| // Copyright 2017 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/command_buffer/service/mock_texture_owner.h" |
| |
| #include "gpu/command_buffer/service/abstract_texture_android.h" |
| |
| namespace gpu { |
| |
| using testing::_; |
| using testing::Return; |
| |
| MockTextureOwner::MockTextureOwner(GLuint fake_texture_id, |
| gl::GLContext* fake_context, |
| gl::GLSurface* fake_surface, |
| bool binds_texture_on_update) |
| : TextureOwner(binds_texture_on_update, |
| AbstractTextureAndroid::CreateForTesting(fake_texture_id)), |
| fake_context(fake_context), |
| fake_surface(fake_surface) { |
| ON_CALL(*this, GetTextureId()).WillByDefault(Return(fake_texture_id)); |
| ON_CALL(*this, UpdateTexImage(_)).WillByDefault(Return(true)); |
| ON_CALL(*this, GetContext()).WillByDefault(Return(fake_context)); |
| ON_CALL(*this, GetSurface()).WillByDefault(Return(fake_surface)); |
| ON_CALL(*this, RunWhenBufferIsAvailable(_)) |
| .WillByDefault([](base::OnceClosure cb) { std::move(cb).Run(); }); |
| } |
| |
| MockTextureOwner::~MockTextureOwner() {} |
| |
| } // namespace gpu |