|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | // Defines a simple float vector class.  This class is used to indicate a | 
|  | // distance in two dimensions between two points. Subtracting two points should | 
|  | // produce a vector, and adding a vector to a point produces the point at the | 
|  | // vector's distance from the original point. | 
|  |  | 
|  | #ifndef UI_GFX_GEOMETRY_VECTOR3D_F_H_ | 
|  | #define UI_GFX_GEOMETRY_VECTOR3D_F_H_ | 
|  |  | 
|  | #include <iosfwd> | 
|  | #include <string> | 
|  |  | 
|  | #include "ui/gfx/geometry/vector2d_f.h" | 
|  | #include "ui/gfx/gfx_export.h" | 
|  |  | 
|  | namespace gfx { | 
|  |  | 
|  | class GFX_EXPORT Vector3dF { | 
|  | public: | 
|  | Vector3dF(); | 
|  | Vector3dF(float x, float y, float z); | 
|  |  | 
|  | explicit Vector3dF(const Vector2dF& other); | 
|  |  | 
|  | float x() const { return x_; } | 
|  | void set_x(float x) { x_ = x; } | 
|  |  | 
|  | float y() const { return y_; } | 
|  | void set_y(float y) { y_ = y; } | 
|  |  | 
|  | float z() const { return z_; } | 
|  | void set_z(float z) { z_ = z; } | 
|  |  | 
|  | // True if all components of the vector are 0. | 
|  | bool IsZero() const; | 
|  |  | 
|  | // Add the components of the |other| vector to the current vector. | 
|  | void Add(const Vector3dF& other); | 
|  | // Subtract the components of the |other| vector from the current vector. | 
|  | void Subtract(const Vector3dF& other); | 
|  |  | 
|  | void operator+=(const Vector3dF& other) { Add(other); } | 
|  | void operator-=(const Vector3dF& other) { Subtract(other); } | 
|  |  | 
|  | void SetToMin(const Vector3dF& other) { | 
|  | x_ = x_ <= other.x_ ? x_ : other.x_; | 
|  | y_ = y_ <= other.y_ ? y_ : other.y_; | 
|  | z_ = z_ <= other.z_ ? z_ : other.z_; | 
|  | } | 
|  |  | 
|  | void SetToMax(const Vector3dF& other) { | 
|  | x_ = x_ >= other.x_ ? x_ : other.x_; | 
|  | y_ = y_ >= other.y_ ? y_ : other.y_; | 
|  | z_ = z_ >= other.z_ ? z_ : other.z_; | 
|  | } | 
|  |  | 
|  | // Gives the square of the diagonal length of the vector. | 
|  | double LengthSquared() const; | 
|  | // Gives the diagonal length of the vector. | 
|  | float Length() const; | 
|  |  | 
|  | // Scale all components of the vector by |scale|. | 
|  | void Scale(float scale) { Scale(scale, scale, scale); } | 
|  | // Scale the each component of the vector by the given scale factors. | 
|  | void Scale(float x_scale, float y_scale, float z_scale); | 
|  |  | 
|  | // Take the cross product of this vector with |other| and become the result. | 
|  | void Cross(const Vector3dF& other); | 
|  |  | 
|  | std::string ToString() const; | 
|  |  | 
|  | private: | 
|  | float x_; | 
|  | float y_; | 
|  | float z_; | 
|  | }; | 
|  |  | 
|  | inline bool operator==(const Vector3dF& lhs, const Vector3dF& rhs) { | 
|  | return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z(); | 
|  | } | 
|  |  | 
|  | inline Vector3dF operator-(const Vector3dF& v) { | 
|  | return Vector3dF(-v.x(), -v.y(), -v.z()); | 
|  | } | 
|  |  | 
|  | inline Vector3dF operator+(const Vector3dF& lhs, const Vector3dF& rhs) { | 
|  | Vector3dF result = lhs; | 
|  | result.Add(rhs); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | inline Vector3dF operator-(const Vector3dF& lhs, const Vector3dF& rhs) { | 
|  | Vector3dF result = lhs; | 
|  | result.Add(-rhs); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | // Return the cross product of two vectors. | 
|  | inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) { | 
|  | Vector3dF result = lhs; | 
|  | result.Cross(rhs); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | // Return the dot product of two vectors. | 
|  | GFX_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs); | 
|  |  | 
|  | // Return a vector that is |v| scaled by the given scale factors along each | 
|  | // axis. | 
|  | GFX_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v, | 
|  | float x_scale, | 
|  | float y_scale, | 
|  | float z_scale); | 
|  |  | 
|  | // Return a vector that is |v| scaled by the given scale factor. | 
|  | inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) { | 
|  | return ScaleVector3d(v, scale, scale, scale); | 
|  | } | 
|  |  | 
|  | // Returns the angle between |base| and |other| in degrees. | 
|  | GFX_EXPORT float AngleBetweenVectorsInDegrees(const gfx::Vector3dF& base, | 
|  | const gfx::Vector3dF& other); | 
|  |  | 
|  | // Returns the clockwise angle between |base| and |other| where |normal| is the | 
|  | // normal of the virtual surface to measure clockwise according to. | 
|  | GFX_EXPORT float ClockwiseAngleBetweenVectorsInDegrees( | 
|  | const gfx::Vector3dF& base, | 
|  | const gfx::Vector3dF& other, | 
|  | const gfx::Vector3dF& normal); | 
|  |  | 
|  | // This is declared here for use in gtest-based unit tests but is defined in | 
|  | // the gfx_test_support target. Depend on that to use this in your unit test. | 
|  | // This should not be used in production code - call ToString() instead. | 
|  | void PrintTo(const Vector3dF& vector, ::std::ostream* os); | 
|  |  | 
|  | }  // namespace gfx | 
|  |  | 
|  | #endif // UI_GFX_GEOMETRY_VECTOR3D_F_H_ |