blob: e2d490cf490de2752214d787875a1437d78fb03e [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/shelf_layout_manager.h"
#include <algorithm>
#include <cmath>
#include <vector>
#include "ash/accessibility/accessibility_controller_impl.h"
#include "ash/animation/animation_change_type.h"
#include "ash/app_list/app_list_controller_impl.h"
#include "ash/app_list/app_list_metrics.h"
#include "ash/app_list/views/app_list_view.h"
#include "ash/home_screen/home_launcher_gesture_handler.h"
#include "ash/home_screen/home_screen_controller.h"
#include "ash/public/cpp/app_list/app_list_types.h"
#include "ash/public/cpp/ash_features.h"
#include "ash/public/cpp/shelf_config.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/root_window_controller.h"
#include "ash/screen_util.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shelf/hotseat_widget.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_layout_manager_observer.h"
#include "ash/shelf/shelf_navigation_widget.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/system/locale/locale_update_controller_impl.h"
#include "ash/system/status_area_widget.h"
#include "ash/wallpaper/wallpaper_controller_impl.h"
#include "ash/wm/fullscreen_window_finder.h"
#include "ash/wm/lock_state_controller.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/screen_pinning_controller.h"
#include "ash/wm/splitview/split_view_controller.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/work_area_insets.h"
#include "ash/wm/workspace/workspace_types.h"
#include "ash/wm/workspace_controller.h"
#include "base/auto_reset.h"
#include "base/command_line.h"
#include "base/i18n/rtl.h"
#include "base/logging.h"
#include "base/macros.h"
#include "chromeos/constants/chromeos_switches.h"
#include "ui/base/hit_test.h"
#include "ui/base/ui_base_switches.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/events/android/gesture_event_type.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_handler.h"
#include "ui/events/gesture_event_details.h"
#include "ui/views/border.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/coordinate_conversion.h"
#include "ui/wm/public/activation_client.h"
namespace ash {
namespace {
// Delay before showing the shelf. This is after the mouse stops moving.
constexpr int kAutoHideDelayMS = 200;
// Duration of the animation to show or hide the shelf.
constexpr int kAnimationDurationMS = 200;
// To avoid hiding the shelf when the mouse transitions from a message bubble
// into the shelf, the hit test area is enlarged by this amount of pixels to
// keep the shelf from hiding.
constexpr int kNotificationBubbleGapHeight = 6;
// The maximum size of the region on the display opposing the shelf managed by
// this ShelfLayoutManager which can trigger showing the shelf.
// For instance:
// - Primary display is left of secondary display.
// - Shelf is left aligned
// - This ShelfLayoutManager manages the shelf for the secondary display.
// |kMaxAutoHideShowShelfRegionSize| refers to the maximum size of the region
// from the right edge of the primary display which can trigger showing the
// auto hidden shelf. The region is used to make it easier to trigger showing
// the auto hidden shelf when the shelf is on the boundary between displays.
constexpr int kMaxAutoHideShowShelfRegionSize = 10;
ui::Layer* GetLayer(views::Widget* widget) {
return widget->GetNativeView()->layer();
}
// Returns true if the window is in the app list window container.
bool IsAppListWindow(const aura::Window* window) {
const aura::Window* parent = window->parent();
return parent && parent->id() == kShellWindowId_AppListContainer;
}
bool IsTabletModeEnabled() {
// Shell could be destroying. Shell destroys TabletModeController before
// closing all windows.
return Shell::Get()->tablet_mode_controller() &&
Shell::Get()->tablet_mode_controller()->InTabletMode();
}
bool IsHotseatEnabled() {
return IsTabletModeEnabled() && chromeos::switches::ShouldShowShelfHotseat();
}
// Returns the |WorkspaceWindowState| of the currently active desk on the root
// window of |shelf_window|.
WorkspaceWindowState GetShelfWorkspaceWindowState(aura::Window* shelf_window) {
DCHECK(shelf_window);
// Shelf window does not belong to any desk, use the root to get the active
// desk's workspace state.
auto* controller =
GetActiveWorkspaceController(shelf_window->GetRootWindow());
DCHECK(controller);
return controller->GetWindowState();
}
// Returns shelf's work area inset for given |visibility_state| and |size|.
int GetShelfInset(ShelfVisibilityState visibility_state, int size) {
return visibility_state == SHELF_VISIBLE ? size : 0;
}
// Sets the shelf opacity to 0 when the shelf is done hiding to avoid getting
// rid of blur.
class HideAnimationObserver : public ui::ImplicitAnimationObserver {
public:
explicit HideAnimationObserver(ui::Layer* layer) : layer_(layer) {}
// ui::ImplicitAnimationObserver:
void OnImplicitAnimationsScheduled() override {}
void OnImplicitAnimationsCompleted() override { layer_->SetOpacity(0); }
private:
// Unowned.
ui::Layer* layer_;
DISALLOW_COPY_AND_ASSIGN(HideAnimationObserver);
};
// Forwards gesture events to ShelfLayoutManager to hide the hotseat
// when it is kExtended.
class HotseatEventHandler : public ui::EventHandler,
public ShelfLayoutManagerObserver {
public:
explicit HotseatEventHandler(ShelfLayoutManager* shelf_layout_manager)
: shelf_layout_manager_(shelf_layout_manager) {
shelf_layout_manager_->AddObserver(this);
Shell::Get()->AddPreTargetHandler(this);
}
~HotseatEventHandler() override {
shelf_layout_manager_->RemoveObserver(this);
Shell::Get()->RemovePreTargetHandler(this);
}
// ShelfLayoutManagerObserver:
void OnHotseatStateChanged(HotseatState state) override {
should_forward_event_ = state == HotseatState::kExtended;
}
// ui::EventHandler:
void OnGestureEvent(ui::GestureEvent* event) override {
if (!should_forward_event_ || event->type() != ui::ET_GESTURE_TAP)
return;
shelf_layout_manager_->ProcessGestureEventOfInAppHotseat(
event, static_cast<aura::Window*>(event->target()));
}
private:
// Whether events should get forwarded to ShelfLayoutManager.
bool should_forward_event_ = false;
ShelfLayoutManager* const shelf_layout_manager_; // unowned.
DISALLOW_COPY_AND_ASSIGN(HotseatEventHandler);
};
} // namespace
// ShelfLayoutManager::UpdateShelfObserver -------------------------------------
// UpdateShelfObserver is used to delay updating the background until the
// animation completes.
class ShelfLayoutManager::UpdateShelfObserver
: public ui::ImplicitAnimationObserver {
public:
explicit UpdateShelfObserver(ShelfLayoutManager* shelf) : shelf_(shelf) {
shelf_->update_shelf_observer_ = this;
}
void Detach() { shelf_ = nullptr; }
void OnImplicitAnimationsCompleted() override {
if (shelf_)
shelf_->MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
delete this;
}
private:
~UpdateShelfObserver() override {
if (shelf_)
shelf_->update_shelf_observer_ = nullptr;
}
// Shelf we're in. nullptr if deleted before we're deleted.
ShelfLayoutManager* shelf_;
DISALLOW_COPY_AND_ASSIGN(UpdateShelfObserver);
};
ShelfLayoutManager::State::State()
: visibility_state(SHELF_VISIBLE),
auto_hide_state(SHELF_AUTO_HIDE_HIDDEN),
window_state(WorkspaceWindowState::kDefault),
hotseat_state(HotseatState::kShown),
pre_lock_screen_animation_active(false),
session_state(session_manager::SessionState::UNKNOWN) {}
bool ShelfLayoutManager::State::IsAddingSecondaryUser() const {
return session_state == session_manager::SessionState::LOGIN_SECONDARY;
}
bool ShelfLayoutManager::State::IsScreenLocked() const {
return session_state == session_manager::SessionState::LOCKED;
}
bool ShelfLayoutManager::State::IsActiveSessionState() const {
return session_state == session_manager::SessionState::ACTIVE;
}
bool ShelfLayoutManager::State::IsShelfAutoHidden() const {
return visibility_state == SHELF_AUTO_HIDE &&
auto_hide_state == SHELF_AUTO_HIDE_HIDDEN;
}
bool ShelfLayoutManager::State::IsShelfVisible() const {
return visibility_state == SHELF_VISIBLE ||
(visibility_state == SHELF_AUTO_HIDE &&
auto_hide_state == SHELF_AUTO_HIDE_SHOWN);
}
bool ShelfLayoutManager::State::Equals(const State& other) const {
return other.visibility_state == visibility_state &&
(visibility_state != SHELF_AUTO_HIDE ||
other.auto_hide_state == auto_hide_state) &&
other.window_state == window_state &&
other.pre_lock_screen_animation_active ==
pre_lock_screen_animation_active &&
other.session_state == session_state &&
other.hotseat_state == hotseat_state;
}
// ShelfLayoutManager::ScopedSuspendVisibilityUpdate ---------------------------
ShelfLayoutManager::ScopedSuspendVisibilityUpdate::
ScopedSuspendVisibilityUpdate(ShelfLayoutManager* manager)
: manager_(manager) {
manager_->SuspendVisibilityUpdate();
}
ShelfLayoutManager::ScopedSuspendVisibilityUpdate::
~ScopedSuspendVisibilityUpdate() {
manager_->ResumeVisiblityUpdate();
}
// ShelfLayoutManager ----------------------------------------------------------
ShelfLayoutManager::ShelfLayoutManager(ShelfWidget* shelf_widget, Shelf* shelf)
: shelf_widget_(shelf_widget),
shelf_(shelf),
is_background_blur_enabled_(features::IsBackgroundBlurEnabled()) {
DCHECK(shelf_widget_);
DCHECK(shelf_);
}
ShelfLayoutManager::~ShelfLayoutManager() {
if (update_shelf_observer_)
update_shelf_observer_->Detach();
// |hotseat_event_handler_| needs to be released before ShelfLayoutManager.
hotseat_event_handler_.reset();
// Ensures that |overview_suspend_visibility_update_| is released before
// ShelfLayoutManager.
overview_suspend_visibility_update_.reset();
for (auto& observer : observers_)
observer.WillDeleteShelfLayoutManager();
display::Screen::GetScreen()->RemoveObserver(this);
Shell::Get()->locale_update_controller()->RemoveObserver(this);
Shell::Get()->RemoveShellObserver(this);
Shell::Get()->lock_state_controller()->RemoveObserver(this);
// The following are destroyed early when Shell is being destroyed so they
// may not exist.
if (Shell::Get()->home_screen_controller()) {
Shell::Get()
->home_screen_controller()
->home_launcher_gesture_handler()
->RemoveObserver(this);
}
if (Shell::Get()->app_list_controller())
Shell::Get()->app_list_controller()->RemoveObserver(this);
if (Shell::Get()->overview_controller())
Shell::Get()->overview_controller()->RemoveObserver(this);
Shell::Get()->split_view_controller()->RemoveObserver(this);
}
void ShelfLayoutManager::InitObservers() {
Shell::Get()->AddShellObserver(this);
Shell::Get()->split_view_controller()->AddObserver(this);
Shell::Get()->overview_controller()->AddObserver(this);
Shell::Get()->app_list_controller()->AddObserver(this);
Shell::Get()
->home_screen_controller()
->home_launcher_gesture_handler()
->AddObserver(this);
Shell::Get()->lock_state_controller()->AddObserver(this);
Shell::Get()->activation_client()->AddObserver(this);
Shell::Get()->locale_update_controller()->AddObserver(this);
state_.session_state = Shell::Get()->session_controller()->GetSessionState();
shelf_background_type_ = GetShelfBackgroundType();
wallpaper_controller_observer_.Add(Shell::Get()->wallpaper_controller());
display::Screen::GetScreen()->AddObserver(this);
// DesksController could be null when virtual desks feature is not enabled.
if (DesksController::Get())
DesksController::Get()->AddObserver(this);
}
void ShelfLayoutManager::PrepareForShutdown() {
in_shutdown_ = true;
// Stop observing changes to avoid updating a partially destructed shelf.
Shell::Get()->activation_client()->RemoveObserver(this);
// DesksController could be null when virtual desks feature is not enabled.
if (DesksController::Get())
DesksController::Get()->RemoveObserver(this);
}
bool ShelfLayoutManager::IsVisible() const {
// status_area_widget() may be nullptr during the shutdown.
return shelf_widget_->status_area_widget() &&
shelf_widget_->status_area_widget()->IsVisible() &&
state_.IsShelfVisible();
}
gfx::Rect ShelfLayoutManager::GetIdealBounds() const {
const int shelf_size = ShelfConfig::Get()->shelf_size();
aura::Window* shelf_window = shelf_widget_->GetNativeWindow();
gfx::Rect rect(screen_util::GetDisplayBoundsInParent(shelf_window));
return SelectValueForShelfAlignment(
gfx::Rect(rect.x(), rect.bottom() - shelf_size, rect.width(), shelf_size),
gfx::Rect(rect.x(), rect.y(), shelf_size, rect.height()),
gfx::Rect(rect.right() - shelf_size, rect.y(), shelf_size,
rect.height()));
}
void ShelfLayoutManager::UpdateVisibilityState() {
// Bail out early after shelf is destroyed or update is suspended.
aura::Window* shelf_window = shelf_widget_->GetNativeWindow();
if (in_shutdown_ || !shelf_window || suspend_visibility_update_)
return;
const WorkspaceWindowState window_state =
GetShelfWorkspaceWindowState(shelf_window);
if (shelf_->ShouldHideOnSecondaryDisplay(state_.session_state)) {
// Needed to hide system tray on secondary display.
SetState(SHELF_HIDDEN);
} else if (!state_.IsActiveSessionState()) {
// Needed to show system tray in non active session state.
SetState(SHELF_VISIBLE);
} else if (Shell::Get()->screen_pinning_controller()->IsPinned()) {
SetState(SHELF_HIDDEN);
} else {
// TODO(zelidrag): Verify shelf drag animation still shows on the device
// when we are in SHELF_AUTO_HIDE_ALWAYS_HIDDEN.
switch (window_state) {
case WorkspaceWindowState::kFullscreen:
if (IsShelfAutoHideForFullscreenMaximized()) {
SetState(SHELF_AUTO_HIDE);
} else if (IsShelfHiddenForFullscreen()) {
SetState(SHELF_HIDDEN);
} else {
// The shelf is sometimes not hidden when in immersive fullscreen.
// Force the shelf to be auto hidden in this case.
SetState(SHELF_AUTO_HIDE);
}
break;
case WorkspaceWindowState::kMaximized:
SetState(IsShelfAutoHideForFullscreenMaximized()
? SHELF_AUTO_HIDE
: CalculateShelfVisibility());
break;
case WorkspaceWindowState::kDefault:
SetState(CalculateShelfVisibility());
break;
}
}
UpdateWorkspaceMask(window_state);
SendA11yAlertForFullscreenWorkspaceState(window_state);
}
void ShelfLayoutManager::UpdateAutoHideState() {
ShelfAutoHideState auto_hide_state =
CalculateAutoHideState(state_.visibility_state);
if (auto_hide_state != state_.auto_hide_state) {
if (auto_hide_state == SHELF_AUTO_HIDE_HIDDEN) {
// Hides happen immediately.
SetState(state_.visibility_state);
} else {
if (!auto_hide_timer_.IsRunning()) {
mouse_over_shelf_when_auto_hide_timer_started_ =
shelf_widget_->GetWindowBoundsInScreen().Contains(
display::Screen::GetScreen()->GetCursorScreenPoint());
}
StartAutoHideTimer();
}
} else {
StopAutoHideTimer();
}
}
void ShelfLayoutManager::UpdateAutoHideForMouseEvent(ui::MouseEvent* event,
aura::Window* target) {
// This also checks IsShelfWindow() and IsStatusAreaWindow() to make sure we
// don't attempt to hide the shelf if the mouse down occurs on the shelf.
in_mouse_drag_ = (event->type() == ui::ET_MOUSE_DRAGGED ||
(in_mouse_drag_ && event->type() != ui::ET_MOUSE_RELEASED &&
event->type() != ui::ET_MOUSE_CAPTURE_CHANGED)) &&
!IsShelfWindow(target) && !IsStatusAreaWindow(target);
// Don't update during shutdown because synthetic mouse events (e.g. mouse
// exit) may be generated during status area widget teardown.
if (visibility_state() != SHELF_AUTO_HIDE || in_shutdown_)
return;
if (event->type() == ui::ET_MOUSE_PRESSED ||
event->type() == ui::ET_MOUSE_MOVED) {
if (GetVisibleShelfBounds().Contains(
display::Screen::GetScreen()->GetCursorScreenPoint())) {
UpdateAutoHideState();
last_seen_mouse_position_was_over_shelf_ = true;
} else {
// The event happened outside the shelf's bounds. If it's a click, hide
// the shelf immediately. If it's a mouse-out, hide after a delay (but
// only if it really is a mouse-out, meaning the mouse actually exited the
// shelf bounds as opposed to having been outside all along).
if (event->type() == ui::ET_MOUSE_PRESSED)
UpdateAutoHideState();
else if (last_seen_mouse_position_was_over_shelf_)
StartAutoHideTimer();
last_seen_mouse_position_was_over_shelf_ = false;
}
}
}
void ShelfLayoutManager::ProcessGestureEventOfAutoHideShelf(
ui::GestureEvent* event,
aura::Window* target) {
const bool is_shelf_window = IsShelfWindow(target);
// Skip event processing if shelf widget is fully visible to let the default
// event dispatching do its work.
if (IsVisible() || in_shutdown_) {
// Tap outside of the AUTO_HIDE_SHOWN shelf should hide it.
if (!is_shelf_window && !IsStatusAreaWindow(target) &&
visibility_state() == SHELF_AUTO_HIDE &&
state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN &&
event->type() == ui::ET_GESTURE_TAP) {
UpdateAutoHideState();
}
// Complete gesture drag when Shelf is visible in auto-hide mode. It is
// called when swiping Shelf up to show.
if (is_shelf_window && !IsStatusAreaWindow(target) &&
visibility_state() == SHELF_AUTO_HIDE &&
state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN &&
event->type() == ui::ET_GESTURE_END && drag_status_ != kDragNone) {
CompleteDrag(*event);
}
return;
}
if (is_shelf_window) {
ui::GestureEvent event_in_screen(*event);
gfx::Point location_in_screen(event->location());
::wm::ConvertPointToScreen(target, &location_in_screen);
event_in_screen.set_location(location_in_screen);
if (ProcessGestureEvent(event_in_screen))
event->StopPropagation();
}
}
void ShelfLayoutManager::ProcessGestureEventOfInAppHotseat(
ui::GestureEvent* event,
aura::Window* target) {
if (!IsHotseatEnabled())
return;
DCHECK_EQ(state_.hotseat_state, HotseatState::kExtended);
if (IsShelfWindow(target) || drag_status_ != DragStatus::kDragNone ||
event->type() != ui::ET_GESTURE_TAP) {
return;
}
base::AutoReset<bool> hide_hotseat(&should_hide_hotseat_, true);
UpdateVisibilityState();
}
void ShelfLayoutManager::AddObserver(ShelfLayoutManagerObserver* observer) {
observers_.AddObserver(observer);
}
void ShelfLayoutManager::RemoveObserver(ShelfLayoutManagerObserver* observer) {
observers_.RemoveObserver(observer);
}
bool ShelfLayoutManager::ProcessGestureEvent(
const ui::GestureEvent& event_in_screen) {
if (!IsDragAllowed())
return false;
if (event_in_screen.type() == ui::ET_GESTURE_SCROLL_BEGIN)
return StartGestureDrag(event_in_screen);
if (drag_status_ != kDragInProgress &&
drag_status_ != kDragAppListInProgress) {
return false;
}
if (event_in_screen.type() == ui::ET_GESTURE_SCROLL_UPDATE) {
UpdateGestureDrag(event_in_screen);
return true;
}
if (event_in_screen.type() == ui::ET_GESTURE_SCROLL_END ||
event_in_screen.type() == ui::ET_SCROLL_FLING_START) {
if (event_in_screen.type() == ui::ET_SCROLL_FLING_START) {
last_drag_velocity_ =
event_in_screen.AsGestureEvent()->details().velocity_y();
}
if (drag_status_ == kDragAppListInProgress)
CompleteAppListDrag(event_in_screen);
else
CompleteDrag(event_in_screen);
return true;
}
// Unexpected event. Reset the state and let the event fall through.
CancelDrag();
return false;
}
void ShelfLayoutManager::ProcessMouseEventFromShelf(
const ui::MouseEvent& event_in_screen) {
ui::EventType event_type = event_in_screen.type();
DCHECK(event_type == ui::ET_MOUSE_PRESSED ||
event_type == ui::ET_MOUSE_DRAGGED ||
event_type == ui::ET_MOUSE_RELEASED);
if (!IsDragAllowed())
return;
switch (event_type) {
case ui::ET_MOUSE_PRESSED:
AttemptToDragByMouse(event_in_screen);
break;
case ui::ET_MOUSE_DRAGGED:
UpdateMouseDrag(event_in_screen);
return;
case ui::ET_MOUSE_RELEASED:
ReleaseMouseDrag(event_in_screen);
return;
default:
NOTREACHED();
return;
}
}
void ShelfLayoutManager::ProcessGestureEventFromShelfWidget(
ui::GestureEvent* event_in_screen) {
if (ProcessGestureEvent(*event_in_screen))
event_in_screen->StopPropagation();
}
ShelfBackgroundType ShelfLayoutManager::GetShelfBackgroundType() const {
if (state_.pre_lock_screen_animation_active)
return SHELF_BACKGROUND_DEFAULT;
// Handle all other non active screen states, including OOBE and pre-login.
if (state_.session_state == session_manager::SessionState::OOBE)
return SHELF_BACKGROUND_OOBE;
if (state_.session_state != session_manager::SessionState::ACTIVE) {
if (Shell::Get()->wallpaper_controller()->HasShownAnyWallpaper() &&
!Shell::Get()->wallpaper_controller()->IsWallpaperBlurred()) {
return SHELF_BACKGROUND_LOGIN_NONBLURRED_WALLPAPER;
}
return SHELF_BACKGROUND_LOGIN;
}
const bool in_split_view_mode =
Shell::Get()->split_view_controller() &&
Shell::Get()->split_view_controller()->InSplitViewMode();
const bool maximized =
in_split_view_mode ||
state_.window_state == WorkspaceWindowState::kFullscreen ||
(state_.window_state == WorkspaceWindowState::kMaximized &&
!Shell::Get()
->home_screen_controller()
->home_launcher_gesture_handler()
->GetActiveWindow());
if (IsTabletModeEnabled()) {
// If the home launcher is shown, being animated, or dragged, show the
// default background.
if (is_app_list_visible_ || home_launcher_animation_state_ == kShowing)
return SHELF_BACKGROUND_DEFAULT;
} else if (is_app_list_visible_) {
return maximized ? SHELF_BACKGROUND_MAXIMIZED_WITH_APP_LIST
: SHELF_BACKGROUND_APP_LIST;
}
if (maximized) {
return SHELF_BACKGROUND_MAXIMIZED;
}
if (Shell::Get()->overview_controller() &&
Shell::Get()->overview_controller()->InOverviewSession()) {
return SHELF_BACKGROUND_OVERVIEW;
}
return SHELF_BACKGROUND_DEFAULT;
}
void ShelfLayoutManager::MaybeUpdateShelfBackground(AnimationChangeType type) {
const ShelfBackgroundType new_background_type(GetShelfBackgroundType());
if (new_background_type == shelf_background_type_)
return;
shelf_background_type_ = new_background_type;
for (auto& observer : observers_)
observer.OnBackgroundUpdated(shelf_background_type_, type);
}
bool ShelfLayoutManager::ShouldBlurShelfBackground() {
return is_background_blur_enabled_ &&
shelf_background_type_ == SHELF_BACKGROUND_DEFAULT &&
state_.session_state == session_manager::SessionState::ACTIVE;
}
bool ShelfLayoutManager::HasVisibleWindow() const {
aura::Window* root = shelf_widget_->GetNativeWindow()->GetRootWindow();
const aura::Window::Windows windows =
Shell::Get()->mru_window_tracker()->BuildWindowListIgnoreModal(
kActiveDesk);
// Process the window list and check if there are any visible windows.
// Ignore app list windows that may be animating to hide after dismissal.
for (auto* window : windows) {
if (window->IsVisible() && !IsAppListWindow(window) &&
root->Contains(window)) {
return true;
}
}
auto* pip_container = Shell::GetContainer(root, kShellWindowId_PipContainer);
// The PIP window is not activatable and is not in the MRU list, but count
// it as a visible window for shelf auto-hide purposes. See crbug.com/942991.
return !pip_container->children().empty();
}
void ShelfLayoutManager::CancelDragOnShelfIfInProgress() {
if (drag_status_ == kDragInProgress || drag_status_ == kDragAppListInProgress)
CancelDrag();
}
void ShelfLayoutManager::SuspendVisibilityUpdate() {
++suspend_visibility_update_;
}
void ShelfLayoutManager::ResumeVisiblityUpdate() {
--suspend_visibility_update_;
DCHECK_GE(suspend_visibility_update_, 0);
if (suspend_visibility_update_ || in_shutdown_)
return;
UpdateVisibilityState();
TargetBounds target_bounds;
CalculateTargetBoundsAndUpdateWorkArea(&target_bounds);
UpdateBoundsAndOpacity(target_bounds, /*animate=*/true, nullptr);
MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
}
void ShelfLayoutManager::OnShelfItemSelected(ShelfAction action) {
switch (action) {
case SHELF_ACTION_NONE:
case SHELF_ACTION_APP_LIST_SHOWN:
case SHELF_ACTION_APP_LIST_DISMISSED:
case SHELF_ACTION_WINDOW_MINIMIZED:
break;
case SHELF_ACTION_NEW_WINDOW_CREATED:
case SHELF_ACTION_WINDOW_ACTIVATED: {
base::AutoReset<bool> reset(&should_hide_hotseat_, true);
UpdateVisibilityState();
} break;
}
}
void ShelfLayoutManager::OnWindowResized() {
LayoutShelf();
}
void ShelfLayoutManager::SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) {
WmDefaultLayoutManager::SetChildBounds(child, requested_bounds);
// We may contain other widgets (such as frame maximize bubble) but they don't
// effect the layout in anyway.
if (!updating_bounds_ &&
((shelf_widget_->GetNativeWindow() == child) ||
(shelf_widget_->status_area_widget()->GetNativeWindow() == child))) {
LayoutShelf();
}
}
void ShelfLayoutManager::OnShelfAutoHideBehaviorChanged(
aura::Window* root_window) {
UpdateVisibilityState();
}
void ShelfLayoutManager::OnUserWorkAreaInsetsChanged(
aura::Window* root_window) {
LayoutShelf();
}
void ShelfLayoutManager::OnPinnedStateChanged(aura::Window* pinned_window) {
// Shelf needs to be hidden on entering to pinned mode, or restored
// on exiting from pinned mode.
UpdateVisibilityState();
}
void ShelfLayoutManager::OnSplitViewStateChanged(
SplitViewController::State previous_state,
SplitViewController::State state) {
if (previous_state == SplitViewController::State::kNoSnap ||
state == SplitViewController::State::kNoSnap) {
MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
}
}
void ShelfLayoutManager::OnOverviewModeStarting() {
overview_suspend_visibility_update_.emplace(this);
}
void ShelfLayoutManager::OnOverviewModeStartingAnimationComplete(
bool canceled) {
overview_suspend_visibility_update_.reset();
}
void ShelfLayoutManager::OnOverviewModeEnding(
OverviewSession* overview_session) {
overview_suspend_visibility_update_.emplace(this);
}
void ShelfLayoutManager::OnOverviewModeEndingAnimationComplete(bool canceled) {
overview_suspend_visibility_update_.reset();
}
void ShelfLayoutManager::OnAppListTargetVisibilityChanged(bool shown,
int64_t display_id) {
if (!IsTabletModeEnabled())
return;
OnHomeLauncherTargetPositionChanged(shown, display_id);
}
void ShelfLayoutManager::OnAppListVisibilityChanged(bool shown,
int64_t display_id) {
// Shell may be under destruction.
if (!shelf_widget_ || !shelf_widget_->GetNativeWindow())
return;
if (display_.id() != display_id)
return;
if (IsTabletModeEnabled()) {
OnHomeLauncherAnimationComplete(shown, display_id);
return;
}
const bool should_update_visibility_state = shown != is_app_list_visible_;
is_app_list_visible_ = shown;
if (should_update_visibility_state)
UpdateVisibilityState();
MaybeUpdateShelfBackground(AnimationChangeType::IMMEDIATE);
}
void ShelfLayoutManager::OnHomeLauncherTargetPositionChanged(
bool showing,
int64_t display_id) {
if (!IsTabletModeEnabled())
return;
// Shell may be under destruction.
if (!shelf_widget_ || !shelf_widget_->GetNativeWindow())
return;
if (display_.id() != display_id)
return;
HomeLauncherAnimationState new_animation_state;
if (is_app_list_visible_ && !showing) {
new_animation_state = kHiding;
} else if (!is_app_list_visible_ && showing) {
new_animation_state = kShowing;
} else {
// No valid animation state.
return;
}
const bool should_update_visibility_state =
new_animation_state != home_launcher_animation_state_;
home_launcher_animation_state_ = new_animation_state;
if (should_update_visibility_state)
UpdateVisibilityState();
MaybeUpdateShelfBackground(AnimationChangeType::IMMEDIATE);
}
void ShelfLayoutManager::OnHomeLauncherAnimationComplete(bool shown,
int64_t display_id) {
if (!IsTabletModeEnabled())
return;
// Shell may be under destruction.
if (!shelf_widget_ || !shelf_widget_->GetNativeWindow())
return;
if (display_.id() != display_id)
return;
const bool should_update_visibility_state = is_app_list_visible_ != shown;
is_app_list_visible_ = shown;
home_launcher_animation_state_ = HomeLauncherAnimationState::kFinished;
if (should_update_visibility_state)
UpdateVisibilityState();
MaybeUpdateShelfBackground(AnimationChangeType::IMMEDIATE);
}
void ShelfLayoutManager::OnWindowActivated(ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) {
UpdateAutoHideStateNow();
}
void ShelfLayoutManager::OnLockStateEvent(LockStateObserver::EventType event) {
if (event == EVENT_LOCK_ANIMATION_STARTED) {
// Enter the screen locked state and update the visibility to avoid an odd
// animation when transitioning the orientation from L/R to bottom.
state_.pre_lock_screen_animation_active = true;
UpdateShelfVisibilityAfterLoginUIChange();
} else {
state_.pre_lock_screen_animation_active = false;
}
MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
}
void ShelfLayoutManager::OnSessionStateChanged(
session_manager::SessionState state) {
// Check transition changes to/from the add user to session and change the
// shelf alignment accordingly
const bool was_adding_user = state_.IsAddingSecondaryUser();
const bool was_locked = state_.IsScreenLocked();
state_.session_state = state;
MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
if (was_adding_user != state_.IsAddingSecondaryUser()) {
UpdateShelfVisibilityAfterLoginUIChange();
return;
}
// Force the shelf to layout for alignment (bottom if locked, restore the
// previous alignment otherwise).
if (was_locked != state_.IsScreenLocked())
UpdateShelfVisibilityAfterLoginUIChange();
TargetBounds target_bounds;
CalculateTargetBoundsAndUpdateWorkArea(&target_bounds);
UpdateBoundsAndOpacity(target_bounds, true /* animate */, nullptr);
UpdateVisibilityState();
}
void ShelfLayoutManager::OnLoginStatusChanged(LoginStatus loing_status) {
UpdateVisibilityState();
}
void ShelfLayoutManager::OnWallpaperBlurChanged() {
MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
}
void ShelfLayoutManager::OnFirstWallpaperShown() {
MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
}
void ShelfLayoutManager::OnDisplayMetricsChanged(
const display::Display& display,
uint32_t changed_metrics) {
// Update |user_work_area_bounds_| for the new display arrangement.
TargetBounds target_bounds;
CalculateTargetBoundsAndUpdateWorkArea(&target_bounds);
}
void ShelfLayoutManager::OnLocaleChanged() {
// Layout update is needed when language changes between LTR and RTL.
LayoutShelfAndUpdateBounds();
}
void ShelfLayoutManager::OnDeskSwitchAnimationLaunching() {
SuspendVisibilityUpdate();
}
void ShelfLayoutManager::OnDeskSwitchAnimationFinished() {
ResumeVisiblityUpdate();
}
////////////////////////////////////////////////////////////////////////////////
// ShelfLayoutManager, private:
ShelfLayoutManager::TargetBounds::TargetBounds() : opacity(0.0f) {}
ShelfLayoutManager::TargetBounds::~TargetBounds() = default;
void ShelfLayoutManager::SetState(ShelfVisibilityState visibility_state) {
if (suspend_visibility_update_)
return;
State state;
state.visibility_state = visibility_state;
state.auto_hide_state = CalculateAutoHideState(visibility_state);
state.window_state =
GetShelfWorkspaceWindowState(shelf_widget_->GetNativeWindow());
state.hotseat_state =
CalculateHotseatState(state.visibility_state, state.auto_hide_state);
// Preserve the log in screen states.
state.session_state = state_.session_state;
state.pre_lock_screen_animation_active =
state_.pre_lock_screen_animation_active;
// Force an update because drag events affect the shelf bounds and we
// should animate back to the normal bounds at the end of the drag event.
bool force_update = (drag_status_ == kDragCancelInProgress ||
drag_status_ == kDragCompleteInProgress);
if (!force_update && state_.Equals(state))
return; // Nothing changed.
for (auto& observer : observers_)
observer.WillChangeVisibilityState(visibility_state);
StopAutoHideTimer();
State old_state = state_;
state_ = state;
AnimationChangeType change_type = AnimationChangeType::ANIMATE;
bool delay_background_change = false;
// Do not animate the background when:
// - Going from a hidden / auto hidden shelf in fullscreen to a visible shelf
// in tablet mode.
// - Going from an auto hidden shelf in tablet mode to a visible shelf in
// tablet mode.
// - Doing so would result in animating the opacity of the shelf while it is
// showing blur.
if (state.window_state == WorkspaceWindowState::kMaximized &&
((state.visibility_state == SHELF_VISIBLE &&
old_state.visibility_state != SHELF_VISIBLE) ||
is_background_blur_enabled_)) {
change_type = AnimationChangeType::IMMEDIATE;
} else {
// Delay the animation when the shelf was hidden, and has just been made
// visible (e.g. using a gesture-drag).
if (state.visibility_state == SHELF_VISIBLE &&
old_state.IsShelfAutoHidden()) {
delay_background_change = true;
}
}
if (delay_background_change) {
if (update_shelf_observer_)
update_shelf_observer_->Detach();
// |update_shelf_observer_| deletes itself when the animation is done.
update_shelf_observer_ = new UpdateShelfObserver(this);
} else {
MaybeUpdateShelfBackground(change_type);
}
TargetBounds target_bounds;
CalculateTargetBoundsAndUpdateWorkArea(&target_bounds);
UpdateBoundsAndOpacity(
target_bounds, true /* animate */,
delay_background_change ? update_shelf_observer_ : nullptr);
// OnAutoHideStateChanged Should be emitted when:
// - firstly state changed to auto-hide from other state
// - or, auto_hide_state has changed
if ((old_state.visibility_state != state_.visibility_state &&
state_.visibility_state == SHELF_AUTO_HIDE) ||
old_state.auto_hide_state != state_.auto_hide_state) {
for (auto& observer : observers_)
observer.OnAutoHideStateChanged(state_.auto_hide_state);
}
if (old_state.hotseat_state != state_.hotseat_state) {
if (state_.hotseat_state == HotseatState::kExtended)
hotseat_event_handler_ = std::make_unique<HotseatEventHandler>(this);
else
hotseat_event_handler_.reset();
for (auto& observer : observers_)
observer.OnHotseatStateChanged(state_.hotseat_state);
}
}
HotseatState ShelfLayoutManager::CalculateHotseatState(
ShelfVisibilityState visibility_state,
ShelfAutoHideState auto_hide_state) {
if (!IsHotseatEnabled() || !shelf_->IsHorizontalAlignment())
return HotseatState::kShown;
switch (drag_status_) {
case kDragNone: {
switch (home_launcher_animation_state_) {
case kShowing:
return HotseatState::kShown;
case kHiding:
return HotseatState::kHidden;
case kFinished:
if (is_app_list_visible_)
return HotseatState::kShown;
if (Shell::Get()->overview_controller() &&
Shell::Get()->overview_controller()->InOverviewSession()) {
return HotseatState::kShown;
}
if (visibility_state == SHELF_AUTO_HIDE) {
if (auto_hide_state == SHELF_AUTO_HIDE_HIDDEN ||
should_hide_hotseat_)
return HotseatState::kHidden;
return HotseatState::kExtended;
}
if (state_.hotseat_state == HotseatState::kExtended &&
!should_hide_hotseat_)
return HotseatState::kExtended;
return HotseatState::kHidden;
}
}
case kDragCompleteInProgress:
if (visibility_state == SHELF_AUTO_HIDE) {
// When the shelf is autohidden and the drag is being completed, the
// auto hide state has been finalized, so ensure the hotseat matches.
DCHECK_EQ(drag_auto_hide_state_, auto_hide_state);
return auto_hide_state == SHELF_AUTO_HIDE_SHOWN
? HotseatState::kExtended
: HotseatState::kHidden;
}
FALLTHROUGH;
case kDragCancelInProgress: {
// If the drag being completed is not a Hotseat drag, don't change the
// state.
if (!hotseat_is_in_drag_)
return state_.hotseat_state;
if (shelf_widget_->hotseat_widget()->IsDraggedToExtended())
return HotseatState::kExtended;
if (std::abs(last_drag_velocity_) >= 120) {
if (last_drag_velocity_ > 0)
return HotseatState::kHidden;
return HotseatState::kExtended;
}
const int top_of_hotseat_to_screen_bottom =
display::Screen::GetScreen()
->GetDisplayNearestView(shelf_widget_->GetNativeView())
.bounds()
.bottom() -
shelf_widget_->hotseat_widget()->GetWindowBoundsInScreen().y();
if (top_of_hotseat_to_screen_bottom <
ShelfConfig::Get()->hotseat_size() / 2) {
return HotseatState::kHidden;
}
return HotseatState::kExtended;
}
case kDragAppListInProgress:
if (is_app_list_visible_ && home_launcher_animation_state_ == kFinished) {
return HotseatState::kShown;
}
return state_.hotseat_state;
default:
// Do not change the hotseat state until the drag is complete or
// canceled.
return state_.hotseat_state;
}
NOTREACHED();
return HotseatState::kShown;
}
ShelfVisibilityState ShelfLayoutManager::CalculateShelfVisibility() {
switch (shelf_->auto_hide_behavior()) {
case SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS:
return SHELF_AUTO_HIDE;
case SHELF_AUTO_HIDE_BEHAVIOR_NEVER:
return SHELF_VISIBLE;
case SHELF_AUTO_HIDE_ALWAYS_HIDDEN:
return SHELF_HIDDEN;
}
return SHELF_VISIBLE;
}
void ShelfLayoutManager::LayoutShelfAndUpdateBounds() {
TargetBounds target_bounds;
CalculateTargetBoundsAndUpdateWorkArea(&target_bounds);
UpdateBoundsAndOpacity(target_bounds, false, nullptr);
// Update insets in ShelfWindowTargeter when shelf bounds change.
for (auto& observer : observers_)
observer.WillChangeVisibilityState(visibility_state());
}
void ShelfLayoutManager::LayoutShelf() {
// The ShelfWidget may be partially closed (no native widget) during shutdown
// so skip layout.
if (in_shutdown_)
return;
LayoutShelfAndUpdateBounds();
}
void ShelfLayoutManager::UpdateBoundsAndOpacity(
const TargetBounds& target_bounds,
bool animate,
ui::ImplicitAnimationObserver* observer) {
// Do not update the work area during overview animation.
if (suspend_visibility_update_)
return;
hide_animation_observer_.reset();
if (GetLayer(shelf_widget_)->opacity() != target_bounds.opacity) {
if (target_bounds.opacity == 0) {
// On hide, set the opacity after the animation completes.
hide_animation_observer_ =
std::make_unique<HideAnimationObserver>(GetLayer(shelf_widget_));
} else {
// On show, set the opacity before the animation begins to ensure the blur
// is shown while the shelf moves.
GetLayer(shelf_widget_)->SetOpacity(target_bounds.opacity);
}
}
ShelfNavigationWidget* nav_widget = shelf_widget_->navigation_widget();
HotseatWidget* hotseat_widget = shelf_widget_->hotseat_widget();
StatusAreaWidget* status_widget = shelf_widget_->status_area_widget();
base::AutoReset<bool> auto_reset_updating_bounds(&updating_bounds_, true);
{
ui::ScopedLayerAnimationSettings shelf_animation_setter(
GetLayer(shelf_widget_)->GetAnimator());
ui::ScopedLayerAnimationSettings nav_animation_setter(
GetLayer(nav_widget)->GetAnimator());
ui::ScopedLayerAnimationSettings hotseat_animation_setter(
GetLayer(hotseat_widget)->GetAnimator());
ui::ScopedLayerAnimationSettings status_animation_setter(
GetLayer(status_widget)->GetAnimator());
if (hide_animation_observer_)
shelf_animation_setter.AddObserver(hide_animation_observer_.get());
if (animate) {
auto duration = base::TimeDelta::FromMilliseconds(kAnimationDurationMS);
shelf_animation_setter.SetTransitionDuration(duration);
shelf_animation_setter.SetTweenType(gfx::Tween::EASE_OUT);
shelf_animation_setter.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
nav_animation_setter.SetTransitionDuration(duration);
nav_animation_setter.SetTweenType(gfx::Tween::EASE_OUT);
nav_animation_setter.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
hotseat_animation_setter.SetTransitionDuration(duration);
hotseat_animation_setter.SetTweenType(gfx::Tween::EASE_OUT);
hotseat_animation_setter.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
status_animation_setter.SetTransitionDuration(duration);
status_animation_setter.SetTweenType(gfx::Tween::EASE_OUT);
status_animation_setter.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
} else {
StopAnimating();
shelf_animation_setter.SetTransitionDuration(base::TimeDelta());
nav_animation_setter.SetTransitionDuration(base::TimeDelta());
hotseat_animation_setter.SetTransitionDuration(base::TimeDelta());
status_animation_setter.SetTransitionDuration(base::TimeDelta());
}
if (observer)
status_animation_setter.AddObserver(observer);
gfx::Rect shelf_bounds = target_bounds.shelf_bounds;
shelf_widget_->SetBounds(shelf_bounds);
GetLayer(nav_widget)->SetOpacity(target_bounds.opacity);
GetLayer(hotseat_widget)->SetOpacity(target_bounds.opacity);
GetLayer(status_widget)->SetOpacity(target_bounds.opacity);
// Having a window which is visible but does not have an opacity is an
// illegal state. We therefore hide the shelf here if required.
if (!target_bounds.opacity) {
nav_widget->Hide();
status_widget->Hide();
}
// Setting visibility during an animation causes the visibility property to
// animate. Override the animation settings to immediately set the
// visibility property. Opacity will still animate.
gfx::Rect status_bounds = target_bounds.status_bounds_in_shelf;
status_bounds.Offset(target_bounds.shelf_bounds.OffsetFromOrigin());
status_widget->SetBounds(status_bounds);
gfx::Vector2d nav_offset = target_bounds.shelf_bounds.OffsetFromOrigin();
gfx::Rect nav_bounds = target_bounds.nav_bounds_in_shelf;
nav_bounds.Offset(nav_offset);
nav_widget->SetBounds(nav_bounds);
gfx::Vector2d hotseat_offset =
target_bounds.shelf_bounds.OffsetFromOrigin();
gfx::Rect hotseat_bounds = target_bounds.hotseat_bounds_in_shelf;
hotseat_bounds.Offset(hotseat_offset);
hotseat_widget->SetBounds(hotseat_bounds);
// Do not update the work area when the alignment changes to BOTTOM_LOCKED
// to prevent window movement when the screen is locked: crbug.com/622431
// The work area is initialized with BOTTOM_LOCKED insets to prevent window
// movement on async preference initialization in tests: crbug.com/834369
display_ = display::Screen::GetScreen()->GetDisplayNearestWindow(
shelf_widget_->GetNativeWindow());
bool in_overview = Shell::Get()->overview_controller()->InOverviewSession();
if (!in_overview && !state_.IsScreenLocked() &&
(shelf_->alignment() != SHELF_ALIGNMENT_BOTTOM_LOCKED ||
display_.work_area() == display_.bounds())) {
gfx::Insets insets;
// If user session is blocked (login to new user session or add user to
// the existing session - multi-profile) then give 100% of work area only
// if keyboard is not shown.
// TODO(agawronska): Could this be called from WorkAreaInsets?
const WorkAreaInsets* const work_area =
WorkAreaInsets::ForWindow(shelf_widget_->GetNativeWindow());
if (!state_.IsAddingSecondaryUser() || work_area->IsKeyboardShown())
insets = work_area->user_work_area_insets();
Shell::Get()->SetDisplayWorkAreaInsets(shelf_widget_->GetNativeWindow(),
insets);
}
}
// Set an empty border to avoid the shelf view and status area overlapping.
// TODO(msw): Avoid setting bounds of views within the shelf widget here.
gfx::Rect shelf_bounds = gfx::Rect(target_bounds.shelf_bounds.size());
shelf_widget_->GetContentsView()->SetBorder(views::CreateEmptyBorder(
shelf_bounds.InsetsFrom(target_bounds.shelf_bounds_in_shelf)));
shelf_widget_->GetContentsView()->Layout();
// Never show the navigation widget or the hotseat outside of an active
// session.
if (!state_.IsActiveSessionState()) {
nav_widget->Hide();
hotseat_widget->Hide();
}
// Setting visibility during an animation causes the visibility property to
// animate. Set the visibility property without an animation.
if (target_bounds.opacity) {
if (state_.IsActiveSessionState()) {
nav_widget->ShowInactive();
hotseat_widget->ShowInactive();
}
status_widget->Show();
}
}
bool ShelfLayoutManager::IsDraggingWindowFromTopOrCaptionArea() const {
// Currently dragging maximized or fullscreen window from the top or the
// caption area is only allowed in tablet mode.
if (!IsTabletModeEnabled())
return false;
// TODO(minch): Check active window directly if removed search field
// in overview mode. http://crbug.com/866679
auto windows =
Shell::Get()->mru_window_tracker()->BuildMruWindowList(kActiveDesk);
for (auto* window : windows) {
WindowState* window_state = WindowState::Get(window);
if (window_state && window_state->is_dragged() &&
(window_state->IsMaximized() || window_state->IsFullscreen()) &&
(window_state->drag_details()->window_component == HTCLIENT ||
window_state->drag_details()->window_component == HTCAPTION)) {
return true;
}
}
return false;
}
void ShelfLayoutManager::StopAnimating() {
GetLayer(shelf_widget_)->GetAnimator()->StopAnimating();
GetLayer(shelf_widget_->status_area_widget())->GetAnimator()->StopAnimating();
}
void ShelfLayoutManager::CalculateTargetBounds(
const State& state,
TargetBounds* target_bounds) const {
const int shelf_size = ShelfConfig::Get()->shelf_size();
const int home_button_edge_spacing =
ShelfConfig::Get()->home_button_edge_spacing();
// By default, show the whole shelf on the screen.
int shelf_in_screen_portion = shelf_size;
const WorkAreaInsets* const work_area =
WorkAreaInsets::ForWindow(shelf_widget_->GetNativeWindow());
if (state.IsShelfAutoHidden()) {
shelf_in_screen_portion =
ShelfConfig::Get()->hidden_shelf_in_screen_portion();
} else if (state.visibility_state == SHELF_HIDDEN ||
work_area->IsKeyboardShown()) {
shelf_in_screen_portion = 0;
}
gfx::Rect available_bounds =
screen_util::GetDisplayBoundsWithShelf(shelf_widget_->GetNativeWindow());
available_bounds.Inset(work_area->GetAccessibilityInsets());
int shelf_width = PrimaryAxisValue(available_bounds.width(), shelf_size);
int shelf_height = PrimaryAxisValue(shelf_size, available_bounds.height());
const int shelf_primary_position = SelectValueForShelfAlignment(
available_bounds.bottom() - shelf_in_screen_portion,
available_bounds.x() - shelf_size + shelf_in_screen_portion,
available_bounds.right() - shelf_in_screen_portion);
gfx::Point shelf_origin = SelectValueForShelfAlignment(
gfx::Point(available_bounds.x(), shelf_primary_position),
gfx::Point(shelf_primary_position, available_bounds.y()),
gfx::Point(shelf_primary_position, available_bounds.y()));
target_bounds->shelf_bounds = screen_util::SnapBoundsToDisplayEdge(
gfx::Rect(shelf_origin.x(), shelf_origin.y(), shelf_width, shelf_height),
shelf_widget_->GetNativeWindow());
gfx::Size status_size(
shelf_widget_->status_area_widget()->GetWindowBoundsInScreen().size());
if (shelf_->IsHorizontalAlignment())
status_size.set_height(shelf_size);
else
status_size.set_width(shelf_size);
gfx::Point status_origin = SelectValueForShelfAlignment(
gfx::Point(0, 0),
gfx::Point(shelf_width - status_size.width(),
shelf_height - status_size.height()),
gfx::Point(0, shelf_height - status_size.height()));
if (shelf_->IsHorizontalAlignment() && !base::i18n::IsRTL())
status_origin.set_x(shelf_width - status_size.width());
target_bounds->status_bounds_in_shelf = gfx::Rect(status_origin, status_size);
gfx::Point nav_origin =
gfx::Point(home_button_edge_spacing, home_button_edge_spacing);
const gfx::Size nav_size = shelf_widget_->navigation_widget()->GetIdealSize();
if (shelf_->IsHorizontalAlignment() && base::i18n::IsRTL())
nav_origin.set_x(shelf_width - nav_size.width() - nav_origin.x());
target_bounds->nav_bounds_in_shelf = gfx::Rect(nav_origin, nav_size);
gfx::Point hotseat_origin;
int hotseat_width;
int hotseat_height;
if (shelf_->IsHorizontalAlignment()) {
int hotseat_distance_from_bottom_of_display;
const int hotseat_size = ShelfConfig::Get()->hotseat_size();
switch (state_.hotseat_state) {
case HotseatState::kShown: {
// When the hotseat state is HotseatState::kShown in tablet mode, the
// home launcher is showing. Elevate the hotseat a few px to match the
// navigation and status area.
const bool use_padding = IsHotseatEnabled();
hotseat_distance_from_bottom_of_display =
hotseat_size +
(use_padding ? ShelfConfig::Get()->hotseat_bottom_padding() : 0);
} break;
case HotseatState::kHidden:
// Show the hotseat offscreen.
hotseat_distance_from_bottom_of_display = 0;
break;
case HotseatState::kExtended:
// Show the hotseat at its extended position.
hotseat_distance_from_bottom_of_display =
ShelfConfig::Get()->in_app_shelf_size() +
ShelfConfig::Get()->hotseat_bottom_padding() + hotseat_size;
break;
}
hotseat_width =
shelf_width - target_bounds->nav_bounds_in_shelf.size().width() -
home_button_edge_spacing - ShelfConfig::Get()->app_icon_group_margin() -
status_size.width();
int hotseat_x = base::i18n::IsRTL()
? target_bounds->nav_bounds_in_shelf.x() -
home_button_edge_spacing - hotseat_width
: target_bounds->nav_bounds_in_shelf.right() +
home_button_edge_spacing;
if (state_.hotseat_state != HotseatState::kShown) {
// Give the hotseat more space if it is shown outside of the shelf.
hotseat_width = available_bounds.width();
hotseat_x = 0;
}
const int hotseat_y =
-(hotseat_distance_from_bottom_of_display - shelf_size);
hotseat_origin = gfx::Point(hotseat_x, hotseat_y);
hotseat_height = hotseat_size;
} else {
hotseat_origin = gfx::Point(0, target_bounds->nav_bounds_in_shelf.bottom() +
home_button_edge_spacing);
hotseat_width = shelf_width;
hotseat_height =
shelf_height - target_bounds->nav_bounds_in_shelf.size().height() -
home_button_edge_spacing - ShelfConfig::Get()->app_icon_group_margin() -
status_size.height();
}
target_bounds->hotseat_bounds_in_shelf =
gfx::Rect(hotseat_origin, gfx::Size(hotseat_width, hotseat_height));
target_bounds->opacity = ComputeTargetOpacity(state);
if (drag_status_ == kDragInProgress)
UpdateTargetBoundsForGesture(target_bounds);
target_bounds->shelf_insets = SelectValueForShelfAlignment(
gfx::Insets(0, 0, GetShelfInset(state.visibility_state, shelf_height), 0),
gfx::Insets(0, GetShelfInset(state.visibility_state, shelf_width), 0, 0),
gfx::Insets(0, 0, 0, GetShelfInset(state.visibility_state, shelf_width)));
// This needs to happen after calling UpdateTargetBoundsForGesture(), because
// that can change the size of the shelf.
const bool showing_login_shelf = !state.IsActiveSessionState();
if (chromeos::switches::ShouldShowScrollableShelf() && !showing_login_shelf) {
target_bounds->shelf_bounds_in_shelf = SelectValueForShelfAlignment(
gfx::Rect(target_bounds->nav_bounds_in_shelf.right(), 0,
shelf_width - status_size.width() -
target_bounds->nav_bounds_in_shelf.width() -
home_button_edge_spacing,
target_bounds->shelf_bounds.height()),
gfx::Rect(0, target_bounds->nav_bounds_in_shelf.height(),
target_bounds->shelf_bounds.width(),
shelf_height - status_size.height() -
target_bounds->nav_bounds_in_shelf.height() -
home_button_edge_spacing),
gfx::Rect(0, target_bounds->nav_bounds_in_shelf.height(),
target_bounds->shelf_bounds.width(),
shelf_height - status_size.height() -
target_bounds->nav_bounds_in_shelf.height() -
home_button_edge_spacing));
} else {
target_bounds->shelf_bounds_in_shelf = SelectValueForShelfAlignment(
gfx::Rect(0, 0, shelf_width - status_size.width(),
target_bounds->shelf_bounds.height()),
gfx::Rect(0, 0, target_bounds->shelf_bounds.width(),
shelf_height - status_size.height()),
gfx::Rect(0, 0, target_bounds->shelf_bounds.width(),
shelf_height - status_size.height()));
}
}
void ShelfLayoutManager::CalculateTargetBoundsAndUpdateWorkArea(
TargetBounds* target_bounds) {
CalculateTargetBounds(state_, target_bounds);
WorkAreaInsets::ForWindow(shelf_widget_->GetNativeWindow())
->SetShelfBoundsAndInsets(target_bounds->shelf_bounds,
target_bounds->shelf_insets);
for (auto& observer : observers_)
observer.OnWorkAreaInsetsChanged();
}
void ShelfLayoutManager::UpdateTargetBoundsForGesture(
TargetBounds* target_bounds) const {
// TODO(https://crbug.com/1002132): Add tests for the hotseat bounds logic.
CHECK_EQ(kDragInProgress, drag_status_);
const bool horizontal = shelf_->IsHorizontalAlignment();
const int shelf_size = ShelfConfig::Get()->shelf_size();
int resistance_free_region = 0;
bool shelf_hidden_at_start = false;
if (drag_auto_hide_state_ == SHELF_AUTO_HIDE_HIDDEN &&
visibility_state() == SHELF_AUTO_HIDE &&
auto_hide_state() != SHELF_AUTO_HIDE_SHOWN) {
// If the shelf was hidden when the drag started (and the state hasn't
// changed since then, e.g. because the tray-menu was shown because of the
// drag), then allow the drag some resistance-free region at first to make
// sure the shelf sticks with the finger until the shelf is visible.
resistance_free_region =
shelf_size - ShelfConfig::Get()->hidden_shelf_in_screen_portion();
shelf_hidden_at_start = true;
}
float translate = 0.f;
if (IsHotseatEnabled()) {
// The drag up gesture should not taper off when the hotseat is enabled
// because there should be a linear transition to the home launcher gesture.
translate = drag_amount_;
} else {
const bool resist = SelectValueForShelfAlignment(
drag_amount_<-resistance_free_region, drag_amount_>
resistance_free_region,
drag_amount_ < -resistance_free_region);
if (resist) {
float diff = fabsf(drag_amount_) - resistance_free_region;
diff = std::min(diff, sqrtf(diff));
if (drag_amount_ < 0)
translate = -resistance_free_region - diff;
else
translate = resistance_free_region + diff;
} else {
translate = drag_amount_;
}
}
const gfx::Rect available_bounds =
screen_util::GetDisplayBoundsWithShelf(shelf_widget_->GetNativeWindow());
const int baseline = SelectValueForShelfAlignment(
available_bounds.bottom() - (shelf_hidden_at_start ? 0 : shelf_size),
available_bounds.x() - (shelf_hidden_at_start ? shelf_size : 0),
available_bounds.right() - (shelf_hidden_at_start ? 0 : shelf_size));
if (horizontal) {
if (!IsHotseatEnabled()) {
target_bounds->shelf_bounds.set_y(baseline + translate);
target_bounds->nav_bounds_in_shelf.set_y(
ShelfConfig::Get()->button_spacing());
target_bounds->hotseat_bounds_in_shelf.set_y(0);
target_bounds->status_bounds_in_shelf.set_y(0);
return;
}
const bool move_shelf_with_hotseat = visibility_state() == SHELF_AUTO_HIDE;
if (move_shelf_with_hotseat) {
// Do not allow the shelf to be dragged more than |shelf_size| from the
// bottom of the display.
const int shelf_y = std::max(available_bounds.bottom() - shelf_size,
static_cast<int>(baseline + translate));
target_bounds->shelf_bounds.set_y(shelf_y);
}
int hotseat_y = 0;
if (!Shell::Get()->overview_controller() ||
!Shell::Get()->overview_controller()->InOverviewSession()) {
const int hotseat_extended_y =
Shell::Get()->shelf_config()->hotseat_size() +
Shell::Get()->shelf_config()->hotseat_bottom_padding();
const int hotseat_baseline =
(state_.hotseat_state == HotseatState::kExtended)
? -hotseat_extended_y
: shelf_size;
bool use_hotseat_baseline =
(state_.hotseat_state == HotseatState::kExtended &&
visibility_state() == SHELF_AUTO_HIDE) ||
(state_.hotseat_state == HotseatState::kHidden &&
visibility_state() != SHELF_AUTO_HIDE);
hotseat_y = std::max(
-hotseat_extended_y,
static_cast<int>((use_hotseat_baseline ? hotseat_baseline : 0) +
translate));
}
target_bounds->hotseat_bounds_in_shelf.set_y(hotseat_y);
return;
}
target_bounds->shelf_bounds.set_x(baseline + translate);
target_bounds->nav_bounds_in_shelf.set_x(
ShelfConfig::Get()->button_spacing());
target_bounds->hotseat_bounds_in_shelf.set_x(0);
target_bounds->status_bounds_in_shelf.set_x(0);
}
void ShelfLayoutManager::UpdateAutoHideStateNow() {
SetState(state_.visibility_state);
// If the state did not change, the auto hide timer may still be running.
StopAutoHideTimer();
}
void ShelfLayoutManager::StartAutoHideTimer() {
auto_hide_timer_.Start(FROM_HERE,
base::TimeDelta::FromMilliseconds(kAutoHideDelayMS),
this, &ShelfLayoutManager::UpdateAutoHideStateNow);
}
void ShelfLayoutManager::StopAutoHideTimer() {
auto_hide_timer_.Stop();
mouse_over_shelf_when_auto_hide_timer_started_ = false;
}
gfx::Rect ShelfLayoutManager::GetVisibleShelfBounds() const {
gfx::Rect shelf_region = shelf_widget_->GetWindowBoundsInScreen();
DCHECK(!display_.bounds().IsEmpty());
shelf_region.Intersect(display_.bounds());
return screen_util::SnapBoundsToDisplayEdge(shelf_region,
shelf_widget_->GetNativeWindow());
}
gfx::Rect ShelfLayoutManager::GetAutoHideShowShelfRegionInScreen() const {
gfx::Rect shelf_bounds_in_screen = GetVisibleShelfBounds();
gfx::Vector2d offset = SelectValueForShelfAlignment(
gfx::Vector2d(0, shelf_bounds_in_screen.height()),
gfx::Vector2d(-kMaxAutoHideShowShelfRegionSize, 0),
gfx::Vector2d(shelf_bounds_in_screen.width(), 0));
gfx::Rect show_shelf_region_in_screen = shelf_bounds_in_screen;
show_shelf_region_in_screen += offset;
if (shelf_->IsHorizontalAlignment())
show_shelf_region_in_screen.set_height(kMaxAutoHideShowShelfRegionSize);
else
show_shelf_region_in_screen.set_width(kMaxAutoHideShowShelfRegionSize);
// TODO(pkotwicz): Figure out if we need any special handling when the
// keyboard is visible.
return screen_util::SnapBoundsToDisplayEdge(show_shelf_region_in_screen,
shelf_widget_->GetNativeWindow());
}
ShelfAutoHideState ShelfLayoutManager::CalculateAutoHideState(
ShelfVisibilityState visibility_state) const {
if (is_auto_hide_state_locked_)
return state_.auto_hide_state;
// Shelf is not available before login.
// TODO(crbug.com/701157): Remove this when the login webui fake-shelf is
// replaced with views.
if (!Shell::Get()->session_controller()->IsActiveUserSessionStarted())
return SHELF_AUTO_HIDE_HIDDEN;
if (visibility_state != SHELF_AUTO_HIDE)
return SHELF_AUTO_HIDE_HIDDEN;
// Don't update the auto hide state if it is locked.
if (shelf_->auto_hide_lock())
return state_.auto_hide_state;
if (shelf_widget_->IsShowingAppList() && !IsTabletModeEnabled())
return SHELF_AUTO_HIDE_SHOWN;
if (shelf_widget_->status_area_widget() &&
shelf_widget_->status_area_widget()->ShouldShowShelf()) {
return SHELF_AUTO_HIDE_SHOWN;
}
if (shelf_widget_->IsShowingMenu())
return SHELF_AUTO_HIDE_SHOWN;
if (shelf_widget_->hotseat_widget()->IsShowingOverflowBubble())
return SHELF_AUTO_HIDE_SHOWN;
if (shelf_widget_->IsActive() ||
shelf_widget_->navigation_widget()->IsActive() ||
shelf_widget_->hotseat_widget()->IsActive() ||
(shelf_widget_->status_area_widget() &&
shelf_widget_->status_area_widget()->IsActive())) {
return SHELF_AUTO_HIDE_SHOWN;
}
// If there are no visible windows do not hide the shelf.
if (!HasVisibleWindow())
return SHELF_AUTO_HIDE_SHOWN;
if (IsDraggingWindowFromTopOrCaptionArea())
return SHELF_AUTO_HIDE_SHOWN;
// Do not hide the shelf if overview mode is active.
if (Shell::Get()->overview_controller() &&
Shell::Get()->overview_controller()->InOverviewSession()) {
return SHELF_AUTO_HIDE_SHOWN;
}
if (drag_status_ == kDragAppListInProgress)
return SHELF_AUTO_HIDE_SHOWN;
if (drag_status_ == kDragCompleteInProgress ||
drag_status_ == kDragCancelInProgress) {
return drag_auto_hide_state_;
}
// Don't show if the user is dragging the mouse.
if (in_mouse_drag_)
return SHELF_AUTO_HIDE_HIDDEN;
gfx::Rect shelf_region = GetVisibleShelfBounds();
if (shelf_widget_->status_area_widget() &&
shelf_widget_->status_area_widget()->IsMessageBubbleShown() &&
IsVisible()) {
// Increase the the hit test area to prevent the shelf from disappearing
// when the mouse is over the bubble gap.
ShelfAlignment alignment = shelf_->alignment();
shelf_region.Inset(
alignment == SHELF_ALIGNMENT_RIGHT ? -kNotificationBubbleGapHeight : 0,
shelf_->IsHorizontalAlignment() ? -kNotificationBubbleGapHeight : 0,
alignment == SHELF_ALIGNMENT_LEFT ? -kNotificationBubbleGapHeight : 0,
0);
}
// Do not perform any checks based on the cursor position if the mouse cursor
// is currently hidden.
if (!shelf_widget_->IsMouseEventsEnabled())
return SHELF_AUTO_HIDE_HIDDEN;
gfx::Point cursor_position_in_screen =
display::Screen::GetScreen()->GetCursorScreenPoint();
// Cursor is invisible in tablet mode and plug in an external mouse in tablet
// mode will switch to clamshell mode.
if (shelf_region.Contains(cursor_position_in_screen) &&
!IsTabletModeEnabled()) {
return SHELF_AUTO_HIDE_SHOWN;
}
// When the shelf is auto hidden and the shelf is on the boundary between two
// displays, it is hard to trigger showing the shelf. For instance, if a
// user's primary display is left of their secondary display, it is hard to
// unautohide a left aligned shelf on the secondary display.
// It is hard because:
// - It is hard to stop the cursor in the shelf "light bar" and not overshoot.
// - The cursor is warped to the other display if the cursor gets to the edge
// of the display.
// Show the shelf if the cursor started on the shelf and the user overshot the
// shelf slightly to make it easier to show the shelf in this situation. We
// do not check |auto_hide_timer_|.IsRunning() because it returns false when
// the timer's task is running.
if ((state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN ||
mouse_over_shelf_when_auto_hide_timer_started_) &&
GetAutoHideShowShelfRegionInScreen().Contains(
cursor_position_in_screen)) {
return SHELF_AUTO_HIDE_SHOWN;
}
return SHELF_AUTO_HIDE_HIDDEN;
}
bool ShelfLayoutManager::IsShelfWindow(aura::Window* window) {
if (!window)
return false;
const aura::Window* shelf_window = shelf_widget_->GetNativeWindow();
const aura::Window* navigation_window =
shelf_widget_->navigation_widget()->GetNativeWindow();
const aura::Window* hotseat_window =
shelf_widget_->hotseat_widget()->GetNativeWindow();
const aura::Window* status_area_window =
shelf_widget_->status_area_widget()->GetNativeWindow();
return (shelf_window && shelf_window->Contains(window)) ||
(navigation_window && navigation_window->Contains(window)) ||
(hotseat_window && hotseat_window->Contains(window)) ||
(status_area_window && status_area_window->Contains(window));
}
bool ShelfLayoutManager::IsStatusAreaWindow(aura::Window* window) {
if (!window)
return false;
const aura::Window* status_window =
shelf_widget_->status_area_widget()->GetNativeWindow();
return status_window && status_window->Contains(window);
}
void ShelfLayoutManager::UpdateShelfVisibilityAfterLoginUIChange() {
UpdateVisibilityState();
LayoutShelf();
}
float ShelfLayoutManager::ComputeTargetOpacity(const State& state) const {
if (drag_status_ == kDragInProgress ||
state.visibility_state == SHELF_VISIBLE) {
return 1.0f;
}
// In Chrome OS Material Design, when shelf is hidden during auto hide state,
// target bounds are also hidden. So the window can extend to the edge of
// screen.
return (state.visibility_state == SHELF_AUTO_HIDE &&
state.auto_hide_state == SHELF_AUTO_HIDE_SHOWN)
? 1.0f
: 0.0f;
}
bool ShelfLayoutManager::IsShelfHiddenForFullscreen() const {
// If the non-fullscreen app list should be shown, the shelf should not be
// hidden.
if (!IsTabletModeEnabled() &&
Shell::Get()->app_list_controller()->GetTargetVisibility()) {
return false;
}
const aura::Window* fullscreen_window = GetWindowForFullscreenModeInRoot(
shelf_widget_->GetNativeWindow()->GetRootWindow());
return fullscreen_window &&
WindowState::Get(fullscreen_window)->GetHideShelfWhenFullscreen();
}
bool ShelfLayoutManager::IsShelfAutoHideForFullscreenMaximized() const {
WindowState* active_window = WindowState::ForActiveWindow();
return active_window &&
active_window->autohide_shelf_when_maximized_or_fullscreen();
}
bool ShelfLayoutManager::ShouldHomeGestureHandleEvent(float scroll_y) const {
// If the shelf is not visible, home gesture shouldn't trigger.
if (!IsVisible())
return false;
const bool up_on_extended_hotseat =
state_.hotseat_state == HotseatState::kExtended && scroll_y < 0;
if (IsHotseatEnabled() && !up_on_extended_hotseat)
return false;
// Scroll down events should never be handled, unless they are currently being
// handled
if (scroll_y >= 0 && drag_status_ != kDragAppListInProgress)
return false;
return true;
}
////////////////////////////////////////////////////////////////////////////////
// Gesture drag related functions:
bool ShelfLayoutManager::StartGestureDrag(
const ui::GestureEvent& gesture_in_screen) {
if (drag_status_ != kDragNone)
return false;
float scroll_y_hint = gesture_in_screen.details().scroll_y_hint();
if (StartAppListDrag(gesture_in_screen, scroll_y_hint))
return true;
if (ShouldHomeGestureHandleEvent(scroll_y_hint)) {
DragStatus previous_drag_status = drag_status_;
drag_status_ = kDragAppListInProgress;
HomeLauncherGestureHandler* home_launcher_handler =
Shell::Get()->home_screen_controller()->home_launcher_gesture_handler();
HomeLauncherGestureHandler::Mode slide_mode =
features::IsDragFromShelfToHomeOrOverviewEnabled()
? HomeLauncherGestureHandler::Mode::kDragWindowToHomeOrOverview
: HomeLauncherGestureHandler::Mode::kSlideUpToShow;
if (home_launcher_handler->OnPressEvent(slide_mode,
gesture_in_screen.location())) {
return true;
}
drag_status_ = previous_drag_status;
}
if (is_app_list_visible_)
return true;
return StartShelfDrag(gesture_in_screen);
}
void ShelfLayoutManager::UpdateGestureDrag(
const ui::GestureEvent& gesture_in_screen) {
float scroll_x = gesture_in_screen.details().scroll_x();
float scroll_y = gesture_in_screen.details().scroll_y();
if (ShouldHomeGestureHandleEvent(scroll_y)) {
HomeLauncherGestureHandler* home_launcher_handler =
Shell::Get()->home_screen_controller()->home_launcher_gesture_handler();
if (home_launcher_handler->OnScrollEvent(gesture_in_screen.location(),
scroll_y)) {
return;
}
}
UpdateDrag(gesture_in_screen, scroll_x, scroll_y);
}
////////////////////////////////////////////////////////////////////////////////
// Mouse drag related functions:
void ShelfLayoutManager::AttemptToDragByMouse(
const ui::MouseEvent& mouse_in_screen) {
if (drag_status_ != kDragNone)
return;
drag_status_ = kDragAttempt;
last_mouse_drag_position_ = mouse_in_screen.location();
}
void ShelfLayoutManager::StartMouseDrag(const ui::MouseEvent& mouse_in_screen) {
float scroll_y_hint = mouse_in_screen.y() - last_mouse_drag_position_.y();
if (!StartAppListDrag(mouse_in_screen, scroll_y_hint))
StartShelfDrag(mouse_in_screen);
}
void ShelfLayoutManager::UpdateMouseDrag(
const ui::MouseEvent& mouse_in_screen) {
if (drag_status_ == kDragNone)
return;
DCHECK(drag_status_ == kDragAttempt || drag_status_ == kDragInProgress ||
drag_status_ == kDragAppListInProgress);
if (drag_status_ == kDragAttempt) {
// Do not start drag for the small offset.
if (abs(mouse_in_screen.location().y() - last_mouse_drag_position_.y()) <
kMouseDragThreshold) {
return;
}
// Mouse events do not provide the drag offset like gesture events. So
// start mouse drag when mouse is moved.
StartMouseDrag(mouse_in_screen);
} else {
int scroll_x =
mouse_in_screen.location().x() - last_mouse_drag_position_.x();
int scroll_y =
mouse_in_screen.location().y() - last_mouse_drag_position_.y();
UpdateDrag(mouse_in_screen, scroll_x, scroll_y);
last_mouse_drag_position_ = mouse_in_screen.location();
}
}
void ShelfLayoutManager::ReleaseMouseDrag(
const ui::MouseEvent& mouse_in_screen) {
if (drag_status_ == kDragNone)
return;
DCHECK(drag_status_ == kDragAttempt ||
drag_status_ == kDragAppListInProgress ||
drag_status_ == kDragInProgress);
switch (drag_status_) {
case kDragAttempt:
drag_status_ = kDragNone;
break;
case kDragAppListInProgress:
CompleteAppListDrag(mouse_in_screen);
break;
case kDragInProgress:
CompleteDrag(mouse_in_screen);
break;
default:
NOTREACHED();
}
last_mouse_drag_position_ = gfx::Point();
}
////////////////////////////////////////////////////////////////////////////////
// Drag related functions:
bool ShelfLayoutManager::IsDragAllowed() const {
// The gestures are disabled in the lock/login screen.
SessionControllerImpl* controller = Shell::Get()->session_controller();
if (!controller->NumberOfLoggedInUsers() || controller->IsScreenLocked())
return false;
if (IsShelfHiddenForFullscreen())
return false;
return true;
}
bool ShelfLayoutManager::StartAppListDrag(
const ui::LocatedEvent& event_in_screen,
float scroll_y_hint) {
// If the home screen is available, gesture dragging is handled by
// HomeLauncherGestureHandler.
if (IsTabletModeEnabled() && event_in_screen.IsGestureEvent())
return false;
// Fullscreen app list can only be dragged from bottom alignment shelf.
if (!shelf_->IsHorizontalAlignment())
return false;
// If the shelf is not visible, swiping up should show the shelf.
if (!IsVisible())
return false;
// Do not show the fullscreen app list until the overflow bubble has been
// closed.
if (shelf_widget_->hotseat_widget()->IsShowingOverflowBubble())
return false;
// If app list is already opened, swiping up on the shelf should keep the app
// list opened.
if (is_app_list_visible_)
return false;
// Swipes down on shelf should hide the shelf.
if (scroll_y_hint >= 0)
return false;
const gfx::Rect shelf_bounds = GetIdealBounds();
shelf_background_type_before_drag_ = shelf_background_type_;
drag_status_ = kDragAppListInProgress;
Shell::Get()->app_list_controller()->Show(
display::Screen::GetScreen()
->GetDisplayNearestWindow(shelf_widget_->GetNativeWindow())
.id(),
kSwipeFromShelf, event_in_screen.time_stamp());
Shell::Get()->app_list_controller()->UpdateYPositionAndOpacity(
shelf_bounds.y(), GetAppListBackgroundOpacityOnShelfOpacity());
launcher_above_shelf_bottom_amount_ =
shelf_bounds.bottom() - event_in_screen.location().y();
return true;
}
bool ShelfLayoutManager::StartShelfDrag(
const ui::LocatedEvent& event_in_screen) {
// Disable the shelf dragging if the fullscreen app list is opened.
if (is_app_list_visible_ && !IsTabletModeEnabled())
return false;
// Also disable shelf drags until the overflow shelf is closed.
if (shelf_widget_->hotseat_widget()->IsShowingOverflowBubble())
return false;
drag_status_ = kDragInProgress;
drag_auto_hide_state_ = visibility_state() == SHELF_AUTO_HIDE
? auto_hide_state()
: SHELF_AUTO_HIDE_SHOWN;
MaybeSetupHotseatDrag(event_in_screen);
MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
// For the hotseat, |drag_amount_| is relative to the top of the shelf.
// To keep the hotseat from jumping to the top of the shelf on drag, set the
// offset to the hotseats extended position.
if (state_.hotseat_state == HotseatState::kExtended &&
visibility_state() == SHELF_VISIBLE) {
drag_amount_ = -(ShelfConfig::Get()->hotseat_size() +
ShelfConfig::Get()->hotseat_bottom_padding());
} else {
drag_amount_ = 0.f;
}
return true;
}
void ShelfLayoutManager::MaybeSetupHotseatDrag(
const ui::LocatedEvent& event_in_screen) {
if (!IsHotseatEnabled())
return;
// Do not allow Hotseat dragging when the hotseat is
// co-altitude with the shelf.
if (state_.hotseat_state == HotseatState::kShown)
return;
hotseat_is_in_drag_ = true;
}
void ShelfLayoutManager::UpdateDrag(const ui::LocatedEvent& event_in_screen,
float scroll_x,
float scroll_y) {
if (drag_status_ == kDragAppListInProgress) {
// Dismiss the app list if the shelf changed to vertical alignment during
// dragging.
if (!shelf_->IsHorizontalAlignment()) {
Shell::Get()->app_list_controller()->DismissAppList();
launcher_above_shelf_bottom_amount_ = 0.f;
drag_status_ = kDragNone;
return;
}
const gfx::Rect shelf_bounds = GetIdealBounds();
Shell::Get()->app_list_controller()->UpdateYPositionAndOpacity(
std::min(event_in_screen.location().y(), shelf_bounds.y()),
GetAppListBackgroundOpacityOnShelfOpacity());
launcher_above_shelf_bottom_amount_ =
shelf_bounds.bottom() - event_in_screen.location().y();
} else {
drag_amount_ += PrimaryAxisValue(scroll_y, scroll_x);
if (event_in_screen.type() == ui::ET_SCROLL_FLING_START) {
last_drag_velocity_ =
event_in_screen.AsGestureEvent()->details().velocity_y();
}
LayoutShelf();
}
}
void ShelfLayoutManager::CompleteDrag(const ui::LocatedEvent& event_in_screen) {
if (!ShouldChangeVisibilityAfterDrag(event_in_screen)) {
CancelDrag();
return;
}
shelf_widget_->Deactivate();
shelf_widget_->status_area_widget()->Deactivate();
drag_auto_hide_state_ = drag_auto_hide_state_ == SHELF_AUTO_HIDE_SHOWN
? SHELF_AUTO_HIDE_HIDDEN
: SHELF_AUTO_HIDE_SHOWN;
// Gesture drag will only change the auto hide state of the shelf but not the
// auto hide behavior. Auto hide behavior can only be changed through the
// context menu of the shelf. Set |drag_status_| to
// kDragCompleteInProgress to set the auto hide state to
// |drag_auto_hide_state_|.
drag_status_ = kDragCompleteInProgress;
UpdateVisibilityState();
drag_status_ = kDragNone;
hotseat_is_in_drag_ = false;
}
void ShelfLayoutManager::CompleteAppListDrag(
const ui::LocatedEvent& event_in_screen) {
// Change the shelf alignment to vertical during drag will reset
// |drag_status_| to |kDragNone|.
if (drag_status_ == kDragNone)
return;
HomeLauncherGestureHandler* home_launcher_handler =
Shell::Get()->home_screen_controller()->home_launcher_gesture_handler();
DCHECK(home_launcher_handler);
base::Optional<float> velocity_y;
if (event_in_screen.type() == ui::ET_SCROLL_FLING_START) {
velocity_y = base::make_optional(
event_in_screen.AsGestureEvent()->details().velocity_y());
}
if (home_launcher_handler->OnReleaseEvent(event_in_screen.location(),
velocity_y)) {
drag_status_ = kDragNone;
return;
}
using ash::AppListViewState;
AppListViewState app_list_state =
Shell::Get()->app_list_controller()->CalculateStateAfterShelfDrag(
event_in_screen, launcher_above_shelf_bottom_amount_);
// Keep auto-hide shelf visible if failed to open the app list.
base::Optional<Shelf::ScopedAutoHideLock> auto_hide_lock;
if (app_list_state == AppListViewState::kClosed)
auto_hide_lock.emplace(shelf_);
Shell::Get()->app_list_controller()->EndDragFromShelf(app_list_state);
drag_status_ = kDragNone;
}
void ShelfLayoutManager::CancelDrag() {
if (drag_status_ == kDragAppListInProgress) {
HomeLauncherGestureHandler* home_launcher_handler =
Shell::Get()->home_screen_controller()->home_launcher_gesture_handler();
DCHECK(home_launcher_handler);
if (home_launcher_handler->IsDragInProgress())
home_launcher_handler->Cancel();
else
Shell::Get()->app_list_controller()->DismissAppList();
} else {
// Set |drag_status_| to kDragCancelInProgress to set the
// auto hide state to |drag_auto_hide_state_|, which is the
// visibility state before starting drag.
drag_status_ = kDragCancelInProgress;
UpdateVisibilityState();
}
hotseat_is_in_drag_ = false;
drag_status_ = kDragNone;
}
float ShelfLayoutManager::GetAppListBackgroundOpacityOnShelfOpacity() {
float opacity = shelf_widget_->GetBackgroundAlphaValue(
shelf_background_type_before_drag_) /
static_cast<float>(ShelfBackgroundAnimator::kMaxAlpha);
const int shelf_size = ShelfConfig::Get()->shelf_size();
if (launcher_above_shelf_bottom_amount_ < shelf_size)
return opacity;
float launcher_above_shelf_amount =
std::max(0.f, launcher_above_shelf_bottom_amount_ - shelf_size);
float coefficient = std::min(
launcher_above_shelf_amount / (AppListView::kNumOfShelfSize * shelf_size),
1.0f);
float app_list_view_opacity = is_background_blur_enabled_
? AppListView::kAppListOpacityWithBlur
: AppListView::kAppListOpacity;
return app_list_view_opacity * coefficient + (1 - coefficient) * opacity;
}
bool ShelfLayoutManager::IsSwipingCorrectDirection() {
switch (shelf_->alignment()) {
case SHELF_ALIGNMENT_BOTTOM:
case SHELF_ALIGNMENT_BOTTOM_LOCKED:
case SHELF_ALIGNMENT_RIGHT:
if (drag_auto_hide_state_ == SHELF_AUTO_HIDE_SHOWN)
return drag_amount_ > 0;
return drag_amount_ < 0;
case SHELF_ALIGNMENT_LEFT:
if (drag_auto_hide_state_ == SHELF_AUTO_HIDE_SHOWN)
return drag_amount_ < 0;
return drag_amount_ > 0;
}
return false;
}
bool ShelfLayoutManager::ShouldChangeVisibilityAfterDrag(
const ui::LocatedEvent& event_in_screen) {
// Shelf can be visible in 1) SHELF_VISIBLE or 2) SHELF_AUTO_HIDE but in
// SHELF_AUTO_HIDE_SHOWN. See details in IsVisible. Dragging on SHELF_VISIBLE
// shelf should not change its visibility since it should be kept visible.
if (visibility_state() == SHELF_VISIBLE)
return false;
if (event_in_screen.type() == ui::ET_GESTURE_SCROLL_END ||
event_in_screen.type() == ui::ET_MOUSE_RELEASED) {
// The visibility of the shelf changes only if the shelf was dragged X%
// along the correct axis. If the shelf was already visible, then the
// direction of the drag does not matter.
const float kDragHideThreshold = 0.4f;
const gfx::Rect bounds = GetIdealBounds();
const float drag_ratio =
fabs(drag_amount_) /
(shelf_->IsHorizontalAlignment() ? bounds.height() : bounds.width());
return IsSwipingCorrectDirection() && drag_ratio > kDragHideThreshold;
}
if (event_in_screen.type() == ui::ET_SCROLL_FLING_START)
return IsSwipingCorrectDirection();
return false;
}
void ShelfLayoutManager::UpdateWorkspaceMask(
WorkspaceWindowState window_state) {
// Disable the mask on NonLockScreenContainer if maximized/fullscreen window
// is on top.
// TODO(oshima): Investigate if we can remove SetMasksToBounds calls
// crbug.com/898236.
auto* root_window_controller =
RootWindowController::ForWindow(shelf_widget_->GetNativeWindow());
auto* container = root_window_controller->GetContainer(
kShellWindowId_NonLockScreenContainersContainer);
switch (window_state) {
case WorkspaceWindowState::kMaximized:
case WorkspaceWindowState::kFullscreen:
container->layer()->SetMasksToBounds(false);
break;
case WorkspaceWindowState::kDefault:
container->layer()->SetMasksToBounds(true);
break;
}
}
void ShelfLayoutManager::SendA11yAlertForFullscreenWorkspaceState(
WorkspaceWindowState current_workspace_window_state) {
if (previous_workspace_window_state_ != WorkspaceWindowState::kFullscreen &&
current_workspace_window_state == WorkspaceWindowState::kFullscreen) {
Shell::Get()->accessibility_controller()->TriggerAccessibilityAlert(
AccessibilityAlert::WORKSPACE_FULLSCREEN_STATE_ENTERED);
} else if (previous_workspace_window_state_ ==
WorkspaceWindowState::kFullscreen &&
current_workspace_window_state !=
WorkspaceWindowState::kFullscreen) {
Shell::Get()->accessibility_controller()->TriggerAccessibilityAlert(
AccessibilityAlert::WORKSPACE_FULLSCREEN_STATE_EXITED);
}
previous_workspace_window_state_ = current_workspace_window_state;
}
} // namespace ash