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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_AURA_MUS_CLIENT_SURFACE_EMBEDDER_H_
#define UI_AURA_MUS_CLIENT_SURFACE_EMBEDDER_H_
#include <memory>
#include "base/macros.h"
#include "ui/aura/aura_export.h"
#include "ui/aura/window_observer.h"
namespace ui {
class LayerOwner;
}
namespace viz {
class SurfaceId;
}
namespace aura {
class Window;
// Used to display content from another client. The other client is rendering
// to viz using the SurfaceId supplied to SetSurfaceId(). This class can't
// outlive the window.
class AURA_EXPORT ClientSurfaceEmbedder : public WindowObserver {
public:
explicit ClientSurfaceEmbedder(Window* window);
~ClientSurfaceEmbedder() override;
// Sets the current SurfaceId *and* updates the size of the layer to match
// that of the window.
void SetSurfaceId(const viz::SurfaceId& surface_id);
// Returns the SurfaceId, empty if SetSurfaceId() has not been called yet.
viz::SurfaceId GetSurfaceId() const;
private:
// aura::WindowObserver:
void OnWindowVisibilityChanged(Window* window, bool visible) override;
// The window which embeds the client.
Window* window_;
// Contains the client's content. This (and other Layers) are wrapped in a
// LayerOwner so that animations clone the layer.
std::unique_ptr<ui::LayerOwner> surface_layer_owner_;
DISALLOW_COPY_AND_ASSIGN(ClientSurfaceEmbedder);
};
} // namespace aura
#endif // UI_AURA_MUS_CLIENT_SURFACE_EMBEDDER_H_