| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/common/gpu/media/avda_shared_state.h" |
| |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/scoped_make_current.h" |
| |
| namespace content { |
| |
| AVDASharedState::AVDASharedState() |
| : surface_texture_service_id_(0), |
| frame_available_event_(false, false), |
| surface_texture_is_attached_(false) {} |
| |
| AVDASharedState::~AVDASharedState() {} |
| |
| void AVDASharedState::SignalFrameAvailable() { |
| frame_available_event_.Signal(); |
| } |
| |
| void AVDASharedState::WaitForFrameAvailable() { |
| frame_available_event_.Wait(); |
| } |
| |
| void AVDASharedState::did_attach_surface_texture() { |
| context_ = gfx::GLContext::GetCurrent(); |
| surface_ = gfx::GLSurface::GetCurrent(); |
| DCHECK(context_); |
| DCHECK(surface_); |
| |
| surface_texture_is_attached_ = true; |
| } |
| |
| } // namespace content |