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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SQL_STATEMENT_H_
#define SQL_STATEMENT_H_
#include <stdint.h>
#include <string>
#include <vector>
#include "base/component_export.h"
#include "base/containers/span.h"
#include "base/dcheck_is_on.h"
#include "base/memory/ref_counted.h"
#include "base/sequence_checker.h"
#include "base/strings/string_piece_forward.h"
#include "base/thread_annotations.h"
#include "base/time/time.h"
#include "sql/database.h"
namespace sql {
// Possible return values from ColumnType in a statement. These should match
// the values in sqlite3.h.
enum class ColumnType {
kInteger = 1,
kFloat = 2,
kText = 3,
kBlob = 4,
kNull = 5,
};
// Compiles and executes SQL statements.
//
// This class is not thread-safe. An instance must be accessed from a single
// sequence. This is enforced in DCHECK-enabled builds.
//
// Normal usage:
// sql::Statement s(connection_.GetUniqueStatement(...));
// s.BindInt(0, a);
// if (s.Step())
// return s.ColumnString(0);
//
// If there are errors getting the statement, the statement will be inert; no
// mutating or database-access methods will work. If you need to check for
// validity, use:
// if (!s.is_valid())
// return false;
//
// Step() and Run() just return true to signal success. If you want to handle
// specific errors such as database corruption, install an error handler in
// in the connection object using set_error_delegate().
class COMPONENT_EXPORT(SQL) Statement {
public:
// Creates an uninitialized statement. The statement will be invalid until
// you initialize it via Assign.
Statement();
explicit Statement(scoped_refptr<Database::StatementRef> ref);
Statement(const Statement&) = delete;
Statement& operator=(const Statement&) = delete;
~Statement();
// Initializes this object with the given statement, which may or may not
// be valid. Use is_valid() to check if it's OK.
void Assign(scoped_refptr<Database::StatementRef> ref);
// Resets the statement to an uninitialized state corresponding to
// the default constructor, releasing the StatementRef.
void Clear();
// Returns true if the statement can be executed. All functions can still
// be used if the statement is invalid, but they will return failure or some
// default value. This is because the statement can become invalid in the
// middle of executing a command if there is a serious error and the database
// has to be reset.
bool is_valid() const {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
return ref_->is_valid();
}
// Running -------------------------------------------------------------------
// Executes the statement, returning true on success. This is like Step but
// for when there is no output, like an INSERT statement.
bool Run();
// Executes the statement, returning true if there is a row of data returned.
// You can keep calling Step() until it returns false to iterate through all
// the rows in your result set.
//
// When Step returns false, the result is either that there is no more data
// or there is an error. This makes it most convenient for loop usage. If you
// need to disambiguate these cases, use Succeeded().
//
// Typical example:
// while (s.Step()) {
// ...
// }
// return s.Succeeded();
bool Step();
// Resets the statement to its initial condition. This includes any current
// result row, and also the bound variables if the |clear_bound_vars| is true.
void Reset(bool clear_bound_vars);
// Returns true if the last executed thing in this statement succeeded. If
// there was no last executed thing or the statement is invalid, this will
// return false.
bool Succeeded() const;
// Binding -------------------------------------------------------------------
// These all take a 0-based parameter index and return true on success.
// strings there may be out of memory.
void BindNull(int param_index);
void BindBool(int param_index, bool val);
void BindInt(int param_index, int val);
void BindInt(int param_index,
int64_t val) = delete; // Call BindInt64() instead.
void BindInt64(int param_index, int64_t val);
void BindDouble(int param_index, double val);
void BindCString(int param_index, const char* val);
void BindString(int param_index, base::StringPiece val);
void BindString16(int param_index, base::StringPiece16 value);
void BindBlob(int param_index, base::span<const uint8_t> value);
// Overload that makes it easy to pass in std::string values.
void BindBlob(int param_index, base::span<const char> value) {
BindBlob(param_index, base::as_bytes(base::make_span(value)));
}
// Conforms with base::Time serialization recommendations.
//
// This is equivalent to the following snippets, which should be replaced.
// * BindInt64(col, val.ToInternalValue())
// * BindInt64(col, val.ToDeltaSinceWindowsEpoch().InMicroseconds())
//
// Features that serialize base::Time in other ways, such as ToTimeT() or
// ToJavaTime(), will require a database migration to be converted to this
// (recommended) serialization method.
//
// TODO(crbug.com/1195962): Migrate all time serialization to this method, and
// then remove the migration details above.
void BindTime(int param_index, base::Time time);
// Retrieving ----------------------------------------------------------------
// Returns the number of output columns in the result.
int ColumnCount() const;
// Returns the type associated with the given column.
//
// Watch out: the type may be undefined if you've done something to cause a
// "type conversion." This means requesting the value of a column of a type
// where that type is not the native type. For safety, call ColumnType only
// on a column before getting the value out in any way.
ColumnType GetColumnType(int col);
// These all take a 0-based argument index.
bool ColumnBool(int column_index);
int ColumnInt(int column_index);
int64_t ColumnInt64(int column_index);
double ColumnDouble(int column_index);
std::string ColumnString(int column_index);
std::u16string ColumnString16(int column_index);
// Conforms with base::Time serialization recommendations.
//
// This is equivalent to the following snippets, which should be replaced.
// * base::Time::FromInternalValue(ColumnInt64(col))
// * base::Time::FromDeltaSinceWindowsEpoch(
// base::TimeDelta::FromMicroseconds(ColumnInt64(col)))
//
// TODO(crbug.com/1195962): Migrate all time serialization to this method, and
// then remove the migration details above.
base::Time ColumnTime(int column_index);
// Returns a span pointing to a buffer containing the blob data.
//
// The span's contents should be copied to a caller-owned buffer immediately.
// Any method call on the Statement may invalidate the span.
//
// The span will be empty (and may have a null data) if the underlying blob is
// empty. Code that needs to distinguish between empty blobs and NULL should
// call GetColumnType() before calling ColumnBlob().
base::span<const uint8_t> ColumnBlob(int column_index);
bool ColumnBlobAsString(int column_index, std::string* result);
bool ColumnBlobAsVector(int column_index, std::vector<char>* result);
bool ColumnBlobAsVector(int column_index, std::vector<uint8_t>* result);
// Diagnostics --------------------------------------------------------------
// Returns the original text of sql statement. Do not keep a pointer to it.
const char* GetSQLStatement();
private:
friend class Database;
// This is intended to check for serious errors and report them to the
// Database object. It takes a sqlite error code, and returns the same
// code. Currently this function just updates the succeeded flag, but will be
// enhanced in the future to do the notification.
int CheckError(int err);
// Should be called by all mutating methods to check that the statement is
// valid. Returns true if the statement is valid. DCHECKS and returns false
// if it is not.
// The reason for this is to handle two specific cases in which a Statement
// may be invalid. The first case is that the programmer made an SQL error.
// Those cases need to be DCHECKed so that we are guaranteed to find them
// before release. The second case is that the computer has an error (probably
// out of disk space) which is prohibiting the correct operation of the
// database. Our testing apparatus should not exhibit this defect, but release
// situations may. Therefore, the code is handling disjoint situations in
// release and test. In test, we're ensuring correct SQL. In release, we're
// ensuring that contracts are honored in error edge cases.
bool CheckValid() const;
// Helper for Run() and Step(), calls sqlite3_step() and returns the checked
// value from it.
int StepInternal();
// The actual sqlite statement. This may be unique to us, or it may be cached
// by the Database, which is why it's ref-counted. This pointer is
// guaranteed non-null.
scoped_refptr<Database::StatementRef> ref_
GUARDED_BY_CONTEXT(sequence_checker_);
// See Succeeded() for what this holds.
bool succeeded_ GUARDED_BY_CONTEXT(sequence_checker_) = false;
#if DCHECK_IS_ON()
// Used to DCHECK() that Bind*() is called before Step() or Run() are called.
bool step_called_ GUARDED_BY_CONTEXT(sequence_checker_) = false;
bool run_called_ GUARDED_BY_CONTEXT(sequence_checker_) = false;
#endif // DCHECK_IS_ON()
SEQUENCE_CHECKER(sequence_checker_);
};
} // namespace sql
#endif // SQL_STATEMENT_H_