| // Copyright 2020 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_CAPTURE_MODE_CAPTURE_WINDOW_OBSERVER_H_ |
| #define ASH_CAPTURE_MODE_CAPTURE_WINDOW_OBSERVER_H_ |
| |
| #include "ash/ash_export.h" |
| #include "ash/wm/desks/desks_controller.h" |
| #include "base/memory/raw_ptr.h" |
| #include "ui/aura/window_observer.h" |
| #include "ui/gfx/geometry/point.h" |
| #include "ui/gfx/native_widget_types.h" |
| #include "ui/wm/public/activation_change_observer.h" |
| |
| namespace aura { |
| class Window; |
| } // namespace aura |
| |
| namespace ash { |
| |
| class CaptureModeSession; |
| |
| // Class to observe the current selected to-be-captured window. |
| class ASH_EXPORT CaptureWindowObserver : public aura::WindowObserver, |
| public ::wm::ActivationChangeObserver, |
| public DesksController::Observer { |
| public: |
| explicit CaptureWindowObserver(CaptureModeSession* capture_mode_session); |
| CaptureWindowObserver(const CaptureWindowObserver&) = delete; |
| CaptureWindowObserver& operator=(const CaptureWindowObserver&) = delete; |
| |
| ~CaptureWindowObserver() override; |
| |
| aura::Window* window() { return window_; } |
| bool bar_anchored_to_window() const { return bar_anchored_to_window_; } |
| |
| // Updates selected window depending on the mouse/touch event location. If |
| // there is an eligible window under the current mouse/touch event location, |
| // its bounds will be highlighted. |
| void UpdateSelectedWindowAtPosition(const gfx::Point& location_in_screen); |
| |
| // Sets the given `window` as the current observed `window_`. `window` will be |
| // ignored if it's a child of the wallpaper container or it's the home |
| // launcher window. |
| // If `a11y_alert_again` is true, the a11y alert that announces the selected |
| // window will be triggered again even if `window` is the same as the |
| // currently selected window. |
| // If `bar_anchored_to_window` is true, the capture bar will |
| // be anchored to `window_` and it will not be allowed to be altered through |
| // the entire capture mode session. |
| void SetSelectedWindow(aura::Window* window, |
| bool a11y_alert_again, |
| bool bar_anchored_to_window); |
| |
| // aura::WindowObserver: |
| void OnWindowBoundsChanged(aura::Window* window, |
| const gfx::Rect& old_bounds, |
| const gfx::Rect& new_bounds, |
| ui::PropertyChangeReason reason) override; |
| void OnWindowParentChanged(aura::Window* window, |
| aura::Window* parent) override; |
| void OnWindowVisibilityChanging(aura::Window* window, bool visible) override; |
| void OnWindowDestroying(aura::Window* window) override; |
| |
| // ::wm::ActivationChangeObserver: |
| void OnWindowActivated(ActivationReason reason, |
| aura::Window* gained_active, |
| aura::Window* lost_active) override; |
| |
| // DesksController::Observer: |
| void OnDeskActivationChanged(const Desk* activated, |
| const Desk* deactivated) override; |
| |
| private: |
| void StartObserving(aura::Window* window); |
| void StopObserving(); |
| |
| // Repaints the window capture region. |
| void RepaintCaptureRegion(); |
| |
| // Current observed window. |
| raw_ptr<aura::Window> window_ = nullptr; |
| |
| // If true, the capture bar will be anchored to the selected window instead of |
| // the bottom of the display by default. And the selected window is not |
| // allowed to be changed throughout the session. This is set to true for the |
| // game capture session for now. |
| bool bar_anchored_to_window_ = false; |
| |
| // Stores current mouse or touch location in screen coordinate. |
| gfx::Point location_in_screen_; |
| |
| // Pointer to current capture session. Not nullptr during this lifecycle. |
| const raw_ptr<CaptureModeSession> capture_mode_session_; |
| }; |
| |
| } // namespace ash |
| |
| #endif // ASH_CAPTURE_MODE_CAPTURE_WINDOW_OBSERVER_H_ |