCopyTextureResourceManagerForTest( |
| CopyTextureCHROMIUMResourceManager* copy_texture_resource_manager) = 0; |
| |
| virtual void SetCopyTexImageBlitterForTest( |
| CopyTexImageResourceManager* copy_tex_image_blit) = 0; |
| |
| protected: |
| GLES2Decoder(DecoderClient* client, |
| CommandBufferServiceBase* command_buffer_service, |
| Outputter* outputter); |
| |
| private: |
| bool initialized_ = false; |
| bool debug_ = false; |
| bool log_commands_ = false; |
| raw_ptr<Outputter> outputter_ = nullptr; |
| }; |
| |
| } // namespace gles2 |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ |