| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/common/gpu/image_transport_surface_overlay_mac.h" |
| |
| #include <CoreGraphics/CoreGraphics.h> |
| #include <IOSurface/IOSurface.h> |
| #include <OpenGL/CGLRenderers.h> |
| #include <OpenGL/CGLTypes.h> |
| #include <OpenGL/gl.h> |
| #include <stddef.h> |
| |
| #include <algorithm> |
| |
| // This type consistently causes problem on Mac, and needs to be dealt with |
| // in a systemic way. |
| // http://crbug.com/517208 |
| #ifndef GL_OES_EGL_image |
| typedef void* GLeglImageOES; |
| #endif |
| |
| #include "base/mac/scoped_cftyperef.h" |
| #include "content/common/gpu/ca_layer_partial_damage_tree_mac.h" |
| #include "content/common/gpu/ca_layer_tree_mac.h" |
| #include "content/common/gpu/gpu_messages.h" |
| #include "ui/accelerated_widget_mac/io_surface_context.h" |
| #include "ui/base/cocoa/animation_utils.h" |
| #include "ui/base/cocoa/remote_layer_api.h" |
| #include "ui/gfx/geometry/rect_conversions.h" |
| #include "ui/gfx/transform.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_fence.h" |
| #include "ui/gl/gl_image_io_surface.h" |
| #include "ui/gl/gpu_switching_manager.h" |
| #include "ui/gl/scoped_api.h" |
| #include "ui/gl/scoped_cgl.h" |
| |
| namespace { |
| |
| // Don't let a frame draw until 5% of the way through the next vsync interval |
| // after the call to SwapBuffers. This slight offset is to ensure that skew |
| // doesn't result in the frame being presented to the previous vsync interval. |
| const double kVSyncIntervalFractionForEarliestDisplay = 0.05; |
| |
| // After doing a glFlush and putting in a fence in SwapBuffers, post a task to |
| // query the fence 50% of the way through the next vsync interval. If we are |
| // trying to animate smoothly, then want to query the fence at the next |
| // SwapBuffers. For this reason we schedule the callback for a long way into |
| // the next frame. |
| const double kVSyncIntervalFractionForDisplayCallback = 0.5; |
| |
| // If swaps arrive regularly and nearly at the vsync rate, then attempt to |
| // make animation smooth (each frame is shown for one vsync interval) by sending |
| // them to the window server only when their GL work completes. If frames are |
| // not coming in with each vsync, then just throw them at the window server as |
| // they come. |
| const double kMaximumVSyncsBetweenSwapsForSmoothAnimation = 1.5; |
| |
| void CheckGLErrors(const char* msg) { |
| GLenum gl_error; |
| while ((gl_error = glGetError()) != GL_NO_ERROR) { |
| LOG(ERROR) << "OpenGL error hit " << msg << ": " << gl_error; |
| } |
| } |
| |
| void IOSurfaceContextNoOp(scoped_refptr<ui::IOSurfaceContext>) { |
| } |
| |
| } // namespace |
| |
| @interface CALayer(Private) |
| -(void)setContentsChanged; |
| @end |
| |
| namespace content { |
| |
| scoped_refptr<gfx::GLSurface> ImageTransportSurfaceCreateNativeSurface( |
| GpuChannelManager* manager, |
| GpuCommandBufferStub* stub, |
| gfx::PluginWindowHandle handle) { |
| return new ImageTransportSurfaceOverlayMac(manager, stub, handle); |
| } |
| |
| class ImageTransportSurfaceOverlayMac::PendingSwap { |
| public: |
| PendingSwap() {} |
| ~PendingSwap() { DCHECK(!gl_fence); } |
| |
| gfx::Size pixel_size; |
| float scale_factor; |
| gfx::Rect pixel_damage_rect; |
| |
| scoped_ptr<CALayerPartialDamageTree> partial_damage_tree; |
| scoped_ptr<CALayerTree> ca_layer_tree; |
| std::vector<ui::LatencyInfo> latency_info; |
| |
| // A fence object, and the CGL context it was issued in. |
| base::ScopedTypeRef<CGLContextObj> cgl_context; |
| scoped_ptr<gfx::GLFence> gl_fence; |
| |
| // The earliest time that this frame may be drawn. A frame is not allowed |
| // to draw until a fraction of the way through the vsync interval after its |
| // This extra latency is to allow wiggle-room for smoothness. |
| base::TimeTicks earliest_display_time_allowed; |
| |
| // The time that this will wake up and draw, if a following swap does not |
| // cause it to draw earlier. |
| base::TimeTicks target_display_time; |
| }; |
| |
| ImageTransportSurfaceOverlayMac::ImageTransportSurfaceOverlayMac( |
| GpuChannelManager* manager, |
| GpuCommandBufferStub* stub, |
| gfx::PluginWindowHandle handle) |
| : use_remote_layer_api_(ui::RemoteLayerAPISupported()), |
| scale_factor_(1), |
| gl_renderer_id_(0), |
| vsync_parameters_valid_(false), |
| display_pending_swap_timer_(true, false), |
| weak_factory_(this) { |
| helper_.reset(new ImageTransportHelper(this, manager, stub, handle)); |
| ui::GpuSwitchingManager::GetInstance()->AddObserver(this); |
| } |
| |
| ImageTransportSurfaceOverlayMac::~ImageTransportSurfaceOverlayMac() { |
| ui::GpuSwitchingManager::GetInstance()->RemoveObserver(this); |
| Destroy(); |
| } |
| |
| bool ImageTransportSurfaceOverlayMac::Initialize( |
| gfx::GLSurface::Format format) { |
| if (!helper_->Initialize(format)) |
| return false; |
| |
| // Create the CAContext to send this to the GPU process, and the layer for |
| // the context. |
| if (use_remote_layer_api_) { |
| CGSConnectionID connection_id = CGSMainConnectionID(); |
| ca_context_.reset([ |
| [CAContext contextWithCGSConnection:connection_id options:@{}] retain]); |
| ca_root_layer_.reset([[CALayer alloc] init]); |
| [ca_root_layer_ setGeometryFlipped:YES]; |
| [ca_root_layer_ setOpaque:YES]; |
| [ca_context_ setLayer:ca_root_layer_]; |
| } |
| return true; |
| } |
| |
| void ImageTransportSurfaceOverlayMac::Destroy() { |
| DisplayAndClearAllPendingSwaps(); |
| |
| current_partial_damage_tree_.reset(); |
| current_ca_layer_tree_.reset(); |
| } |
| |
| bool ImageTransportSurfaceOverlayMac::IsOffscreen() { |
| return false; |
| } |
| |
| gfx::SwapResult ImageTransportSurfaceOverlayMac::SwapBuffersInternal( |
| const gfx::Rect& pixel_damage_rect) { |
| TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::SwapBuffersInternal"); |
| |
| // Use the same concept of 'now' for the entire function. The duration of |
| // this function only affect the result if this function lasts across a vsync |
| // boundary, in which case smooth animation is out the window anyway. |
| const base::TimeTicks now = base::TimeTicks::Now(); |
| |
| // Decide if the frame should be drawn immediately, or if we should wait until |
| // its work finishes before drawing immediately. |
| bool display_immediately = false; |
| if (vsync_parameters_valid_ && |
| now - last_swap_time_ > |
| kMaximumVSyncsBetweenSwapsForSmoothAnimation * vsync_interval_) { |
| display_immediately = true; |
| } |
| last_swap_time_ = now; |
| |
| // If the previous swap is ready to display, do it before flushing the |
| // new swap. It is desirable to always be hitting this path when trying to |
| // animate smoothly with vsync. |
| if (!pending_swaps_.empty()) { |
| if (IsFirstPendingSwapReadyToDisplay(now)) |
| DisplayFirstPendingSwapImmediately(); |
| } |
| |
| // The remainder of the function will populate the PendingSwap structure and |
| // then enqueue it. |
| linked_ptr<PendingSwap> new_swap(new PendingSwap); |
| new_swap->pixel_size = pixel_size_; |
| new_swap->scale_factor = scale_factor_; |
| new_swap->pixel_damage_rect = pixel_damage_rect; |
| new_swap->partial_damage_tree.swap(pending_partial_damage_tree_); |
| new_swap->ca_layer_tree.swap(pending_ca_layer_tree_); |
| new_swap->latency_info.swap(latency_info_); |
| |
| // A flush is required to ensure that all content appears in the layer. |
| { |
| gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; |
| TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::glFlush"); |
| CheckGLErrors("before flushing frame"); |
| new_swap->cgl_context.reset(CGLGetCurrentContext(), |
| base::scoped_policy::RETAIN); |
| if (gfx::GLFence::IsSupported() && !display_immediately) |
| new_swap->gl_fence.reset(gfx::GLFence::Create()); |
| else |
| glFlush(); |
| CheckGLErrors("while flushing frame"); |
| } |
| |
| // Compute the deadlines for drawing this frame. |
| if (display_immediately) { |
| new_swap->earliest_display_time_allowed = now; |
| new_swap->target_display_time = now; |
| } else { |
| new_swap->earliest_display_time_allowed = |
| GetNextVSyncTimeAfter(now, kVSyncIntervalFractionForEarliestDisplay); |
| new_swap->target_display_time = |
| GetNextVSyncTimeAfter(now, kVSyncIntervalFractionForDisplayCallback); |
| } |
| |
| pending_swaps_.push_back(new_swap); |
| if (display_immediately) |
| DisplayFirstPendingSwapImmediately(); |
| else |
| PostCheckPendingSwapsCallbackIfNeeded(now); |
| return gfx::SwapResult::SWAP_ACK; |
| } |
| |
| bool ImageTransportSurfaceOverlayMac::IsFirstPendingSwapReadyToDisplay( |
| const base::TimeTicks& now) { |
| DCHECK(!pending_swaps_.empty()); |
| linked_ptr<PendingSwap> swap = pending_swaps_.front(); |
| |
| // Frames are disallowed from drawing until the vsync interval after their |
| // swap is issued. |
| if (now < swap->earliest_display_time_allowed) |
| return false; |
| |
| // If we've passed that marker, then wait for the work behind the fence to |
| // complete. |
| if (swap->gl_fence) { |
| gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; |
| gfx::ScopedCGLSetCurrentContext scoped_set_current(swap->cgl_context); |
| |
| CheckGLErrors("before waiting on fence"); |
| if (!swap->gl_fence->HasCompleted()) { |
| TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::ClientWait"); |
| swap->gl_fence->ClientWait(); |
| } |
| swap->gl_fence.reset(); |
| CheckGLErrors("after waiting on fence"); |
| } |
| return true; |
| } |
| |
| void ImageTransportSurfaceOverlayMac::DisplayFirstPendingSwapImmediately() { |
| TRACE_EVENT0("gpu", |
| "ImageTransportSurfaceOverlayMac::DisplayFirstPendingSwapImmediately"); |
| DCHECK(!pending_swaps_.empty()); |
| linked_ptr<PendingSwap> swap = pending_swaps_.front(); |
| |
| // If there is a fence for this object, delete it. |
| if (swap->gl_fence) { |
| gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; |
| gfx::ScopedCGLSetCurrentContext scoped_set_current(swap->cgl_context); |
| |
| CheckGLErrors("before deleting active fence"); |
| swap->gl_fence.reset(); |
| CheckGLErrors("while deleting active fence"); |
| } |
| |
| // Update the CALayer hierarchy. |
| { |
| gfx::RectF pixel_damage_rect = gfx::RectF(swap->pixel_damage_rect); |
| ScopedCAActionDisabler disabler; |
| if (swap->ca_layer_tree) { |
| swap->ca_layer_tree->CommitScheduledCALayers( |
| ca_root_layer_.get(), std::move(current_ca_layer_tree_), |
| swap->scale_factor); |
| current_ca_layer_tree_.swap(swap->ca_layer_tree); |
| current_partial_damage_tree_.reset(); |
| } else if (swap->partial_damage_tree) { |
| swap->partial_damage_tree->CommitCALayers( |
| ca_root_layer_.get(), std::move(current_partial_damage_tree_), |
| swap->scale_factor, swap->pixel_damage_rect); |
| current_partial_damage_tree_.swap(swap->partial_damage_tree); |
| current_ca_layer_tree_.reset(); |
| } else { |
| [ca_root_layer_ setSublayers:nil]; |
| } |
| swap->ca_layer_tree.reset(); |
| swap->partial_damage_tree.reset(); |
| } |
| |
| // Update the latency info to reflect the swap time. |
| base::TimeTicks swap_time = base::TimeTicks::Now(); |
| for (auto latency_info : swap->latency_info) { |
| latency_info.AddLatencyNumberWithTimestamp( |
| ui::INPUT_EVENT_GPU_SWAP_BUFFER_COMPONENT, 0, 0, swap_time, 1); |
| latency_info.AddLatencyNumberWithTimestamp( |
| ui::INPUT_EVENT_LATENCY_TERMINATED_FRAME_SWAP_COMPONENT, 0, 0, |
| swap_time, 1); |
| } |
| |
| // Send acknowledgement to the browser. |
| GpuHostMsg_AcceleratedSurfaceBuffersSwapped_Params params; |
| if (use_remote_layer_api_) { |
| params.ca_context_id = [ca_context_ contextId]; |
| } else if (current_partial_damage_tree_) { |
| params.io_surface.reset(IOSurfaceCreateMachPort( |
| current_partial_damage_tree_->RootLayerIOSurface())); |
| } |
| params.size = swap->pixel_size; |
| params.scale_factor = swap->scale_factor; |
| params.latency_info.swap(swap->latency_info); |
| helper_->SendAcceleratedSurfaceBuffersSwapped(params); |
| |
| // Remove this from the queue, and reset any callback timers. |
| pending_swaps_.pop_front(); |
| } |
| |
| void ImageTransportSurfaceOverlayMac::DisplayAndClearAllPendingSwaps() { |
| TRACE_EVENT0("gpu", |
| "ImageTransportSurfaceOverlayMac::DisplayAndClearAllPendingSwaps"); |
| while (!pending_swaps_.empty()) |
| DisplayFirstPendingSwapImmediately(); |
| } |
| |
| void ImageTransportSurfaceOverlayMac::CheckPendingSwapsCallback() { |
| TRACE_EVENT0("gpu", |
| "ImageTransportSurfaceOverlayMac::CheckPendingSwapsCallback"); |
| |
| if (pending_swaps_.empty()) |
| return; |
| |
| const base::TimeTicks now = base::TimeTicks::Now(); |
| if (IsFirstPendingSwapReadyToDisplay(now)) |
| DisplayFirstPendingSwapImmediately(); |
| PostCheckPendingSwapsCallbackIfNeeded(now); |
| } |
| |
| void ImageTransportSurfaceOverlayMac::PostCheckPendingSwapsCallbackIfNeeded( |
| const base::TimeTicks& now) { |
| TRACE_EVENT0("gpu", |
| "ImageTransportSurfaceOverlayMac::PostCheckPendingSwapsCallbackIfNeeded"); |
| |
| if (pending_swaps_.empty()) { |
| display_pending_swap_timer_.Stop(); |
| } else { |
| display_pending_swap_timer_.Start( |
| FROM_HERE, |
| pending_swaps_.front()->target_display_time - now, |
| base::Bind(&ImageTransportSurfaceOverlayMac::CheckPendingSwapsCallback, |
| weak_factory_.GetWeakPtr())); |
| } |
| } |
| |
| gfx::SwapResult ImageTransportSurfaceOverlayMac::SwapBuffers() { |
| return SwapBuffersInternal( |
| gfx::Rect(0, 0, pixel_size_.width(), pixel_size_.height())); |
| } |
| |
| gfx::SwapResult ImageTransportSurfaceOverlayMac::PostSubBuffer(int x, |
| int y, |
| int width, |
| int height) { |
| return SwapBuffersInternal(gfx::Rect(x, y, width, height)); |
| } |
| |
| bool ImageTransportSurfaceOverlayMac::SupportsPostSubBuffer() { |
| return true; |
| } |
| |
| gfx::Size ImageTransportSurfaceOverlayMac::GetSize() { |
| return gfx::Size(); |
| } |
| |
| void* ImageTransportSurfaceOverlayMac::GetHandle() { |
| return nullptr; |
| } |
| |
| bool ImageTransportSurfaceOverlayMac::OnMakeCurrent(gfx::GLContext* context) { |
| // Ensure that the context is on the appropriate GL renderer. The GL renderer |
| // will generally only change when the GPU changes. |
| if (gl_renderer_id_ && context) |
| context->share_group()->SetRendererID(gl_renderer_id_); |
| return true; |
| } |
| |
| bool ImageTransportSurfaceOverlayMac::SetBackbufferAllocation(bool allocated) { |
| if (!allocated) { |
| DisplayAndClearAllPendingSwaps(); |
| last_swap_time_ = base::TimeTicks(); |
| } |
| return true; |
| } |
| |
| bool ImageTransportSurfaceOverlayMac::ScheduleOverlayPlane( |
| int z_order, |
| gfx::OverlayTransform transform, |
| gl::GLImage* image, |
| const gfx::Rect& pixel_frame_rect, |
| const gfx::RectF& crop_rect) { |
| if (transform != gfx::OVERLAY_TRANSFORM_NONE) { |
| DLOG(ERROR) << "Invalid overlay plane transform."; |
| return false; |
| } |
| if (z_order) { |
| DLOG(ERROR) << "Invalid non-zero Z order."; |
| return false; |
| } |
| if (pending_partial_damage_tree_) { |
| DLOG(ERROR) << "Only one overlay per swap is allowed."; |
| return false; |
| } |
| pending_partial_damage_tree_.reset(new CALayerPartialDamageTree( |
| use_remote_layer_api_, |
| static_cast<gl::GLImageIOSurface*>(image)->io_surface(), |
| pixel_frame_rect)); |
| return true; |
| } |
| |
| bool ImageTransportSurfaceOverlayMac::ScheduleCALayer( |
| gl::GLImage* contents_image, |
| const gfx::RectF& contents_rect, |
| float opacity, |
| unsigned background_color, |
| unsigned edge_aa_mask, |
| const gfx::RectF& rect, |
| bool is_clipped, |
| const gfx::RectF& clip_rect, |
| const gfx::Transform& transform, |
| int sorting_context_id) { |
| base::ScopedCFTypeRef<IOSurfaceRef> io_surface; |
| if (contents_image) { |
| io_surface = |
| static_cast<gl::GLImageIOSurface*>(contents_image)->io_surface(); |
| } |
| if (!pending_ca_layer_tree_) |
| pending_ca_layer_tree_.reset(new CALayerTree); |
| return pending_ca_layer_tree_->ScheduleCALayer( |
| is_clipped, gfx::ToEnclosingRect(clip_rect), sorting_context_id, |
| transform, io_surface, contents_rect, gfx::ToEnclosingRect(rect), |
| background_color, edge_aa_mask, opacity); |
| } |
| |
| bool ImageTransportSurfaceOverlayMac::IsSurfaceless() const { |
| return true; |
| } |
| |
| void ImageTransportSurfaceOverlayMac::OnBufferPresented( |
| const AcceleratedSurfaceMsg_BufferPresented_Params& params) { |
| vsync_timebase_ = params.vsync_timebase; |
| vsync_interval_ = params.vsync_interval; |
| vsync_parameters_valid_ = (vsync_interval_ != base::TimeDelta()); |
| |
| // Compute |vsync_timebase_| to be the first vsync after time zero. |
| if (vsync_parameters_valid_) { |
| vsync_timebase_ -= |
| vsync_interval_ * |
| ((vsync_timebase_ - base::TimeTicks()) / vsync_interval_); |
| } |
| } |
| |
| bool ImageTransportSurfaceOverlayMac::Resize(const gfx::Size& pixel_size, |
| float scale_factor, |
| bool has_alpha) { |
| // Flush through any pending frames. |
| DisplayAndClearAllPendingSwaps(); |
| pixel_size_ = pixel_size; |
| scale_factor_ = scale_factor; |
| return true; |
| } |
| |
| void ImageTransportSurfaceOverlayMac::SetLatencyInfo( |
| const std::vector<ui::LatencyInfo>& latency_info) { |
| latency_info_.insert( |
| latency_info_.end(), latency_info.begin(), latency_info.end()); |
| } |
| |
| void ImageTransportSurfaceOverlayMac::OnGpuSwitched() { |
| // Create a new context, and use the GL renderer ID that the new context gets. |
| scoped_refptr<ui::IOSurfaceContext> context_on_new_gpu = |
| ui::IOSurfaceContext::Get(ui::IOSurfaceContext::kCALayerContext); |
| if (!context_on_new_gpu) |
| return; |
| GLint context_renderer_id = -1; |
| if (CGLGetParameter(context_on_new_gpu->cgl_context(), |
| kCGLCPCurrentRendererID, |
| &context_renderer_id) != kCGLNoError) { |
| LOG(ERROR) << "Failed to create test context after GPU switch"; |
| return; |
| } |
| gl_renderer_id_ = context_renderer_id & kCGLRendererIDMatchingMask; |
| |
| // Post a task holding a reference to the new GL context. The reason for |
| // this is to avoid creating-then-destroying the context for every image |
| // transport surface that is observing the GPU switch. |
| base::MessageLoop::current()->PostTask( |
| FROM_HERE, base::Bind(&IOSurfaceContextNoOp, context_on_new_gpu)); |
| } |
| |
| base::TimeTicks ImageTransportSurfaceOverlayMac::GetNextVSyncTimeAfter( |
| const base::TimeTicks& from, double interval_fraction) { |
| if (!vsync_parameters_valid_) |
| return from; |
| |
| // Compute the previous vsync time. |
| base::TimeTicks previous_vsync = |
| vsync_interval_ * ((from - vsync_timebase_) / vsync_interval_) + |
| vsync_timebase_; |
| |
| // Return |interval_fraction| through the next vsync. |
| return previous_vsync + (1 + interval_fraction) * vsync_interval_; |
| } |
| |
| } // namespace content |