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/* Generated by wayland-scanner 1.12.90 */
#ifndef GAMING_INPUT_UNSTABLE_V2_CLIENT_PROTOCOL_H
#define GAMING_INPUT_UNSTABLE_V2_CLIENT_PROTOCOL_H
#include <stddef.h>
#include <stdint.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_gaming_input_unstable_v2 The gaming_input_unstable_v2 protocol
* @section page_ifaces_gaming_input_unstable_v2 Interfaces
* - @subpage page_iface_zcr_gaming_input_v2 - extends wl_seat with gaming input
* devices - @subpage page_iface_zcr_gaming_seat_v2 - controller object for all
* gaming devices of a seat - @subpage page_iface_zcr_gamepad_v2 - gamepad input
* device
* @section page_copyright_gaming_input_unstable_v2 Copyright
* <pre>
*
* Copyright 2016 The Chromium Authors.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct wl_seat;
struct zcr_gamepad_v2;
struct zcr_gaming_input_v2;
struct zcr_gaming_seat_v2;
/**
* @page page_iface_zcr_gaming_input_v2 zcr_gaming_input_v2
* @section page_iface_zcr_gaming_input_v2_desc Description
*
* A global interface to provide gaming input devices for a given seat.
*
* Currently only gamepad devices are supported.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding uinterface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and uinterface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
* @section page_iface_zcr_gaming_input_v2_api API
* See @ref iface_zcr_gaming_input_v2.
*/
/**
* @defgroup iface_zcr_gaming_input_v2 The zcr_gaming_input_v2 interface
*
* A global interface to provide gaming input devices for a given seat.
*
* Currently only gamepad devices are supported.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding uinterface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and uinterface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
*/
extern const struct wl_interface zcr_gaming_input_v2_interface;
/**
* @page page_iface_zcr_gaming_seat_v2 zcr_gaming_seat_v2
* @section page_iface_zcr_gaming_seat_v2_desc Description
*
* An object that provides access to all the gaming devices of a seat.
* When a gamepad is connected, the compositor will send gamepad_added event.
* @section page_iface_zcr_gaming_seat_v2_api API
* See @ref iface_zcr_gaming_seat_v2.
*/
/**
* @defgroup iface_zcr_gaming_seat_v2 The zcr_gaming_seat_v2 interface
*
* An object that provides access to all the gaming devices of a seat.
* When a gamepad is connected, the compositor will send gamepad_added event.
*/
extern const struct wl_interface zcr_gaming_seat_v2_interface;
/**
* @page page_iface_zcr_gamepad_v2 zcr_gamepad_v2
* @section page_iface_zcr_gamepad_v2_desc Description
*
* The zcr_gamepad_v2 interface represents one or more gamepad input devices,
* which are reported as a normalized 'Standard Gamepad' as it is specified
* by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
* @section page_iface_zcr_gamepad_v2_api API
* See @ref iface_zcr_gamepad_v2.
*/
/**
* @defgroup iface_zcr_gamepad_v2 The zcr_gamepad_v2 interface
*
* The zcr_gamepad_v2 interface represents one or more gamepad input devices,
* which are reported as a normalized 'Standard Gamepad' as it is specified
* by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
*/
extern const struct wl_interface zcr_gamepad_v2_interface;
#define ZCR_GAMING_INPUT_V2_GET_GAMING_SEAT 0
#define ZCR_GAMING_INPUT_V2_DESTROY 1
/**
* @ingroup iface_zcr_gaming_input_v2
*/
#define ZCR_GAMING_INPUT_V2_GET_GAMING_SEAT_SINCE_VERSION 1
/**
* @ingroup iface_zcr_gaming_input_v2
*/
#define ZCR_GAMING_INPUT_V2_DESTROY_SINCE_VERSION 1
/** @ingroup iface_zcr_gaming_input_v2 */
static inline void zcr_gaming_input_v2_set_user_data(
struct zcr_gaming_input_v2* zcr_gaming_input_v2,
void* user_data) {
wl_proxy_set_user_data((struct wl_proxy*)zcr_gaming_input_v2, user_data);
}
/** @ingroup iface_zcr_gaming_input_v2 */
static inline void* zcr_gaming_input_v2_get_user_data(
struct zcr_gaming_input_v2* zcr_gaming_input_v2) {
return wl_proxy_get_user_data((struct wl_proxy*)zcr_gaming_input_v2);
}
static inline uint32_t zcr_gaming_input_v2_get_version(
struct zcr_gaming_input_v2* zcr_gaming_input_v2) {
return wl_proxy_get_version((struct wl_proxy*)zcr_gaming_input_v2);
}
/**
* @ingroup iface_zcr_gaming_input_v2
*
* Get a gaming seat object for a given seat. Gaming seat provides access
* to gaming devices
*/
static inline struct zcr_gaming_seat_v2* zcr_gaming_input_v2_get_gaming_seat(
struct zcr_gaming_input_v2* zcr_gaming_input_v2,
struct wl_seat* seat) {
struct wl_proxy* gaming_seat;
gaming_seat =
wl_proxy_marshal_constructor((struct wl_proxy*)zcr_gaming_input_v2,
ZCR_GAMING_INPUT_V2_GET_GAMING_SEAT,
&zcr_gaming_seat_v2_interface, NULL, seat);
return (struct zcr_gaming_seat_v2*)gaming_seat;
}
/**
* @ingroup iface_zcr_gaming_input_v2
*
* Destroy gaming_input object. Objects created from this object are
* unaffected and should be destroyed separately.
*/
static inline void zcr_gaming_input_v2_destroy(
struct zcr_gaming_input_v2* zcr_gaming_input_v2) {
wl_proxy_marshal((struct wl_proxy*)zcr_gaming_input_v2,
ZCR_GAMING_INPUT_V2_DESTROY);
wl_proxy_destroy((struct wl_proxy*)zcr_gaming_input_v2);
}
/**
* @ingroup iface_zcr_gaming_seat_v2
* @struct zcr_gaming_seat_v2_listener
*/
struct zcr_gaming_seat_v2_listener {
/**
* gamepad added event
*
* Notification that there is gamepad connected at this seat.
* @param gamepad new connected gamepad
*/
void (*gamepad_added)(void* data,
struct zcr_gaming_seat_v2* zcr_gaming_seat_v2,
struct zcr_gamepad_v2* gamepad);
};
/**
* @ingroup iface_zcr_gaming_seat_v2
*/
static inline int zcr_gaming_seat_v2_add_listener(
struct zcr_gaming_seat_v2* zcr_gaming_seat_v2,
const struct zcr_gaming_seat_v2_listener* listener,
void* data) {
return wl_proxy_add_listener((struct wl_proxy*)zcr_gaming_seat_v2,
(void (**)(void))listener, data);
}
#define ZCR_GAMING_SEAT_V2_DESTROY 0
/**
* @ingroup iface_zcr_gaming_seat_v2
*/
#define ZCR_GAMING_SEAT_V2_GAMEPAD_ADDED_SINCE_VERSION 1
/**
* @ingroup iface_zcr_gaming_seat_v2
*/
#define ZCR_GAMING_SEAT_V2_DESTROY_SINCE_VERSION 1
/** @ingroup iface_zcr_gaming_seat_v2 */
static inline void zcr_gaming_seat_v2_set_user_data(
struct zcr_gaming_seat_v2* zcr_gaming_seat_v2,
void* user_data) {
wl_proxy_set_user_data((struct wl_proxy*)zcr_gaming_seat_v2, user_data);
}
/** @ingroup iface_zcr_gaming_seat_v2 */
static inline void* zcr_gaming_seat_v2_get_user_data(
struct zcr_gaming_seat_v2* zcr_gaming_seat_v2) {
return wl_proxy_get_user_data((struct wl_proxy*)zcr_gaming_seat_v2);
}
static inline uint32_t zcr_gaming_seat_v2_get_version(
struct zcr_gaming_seat_v2* zcr_gaming_seat_v2) {
return wl_proxy_get_version((struct wl_proxy*)zcr_gaming_seat_v2);
}
/**
* @ingroup iface_zcr_gaming_seat_v2
*
* Destroy gaming_seat object. Objects created from this object are
* unaffected and should be destroyed separately.
*/
static inline void zcr_gaming_seat_v2_destroy(
struct zcr_gaming_seat_v2* zcr_gaming_seat_v2) {
wl_proxy_marshal((struct wl_proxy*)zcr_gaming_seat_v2,
ZCR_GAMING_SEAT_V2_DESTROY);
wl_proxy_destroy((struct wl_proxy*)zcr_gaming_seat_v2);
}
#ifndef ZCR_GAMEPAD_V2_BUTTON_STATE_ENUM
#define ZCR_GAMEPAD_V2_BUTTON_STATE_ENUM
/**
* @ingroup iface_zcr_gamepad_v2
* physical button state
*
* Describes the physical state of a button that produced the button
* event.
*/
enum zcr_gamepad_v2_button_state {
/**
* the button is not pressed
*/
ZCR_GAMEPAD_V2_BUTTON_STATE_RELEASED = 0,
/**
* the button is pressed
*/
ZCR_GAMEPAD_V2_BUTTON_STATE_PRESSED = 1,
};
#endif /* ZCR_GAMEPAD_V2_BUTTON_STATE_ENUM */
/**
* @ingroup iface_zcr_gamepad_v2
* @struct zcr_gamepad_v2_listener
*/
struct zcr_gamepad_v2_listener {
/**
* gamepad removed
*
* Removed event is send when the gamepad is disconnected. The
* client should expect no more event and call destroy.
*
* This event cannot be used as destructor as requests (e.g.
* vibration) might be added to this interface.
*/
void (*removed)(void* data, struct zcr_gamepad_v2* zcr_gamepad_v2);
/**
* axis change event
*
* Notification of axis change.
*
* The axis id specifies which axis has changed as defined by the
* W3C 'Standard Gamepad'.
*
* The value is calibrated and normalized to the -1 to 1 range.
* @param time timestamp with millisecond granularity
* @param axis axis that produced this event
* @param value new value of axis
*/
void (*axis)(void* data,
struct zcr_gamepad_v2* zcr_gamepad_v2,
uint32_t time,
uint32_t axis,
wl_fixed_t value);
/**
* Gamepad button changed
*
* Notification of button change.
*
* The button id specifies which button has changed as defined by
* the W3C 'Standard Gamepad'.
*
* A button can have a digital and an analog value. The analog
* value is normalized to a 0 to 1 range. If a button does not
* provide an analog value, it will be derived from the digital
* state.
* @param time timestamp with millisecond granularity
* @param button id of button
* @param state digital state of the button
* @param analog analog value of the button
*/
void (*button)(void* data,
struct zcr_gamepad_v2* zcr_gamepad_v2,
uint32_t time,
uint32_t button,
uint32_t state,
wl_fixed_t analog);
/**
* Notifies end of a series of gamepad changes.
*
* Indicates the end of a set of events that logically belong
* together. A client is expected to accumulate the data in all
* events within the frame before proceeding.
* @param time timestamp with millisecond granularity
*/
void (*frame)(void* data,
struct zcr_gamepad_v2* zcr_gamepad_v2,
uint32_t time);
};
/**
* @ingroup iface_zcr_gamepad_v2
*/
static inline int zcr_gamepad_v2_add_listener(
struct zcr_gamepad_v2* zcr_gamepad_v2,
const struct zcr_gamepad_v2_listener* listener,
void* data) {
return wl_proxy_add_listener((struct wl_proxy*)zcr_gamepad_v2,
(void (**)(void))listener, data);
}
#define ZCR_GAMEPAD_V2_DESTROY 0
/**
* @ingroup iface_zcr_gamepad_v2
*/
#define ZCR_GAMEPAD_V2_REMOVED_SINCE_VERSION 1
/**
* @ingroup iface_zcr_gamepad_v2
*/
#define ZCR_GAMEPAD_V2_AXIS_SINCE_VERSION 1
/**
* @ingroup iface_zcr_gamepad_v2
*/
#define ZCR_GAMEPAD_V2_BUTTON_SINCE_VERSION 1
/**
* @ingroup iface_zcr_gamepad_v2
*/
#define ZCR_GAMEPAD_V2_FRAME_SINCE_VERSION 1
/**
* @ingroup iface_zcr_gamepad_v2
*/
#define ZCR_GAMEPAD_V2_DESTROY_SINCE_VERSION 1
/** @ingroup iface_zcr_gamepad_v2 */
static inline void zcr_gamepad_v2_set_user_data(
struct zcr_gamepad_v2* zcr_gamepad_v2,
void* user_data) {
wl_proxy_set_user_data((struct wl_proxy*)zcr_gamepad_v2, user_data);
}
/** @ingroup iface_zcr_gamepad_v2 */
static inline void* zcr_gamepad_v2_get_user_data(
struct zcr_gamepad_v2* zcr_gamepad_v2) {
return wl_proxy_get_user_data((struct wl_proxy*)zcr_gamepad_v2);
}
static inline uint32_t zcr_gamepad_v2_get_version(
struct zcr_gamepad_v2* zcr_gamepad_v2) {
return wl_proxy_get_version((struct wl_proxy*)zcr_gamepad_v2);
}
/**
* @ingroup iface_zcr_gamepad_v2
*/
static inline void zcr_gamepad_v2_destroy(
struct zcr_gamepad_v2* zcr_gamepad_v2) {
wl_proxy_marshal((struct wl_proxy*)zcr_gamepad_v2, ZCR_GAMEPAD_V2_DESTROY);
wl_proxy_destroy((struct wl_proxy*)zcr_gamepad_v2);
}
#ifdef __cplusplus
}
#endif
#endif