|  | // Copyright 2023 The Chromium Authors | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "ui/gfx/shadow_util.h" | 
|  |  | 
|  | #include "testing/gtest/include/gtest/gtest.h" | 
|  | #include "ui/gfx/shadow_value.h" | 
|  |  | 
|  | namespace gfx { | 
|  |  | 
|  | // Tests the ShadowDetailsKey works properly for shadow details cache. | 
|  | TEST(ShadowUtilTest, ShadowDetailsKey) { | 
|  | // Make a cache for the generated details such that they will not be removed | 
|  | // from the shadow details cache. | 
|  | std::vector<ShadowDetails> details; | 
|  | // Add first shadow details. | 
|  | details.emplace_back(ShadowDetails::Get(/*elevation=*/4, /*radius=*/2)); | 
|  | EXPECT_EQ(1u, ShadowDetails::GetDetailsCacheSizeForTest()); | 
|  |  | 
|  | // Add second shadow details with a different elevation. | 
|  | details.emplace_back(ShadowDetails::Get(/*elevation=*/5, /*radius=*/2)); | 
|  | EXPECT_EQ(2u, ShadowDetails::GetDetailsCacheSizeForTest()); | 
|  |  | 
|  | // Add third shadow details with a different rounded corner radius. | 
|  | details.emplace_back(ShadowDetails::Get(/*elevation=*/5, /*radius=*/3)); | 
|  | EXPECT_EQ(3u, ShadowDetails::GetDetailsCacheSizeForTest()); | 
|  |  | 
|  | // Add a same shadow details will not increase the cache. | 
|  | details.emplace_back(ShadowDetails::Get(/*elevation=*/4, /*radius=*/2)); | 
|  | EXPECT_EQ(3u, ShadowDetails::GetDetailsCacheSizeForTest()); | 
|  |  | 
|  | // Add fourth shadow details with a different key shadow blur than the first | 
|  | // details. | 
|  | const ShadowValues& values_1 = details[0].values; | 
|  | ShadowValues new_blur_values = { | 
|  | ShadowValue(values_1[0].offset(), /*blur=*/20, values_1[0].color()), | 
|  | values_1[1]}; | 
|  | details.emplace_back(ShadowDetails::Get(/*radius=*/2, new_blur_values)); | 
|  | EXPECT_EQ(4u, ShadowDetails::GetDetailsCacheSizeForTest()); | 
|  |  | 
|  | // Add fifth shadow details with a different ambient color than the second | 
|  | // details. | 
|  | const ShadowValues& values_2 = details[1].values; | 
|  | ShadowValues new_color_values = { | 
|  | ShadowValue(values_2[0].offset(), values_2[0].blur(), SK_ColorBLUE), | 
|  | values_2[1]}; | 
|  | details.emplace_back(ShadowDetails::Get(/*radius=*/2, new_color_values)); | 
|  | EXPECT_EQ(5u, ShadowDetails::GetDetailsCacheSizeForTest()); | 
|  | } | 
|  |  | 
|  | }  // namespace gfx |