| // Copyright 2015 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_ANDROID_WINDOW_ANDROID_COMPOSITOR_H_ |
| #define UI_ANDROID_WINDOW_ANDROID_COMPOSITOR_H_ |
| |
| #include <memory> |
| |
| #include "base/observer_list_types.h" |
| #include "components/viz/common/frame_sinks/copy_output_request.h" |
| #include "components/viz/common/surfaces/frame_sink_id.h" |
| #include "gpu/ipc/common/surface_handle.h" |
| #include "ui/android/ui_android_export.h" |
| #include "ui/compositor/compositor_lock.h" |
| |
| namespace viz { |
| class SurfaceId; |
| class FrameTimingDetails; |
| } |
| |
| namespace ui { |
| |
| class ResourceManager; |
| |
| // Android interface for compositor-related tasks. |
| class UI_ANDROID_EXPORT WindowAndroidCompositor { |
| public: |
| virtual ~WindowAndroidCompositor() {} |
| |
| class FrameSubmissionObserver : public base::CheckedObserver { |
| public: |
| virtual void DidSubmitCompositorFrame() {} |
| }; |
| |
| // While there are outstanding `ScopedKeepSurfaceAlive`, Compositor will |
| // attempt to ensure any pending `viz::CopyOutputRequest` in any part of the |
| // compositor surface tree are fulfilled in a timely manner. `surface_id` |
| // corresponds to the `Surface` being copied. The GPU contents of this |
| // `surface_id` are kept alive as long as there is an outstanding |
| // `ScopedKeepSurfaceAlive` for it. |
| using ScopedKeepSurfaceAliveCallback = base::OnceCallback<void()>; |
| virtual ScopedKeepSurfaceAliveCallback TakeScopedKeepSurfaceAliveCallback( |
| const viz::SurfaceId& surface_id) = 0; |
| virtual void RequestCopyOfOutputOnRootLayer( |
| std::unique_ptr<viz::CopyOutputRequest> request) = 0; |
| virtual void SetNeedsAnimate() = 0; |
| virtual ResourceManager& GetResourceManager() = 0; |
| virtual viz::FrameSinkId GetFrameSinkId() = 0; |
| virtual gpu::SurfaceHandle GetSurfaceHandle() = 0; |
| virtual void AddChildFrameSink(const viz::FrameSinkId& frame_sink_id) = 0; |
| virtual void RemoveChildFrameSink(const viz::FrameSinkId& frame_sink_id) = 0; |
| virtual bool IsDrawingFirstVisibleFrame() const = 0; |
| virtual void OnUpdateRefreshRate(float refresh_rate) = 0; |
| virtual void OnUpdateSupportedRefreshRates( |
| const std::vector<float>& supported_refresh_rates) = 0; |
| virtual void OnAdaptiveRefreshRateInfoChanged() = 0; |
| virtual std::unique_ptr<ui::CompositorLock> GetCompositorLock( |
| base::TimeDelta timeout) = 0; |
| virtual void OnUpdateOverlayTransform() = 0; |
| // This parallels |
| // ui::Compositor::RequestSuccessfulPresentationTimeForNextFrame, which while |
| // defined in ui is only implemented within content/browser/renderer_host |
| // which is not visible to other ui code. The majority of ui abstracts away |
| // ui::Compositor under ui::WindowAndroidCompositor. |
| using SuccessfulPresentationTimeCallback = |
| base::OnceCallback<void(const viz::FrameTimingDetails&)>; |
| virtual void PostRequestSuccessfulPresentationTimeForNextFrame( |
| SuccessfulPresentationTimeCallback callback) = 0; |
| virtual void AddFrameSubmissionObserver( |
| FrameSubmissionObserver* observer) = 0; |
| virtual void RemoveFrameSubmissionObserver( |
| FrameSubmissionObserver* observer) = 0; |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_ANDROID_WINDOW_ANDROID_COMPOSITOR_H_ |