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// Copyright 2025 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_RENDERER_ACTOR_CLICK_TOOL_H_
#define CHROME_RENDERER_ACTOR_CLICK_TOOL_H_
#include <cstdint>
#include "base/memory/raw_ref.h"
#include "base/types/expected.h"
#include "chrome/common/actor.mojom.h"
#include "chrome/common/actor/task_id.h"
#include "chrome/renderer/actor/tool_base.h"
namespace content {
class RenderFrame;
} // namespace content
namespace gfx {
class PointF;
} // namespace gfx
namespace actor {
// A tool that can be invoked to perform a click on a target.
class ClickTool : public ToolBase {
public:
ClickTool(content::RenderFrame& frame,
TaskId task_id,
Journal& journal,
mojom::ClickActionPtr action,
mojom::ToolTargetPtr target,
mojom::ObservedToolTargetPtr observed_target);
~ClickTool() override;
// actor::ToolBase
void Execute(ToolFinishedCallback callback) override;
std::string DebugString() const override;
bool SupportsPaintStability() const override;
private:
using ValidatedResult = base::expected<gfx::PointF, mojom::ActionResultPtr>;
ValidatedResult Validate() const;
mojom::ClickActionPtr action_;
};
} // namespace actor
#endif // CHROME_RENDERER_ACTOR_CLICK_TOOL_H_