| // Copyright 2013 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_SHELL_BROWSER_SHELL_JAVASCRIPT_DIALOG_MANAGER_H_ |
| #define CONTENT_SHELL_BROWSER_SHELL_JAVASCRIPT_DIALOG_MANAGER_H_ |
| |
| #include <memory> |
| |
| #include "base/functional/callback.h" |
| #include "build/build_config.h" |
| #include "content/public/browser/javascript_dialog_manager.h" |
| |
| namespace content { |
| |
| class ShellJavaScriptDialog; |
| |
| class ShellJavaScriptDialogManager : public JavaScriptDialogManager { |
| public: |
| ShellJavaScriptDialogManager(); |
| |
| ShellJavaScriptDialogManager(const ShellJavaScriptDialogManager&) = delete; |
| ShellJavaScriptDialogManager& operator=(const ShellJavaScriptDialogManager&) = |
| delete; |
| |
| ~ShellJavaScriptDialogManager() override; |
| |
| // JavaScriptDialogManager: |
| void RunJavaScriptDialog(WebContents* web_contents, |
| RenderFrameHost* render_frame_host, |
| JavaScriptDialogType dialog_type, |
| const std::u16string& message_text, |
| const std::u16string& default_prompt_text, |
| DialogClosedCallback callback, |
| bool* did_suppress_message) override; |
| |
| void RunBeforeUnloadDialog(WebContents* web_contents, |
| RenderFrameHost* render_frame_host, |
| bool is_reload, |
| DialogClosedCallback callback) override; |
| |
| void CancelDialogs(WebContents* web_contents, |
| bool reset_state) override; |
| |
| // Called by the ShellJavaScriptDialog when it closes. |
| void DialogClosed(ShellJavaScriptDialog* dialog); |
| |
| // Used for content_browsertests. |
| void set_dialog_request_callback(base::OnceClosure callback) { |
| dialog_request_callback_ = std::move(callback); |
| } |
| void set_should_proceed_on_beforeunload(bool proceed, bool success) { |
| should_proceed_on_beforeunload_ = proceed; |
| beforeunload_success_ = success; |
| } |
| |
| [[nodiscard]] bool RunBeforeUnloadCallback(bool success, |
| const std::u16string& title); |
| |
| private: |
| #if BUILDFLAG(IS_MAC) || BUILDFLAG(IS_WIN) |
| // The dialog being shown. No queueing. |
| std::unique_ptr<ShellJavaScriptDialog> dialog_; |
| #else |
| // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if |
| #endif |
| |
| base::OnceClosure dialog_request_callback_; |
| |
| // Whether to automatically proceed when asked to display a BeforeUnload |
| // dialog, and the return value that should be passed (success or failure). |
| bool should_proceed_on_beforeunload_; |
| bool beforeunload_success_; |
| |
| DialogClosedCallback before_unload_callback_; |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_SHELL_BROWSER_SHELL_JAVASCRIPT_DIALOG_MANAGER_H_ |