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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_
#define CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_
#include <deque>
#include <string>
#include <vector>
#include "base/containers/scoped_ptr_hash_map.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop_proxy.h"
#include "build/build_config.h"
#include "content/common/content_export.h"
#include "content/common/content_param_traits.h"
#include "content/common/gpu/gpu_memory_manager.h"
#include "ipc/ipc_listener.h"
#include "ipc/ipc_sender.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/gl_surface.h"
namespace base {
class WaitableEvent;
}
namespace gfx {
class GLShareGroup;
struct GpuMemoryBufferHandle;
}
namespace gpu {
class SyncPointManager;
union ValueState;
namespace gles2 {
class MailboxManager;
class ProgramCache;
class ShaderTranslatorCache;
}
}
namespace IPC {
struct ChannelHandle;
class SyncChannel;
class MessageFilter;
}
struct GPUCreateCommandBufferConfig;
namespace content {
class GpuChannel;
class GpuMemoryBufferFactory;
class GpuWatchdog;
class MessageRouter;
// A GpuChannelManager is a thread responsible for issuing rendering commands
// managing the lifetimes of GPU channels and forwarding IPC requests from the
// browser process to them based on the corresponding renderer ID.
class CONTENT_EXPORT GpuChannelManager : public IPC::Listener,
public IPC::Sender {
public:
GpuChannelManager(MessageRouter* router,
GpuWatchdog* watchdog,
base::MessageLoopProxy* io_message_loop,
base::WaitableEvent* shutdown_event,
IPC::SyncChannel* channel);
~GpuChannelManager() override;
// Remove the channel for a particular renderer.
void RemoveChannel(int client_id);
// Listener overrides.
bool OnMessageReceived(const IPC::Message& msg) override;
// Sender overrides.
bool Send(IPC::Message* msg) override;
bool HandleMessagesScheduled();
uint64 MessagesProcessed();
void LoseAllContexts();
int GenerateRouteID();
void AddRoute(int32 routing_id, IPC::Listener* listener);
void RemoveRoute(int32 routing_id);
gpu::gles2::ProgramCache* program_cache();
gpu::gles2::ShaderTranslatorCache* shader_translator_cache();
GpuMemoryManager* gpu_memory_manager() { return &gpu_memory_manager_; }
GpuChannel* LookupChannel(int32 client_id);
gpu::SyncPointManager* sync_point_manager() {
return sync_point_manager_.get();
}
gfx::GLSurface* GetDefaultOffscreenSurface();
GpuMemoryBufferFactory* gpu_memory_buffer_factory() {
return gpu_memory_buffer_factory_.get();
}
private:
typedef base::ScopedPtrHashMap<int, scoped_ptr<GpuChannel>> GpuChannelMap;
// Message handlers.
void OnEstablishChannel(int client_id,
bool share_context,
bool allow_future_sync_points);
void OnCloseChannel(const IPC::ChannelHandle& channel_handle);
void OnVisibilityChanged(
int32 render_view_id, int32 client_id, bool visible);
void OnCreateViewCommandBuffer(
const gfx::GLSurfaceHandle& window,
int32 render_view_id,
int32 client_id,
const GPUCreateCommandBufferConfig& init_params,
int32 route_id);
void OnLoadedShader(std::string shader);
void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, int client_id);
void DestroyGpuMemoryBufferOnIO(gfx::GpuMemoryBufferId id, int client_id);
void OnDestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
int client_id,
int32 sync_point);
void OnRelinquishResources();
void OnResourcesRelinquished();
void OnUpdateValueState(int client_id,
unsigned int target,
const gpu::ValueState& state);
void OnLoseAllContexts();
void CheckRelinquishGpuResources();
scoped_refptr<base::MessageLoopProxy> io_message_loop_;
base::WaitableEvent* shutdown_event_;
// Used to send and receive IPC messages from the browser process.
MessageRouter* const router_;
// These objects manage channels to individual renderer processes there is
// one channel for each renderer process that has connected to this GPU
// process.
GpuChannelMap gpu_channels_;
scoped_refptr<gfx::GLShareGroup> share_group_;
scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_;
GpuMemoryManager gpu_memory_manager_;
GpuWatchdog* watchdog_;
scoped_refptr<gpu::SyncPointManager> sync_point_manager_;
scoped_ptr<gpu::gles2::ProgramCache> program_cache_;
scoped_refptr<gpu::gles2::ShaderTranslatorCache> shader_translator_cache_;
scoped_refptr<gfx::GLSurface> default_offscreen_surface_;
scoped_ptr<GpuMemoryBufferFactory> gpu_memory_buffer_factory_;
IPC::SyncChannel* channel_;
scoped_refptr<IPC::MessageFilter> filter_;
bool relinquish_resources_pending_;
// Member variables should appear before the WeakPtrFactory, to ensure
// that any WeakPtrs to Controller are invalidated before its members
// variable's destructors are executed, rendering them invalid.
base::WeakPtrFactory<GpuChannelManager> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(GpuChannelManager);
};
} // namespace content
#endif // CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_