|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef UI_GFX_COLOR_UTILS_H_ | 
|  | #define UI_GFX_COLOR_UTILS_H_ | 
|  |  | 
|  | #include "third_party/skia/include/core/SkColor.h" | 
|  | #include "ui/gfx/gfx_export.h" | 
|  |  | 
|  | class SkBitmap; | 
|  |  | 
|  | namespace color_utils { | 
|  |  | 
|  | // Represents an HSL color. | 
|  | struct HSL { | 
|  | double h; | 
|  | double s; | 
|  | double l; | 
|  | }; | 
|  |  | 
|  | // The minimum contrast between text and background that is still readable. | 
|  | // This value is taken from w3c accessibility guidelines. | 
|  | const double kMinimumReadableContrastRatio = 4.5f; | 
|  |  | 
|  | // Determines the contrast ratio of two colors. | 
|  | GFX_EXPORT double GetContrastRatio(SkColor color_a, SkColor color_b); | 
|  |  | 
|  | GFX_EXPORT unsigned char GetLuminanceForColor(SkColor color); | 
|  |  | 
|  | // Calculated according to http://www.w3.org/TR/WCAG20/#relativeluminancedef | 
|  | GFX_EXPORT double RelativeLuminance(SkColor color); | 
|  |  | 
|  | // Note: these transformations assume sRGB as the source color space | 
|  | GFX_EXPORT void SkColorToHSL(SkColor c, HSL* hsl); | 
|  | GFX_EXPORT SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha); | 
|  |  | 
|  | // Determines whether the given |hsl| falls within the given range for each | 
|  | // component. All components of |hsl| are expected to be in the range [0, 1]. | 
|  | // | 
|  | // If a component is negative in either |lower_bound| or |upper_bound|, that | 
|  | // component will be ignored. | 
|  | // | 
|  | // For hue, the lower bound should be in the range [0, 1] and the upper bound | 
|  | // should be in the range [(lower bound), (lower bound + 1)]. | 
|  | // For saturation and value, bounds should be specified in the range [0, 1], | 
|  | // with the lower bound less than the upper bound. | 
|  | GFX_EXPORT bool IsWithinHSLRange(const HSL& hsl, | 
|  | const HSL& lower_bound, | 
|  | const HSL& upper_bound); | 
|  |  | 
|  | // Makes |hsl| valid input for HSLShift(). Sets values of hue, saturation | 
|  | // and luminosity which are outside of the valid range [0, 1] to -1. | 
|  | // -1 is a special value which indicates 'no change'. | 
|  | GFX_EXPORT void MakeHSLShiftValid(HSL* hsl); | 
|  |  | 
|  | // HSL-Shift an SkColor. The shift values are in the range of 0-1, with the | 
|  | // option to specify -1 for 'no change'. The shift values are defined as: | 
|  | // hsl_shift[0] (hue): The absolute hue value - 0 and 1 map | 
|  | //    to 0 and 360 on the hue color wheel (red). | 
|  | // hsl_shift[1] (saturation): A saturation shift, with the | 
|  | //    following key values: | 
|  | //    0 = remove all color. | 
|  | //    0.5 = leave unchanged. | 
|  | //    1 = fully saturate the image. | 
|  | // hsl_shift[2] (lightness): A lightness shift, with the | 
|  | //    following key values: | 
|  | //    0 = remove all lightness (make all pixels black). | 
|  | //    0.5 = leave unchanged. | 
|  | //    1 = full lightness (make all pixels white). | 
|  | GFX_EXPORT SkColor HSLShift(SkColor color, const HSL& shift); | 
|  |  | 
|  | // Builds a histogram based on the Y' of the Y'UV representation of | 
|  | // this image. | 
|  | GFX_EXPORT void BuildLumaHistogram(const SkBitmap& bitmap, int histogram[256]); | 
|  |  | 
|  | // Calculates how "boring" an image is. The boring score is the | 
|  | // 0,1 ranged percentage of pixels that are the most common | 
|  | // luma. Higher boring scores indicate that a higher percentage of a | 
|  | // bitmap are all the same brightness. | 
|  | GFX_EXPORT double CalculateBoringScore(const SkBitmap& bitmap); | 
|  |  | 
|  | // Returns a blend of the supplied colors, ranging from |background| (for | 
|  | // |alpha| == 0) to |foreground| (for |alpha| == 255). The alpha channels of | 
|  | // the supplied colors are also taken into account, so the returned color may | 
|  | // be partially transparent. | 
|  | GFX_EXPORT SkColor AlphaBlend(SkColor foreground, SkColor background, | 
|  | SkAlpha alpha); | 
|  |  | 
|  | // Returns true if the luminance of |color| is closer to black than white. | 
|  | GFX_EXPORT bool IsDark(SkColor color); | 
|  |  | 
|  | // Makes a dark color lighter or a light color darker by blending |color| with | 
|  | // white or black depending on its current luminance.  |alpha| controls the | 
|  | // amount of white or black that will be alpha-blended into |color|. | 
|  | GFX_EXPORT SkColor BlendTowardOppositeLuminance(SkColor color, SkAlpha alpha); | 
|  |  | 
|  | // Given an opaque foreground and background color, try to return a foreground | 
|  | // color that is "readable" over the background color by luma-inverting the | 
|  | // foreground color and then picking whichever foreground color has higher | 
|  | // contrast against the background color.  You should not pass colors with | 
|  | // non-255 alpha to this routine, since determining the correct behavior in such | 
|  | // cases can be impossible. | 
|  | // | 
|  | // NOTE: This won't do anything but waste time if the supplied foreground color | 
|  | // has a luma value close to the midpoint (0.5 in the HSL representation). | 
|  | GFX_EXPORT SkColor GetReadableColor(SkColor foreground, SkColor background); | 
|  |  | 
|  | // Invert a color. | 
|  | GFX_EXPORT SkColor InvertColor(SkColor color); | 
|  |  | 
|  | // Gets a Windows system color as a SkColor | 
|  | GFX_EXPORT SkColor GetSysSkColor(int which); | 
|  |  | 
|  | // Returns true only if Chrome should use an inverted color scheme - which is | 
|  | // only true if the system has high-contrast mode enabled and and is using a | 
|  | // light-on-dark color scheme. | 
|  | GFX_EXPORT bool IsInvertedColorScheme(); | 
|  |  | 
|  | // Derives a color for icons on a UI surface based on the text color on the same | 
|  | // surface. | 
|  | GFX_EXPORT SkColor DeriveDefaultIconColor(SkColor text_color); | 
|  |  | 
|  | }  // namespace color_utils | 
|  |  | 
|  | #endif  // UI_GFX_COLOR_UTILS_H_ |