| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ |
| #define ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ |
| |
| #include <stdint.h> |
| |
| #include "ash/ash_export.h" |
| #include "base/macros.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/observer_list.h" |
| #include "ui/display/display.h" |
| |
| namespace ui { |
| class Layer; |
| class LayerTreeOwner; |
| } // namespace ui |
| |
| namespace ash { |
| namespace test { |
| class ScreenRotationAnimatorTestApi; |
| } // namespace test |
| |
| class ScreenRotationAnimatorObserver; |
| |
| // Utility to perform a screen rotation with an animation. |
| class ASH_EXPORT ScreenRotationAnimator { |
| public: |
| explicit ScreenRotationAnimator(int64_t display_id); |
| ~ScreenRotationAnimator(); |
| |
| // Rotates the display::Display specified by |display_id_| to the |
| // |new_rotation| orientation, for the given |source|. The rotation will also |
| // become active. Should only be called when |display_id_| references a valid |
| // display::Display. |screen_rotation_animator_observer_| will be notified |
| // when rotation is finished and there is no more pending rotation request. |
| // Otherwise, any ongoing animation will be stopped and progressed to the |
| // target position, followed by a new |Rotate()| call with the pending |
| // rotation request. |
| void Rotate(display::Display::Rotation new_rotation, |
| display::Display::RotationSource source); |
| |
| int64_t display_id() const { return display_id_; } |
| |
| void AddScreenRotationAnimatorObserver( |
| ScreenRotationAnimatorObserver* observer); |
| void RemoveScreenRotationAnimatorObserver( |
| ScreenRotationAnimatorObserver* observer); |
| |
| void OnLayerAnimationEnded(); |
| |
| void OnLayerAnimationAborted(); |
| |
| private: |
| friend class ash::test::ScreenRotationAnimatorTestApi; |
| struct ScreenRotationRequest; |
| |
| // Set the screen orientation to |new_rotation| and animate the change. The |
| // animation will rotate the initial orientation's layer towards the new |
| // orientation through |rotation_degrees| while fading out, and the new |
| // orientation's layer will be rotated in to the |new_orientation| through |
| // |rotation_degrees| arc. |
| void AnimateRotation(std::unique_ptr<ScreenRotationRequest> rotation_request); |
| |
| // When screen rotation animation is ended or aborted, if the request queue is |
| // not empty, it will call |Rotate()| with the pending rotation request. |
| // Otherwise it will notify |screen_rotation_animator_observer_|. |
| void ProcessAnimationQueue(); |
| |
| void set_disable_animation_timers_for_test(bool disable_timers); |
| |
| void StopAnimating(); |
| |
| // The id of the display to rotate. |
| int64_t display_id_; |
| bool is_rotating_; |
| // Only set in unittest to disable animation timers. |
| bool disable_animation_timers_for_test_; |
| base::ObserverList<ScreenRotationAnimatorObserver> |
| screen_rotation_animator_observers_; |
| std::unique_ptr<ui::LayerTreeOwner> old_layer_tree_owner_; |
| std::unique_ptr<ScreenRotationRequest> last_pending_request_; |
| base::WeakPtrFactory<ScreenRotationAnimator> weak_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimator); |
| }; |
| |
| } // namespace ash |
| |
| #endif // ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ |