| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "device/gamepad/xinput_data_fetcher_win.h" |
| |
| #include <stddef.h> |
| #include <string.h> |
| |
| #include <string_view> |
| #include <utility> |
| |
| #include "base/compiler_specific.h" |
| #include "base/containers/fixed_flat_map.h" |
| #include "base/functional/bind.h" |
| #include "base/functional/callback_helpers.h" |
| #include "base/no_destructor.h" |
| #include "base/strings/strcat.h" |
| #include "base/task/sequenced_task_runner.h" |
| #include "base/task/single_thread_task_runner.h" |
| #include "base/trace_event/trace_event.h" |
| |
| namespace device { |
| |
| namespace { |
| |
| // See http://goo.gl/5VSJR. These are not available in all versions of the |
| // header, but they can be returned from the driver, so we define our own |
| // versions here. |
| static const BYTE kDeviceSubTypeGamepad = 1; |
| static const BYTE kDeviceSubTypeWheel = 2; |
| static const BYTE kDeviceSubTypeArcadeStick = 3; |
| static const BYTE kDeviceSubTypeFlightStick = 4; |
| static const BYTE kDeviceSubTypeDancePad = 5; |
| static const BYTE kDeviceSubTypeGuitar = 6; |
| static const BYTE kDeviceSubTypeGuitarAlternate = 7; |
| static const BYTE kDeviceSubTypeDrumKit = 8; |
| static const BYTE kDeviceSubTypeGuitarBass = 11; |
| static const BYTE kDeviceSubTypeArcadePad = 19; |
| |
| // XInput does not expose the state of the Guide (Xbox) button through the |
| // XInputGetState method. To access this button, we need to query the gamepad |
| // state with the undocumented XInputGetStateEx method. |
| static const LPCSTR kXInputGetStateExOrdinal = (LPCSTR)100; |
| |
| // Bitmask for the Guide button in XInputGamepadEx.wButtons. |
| static const int kXInputGamepadGuide = 0x0400; |
| |
| constexpr base::FilePath::CharType kXInputDllFileName[] = |
| FILE_PATH_LITERAL("xinput1_4.dll"); |
| |
| float NormalizeXInputAxis(SHORT value) { |
| return ((value + 32768.f) / 32767.5f) - 1.f; |
| } |
| |
| } // namespace |
| |
| XInputDataFetcherWin::XInputDataFetcherWin() : xinput_available_(false) {} |
| |
| XInputDataFetcherWin::~XInputDataFetcherWin() { |
| for (auto& haptic_gamepad : haptics_) { |
| if (haptic_gamepad) |
| haptic_gamepad->Shutdown(); |
| } |
| } |
| |
| GamepadSource XInputDataFetcherWin::source() { |
| return Factory::static_source(); |
| } |
| |
| void XInputDataFetcherWin::OnAddedToProvider() { |
| xinput_dll_ = base::ScopedNativeLibrary(base::FilePath(kXInputDllFileName)); |
| xinput_available_ = GetXInputDllFunctions(); |
| } |
| |
| void XInputDataFetcherWin::EnumerateDevices() { |
| TRACE_EVENT0("GAMEPAD", "EnumerateDevices"); |
| |
| if (xinput_available_) { |
| for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) { |
| // Check to see if the xinput device is connected |
| XINPUT_CAPABILITIES caps; |
| DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps); |
| UNSAFE_TODO(xinput_connected_[i]) = (res == ERROR_SUCCESS); |
| if (!UNSAFE_TODO(xinput_connected_[i])) { |
| if (UNSAFE_TODO(haptics_[i])) { |
| UNSAFE_TODO(haptics_[i]->Shutdown()); |
| } |
| UNSAFE_TODO(haptics_[i]) = nullptr; |
| continue; |
| } |
| |
| PadState* state = GetPadState(i); |
| if (!state) |
| continue; // No slot available for this gamepad. |
| |
| Gamepad& pad = state->data; |
| |
| if (!state->is_initialized) { |
| state->is_initialized = true; |
| if (!UNSAFE_TODO(haptics_[i])) { |
| UNSAFE_TODO(haptics_[i]) = |
| std::make_unique<XInputHapticGamepadWin>(i, xinput_set_state_); |
| } |
| |
| // This is the first time we've seen this device, so do some one-time |
| // initialization |
| pad.connected = true; |
| |
| pad.vibration_actuator.type = GamepadHapticActuatorType::kDualRumble; |
| pad.vibration_actuator.not_null = true; |
| |
| const auto name = [](BYTE sub_type) -> std::u16string_view { |
| static constexpr auto kNames = |
| base::MakeFixedFlatMap<BYTE, std::u16string_view>({ |
| {kDeviceSubTypeGamepad, u"GAMEPAD"}, |
| {kDeviceSubTypeWheel, u"WHEEL"}, |
| {kDeviceSubTypeArcadeStick, u"ARCADE_STICK"}, |
| {kDeviceSubTypeFlightStick, u"FLIGHT_STICK"}, |
| {kDeviceSubTypeDancePad, u"DANCE_PAD"}, |
| {kDeviceSubTypeGuitar, u"GUITAR"}, |
| {kDeviceSubTypeGuitarAlternate, u"GUITAR_ALTERNATE"}, |
| {kDeviceSubTypeDrumKit, u"DRUM_KIT"}, |
| {kDeviceSubTypeGuitarBass, u"GUITAR_BASS"}, |
| {kDeviceSubTypeArcadePad, u"ARCADE_PAD"}, |
| }); |
| const auto it = kNames.find(sub_type); |
| return (it == kNames.end()) ? u"<UNKNOWN>" : it->second; |
| }(caps.SubType); |
| pad.SetID(base::StrCat( |
| {u"Xbox 360 Controller (XInput STANDARD ", name, u")"})); |
| pad.mapping = GamepadMapping::kStandard; |
| } |
| } |
| } |
| } |
| |
| void XInputDataFetcherWin::GetGamepadData(bool devices_changed_hint) { |
| TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
| |
| if (!xinput_available_) |
| return; |
| |
| // A note on XInput devices: |
| // If we got notification that system devices have been updated, then |
| // run GetCapabilities to update the connected status and the device |
| // identifier. It can be slow to do to both GetCapabilities and |
| // GetState on unconnected devices, so we want to avoid a 2-5ms pause |
| // here by only doing this when the devices are updated (despite |
| // documentation claiming it's OK to call it any time). |
| if (devices_changed_hint) |
| EnumerateDevices(); |
| |
| for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) { |
| if (UNSAFE_TODO(xinput_connected_[i])) { |
| GetXInputPadData(i); |
| } |
| } |
| } |
| |
| void XInputDataFetcherWin::GetXInputPadData(int i) { |
| PadState* pad_state = GetPadState(i); |
| if (!pad_state) |
| return; |
| |
| Gamepad& pad = pad_state->data; |
| |
| // Use XInputGetStateEx if it is available, otherwise fall back to |
| // XInputGetState. We can use the same struct for both since XInputStateEx |
| // has identical layout to XINPUT_STATE except for an extra padding member at |
| // the end. |
| XInputStateEx state; |
| UNSAFE_TODO(memset(&state, 0, sizeof(XInputStateEx))); |
| TRACE_EVENT_BEGIN1("GAMEPAD", "XInputGetState", "id", i); |
| DWORD dwResult; |
| if (xinput_get_state_ex_) |
| dwResult = xinput_get_state_ex_(i, &state); |
| else |
| dwResult = xinput_get_state_(i, reinterpret_cast<XINPUT_STATE*>(&state)); |
| TRACE_EVENT_END1("GAMEPAD", "XInputGetState", "id", i); |
| |
| if (dwResult == ERROR_SUCCESS) { |
| pad.timestamp = CurrentTimeInMicroseconds(); |
| pad.buttons_length = 0; |
| WORD val = state.Gamepad.wButtons; |
| #define ADD(b) \ |
| pad.buttons[pad.buttons_length].pressed = (val & (b)) != 0; \ |
| pad.buttons[pad.buttons_length++].value = ((val & (b)) ? 1.f : 0.f); |
| ADD(XINPUT_GAMEPAD_A); |
| ADD(XINPUT_GAMEPAD_B); |
| ADD(XINPUT_GAMEPAD_X); |
| ADD(XINPUT_GAMEPAD_Y); |
| ADD(XINPUT_GAMEPAD_LEFT_SHOULDER); |
| ADD(XINPUT_GAMEPAD_RIGHT_SHOULDER); |
| |
| pad.buttons[pad.buttons_length].pressed = |
| state.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD; |
| pad.buttons[pad.buttons_length++].value = |
| state.Gamepad.bLeftTrigger / 255.f; |
| |
| pad.buttons[pad.buttons_length].pressed = |
| state.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD; |
| pad.buttons[pad.buttons_length++].value = |
| state.Gamepad.bRightTrigger / 255.f; |
| |
| ADD(XINPUT_GAMEPAD_BACK); |
| ADD(XINPUT_GAMEPAD_START); |
| ADD(XINPUT_GAMEPAD_LEFT_THUMB); |
| ADD(XINPUT_GAMEPAD_RIGHT_THUMB); |
| ADD(XINPUT_GAMEPAD_DPAD_UP); |
| ADD(XINPUT_GAMEPAD_DPAD_DOWN); |
| ADD(XINPUT_GAMEPAD_DPAD_LEFT); |
| ADD(XINPUT_GAMEPAD_DPAD_RIGHT); |
| if (xinput_get_state_ex_) { |
| // Only XInputGetStateEx reports the Guide button state. |
| ADD(kXInputGamepadGuide); |
| } |
| #undef ADD |
| pad.axes_length = 0; |
| |
| float value = 0.0; |
| #define ADD(a, factor) \ |
| value = factor * NormalizeXInputAxis(a); \ |
| pad.axes[pad.axes_length++] = value; |
| |
| // XInput are +up/+right, -down/-left, we want -up/-left. |
| ADD(state.Gamepad.sThumbLX, 1); |
| ADD(state.Gamepad.sThumbLY, -1); |
| ADD(state.Gamepad.sThumbRX, 1); |
| ADD(state.Gamepad.sThumbRY, -1); |
| #undef ADD |
| } |
| } |
| |
| void XInputDataFetcherWin::PlayEffect( |
| int pad_id, |
| mojom::GamepadHapticEffectType type, |
| mojom::GamepadEffectParametersPtr params, |
| mojom::GamepadHapticsManager::PlayVibrationEffectOnceCallback callback, |
| scoped_refptr<base::SequencedTaskRunner> callback_runner) { |
| if (pad_id < 0 || pad_id >= XUSER_MAX_COUNT) { |
| RunVibrationCallback( |
| std::move(callback), std::move(callback_runner), |
| mojom::GamepadHapticsResult::GamepadHapticsResultError); |
| return; |
| } |
| |
| if (!xinput_available_ || !UNSAFE_TODO(xinput_connected_[pad_id]) || |
| UNSAFE_TODO(haptics_[pad_id]) == nullptr) { |
| RunVibrationCallback( |
| std::move(callback), std::move(callback_runner), |
| mojom::GamepadHapticsResult::GamepadHapticsResultNotSupported); |
| return; |
| } |
| |
| UNSAFE_TODO(haptics_[pad_id]->PlayEffect(type, std::move(params), |
| std::move(callback), |
| std::move(callback_runner))); |
| } |
| |
| void XInputDataFetcherWin::ResetVibration( |
| int pad_id, |
| mojom::GamepadHapticsManager::ResetVibrationActuatorCallback callback, |
| scoped_refptr<base::SequencedTaskRunner> callback_runner) { |
| if (pad_id < 0 || pad_id >= XUSER_MAX_COUNT) { |
| RunVibrationCallback( |
| std::move(callback), std::move(callback_runner), |
| mojom::GamepadHapticsResult::GamepadHapticsResultError); |
| return; |
| } |
| |
| if (!xinput_available_ || !UNSAFE_TODO(xinput_connected_[pad_id]) || |
| UNSAFE_TODO(haptics_[pad_id]) == nullptr) { |
| RunVibrationCallback( |
| std::move(callback), std::move(callback_runner), |
| mojom::GamepadHapticsResult::GamepadHapticsResultNotSupported); |
| return; |
| } |
| |
| UNSAFE_TODO(haptics_[pad_id]->ResetVibration(std::move(callback), |
| std::move(callback_runner))); |
| } |
| |
| bool XInputDataFetcherWin::GetXInputDllFunctions() { |
| xinput_get_capabilities_ = nullptr; |
| xinput_get_state_ = nullptr; |
| xinput_get_state_ex_ = nullptr; |
| xinput_set_state_ = nullptr; |
| xinput_get_capabilities_ = reinterpret_cast<XInputGetCapabilitiesFunc>( |
| xinput_dll_.GetFunctionPointer("XInputGetCapabilities")); |
| if (!xinput_get_capabilities_) |
| return false; |
| |
| // Get undocumented function XInputGetStateEx. If it is not present, fall back |
| // to XInputGetState. |
| xinput_get_state_ex_ = reinterpret_cast<XInputGetStateExFunc>( |
| ::GetProcAddress(xinput_dll_.get(), kXInputGetStateExOrdinal)); |
| if (!xinput_get_state_ex_) { |
| xinput_get_state_ = reinterpret_cast<XInputGetStateFunc>( |
| xinput_dll_.GetFunctionPointer("XInputGetState")); |
| } |
| |
| if (!xinput_get_state_ && !xinput_get_state_ex_) |
| return false; |
| xinput_set_state_ = |
| reinterpret_cast<XInputHapticGamepadWin::XInputSetStateFunc>( |
| xinput_dll_.GetFunctionPointer("XInputSetState")); |
| return !!xinput_set_state_; |
| } |
| |
| // static |
| void XInputDataFetcherWin::OverrideXInputGetCapabilitiesFuncForTesting( |
| XInputDataFetcherWin::XInputGetCapabilitiesFunctionCallback callback) { |
| GetXInputGetCapabilitiesFunctionCallback() = callback; |
| } |
| |
| // static |
| XInputDataFetcherWin::XInputGetCapabilitiesFunctionCallback& |
| XInputDataFetcherWin::GetXInputGetCapabilitiesFunctionCallback() { |
| static base::NoDestructor< |
| XInputDataFetcherWin::XInputGetCapabilitiesFunctionCallback> |
| instance; |
| return *instance; |
| } |
| |
| // static |
| void XInputDataFetcherWin::OverrideXInputGetStateExFuncForTesting( |
| XInputDataFetcherWin::XInputGetStateExFunctionCallback callback) { |
| GetXInputGetStateExFunctionCallback() = callback; |
| } |
| |
| // static |
| XInputDataFetcherWin::XInputGetStateExFunctionCallback& |
| XInputDataFetcherWin::GetXInputGetStateExFunctionCallback() { |
| static base::NoDestructor< |
| XInputDataFetcherWin::XInputGetStateExFunctionCallback> |
| instance; |
| return *instance; |
| } |
| |
| bool XInputDataFetcherWin::GetXInputDllFunctionsForWgiDataFetcher() { |
| xinput_get_capabilities_ = nullptr; |
| if (GetXInputGetCapabilitiesFunctionCallback()) { |
| xinput_get_capabilities_ = GetXInputGetCapabilitiesFunctionCallback().Run(); |
| } else { |
| xinput_get_capabilities_ = reinterpret_cast<XInputGetCapabilitiesFunc>( |
| xinput_dll_.GetFunctionPointer("XInputGetCapabilities")); |
| } |
| if (!xinput_get_capabilities_) |
| return false; |
| |
| // Get the undocumented XInputGetStateEx, which will allow access to the Guide |
| // button's state. |
| xinput_get_state_ex_ = nullptr; |
| if (GetXInputGetStateExFunctionCallback()) { |
| xinput_get_state_ex_ = GetXInputGetStateExFunctionCallback().Run(); |
| } else { |
| xinput_get_state_ex_ = reinterpret_cast<XInputGetStateExFunc>( |
| ::GetProcAddress(xinput_dll_.get(), kXInputGetStateExOrdinal)); |
| } |
| return !!xinput_get_state_ex_; |
| } |
| |
| void XInputDataFetcherWin::InitializeForWgiDataFetcher() { |
| xinput_dll_ = base::ScopedNativeLibrary(base::FilePath(kXInputDllFileName)); |
| xinput_available_ = GetXInputDllFunctionsForWgiDataFetcher(); |
| } |
| |
| bool XInputDataFetcherWin::IsAnyMetaButtonPressed() { |
| if (!xinput_available_) |
| return false; |
| |
| for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) { |
| // Check to see if the xinput device is connected. |
| XINPUT_CAPABILITIES caps; |
| DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps); |
| // No device connected at i-index. |
| if (res != ERROR_SUCCESS) |
| continue; |
| |
| XInputStateEx xinput_state; |
| UNSAFE_TODO(memset(&xinput_state, 0, sizeof(XInputStateEx))); |
| DWORD dwResult; |
| dwResult = xinput_get_state_ex_(i, &xinput_state); |
| |
| if (dwResult != ERROR_SUCCESS) |
| continue; |
| |
| // Check the nexus button state and report only the first press detected. |
| WORD xinput_buttons_state = xinput_state.Gamepad.wButtons; |
| if (xinput_buttons_state & kXInputGamepadGuide) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| } // namespace device |