blob: f8c8abaa648b42f26db0df65efec29a60826e04a [file] [log] [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_IME_ASH_INPUT_METHOD_UTIL_H_
#define UI_BASE_IME_ASH_INPUT_METHOD_UTIL_H_
#include <cstddef>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <string_view>
#include <vector>
#include "base/component_export.h"
#include "base/containers/flat_map.h"
#include "base/memory/raw_ptr.h"
#include "base/threading/thread_checker.h"
#include "ui/base/ime/ash/input_method_descriptor.h"
namespace ash {
namespace input_method {
// Map from language code to associated input method IDs, etc.
using LanguageCodeToIdsMap =
std::multimap<std::string, std::string, std::less<>>;
class InputMethodDelegate;
enum InputMethodType {
kKeyboardLayoutsOnly,
kAllInputMethods,
};
// A class which provides miscellaneous input method utility functions.
class COMPONENT_EXPORT(UI_BASE_IME_ASH) InputMethodUtil {
public:
explicit InputMethodUtil(InputMethodDelegate* delegate);
InputMethodUtil(const InputMethodUtil&) = delete;
InputMethodUtil& operator=(const InputMethodUtil&) = delete;
~InputMethodUtil();
std::u16string GetInputMethodMediumName(
const InputMethodDescriptor& input_method) const;
std::u16string GetInputMethodLongNameStripped(
const InputMethodDescriptor& input_method) const;
std::u16string GetInputMethodLongName(
const InputMethodDescriptor& input_method) const;
// Converts an input method ID to an input method descriptor. Returns nullptr
// when |input_method_id| is unknown.
// Example: "pinyin" => { id: "pinyin", display_name: "Pinyin",
// keyboard_layout: "us", language_code: "zh" }
const InputMethodDescriptor* GetInputMethodDescriptorFromId(
const std::string& input_method_id) const;
// Gets input method IDs that belong to |language_code|.
// If |type| is |kKeyboardLayoutsOnly|, the function does not return input
// methods that are not for keybord layout switching. Returns true on success.
// Note that the function might return false or |language_code| is unknown.
//
// The retured input method IDs are sorted by populalirty per
// chromeos/platform/assets/input_methods/allowlist.txt.
bool GetInputMethodIdsFromLanguageCode(
std::string_view language_code,
InputMethodType type,
std::vector<std::string>* out_input_method_ids) const;
std::vector<std::string> GetInputMethodIdsFromHandwritingLanguage(
std::string_view handwriting_language);
// Gets the input method IDs suitable for the first user login, based on
// the given language code (UI language), and the descriptor of the
// preferred input method.
void GetFirstLoginInputMethodIds(
const std::string& language_code,
const InputMethodDescriptor& preferred_input_method,
std::vector<std::string>* out_input_method_ids) const;
// Gets the language codes associated with the given input method IDs.
// The returned language codes won't have duplicates.
void GetLanguageCodesFromInputMethodIds(
const std::vector<std::string>& input_method_ids,
std::vector<std::string>* out_language_codes) const;
// Gets first input method associated with the language.
// Returns empty string on error.
std::string GetLanguageDefaultInputMethodId(const std::string& language_code);
// Migrates the input method id as below:
// - Legacy xkb id to extension based id, e.g.
// xkb:us::eng -> _comp_ime_...xkb:us::eng
// - VPD well formatted id to extension based input method id, e.g.
// m17n:vi_telex -> _comp_ime_...vkd_vi_telex
// - ChromiumOS input method ID to ChromeOS one, or vice versa, e.g.
// _comp_ime_xxxxxx...xkb:us::eng -> _comp_ime_yyyyyy...xkb:us::eng
static std::string GetMigratedInputMethod(const std::string& input_method_id);
// Migrates the input method IDs.
// Returns true if the given input method id list is modified,
// returns false otherwise.
// This method should not be removed because it's required to transfer XKB
// input method ID from VPD into extension-based XKB input method ID.
static bool GetMigratedInputMethodIDs(
std::vector<std::string>* input_method_ids);
// Updates the internal cache of hardware layouts.
void UpdateHardwareLayoutCache();
// Set hardware keyboard layout for testing purpose. This is for simulating
// "keyboard_layout" entry in VPD values.
void SetHardwareKeyboardLayoutForTesting(const std::string& layout);
// Fills the input method IDs of the hardware keyboard. e.g. "xkb:us::eng"
// for US Qwerty keyboard or "xkb:ru::rus" for Russian keyboard.
const std::vector<std::string>& GetHardwareInputMethodIds();
// Returns the login-allowed input method ID of the hardware keyboard, e.g.
// "xkb:us::eng" but not include non-login keyboard like "xkb:ru::rus". Please
// note that this is not a subset of returned value of
// GetHardwareInputMethodIds. If GetHardwareInputMethodIds returns only
// non-login keyboard, this function will returns "xkb:us::eng" as the
// fallback keyboard.
const std::vector<std::string>& GetHardwareLoginInputMethodIds();
// Returns the localized display name for the given input method.
static std::string GetLocalizedDisplayName(
const InputMethodDescriptor& descriptor);
// Returns true if given input method can be used to input login data.
bool IsLoginKeyboard(const std::string& input_method_id) const;
// Returns true if given input method is allowlisted for OOBE.
bool IsOobeAllowlisted(const std::string& input_method_id) const;
// Returns true if the given input method id is supported.
bool IsValidInputMethodId(const std::string& input_method_id) const;
// Returns true if the given input method id is for a keyboard layout.
static bool IsKeyboardLayout(const std::string& input_method_id);
// Resets the list of component extension IMEs.
void ResetInputMethods(const InputMethodDescriptors& imes);
// Appends the additional list of component extension IMEs.
void AppendInputMethods(const InputMethodDescriptors& imes);
// Initializes the extension based xkb IMEs for testing.
void InitXkbInputMethodsForTesting(const InputMethodDescriptors& imes);
// Map from input method ID to associated input method descriptor.
using InputMethodIdToDescriptorMap =
std::map<std::string, InputMethodDescriptor>;
// Returns the fallback input method descriptor (the very basic US
// keyboard). This function is mostly used for testing, but may be used
// as the fallback, when there is no other choice.
static InputMethodDescriptor GetFallbackInputMethodDescriptor();
protected:
// protected: for unit testing as well.
static bool GetInputMethodIdsFromLanguageCodeInternal(
const LanguageCodeToIdsMap& language_code_to_ids,
std::string_view normalized_language_code,
InputMethodType type,
std::vector<std::string>* out_input_method_ids);
private:
// Get long name of the given input method. |short_name| is to specify whether
// to get the long name for OOBE screen, because OOBE screen displays shorter
// name (e.g. 'US' instead of 'US keyboard').
std::u16string GetInputMethodLongNameInternal(
const InputMethodDescriptor& input_method,
bool short_name) const;
LanguageCodeToIdsMap language_code_to_ids_;
LanguageCodeToIdsMap handwriting_language_to_ids_;
InputMethodIdToDescriptorMap id_to_descriptor_;
using EnglishToIDMap = base::flat_map<std::string, int>;
EnglishToIDMap english_to_resource_id_;
raw_ptr<InputMethodDelegate> delegate_;
base::ThreadChecker thread_checker_;
std::vector<std::string> hardware_layouts_;
std::vector<std::string> hardware_login_layouts_;
std::vector<std::string> cached_hardware_layouts_;
std::set<std::string> oobe_allowlisted_ids_;
};
} // namespace input_method
} // namespace ash
#endif // UI_BASE_IME_ASH_INPUT_METHOD_UTIL_H_