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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROMECAST_MEDIA_CMA_BACKEND_MIXER_BUFFERING_MIXER_SOURCE_H_
#define CHROMECAST_MEDIA_CMA_BACKEND_MIXER_BUFFERING_MIXER_SOURCE_H_
#include <string>
#include <vector>
#include "base/callback.h"
#include "base/containers/circular_deque.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/synchronization/lock.h"
#include "base/thread_annotations.h"
#include "chromecast/media/cma/backend/audio_fader.h"
#include "chromecast/media/cma/backend/audio_resampler.h"
#include "chromecast/media/cma/backend/mixer/mixer_input.h"
#include "chromecast/public/media/media_pipeline_backend.h"
#include "chromecast/public/volume_control.h"
namespace base {
class SingleThreadTaskRunner;
} // namespace base
namespace media {
class AudioBus;
} // namespace media
namespace chromecast {
namespace media {
class DecoderBufferBase;
class StreamMixer;
// A mixer source that buffers some amount of data to smooth over any delays in
// the stream. Instances of this class manage their own lifetime; therefore the
// destructor is private. Methods may be called on any thread; delegate methods
// will be called on the thread that created the BufferingMixerSource instance.
class BufferingMixerSource : public MixerInput::Source,
public AudioFader::Source {
public:
using RenderingDelay = MediaPipelineBackend::AudioDecoder::RenderingDelay;
class Delegate {
public:
using MixerError = MixerInput::Source::MixerError;
// Called when the last data passed to WritePcm() has been successfully
// added to the buffer. |delay| (if valid) indicates the expected playout
// time of the next pushed buffer.
virtual void OnWritePcmCompletion(RenderingDelay delay) = 0;
// Called when a mixer error occurs.
virtual void OnMixerError(MixerError error) = 0;
// Called when the end-of-stream buffer has been played out.
virtual void OnEos() = 0;
// Called when the audio is ready to play.
virtual void OnAudioReadyForPlayback() = 0;
protected:
virtual ~Delegate() = default;
};
// Can be used as a custom deleter for unique_ptr.
struct Deleter {
void operator()(BufferingMixerSource* obj) { obj->Remove(); }
};
BufferingMixerSource(Delegate* delegate,
int num_channels,
int input_samples_per_second,
bool primary,
const std::string& device_id,
AudioContentType content_type,
int playout_channel,
int64_t playback_start_pts,
bool start_playback_asap);
// Specifies the absolute timestamp (relative to the RenderingDelay clock)
// that the playback should start at. This should only be called if
// |start_playback_asap| is false during constructing.
void StartPlaybackAt(int64_t playback_start_timestamp);
// Restarts the current playback from the timestamp provided at the pts
// provided. Flushes any currently buffered audio. Generally does well if you
// require the audio to jump back and/or forth by up to 5 seconds or so,
// depending on how much data is already buffered by the upper layers and
// ready for consumption here. This API will start having problems if you try
// to do more than that, so it's not advised.
void RestartPlaybackAt(int64_t timestamp, int64_t pts);
// Queues some PCM data to be mixed. |data| must be in planar float format.
// If the buffer can accept more data, the delegate's OnWritePcmCompletion()
// method is called synchronously. Otherwise, OnWritePcmCompletion() will be
// called asynchronously once the buffer is able to accept more data.
void WritePcm(scoped_refptr<DecoderBufferBase> data);
// Sets the pause state of this stream.
void SetPaused(bool paused);
// Sets the volume multiplier for this stream. If |multiplier| < 0, sets the
// volume multiplier to 0.
void SetVolumeMultiplier(float multiplier);
// Removes this source from the mixer asynchronously. After this method is
// called, no more calls will be made to delegate methods. The source will
// be removed from the mixer once it has faded out appropriately.
void Remove();
// Sets the current media playback rate (typically ranges between 0.5 - 2.0).
void SetMediaPlaybackRate(double rate);
// This allows for very small changes in the rate of audio playback that are
// (supposedly) imperceptible.
float SetAvSyncPlaybackRate(float rate);
// Returns the rendering delay from the mixer (ie, ignores any buffering in
// this class).
RenderingDelay GetMixerRenderingDelay();
private:
enum class State {
kUninitialized, // Not initialized by the mixer yet.
kNormalPlayback, // Normal playback.
kGotEos, // Got the end-of-stream buffer (normal playback).
kSignaledEos, // Sent EOS signal up to delegate.
kRemoved, // The caller has removed this source; finish playing out.
};
~BufferingMixerSource() override;
// MixerInput::Source implementation:
int num_channels() override;
int input_samples_per_second() override;
bool primary() override;
const std::string& device_id() override;
AudioContentType content_type() override;
int desired_read_size() override;
int playout_channel() override;
void InitializeAudioPlayback(int read_size,
RenderingDelay initial_rendering_delay) override;
int FillAudioPlaybackFrames(int num_frames,
RenderingDelay rendering_delay,
::media::AudioBus* buffer) override;
void OnAudioPlaybackError(MixerError error) override;
void FinalizeAudioPlayback() override;
// AudioFader::Source implementation:
int FillFaderFrames(int num_frames,
RenderingDelay rendering_delay,
float* const* channels)
EXCLUSIVE_LOCKS_REQUIRED(lock_) override;
RenderingDelay QueueData(scoped_refptr<DecoderBufferBase> data)
EXCLUSIVE_LOCKS_REQUIRED(lock_);
void PostPcmCompletion();
void PostEos();
void PostError(MixerError error);
void PostAudioReadyForPlayback();
void DropAudio(int64_t frames) EXCLUSIVE_LOCKS_REQUIRED(lock_);
int64_t DataToFrames(int64_t size);
void CheckAndStartPlaybackIfNecessary(int num_frames,
int64_t playback_absolute_timestamp)
EXCLUSIVE_LOCKS_REQUIRED(lock_);
Delegate* const delegate_;
const int num_channels_;
const int input_samples_per_second_;
const bool primary_;
const std::string device_id_;
const AudioContentType content_type_;
const int playout_channel_;
StreamMixer* const mixer_;
const scoped_refptr<base::SingleThreadTaskRunner> caller_task_runner_;
const int max_queued_frames_;
// Minimum number of frames buffered before starting to fill data.
const int start_threshold_frames_;
// Only used on the caller thread.
std::vector<scoped_refptr<DecoderBufferBase>> old_buffers_to_be_freed_;
bool audio_ready_for_playback_fired_ = false;
base::Lock lock_;
State state_ GUARDED_BY(lock_) = State::kUninitialized;
bool paused_ GUARDED_BY(lock_) = false;
bool mixer_error_ GUARDED_BY(lock_) = false;
scoped_refptr<DecoderBufferBase> pending_data_ GUARDED_BY(lock_);
base::circular_deque<scoped_refptr<DecoderBufferBase>> queue_
GUARDED_BY(lock_);
// We let the caller thread free audio buffers since freeing memory can
// be expensive sometimes; we want to avoid potentially long-running
// operations on the mixer thread.
std::vector<scoped_refptr<DecoderBufferBase>> buffers_to_be_freed_
GUARDED_BY(lock_);
int queued_frames_ GUARDED_BY(lock_) = 0;
RenderingDelay mixer_rendering_delay_ GUARDED_BY(lock_);
RenderingDelay last_buffer_delay_ GUARDED_BY(lock_);
int extra_delay_frames_ GUARDED_BY(lock_) = 0;
int current_buffer_offset_ GUARDED_BY(lock_) = 0;
AudioFader fader_ GUARDED_BY(lock_);
bool zero_fader_frames_ GUARDED_BY(lock_) = false;
bool started_ GUARDED_BY(lock_) = false;
double playback_rate_ GUARDED_BY(lock_) = 1.0;
// The absolute timestamp relative to clock monotonic (raw) at which the
// playback should start. INT64_MIN indicates playback should start ASAP.
// INT64_MAX indicates playback should start at a specified timestamp,
// but we don't know what that timestamp is.
int64_t playback_start_timestamp_ GUARDED_BY(lock_) = INT64_MIN;
// The PTS the playback should start at. We will drop audio pushed to us
// with PTS values below this value. If the audio doesn't have a starting
// PTS, then this value can be INT64_MIN, to play whatever audio is sent
// to us.
int64_t playback_start_pts_ GUARDED_BY(lock_) = INT64_MIN;
AudioResampler audio_resampler_ GUARDED_BY(lock_);
int remaining_silence_frames_ GUARDED_BY(lock_) = 0;
base::RepeatingClosure pcm_completion_task_;
base::RepeatingClosure eos_task_;
base::RepeatingClosure ready_for_playback_task_;
base::WeakPtr<BufferingMixerSource> weak_this_;
base::WeakPtrFactory<BufferingMixerSource> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(BufferingMixerSource);
};
} // namespace media
} // namespace chromecast
#endif // CHROMECAST_MEDIA_CMA_BACKEND_MIXER_BUFFERING_MIXER_SOURCE_H_