|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include <stddef.h> | 
|  |  | 
|  | #include <cmath> | 
|  | #include <limits> | 
|  |  | 
|  | #include "base/macros.h" | 
|  | #include "testing/gtest/include/gtest/gtest.h" | 
|  | #include "ui/gfx/geometry/vector3d_f.h" | 
|  |  | 
|  | namespace gfx { | 
|  |  | 
|  | TEST(Vector3dTest, IsZero) { | 
|  | gfx::Vector3dF float_zero(0, 0, 0); | 
|  | gfx::Vector3dF float_nonzero(0.1f, -0.1f, 0.1f); | 
|  |  | 
|  | EXPECT_TRUE(float_zero.IsZero()); | 
|  | EXPECT_FALSE(float_nonzero.IsZero()); | 
|  | } | 
|  |  | 
|  | TEST(Vector3dTest, Add) { | 
|  | gfx::Vector3dF f1(3.1f, 5.1f, 2.7f); | 
|  | gfx::Vector3dF f2(4.3f, -1.3f, 8.1f); | 
|  |  | 
|  | const struct { | 
|  | gfx::Vector3dF expected; | 
|  | gfx::Vector3dF actual; | 
|  | } float_tests[] = { | 
|  | { gfx::Vector3dF(3.1F, 5.1F, 2.7f), f1 + gfx::Vector3dF() }, | 
|  | { gfx::Vector3dF(3.1f + 4.3f, 5.1f - 1.3f, 2.7f + 8.1f), f1 + f2 }, | 
|  | { gfx::Vector3dF(3.1f - 4.3f, 5.1f + 1.3f, 2.7f - 8.1f), f1 - f2 } | 
|  | }; | 
|  |  | 
|  | for (size_t i = 0; i < arraysize(float_tests); ++i) | 
|  | EXPECT_EQ(float_tests[i].expected.ToString(), | 
|  | float_tests[i].actual.ToString()); | 
|  | } | 
|  |  | 
|  | TEST(Vector3dTest, Negative) { | 
|  | const struct { | 
|  | gfx::Vector3dF expected; | 
|  | gfx::Vector3dF actual; | 
|  | } float_tests[] = { | 
|  | { gfx::Vector3dF(-0.0f, -0.0f, -0.0f), -gfx::Vector3dF(0, 0, 0) }, | 
|  | { gfx::Vector3dF(-0.3f, -0.3f, -0.3f), -gfx::Vector3dF(0.3f, 0.3f, 0.3f) }, | 
|  | { gfx::Vector3dF(0.3f, 0.3f, 0.3f), -gfx::Vector3dF(-0.3f, -0.3f, -0.3f) }, | 
|  | { gfx::Vector3dF(-0.3f, 0.3f, -0.3f), -gfx::Vector3dF(0.3f, -0.3f, 0.3f) }, | 
|  | { gfx::Vector3dF(0.3f, -0.3f, -0.3f), -gfx::Vector3dF(-0.3f, 0.3f, 0.3f) }, | 
|  | { gfx::Vector3dF(-0.3f, -0.3f, 0.3f), -gfx::Vector3dF(0.3f, 0.3f, -0.3f) } | 
|  | }; | 
|  |  | 
|  | for (size_t i = 0; i < arraysize(float_tests); ++i) | 
|  | EXPECT_EQ(float_tests[i].expected.ToString(), | 
|  | float_tests[i].actual.ToString()); | 
|  | } | 
|  |  | 
|  | TEST(Vector3dTest, Scale) { | 
|  | float triple_values[][6] = { | 
|  | { 4.5f, 1.2f, 1.8f, 3.3f, 5.6f, 4.2f }, | 
|  | { 4.5f, -1.2f, -1.8f, 3.3f, 5.6f, 4.2f }, | 
|  | { 4.5f, 1.2f, -1.8f, 3.3f, 5.6f, 4.2f }, | 
|  | { 4.5f, -1.2f -1.8f, 3.3f, 5.6f, 4.2f }, | 
|  |  | 
|  | { 4.5f, 1.2f, 1.8f, 3.3f, -5.6f, -4.2f }, | 
|  | { 4.5f, 1.2f, 1.8f, -3.3f, -5.6f, -4.2f }, | 
|  | { 4.5f, 1.2f, -1.8f, 3.3f, -5.6f, -4.2f }, | 
|  | { 4.5f, 1.2f, -1.8f, -3.3f, -5.6f, -4.2f }, | 
|  |  | 
|  | { -4.5f, 1.2f, 1.8f, 3.3f, 5.6f, 4.2f }, | 
|  | { -4.5f, 1.2f, 1.8f, 0, 5.6f, 4.2f }, | 
|  | { -4.5f, 1.2f, -1.8f, 3.3f, 5.6f, 4.2f }, | 
|  | { -4.5f, 1.2f, -1.8f, 0, 5.6f, 4.2f }, | 
|  |  | 
|  | { -4.5f, 1.2f, 1.8f, 3.3f, 0, 4.2f }, | 
|  | { 4.5f, 0, 1.8f, 3.3f, 5.6f, 4.2f }, | 
|  | { -4.5f, 1.2f, -1.8f, 3.3f, 0, 4.2f }, | 
|  | { 4.5f, 0, -1.8f, 3.3f, 5.6f, 4.2f }, | 
|  | { -4.5f, 1.2f, 1.8f, 3.3f, 5.6f, 0 }, | 
|  | { -4.5f, 1.2f, -1.8f, 3.3f, 5.6f, 0 }, | 
|  |  | 
|  | { 0, 1.2f, 0, 3.3f, 5.6f, 4.2f }, | 
|  | { 0, 1.2f, 1.8f, 3.3f, 5.6f, 4.2f } | 
|  | }; | 
|  |  | 
|  | for (size_t i = 0; i < arraysize(triple_values); ++i) { | 
|  | gfx::Vector3dF v(triple_values[i][0], | 
|  | triple_values[i][1], | 
|  | triple_values[i][2]); | 
|  | v.Scale(triple_values[i][3], triple_values[i][4], triple_values[i][5]); | 
|  | EXPECT_EQ(triple_values[i][0] * triple_values[i][3], v.x()); | 
|  | EXPECT_EQ(triple_values[i][1] * triple_values[i][4], v.y()); | 
|  | EXPECT_EQ(triple_values[i][2] * triple_values[i][5], v.z()); | 
|  |  | 
|  | Vector3dF v2 = ScaleVector3d( | 
|  | gfx::Vector3dF(triple_values[i][0], | 
|  | triple_values[i][1], | 
|  | triple_values[i][2]), | 
|  | triple_values[i][3], triple_values[i][4], triple_values[i][5]); | 
|  | EXPECT_EQ(triple_values[i][0] * triple_values[i][3], v2.x()); | 
|  | EXPECT_EQ(triple_values[i][1] * triple_values[i][4], v2.y()); | 
|  | EXPECT_EQ(triple_values[i][2] * triple_values[i][5], v2.z()); | 
|  | } | 
|  |  | 
|  | float single_values[][4] = { | 
|  | { 4.5f, 1.2f, 1.8f, 3.3f }, | 
|  | { 4.5f, -1.2f, 1.8f, 3.3f }, | 
|  | { 4.5f, 1.2f, -1.8f, 3.3f }, | 
|  | { 4.5f, -1.2f, -1.8f, 3.3f }, | 
|  | { -4.5f, 1.2f, 3.3f }, | 
|  | { -4.5f, 1.2f, 0 }, | 
|  | { -4.5f, 1.2f, 1.8f, 3.3f }, | 
|  | { -4.5f, 1.2f, 1.8f, 0 }, | 
|  | { 4.5f, 0, 1.8f, 3.3f }, | 
|  | { 0, 1.2f, 1.8f, 3.3f }, | 
|  | { 4.5f, 0, 1.8f, 3.3f }, | 
|  | { 0, 1.2f, 1.8f, 3.3f }, | 
|  | { 4.5f, 1.2f, 0, 3.3f }, | 
|  | { 4.5f, 1.2f, 0, 3.3f } | 
|  | }; | 
|  |  | 
|  | for (size_t i = 0; i < arraysize(single_values); ++i) { | 
|  | gfx::Vector3dF v(single_values[i][0], | 
|  | single_values[i][1], | 
|  | single_values[i][2]); | 
|  | v.Scale(single_values[i][3]); | 
|  | EXPECT_EQ(single_values[i][0] * single_values[i][3], v.x()); | 
|  | EXPECT_EQ(single_values[i][1] * single_values[i][3], v.y()); | 
|  | EXPECT_EQ(single_values[i][2] * single_values[i][3], v.z()); | 
|  |  | 
|  | Vector3dF v2 = ScaleVector3d( | 
|  | gfx::Vector3dF(single_values[i][0], | 
|  | single_values[i][1], | 
|  | single_values[i][2]), | 
|  | single_values[i][3]); | 
|  | EXPECT_EQ(single_values[i][0] * single_values[i][3], v2.x()); | 
|  | EXPECT_EQ(single_values[i][1] * single_values[i][3], v2.y()); | 
|  | EXPECT_EQ(single_values[i][2] * single_values[i][3], v2.z()); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST(Vector3dTest, Length) { | 
|  | float float_values[][3] = { | 
|  | { 0, 0, 0 }, | 
|  | { 10.5f, 20.5f, 8.5f }, | 
|  | { 20.5f, 10.5f, 8.5f }, | 
|  | { 8.5f, 20.5f, 10.5f }, | 
|  | { 10.5f, 8.5f, 20.5f }, | 
|  | { -10.5f, -20.5f, -8.5f }, | 
|  | { -20.5f, 10.5f, -8.5f }, | 
|  | { -8.5f, -20.5f, -10.5f }, | 
|  | { -10.5f, -8.5f, -20.5f }, | 
|  | { 10.5f, -20.5f, 8.5f }, | 
|  | { -10.5f, 20.5f, 8.5f }, | 
|  | { 10.5f, -20.5f, -8.5f }, | 
|  | { -10.5f, 20.5f, -8.5f }, | 
|  | // A large vector that fails if the Length function doesn't use | 
|  | // double precision internally. | 
|  | { 1236278317862780234892374893213178027.12122348904204230f, | 
|  | 335890352589839028212313231225425134332.38123f, | 
|  | 27861786423846742743236423478236784678.236713617231f } | 
|  | }; | 
|  |  | 
|  | for (size_t i = 0; i < arraysize(float_values); ++i) { | 
|  | double v0 = float_values[i][0]; | 
|  | double v1 = float_values[i][1]; | 
|  | double v2 = float_values[i][2]; | 
|  | double length_squared = | 
|  | static_cast<double>(v0) * v0 + | 
|  | static_cast<double>(v1) * v1 + | 
|  | static_cast<double>(v2) * v2; | 
|  | double length = std::sqrt(length_squared); | 
|  | gfx::Vector3dF vector(v0, v1, v2); | 
|  | EXPECT_DOUBLE_EQ(length_squared, vector.LengthSquared()); | 
|  | EXPECT_FLOAT_EQ(static_cast<float>(length), vector.Length()); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST(Vector3dTest, DotProduct) { | 
|  | const struct { | 
|  | float expected; | 
|  | gfx::Vector3dF input1; | 
|  | gfx::Vector3dF input2; | 
|  | } tests[] = { | 
|  | { 0, gfx::Vector3dF(1, 0, 0), gfx::Vector3dF(0, 1, 1) }, | 
|  | { 0, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(1, 0, 1) }, | 
|  | { 0, gfx::Vector3dF(0, 0, 1), gfx::Vector3dF(1, 1, 0) }, | 
|  |  | 
|  | { 3, gfx::Vector3dF(1, 1, 1), gfx::Vector3dF(1, 1, 1) }, | 
|  |  | 
|  | { 1.2f, gfx::Vector3dF(1.2f, -1.2f, 1.2f), gfx::Vector3dF(1, 1, 1) }, | 
|  | { 1.2f, gfx::Vector3dF(1, 1, 1), gfx::Vector3dF(1.2f, -1.2f, 1.2f) }, | 
|  |  | 
|  | { 38.72f, | 
|  | gfx::Vector3dF(1.1f, 2.2f, 3.3f), gfx::Vector3dF(4.4f, 5.5f, 6.6f) } | 
|  | }; | 
|  |  | 
|  | for (size_t i = 0; i < arraysize(tests); ++i) { | 
|  | float actual = gfx::DotProduct(tests[i].input1, tests[i].input2); | 
|  | EXPECT_EQ(tests[i].expected, actual); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST(Vector3dTest, CrossProduct) { | 
|  | const struct { | 
|  | gfx::Vector3dF expected; | 
|  | gfx::Vector3dF input1; | 
|  | gfx::Vector3dF input2; | 
|  | } tests[] = { | 
|  | { Vector3dF(), Vector3dF(), Vector3dF(1, 1, 1) }, | 
|  | { Vector3dF(), Vector3dF(1, 1, 1), Vector3dF() }, | 
|  | { Vector3dF(), Vector3dF(1, 1, 1), Vector3dF(1, 1, 1) }, | 
|  | { Vector3dF(), | 
|  | Vector3dF(1.6f, 10.6f, -10.6f), | 
|  | Vector3dF(1.6f, 10.6f, -10.6f) }, | 
|  |  | 
|  | { Vector3dF(1, -1, 0), Vector3dF(1, 1, 1), Vector3dF(0, 0, 1) }, | 
|  | { Vector3dF(-1, 0, 1), Vector3dF(1, 1, 1), Vector3dF(0, 1, 0) }, | 
|  | { Vector3dF(0, 1, -1), Vector3dF(1, 1, 1), Vector3dF(1, 0, 0) }, | 
|  |  | 
|  | { Vector3dF(-1, 1, 0), Vector3dF(0, 0, 1), Vector3dF(1, 1, 1) }, | 
|  | { Vector3dF(1, 0, -1), Vector3dF(0, 1, 0), Vector3dF(1, 1, 1) }, | 
|  | { Vector3dF(0, -1, 1), Vector3dF(1, 0, 0), Vector3dF(1, 1, 1) } | 
|  | }; | 
|  |  | 
|  | for (size_t i = 0; i < arraysize(tests); ++i) { | 
|  | Vector3dF actual = gfx::CrossProduct(tests[i].input1, tests[i].input2); | 
|  | EXPECT_EQ(tests[i].expected.ToString(), actual.ToString()); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST(Vector3dFTest, ClampVector3dF) { | 
|  | Vector3dF a; | 
|  |  | 
|  | a = Vector3dF(3.5f, 5.5f, 7.5f); | 
|  | EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | 
|  | a.SetToMax(Vector3dF(2, 4.5f, 6.5f)); | 
|  | EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | 
|  | a.SetToMax(Vector3dF(3.5f, 5.5f, 7.5f)); | 
|  | EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | 
|  | a.SetToMax(Vector3dF(4.5f, 2, 6.5f)); | 
|  | EXPECT_EQ(Vector3dF(4.5f, 5.5f, 7.5f).ToString(), a.ToString()); | 
|  | a.SetToMax(Vector3dF(3.5f, 6.5f, 6.5f)); | 
|  | EXPECT_EQ(Vector3dF(4.5f, 6.5f, 7.5f).ToString(), a.ToString()); | 
|  | a.SetToMax(Vector3dF(3.5f, 5.5f, 8.5f)); | 
|  | EXPECT_EQ(Vector3dF(4.5f, 6.5f, 8.5f).ToString(), a.ToString()); | 
|  | a.SetToMax(Vector3dF(8.5f, 10.5f, 12.5f)); | 
|  | EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); | 
|  |  | 
|  | a.SetToMin(Vector3dF(9.5f, 11.5f, 13.5f)); | 
|  | EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); | 
|  | a.SetToMin(Vector3dF(8.5f, 10.5f, 12.5f)); | 
|  | EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); | 
|  | a.SetToMin(Vector3dF(7.5f, 11.5f, 13.5f)); | 
|  | EXPECT_EQ(Vector3dF(7.5f, 10.5f, 12.5f).ToString(), a.ToString()); | 
|  | a.SetToMin(Vector3dF(9.5f, 9.5f, 13.5f)); | 
|  | EXPECT_EQ(Vector3dF(7.5f, 9.5f, 12.5f).ToString(), a.ToString()); | 
|  | a.SetToMin(Vector3dF(9.5f, 11.5f, 11.5f)); | 
|  | EXPECT_EQ(Vector3dF(7.5f, 9.5f, 11.5f).ToString(), a.ToString()); | 
|  | a.SetToMin(Vector3dF(3.5f, 5.5f, 7.5f)); | 
|  | EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); | 
|  | } | 
|  |  | 
|  | TEST(Vector3dTest, AngleBetweenVectorsInDegress) { | 
|  | const struct { | 
|  | float expected; | 
|  | gfx::Vector3dF input1; | 
|  | gfx::Vector3dF input2; | 
|  | } tests[] = { | 
|  | {0, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, 1, 0)}, | 
|  | {90, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, 0, 1)}, | 
|  | {45, | 
|  | gfx::Vector3dF(0, 1, 0), | 
|  | gfx::Vector3dF(0, 0.70710678188f, 0.70710678188f)}, | 
|  | {180, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, -1, 0)}, | 
|  | }; | 
|  |  | 
|  | for (size_t i = 0; i < arraysize(tests); ++i) { | 
|  | float actual = | 
|  | gfx::AngleBetweenVectorsInDegrees(tests[i].input1, tests[i].input2); | 
|  | EXPECT_FLOAT_EQ(tests[i].expected, actual); | 
|  | actual = | 
|  | gfx::AngleBetweenVectorsInDegrees(tests[i].input2, tests[i].input1); | 
|  | EXPECT_FLOAT_EQ(tests[i].expected, actual); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST(Vector3dTest, ClockwiseAngleBetweenVectorsInDegress) { | 
|  | const struct { | 
|  | float expected; | 
|  | gfx::Vector3dF input1; | 
|  | gfx::Vector3dF input2; | 
|  | } tests[] = { | 
|  | {0, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, 1, 0)}, | 
|  | {90, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, 0, -1)}, | 
|  | {45, | 
|  | gfx::Vector3dF(0, -1, 0), | 
|  | gfx::Vector3dF(0, -0.70710678188f, 0.70710678188f)}, | 
|  | {180, gfx::Vector3dF(0, -1, 0), gfx::Vector3dF(0, 1, 0)}, | 
|  | {270, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, 0, 1)}, | 
|  | }; | 
|  |  | 
|  | const gfx::Vector3dF normal_vector(1.0f, 0.0f, 0.0f); | 
|  |  | 
|  | for (size_t i = 0; i < arraysize(tests); ++i) { | 
|  | float actual = gfx::ClockwiseAngleBetweenVectorsInDegrees( | 
|  | tests[i].input1, tests[i].input2, normal_vector); | 
|  | EXPECT_FLOAT_EQ(tests[i].expected, actual); | 
|  | actual = -gfx::ClockwiseAngleBetweenVectorsInDegrees( | 
|  | tests[i].input2, tests[i].input1, normal_vector); | 
|  | if (actual < 0.0f) | 
|  | actual += 360.0f; | 
|  | EXPECT_FLOAT_EQ(tests[i].expected, actual); | 
|  | } | 
|  | } | 
|  |  | 
|  | }  // namespace gfx |