|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ | 
|  | #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ | 
|  |  | 
|  | #include "base/base_export.h" | 
|  | #include "build/build_config.h" | 
|  |  | 
|  | #if defined(OS_WIN) | 
|  | #include "base/win/object_watcher.h" | 
|  | #else | 
|  | #include "base/callback.h" | 
|  | #include "base/message_loop/message_loop.h" | 
|  | #include "base/synchronization/waitable_event.h" | 
|  | #endif | 
|  |  | 
|  | namespace base { | 
|  |  | 
|  | class Flag; | 
|  | class AsyncWaiter; | 
|  | class AsyncCallbackTask; | 
|  | class WaitableEvent; | 
|  |  | 
|  | // This class provides a way to wait on a WaitableEvent asynchronously. | 
|  | // | 
|  | // Each instance of this object can be waiting on a single WaitableEvent. When | 
|  | // the waitable event is signaled, a callback is made in the thread of a given | 
|  | // MessageLoop. This callback can be deleted by deleting the waiter. | 
|  | // | 
|  | // Typical usage: | 
|  | // | 
|  | //   class MyClass { | 
|  | //    public: | 
|  | //     void DoStuffWhenSignaled(WaitableEvent *waitable_event) { | 
|  | //       watcher_.StartWatching(waitable_event, | 
|  | //           base::Bind(&MyClass::OnWaitableEventSignaled, this); | 
|  | //     } | 
|  | //    private: | 
|  | //     void OnWaitableEventSignaled(WaitableEvent* waitable_event) { | 
|  | //       // OK, time to do stuff! | 
|  | //     } | 
|  | //     base::WaitableEventWatcher watcher_; | 
|  | //   }; | 
|  | // | 
|  | // In the above example, MyClass wants to "do stuff" when waitable_event | 
|  | // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass | 
|  | // goes out of scope, the watcher_ will be destroyed, and there is no need to | 
|  | // worry about OnWaitableEventSignaled being called on a deleted MyClass | 
|  | // pointer. | 
|  | // | 
|  | // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it | 
|  | // occurs just before a WaitableEventWatcher is deleted. There is currently no | 
|  | // safe way to stop watching an automatic reset WaitableEvent without possibly | 
|  | // missing a signal. | 
|  | // | 
|  | // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on | 
|  | // it with a Watcher. It will act as if the event was never signaled. | 
|  |  | 
|  | class BASE_EXPORT WaitableEventWatcher | 
|  | #if defined(OS_WIN) | 
|  | : public win::ObjectWatcher::Delegate { | 
|  | #else | 
|  | : public MessageLoop::DestructionObserver { | 
|  | #endif | 
|  | public: | 
|  | typedef Callback<void(WaitableEvent*)> EventCallback; | 
|  | WaitableEventWatcher(); | 
|  | ~WaitableEventWatcher() override; | 
|  |  | 
|  | // When @event is signaled, the given callback is called on the thread of the | 
|  | // current message loop when StartWatching is called. | 
|  | bool StartWatching(WaitableEvent* event, const EventCallback& callback); | 
|  |  | 
|  | // Cancel the current watch. Must be called from the same thread which | 
|  | // started the watch. | 
|  | // | 
|  | // Does nothing if no event is being watched, nor if the watch has completed. | 
|  | // The callback will *not* be called for the current watch after this | 
|  | // function returns. Since the callback runs on the same thread as this | 
|  | // function, it cannot be called during this function either. | 
|  | void StopWatching(); | 
|  |  | 
|  | // Return the currently watched event, or NULL if no object is currently being | 
|  | // watched. | 
|  | WaitableEvent* GetWatchedEvent(); | 
|  |  | 
|  | // Return the callback that will be invoked when the event is | 
|  | // signaled. | 
|  | const EventCallback& callback() const { return callback_; } | 
|  |  | 
|  | private: | 
|  | #if defined(OS_WIN) | 
|  | void OnObjectSignaled(HANDLE h) override; | 
|  | win::ObjectWatcher watcher_; | 
|  | #else | 
|  | // Implementation of MessageLoop::DestructionObserver | 
|  | void WillDestroyCurrentMessageLoop() override; | 
|  |  | 
|  | MessageLoop* message_loop_; | 
|  | scoped_refptr<Flag> cancel_flag_; | 
|  | AsyncWaiter* waiter_; | 
|  | base::Closure internal_callback_; | 
|  | scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_; | 
|  | #endif | 
|  |  | 
|  | WaitableEvent* event_; | 
|  | EventCallback callback_; | 
|  | }; | 
|  |  | 
|  | }  // namespace base | 
|  |  | 
|  | #endif  // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ |