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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_MOJO_INIT_SCREEN_MOJO_H_
#define UI_MOJO_INIT_SCREEN_MOJO_H_
#include <vector>
#include "base/macros.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
namespace ui {
namespace mojo {
class ScreenMojo : public gfx::Screen {
public:
explicit ScreenMojo(const std::vector<gfx::Display>& displays);
~ScreenMojo() override;
// gfx::Screen:
gfx::Point GetCursorScreenPoint() override;
gfx::NativeWindow GetWindowUnderCursor() override;
gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override;
gfx::Display GetPrimaryDisplay() const override;
gfx::Display GetDisplayNearestWindow(gfx::NativeView view) const override;
gfx::Display GetDisplayNearestPoint(const gfx::Point& point) const override;
int GetNumDisplays() const override;
std::vector<gfx::Display> GetAllDisplays() const override;
gfx::Display GetDisplayMatching(const gfx::Rect& match_rect) const override;
void AddObserver(gfx::DisplayObserver* observer) override;
void RemoveObserver(gfx::DisplayObserver* observer) override;
private:
const std::vector<gfx::Display> displays_;
DISALLOW_COPY_AND_ASSIGN(ScreenMojo);
};
} // namespace mojo
} // namespace ui
#endif // UI_MOJO_INIT_SCREEN_MOJO_H_