blob: 09bfe4779c3d94a65caacabf80cb0c30eee017e0 [file] [log] [blame]
// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
package org.chromium.build;
#define Q(x) #x
#define QUOTE(x) Q(x)
/**
* Build configuration. Generated on a per-target basis.
*/
public class BuildConfig {
#if defined(_ENABLE_ASSERTS)
public static boolean ENABLE_ASSERTS = true;
#else
public static boolean ENABLE_ASSERTS;
#endif
#if defined(_IS_UBSAN)
public static boolean IS_UBSAN = true;
#else
public static boolean IS_UBSAN;
#endif
#if defined(_IS_CHROME_BRANDED)
public static boolean IS_CHROME_BRANDED = true;
#else
public static boolean IS_CHROME_BRANDED;
#endif
// The ID of the android string resource that stores the product version.
// This layer of indirection is necessary to make the resource dependency
// optional for android_apk targets/base_java (ex. for cronet).
#if defined(_RESOURCES_VERSION_VARIABLE)
public static int R_STRING_PRODUCT_VERSION = _RESOURCES_VERSION_VARIABLE;
#else
public static int R_STRING_PRODUCT_VERSION;
#endif
// Minimum SDK Version supported by this apk.
// Be cautious when using this value, as it can happen that older apks get
// installed on newer Android version (e.g. when a device goes through a
// system upgrade). It is also convenient for developing to have all
// features available through a single APK.
// However, it's pretty safe to assument that a feature specific to KitKat
// will never be needed in an APK with MIN_SDK_VERSION = Oreo.
#if defined(_MIN_SDK_VERSION)
public static int MIN_SDK_VERSION = _MIN_SDK_VERSION;
#else
public static int MIN_SDK_VERSION = 1;
#endif
// Value of android:versionCode.
#if defined(_VERSION_CODE)
public static long VERSION_CODE = _VERSION_CODE;
#else
public static long VERSION_CODE = 1;
#endif
#if defined(_IS_INCREMENTAL_INSTALL)
public static boolean IS_INCREMENTAL_INSTALL = true;
#else
public static boolean IS_INCREMENTAL_INSTALL;
#endif
#if defined(_IS_FOR_TEST)
public static boolean IS_FOR_TEST = true;
#else
public static boolean IS_FOR_TEST;
#endif
#if defined(_IS_CRONET_BUILD)
public static boolean IS_CRONET_BUILD = true;
#else
public static boolean IS_CRONET_BUILD;
#endif
#if defined(_CRONET_FOR_AOSP_BUILD)
public static boolean CRONET_FOR_AOSP_BUILD = true;
#else
public static boolean CRONET_FOR_AOSP_BUILD;
#endif
#if defined(_WRITE_CLANG_PROFILING_DATA)
public static boolean WRITE_CLANG_PROFILING_DATA = true;
#else
public static boolean WRITE_CLANG_PROFILING_DATA;
#endif
#if defined(_DISABLE_DEBUG_LOGS)
public static boolean ENABLE_DEBUG_LOGS;
#else
public static boolean ENABLE_DEBUG_LOGS = true;
#endif
#if defined(_APK_ASSETS_SUFFIXED_LIST)
public static String[] APK_ASSETS_SUFFIXED_LIST = {_APK_ASSETS_SUFFIXED_LIST};
public static String APK_ASSETS_SUFFIX = QUOTE(_APK_ASSETS_SUFFIX);
#else
public static String[] APK_ASSETS_SUFFIXED_LIST = {};
public static String APK_ASSETS_SUFFIX = null;
#endif
// Use in conjunction with FEATURE_PC check to limit desktop-only
// features to devices with build flag. Should only be used in
// DeviceInfo.java since this is the source of truth for isDesktop check.
// (TODO: crbug.com/430983585) Clean up this flag once the desktop
// build is fully functional.
#if defined(_IS_DESKTOP_ANDROID)
public static boolean IS_DESKTOP_ANDROID = true;
#else
public static boolean IS_DESKTOP_ANDROID;
#endif
// Controls whether or not native-only renderers are available. Note that this check isn't
// sufficient to determine whether they are enabled, but just whether they have been included
// in the build.
#if defined(_JAVALESS_RENDERERS_AVAILABLE)
public static boolean JAVALESS_RENDERERS_AVAILABLE = true;
#else
public static boolean JAVALESS_RENDERERS_AVAILABLE;
#endif
// Controls whether or not StrictModeContext is a no-op.
#if defined(_DISABLE_STRICT_MODE_CONTEXT)
public static boolean DISABLE_STRICT_MODE_CONTEXT = true;
#else
public static boolean DISABLE_STRICT_MODE_CONTEXT;
#endif
public static final String LOGTAG_PREFIX = QUOTE(_LOGTAG_PREFIX);
}