|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include <algorithm> | 
|  | #include <vector> | 
|  |  | 
|  | #include "ash/ash_switches.h" | 
|  | #include "ash/display/display_manager.h" | 
|  | #include "ash/shelf/shelf.h" | 
|  | #include "ash/shelf/shelf_widget.h" | 
|  | #include "ash/shell.h" | 
|  | #include "ash/test/ash_test_base.h" | 
|  | #include "ash/wm/window_properties.h" | 
|  | #include "ash/wm/window_util.h" | 
|  | #include "base/command_line.h" | 
|  | #include "base/memory/scoped_ptr.h" | 
|  | #include "ui/aura/window.h" | 
|  | #include "ui/aura/window_event_dispatcher.h" | 
|  | #include "ui/compositor/layer.h" | 
|  | #include "ui/gfx/display.h" | 
|  | #include "ui/gfx/geometry/insets.h" | 
|  | #include "ui/gfx/screen.h" | 
|  | #include "ui/views/widget/widget.h" | 
|  | #include "ui/wm/core/shadow.h" | 
|  | #include "ui/wm/core/shadow_controller.h" | 
|  | #include "ui/wm/core/shadow_types.h" | 
|  | #include "ui/wm/public/activation_client.h" | 
|  |  | 
|  | namespace ash { | 
|  |  | 
|  | typedef ash::test::AshTestBase DIPTest; | 
|  |  | 
|  | // Test if the WM sets correct work area under different density. | 
|  | TEST_F(DIPTest, WorkArea) { | 
|  | UpdateDisplay("1000x900*1.0f"); | 
|  |  | 
|  | aura::Window* root = Shell::GetPrimaryRootWindow(); | 
|  | const gfx::Display display = | 
|  | gfx::Screen::GetScreen()->GetDisplayNearestWindow(root); | 
|  |  | 
|  | EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); | 
|  | gfx::Rect work_area = display.work_area(); | 
|  | EXPECT_EQ("0,0 1000x853", work_area.ToString()); | 
|  | EXPECT_EQ("0,0,47,0", display.bounds().InsetsFrom(work_area).ToString()); | 
|  |  | 
|  | UpdateDisplay("2000x1800*2.0f"); | 
|  | gfx::Screen* screen = gfx::Screen::GetScreen(); | 
|  |  | 
|  | const gfx::Display display_2x = screen->GetDisplayNearestWindow(root); | 
|  | const DisplayInfo display_info_2x = | 
|  | Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); | 
|  |  | 
|  | // The |bounds_in_pixel()| should report bounds in pixel coordinate. | 
|  | EXPECT_EQ("1,1 2000x1800", | 
|  | display_info_2x.bounds_in_native().ToString()); | 
|  |  | 
|  | // Aura and views coordinates are in DIP, so they their bounds do not change. | 
|  | EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); | 
|  | work_area = display_2x.work_area(); | 
|  | EXPECT_EQ("0,0 1000x853", work_area.ToString()); | 
|  | EXPECT_EQ("0,0,47,0", display_2x.bounds().InsetsFrom(work_area).ToString()); | 
|  |  | 
|  | // Sanity check if the workarea's inset hight is same as | 
|  | // the shelf's height. | 
|  | Shelf* shelf = Shelf::ForPrimaryDisplay(); | 
|  | EXPECT_EQ( | 
|  | display_2x.bounds().InsetsFrom(work_area).height(), | 
|  | shelf->shelf_widget()->GetNativeView()->layer()->bounds().height()); | 
|  | } | 
|  |  | 
|  | }  // namespace ash |