blob: 16b1ccb7b05325f29b68ab63b8f496ac4da435c0 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/common/gpu/image_transport_surface_overlay_mac.h"
#include <CoreGraphics/CoreGraphics.h>
#include <IOSurface/IOSurface.h>
#include <OpenGL/CGLRenderers.h>
#include <OpenGL/CGLTypes.h>
#include <OpenGL/gl.h>
#include <stddef.h>
#include <algorithm>
// This type consistently causes problem on Mac, and needs to be dealt with
// in a systemic way.
// http://crbug.com/517208
#ifndef GL_OES_EGL_image
typedef void* GLeglImageOES;
#endif
#include "base/mac/scoped_cftyperef.h"
#include "content/common/gpu/ca_layer_partial_damage_tree_mac.h"
#include "content/common/gpu/ca_layer_tree_mac.h"
#include "content/common/gpu/gpu_messages.h"
#include "ui/accelerated_widget_mac/io_surface_context.h"
#include "ui/base/cocoa/animation_utils.h"
#include "ui/base/cocoa/remote_layer_api.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/transform.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_fence.h"
#include "ui/gl/gl_image_io_surface.h"
#include "ui/gl/gpu_switching_manager.h"
#include "ui/gl/scoped_api.h"
#include "ui/gl/scoped_cgl.h"
namespace {
// Don't let a frame draw until 5% of the way through the next vsync interval
// after the call to SwapBuffers. This slight offset is to ensure that skew
// doesn't result in the frame being presented to the previous vsync interval.
const double kVSyncIntervalFractionForEarliestDisplay = 0.05;
// After doing a glFlush and putting in a fence in SwapBuffers, post a task to
// query the fence 50% of the way through the next vsync interval. If we are
// trying to animate smoothly, then want to query the fence at the next
// SwapBuffers. For this reason we schedule the callback for a long way into
// the next frame.
const double kVSyncIntervalFractionForDisplayCallback = 0.5;
// If swaps arrive regularly and nearly at the vsync rate, then attempt to
// make animation smooth (each frame is shown for one vsync interval) by sending
// them to the window server only when their GL work completes. If frames are
// not coming in with each vsync, then just throw them at the window server as
// they come.
const double kMaximumVSyncsBetweenSwapsForSmoothAnimation = 1.5;
void CheckGLErrors(const char* msg) {
GLenum gl_error;
while ((gl_error = glGetError()) != GL_NO_ERROR) {
LOG(ERROR) << "OpenGL error hit " << msg << ": " << gl_error;
}
}
void IOSurfaceContextNoOp(scoped_refptr<ui::IOSurfaceContext>) {
}
} // namespace
@interface CALayer(Private)
-(void)setContentsChanged;
@end
namespace content {
scoped_refptr<gfx::GLSurface> ImageTransportSurfaceCreateNativeSurface(
GpuChannelManager* manager,
GpuCommandBufferStub* stub,
gfx::PluginWindowHandle handle) {
return new ImageTransportSurfaceOverlayMac(manager, stub, handle);
}
class ImageTransportSurfaceOverlayMac::PendingSwap {
public:
PendingSwap() {}
~PendingSwap() { DCHECK(!gl_fence); }
gfx::Size pixel_size;
float scale_factor;
gfx::Rect pixel_damage_rect;
scoped_ptr<CALayerPartialDamageTree> partial_damage_tree;
scoped_ptr<CALayerTree> ca_layer_tree;
std::vector<ui::LatencyInfo> latency_info;
// A fence object, and the CGL context it was issued in.
base::ScopedTypeRef<CGLContextObj> cgl_context;
scoped_ptr<gfx::GLFence> gl_fence;
// The earliest time that this frame may be drawn. A frame is not allowed
// to draw until a fraction of the way through the vsync interval after its
// This extra latency is to allow wiggle-room for smoothness.
base::TimeTicks earliest_display_time_allowed;
// The time that this will wake up and draw, if a following swap does not
// cause it to draw earlier.
base::TimeTicks target_display_time;
};
ImageTransportSurfaceOverlayMac::ImageTransportSurfaceOverlayMac(
GpuChannelManager* manager,
GpuCommandBufferStub* stub,
gfx::PluginWindowHandle handle)
: use_remote_layer_api_(ui::RemoteLayerAPISupported()),
scale_factor_(1),
gl_renderer_id_(0),
vsync_parameters_valid_(false),
display_pending_swap_timer_(true, false),
weak_factory_(this) {
helper_.reset(new ImageTransportHelper(this, manager, stub, handle));
ui::GpuSwitchingManager::GetInstance()->AddObserver(this);
}
ImageTransportSurfaceOverlayMac::~ImageTransportSurfaceOverlayMac() {
ui::GpuSwitchingManager::GetInstance()->RemoveObserver(this);
Destroy();
}
bool ImageTransportSurfaceOverlayMac::Initialize(
gfx::GLSurface::Format format) {
if (!helper_->Initialize(format))
return false;
// Create the CAContext to send this to the GPU process, and the layer for
// the context.
if (use_remote_layer_api_) {
CGSConnectionID connection_id = CGSMainConnectionID();
ca_context_.reset([
[CAContext contextWithCGSConnection:connection_id options:@{}] retain]);
ca_root_layer_.reset([[CALayer alloc] init]);
[ca_root_layer_ setGeometryFlipped:YES];
[ca_root_layer_ setOpaque:YES];
[ca_context_ setLayer:ca_root_layer_];
}
return true;
}
void ImageTransportSurfaceOverlayMac::Destroy() {
DisplayAndClearAllPendingSwaps();
current_partial_damage_tree_.reset();
current_ca_layer_tree_.reset();
}
bool ImageTransportSurfaceOverlayMac::IsOffscreen() {
return false;
}
gfx::SwapResult ImageTransportSurfaceOverlayMac::SwapBuffersInternal(
const gfx::Rect& pixel_damage_rect) {
TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::SwapBuffersInternal");
// Use the same concept of 'now' for the entire function. The duration of
// this function only affect the result if this function lasts across a vsync
// boundary, in which case smooth animation is out the window anyway.
const base::TimeTicks now = base::TimeTicks::Now();
// Decide if the frame should be drawn immediately, or if we should wait until
// its work finishes before drawing immediately.
bool display_immediately = false;
if (vsync_parameters_valid_ &&
now - last_swap_time_ >
kMaximumVSyncsBetweenSwapsForSmoothAnimation * vsync_interval_) {
display_immediately = true;
}
last_swap_time_ = now;
// If the previous swap is ready to display, do it before flushing the
// new swap. It is desirable to always be hitting this path when trying to
// animate smoothly with vsync.
if (!pending_swaps_.empty()) {
if (IsFirstPendingSwapReadyToDisplay(now))
DisplayFirstPendingSwapImmediately();
}
// The remainder of the function will populate the PendingSwap structure and
// then enqueue it.
linked_ptr<PendingSwap> new_swap(new PendingSwap);
new_swap->pixel_size = pixel_size_;
new_swap->scale_factor = scale_factor_;
new_swap->pixel_damage_rect = pixel_damage_rect;
new_swap->partial_damage_tree.swap(pending_partial_damage_tree_);
new_swap->ca_layer_tree.swap(pending_ca_layer_tree_);
new_swap->latency_info.swap(latency_info_);
// A flush is required to ensure that all content appears in the layer.
{
gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::glFlush");
CheckGLErrors("before flushing frame");
new_swap->cgl_context.reset(CGLGetCurrentContext(),
base::scoped_policy::RETAIN);
if (gfx::GLFence::IsSupported() && !display_immediately)
new_swap->gl_fence.reset(gfx::GLFence::Create());
else
glFlush();
CheckGLErrors("while flushing frame");
}
// Compute the deadlines for drawing this frame.
if (display_immediately) {
new_swap->earliest_display_time_allowed = now;
new_swap->target_display_time = now;
} else {
new_swap->earliest_display_time_allowed =
GetNextVSyncTimeAfter(now, kVSyncIntervalFractionForEarliestDisplay);
new_swap->target_display_time =
GetNextVSyncTimeAfter(now, kVSyncIntervalFractionForDisplayCallback);
}
pending_swaps_.push_back(new_swap);
if (display_immediately)
DisplayFirstPendingSwapImmediately();
else
PostCheckPendingSwapsCallbackIfNeeded(now);
return gfx::SwapResult::SWAP_ACK;
}
bool ImageTransportSurfaceOverlayMac::IsFirstPendingSwapReadyToDisplay(
const base::TimeTicks& now) {
DCHECK(!pending_swaps_.empty());
linked_ptr<PendingSwap> swap = pending_swaps_.front();
// Frames are disallowed from drawing until the vsync interval after their
// swap is issued.
if (now < swap->earliest_display_time_allowed)
return false;
// If we've passed that marker, then wait for the work behind the fence to
// complete.
if (swap->gl_fence) {
gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
gfx::ScopedCGLSetCurrentContext scoped_set_current(swap->cgl_context);
CheckGLErrors("before waiting on fence");
if (!swap->gl_fence->HasCompleted()) {
TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::ClientWait");
swap->gl_fence->ClientWait();
}
swap->gl_fence.reset();
CheckGLErrors("after waiting on fence");
}
return true;
}
void ImageTransportSurfaceOverlayMac::DisplayFirstPendingSwapImmediately() {
TRACE_EVENT0("gpu",
"ImageTransportSurfaceOverlayMac::DisplayFirstPendingSwapImmediately");
DCHECK(!pending_swaps_.empty());
linked_ptr<PendingSwap> swap = pending_swaps_.front();
// If there is a fence for this object, delete it.
if (swap->gl_fence) {
gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
gfx::ScopedCGLSetCurrentContext scoped_set_current(swap->cgl_context);
CheckGLErrors("before deleting active fence");
swap->gl_fence.reset();
CheckGLErrors("while deleting active fence");
}
// Update the CALayer hierarchy.
{
gfx::RectF pixel_damage_rect = gfx::RectF(swap->pixel_damage_rect);
ScopedCAActionDisabler disabler;
if (swap->ca_layer_tree) {
swap->ca_layer_tree->CommitScheduledCALayers(
ca_root_layer_.get(), std::move(current_ca_layer_tree_),
swap->scale_factor);
current_ca_layer_tree_.swap(swap->ca_layer_tree);
current_partial_damage_tree_.reset();
} else if (swap->partial_damage_tree) {
swap->partial_damage_tree->CommitCALayers(
ca_root_layer_.get(), std::move(current_partial_damage_tree_),
swap->scale_factor, swap->pixel_damage_rect);
current_partial_damage_tree_.swap(swap->partial_damage_tree);
current_ca_layer_tree_.reset();
} else {
[ca_root_layer_ setSublayers:nil];
}
swap->ca_layer_tree.reset();
swap->partial_damage_tree.reset();
}
// Update the latency info to reflect the swap time.
base::TimeTicks swap_time = base::TimeTicks::Now();
for (auto latency_info : swap->latency_info) {
latency_info.AddLatencyNumberWithTimestamp(
ui::INPUT_EVENT_GPU_SWAP_BUFFER_COMPONENT, 0, 0, swap_time, 1);
latency_info.AddLatencyNumberWithTimestamp(
ui::INPUT_EVENT_LATENCY_TERMINATED_FRAME_SWAP_COMPONENT, 0, 0,
swap_time, 1);
}
// Send acknowledgement to the browser.
GpuHostMsg_AcceleratedSurfaceBuffersSwapped_Params params;
if (use_remote_layer_api_) {
params.ca_context_id = [ca_context_ contextId];
} else if (current_partial_damage_tree_) {
params.io_surface.reset(IOSurfaceCreateMachPort(
current_partial_damage_tree_->RootLayerIOSurface()));
}
params.size = swap->pixel_size;
params.scale_factor = swap->scale_factor;
params.latency_info.swap(swap->latency_info);
helper_->SendAcceleratedSurfaceBuffersSwapped(params);
// Remove this from the queue, and reset any callback timers.
pending_swaps_.pop_front();
}
void ImageTransportSurfaceOverlayMac::DisplayAndClearAllPendingSwaps() {
TRACE_EVENT0("gpu",
"ImageTransportSurfaceOverlayMac::DisplayAndClearAllPendingSwaps");
while (!pending_swaps_.empty())
DisplayFirstPendingSwapImmediately();
}
void ImageTransportSurfaceOverlayMac::CheckPendingSwapsCallback() {
TRACE_EVENT0("gpu",
"ImageTransportSurfaceOverlayMac::CheckPendingSwapsCallback");
if (pending_swaps_.empty())
return;
const base::TimeTicks now = base::TimeTicks::Now();
if (IsFirstPendingSwapReadyToDisplay(now))
DisplayFirstPendingSwapImmediately();
PostCheckPendingSwapsCallbackIfNeeded(now);
}
void ImageTransportSurfaceOverlayMac::PostCheckPendingSwapsCallbackIfNeeded(
const base::TimeTicks& now) {
TRACE_EVENT0("gpu",
"ImageTransportSurfaceOverlayMac::PostCheckPendingSwapsCallbackIfNeeded");
if (pending_swaps_.empty()) {
display_pending_swap_timer_.Stop();
} else {
display_pending_swap_timer_.Start(
FROM_HERE,
pending_swaps_.front()->target_display_time - now,
base::Bind(&ImageTransportSurfaceOverlayMac::CheckPendingSwapsCallback,
weak_factory_.GetWeakPtr()));
}
}
gfx::SwapResult ImageTransportSurfaceOverlayMac::SwapBuffers() {
return SwapBuffersInternal(
gfx::Rect(0, 0, pixel_size_.width(), pixel_size_.height()));
}
gfx::SwapResult ImageTransportSurfaceOverlayMac::PostSubBuffer(int x,
int y,
int width,
int height) {
return SwapBuffersInternal(gfx::Rect(x, y, width, height));
}
bool ImageTransportSurfaceOverlayMac::SupportsPostSubBuffer() {
return true;
}
gfx::Size ImageTransportSurfaceOverlayMac::GetSize() {
return gfx::Size();
}
void* ImageTransportSurfaceOverlayMac::GetHandle() {
return nullptr;
}
bool ImageTransportSurfaceOverlayMac::OnMakeCurrent(gfx::GLContext* context) {
// Ensure that the context is on the appropriate GL renderer. The GL renderer
// will generally only change when the GPU changes.
if (gl_renderer_id_ && context)
context->share_group()->SetRendererID(gl_renderer_id_);
return true;
}
bool ImageTransportSurfaceOverlayMac::SetBackbufferAllocation(bool allocated) {
if (!allocated) {
DisplayAndClearAllPendingSwaps();
last_swap_time_ = base::TimeTicks();
}
return true;
}
bool ImageTransportSurfaceOverlayMac::ScheduleOverlayPlane(
int z_order,
gfx::OverlayTransform transform,
gl::GLImage* image,
const gfx::Rect& pixel_frame_rect,
const gfx::RectF& crop_rect) {
if (transform != gfx::OVERLAY_TRANSFORM_NONE) {
DLOG(ERROR) << "Invalid overlay plane transform.";
return false;
}
if (z_order) {
DLOG(ERROR) << "Invalid non-zero Z order.";
return false;
}
if (pending_partial_damage_tree_) {
DLOG(ERROR) << "Only one overlay per swap is allowed.";
return false;
}
pending_partial_damage_tree_.reset(new CALayerPartialDamageTree(
use_remote_layer_api_,
static_cast<gl::GLImageIOSurface*>(image)->io_surface(),
pixel_frame_rect));
return true;
}
bool ImageTransportSurfaceOverlayMac::ScheduleCALayer(
gl::GLImage* contents_image,
const gfx::RectF& contents_rect,
float opacity,
unsigned background_color,
unsigned edge_aa_mask,
const gfx::RectF& rect,
bool is_clipped,
const gfx::RectF& clip_rect,
const gfx::Transform& transform,
int sorting_context_id) {
base::ScopedCFTypeRef<IOSurfaceRef> io_surface;
if (contents_image) {
io_surface =
static_cast<gl::GLImageIOSurface*>(contents_image)->io_surface();
}
if (!pending_ca_layer_tree_)
pending_ca_layer_tree_.reset(new CALayerTree);
return pending_ca_layer_tree_->ScheduleCALayer(
is_clipped, gfx::ToEnclosingRect(clip_rect), sorting_context_id,
transform, io_surface, contents_rect, gfx::ToEnclosingRect(rect),
background_color, edge_aa_mask, opacity);
}
bool ImageTransportSurfaceOverlayMac::IsSurfaceless() const {
return true;
}
void ImageTransportSurfaceOverlayMac::OnBufferPresented(
const AcceleratedSurfaceMsg_BufferPresented_Params& params) {
vsync_timebase_ = params.vsync_timebase;
vsync_interval_ = params.vsync_interval;
vsync_parameters_valid_ = (vsync_interval_ != base::TimeDelta());
// Compute |vsync_timebase_| to be the first vsync after time zero.
if (vsync_parameters_valid_) {
vsync_timebase_ -=
vsync_interval_ *
((vsync_timebase_ - base::TimeTicks()) / vsync_interval_);
}
}
bool ImageTransportSurfaceOverlayMac::Resize(const gfx::Size& pixel_size,
float scale_factor,
bool has_alpha) {
// Flush through any pending frames.
DisplayAndClearAllPendingSwaps();
pixel_size_ = pixel_size;
scale_factor_ = scale_factor;
return true;
}
void ImageTransportSurfaceOverlayMac::SetLatencyInfo(
const std::vector<ui::LatencyInfo>& latency_info) {
latency_info_.insert(
latency_info_.end(), latency_info.begin(), latency_info.end());
}
void ImageTransportSurfaceOverlayMac::OnGpuSwitched() {
// Create a new context, and use the GL renderer ID that the new context gets.
scoped_refptr<ui::IOSurfaceContext> context_on_new_gpu =
ui::IOSurfaceContext::Get(ui::IOSurfaceContext::kCALayerContext);
if (!context_on_new_gpu)
return;
GLint context_renderer_id = -1;
if (CGLGetParameter(context_on_new_gpu->cgl_context(),
kCGLCPCurrentRendererID,
&context_renderer_id) != kCGLNoError) {
LOG(ERROR) << "Failed to create test context after GPU switch";
return;
}
gl_renderer_id_ = context_renderer_id & kCGLRendererIDMatchingMask;
// Post a task holding a reference to the new GL context. The reason for
// this is to avoid creating-then-destroying the context for every image
// transport surface that is observing the GPU switch.
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&IOSurfaceContextNoOp, context_on_new_gpu));
}
base::TimeTicks ImageTransportSurfaceOverlayMac::GetNextVSyncTimeAfter(
const base::TimeTicks& from, double interval_fraction) {
if (!vsync_parameters_valid_)
return from;
// Compute the previous vsync time.
base::TimeTicks previous_vsync =
vsync_interval_ * ((from - vsync_timebase_) / vsync_interval_) +
vsync_timebase_;
// Return |interval_fraction| through the next vsync.
return previous_vsync + (1 + interval_fraction) * vsync_interval_;
}
} // namespace content