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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_ENTERPRISE_IDLE_ACTION_RUNNER_H_
#define CHROME_BROWSER_ENTERPRISE_IDLE_ACTION_RUNNER_H_
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "chrome/browser/enterprise/idle/action.h"
class Profile;
namespace enterprise_idle {
// Runs actions specified by the IdleTimeoutActions policy. Wrapper around
// Action that handles asynchronicity, and runs them in order of priority.
//
// One per profile. Owned by `IdleService`.
class ActionRunner {
public:
using ActionQueue = ActionFactory::ActionQueue;
ActionRunner(Profile* profile, ActionFactory* action_factory);
~ActionRunner();
ActionRunner(const ActionRunner&) = delete;
ActionRunner& operator=(const ActionRunner&) = delete;
ActionRunner(ActionRunner&&) = delete;
ActionRunner& operator=(ActionRunner&&) = delete;
// Runs all the actions, in order of priority. Actions are run sequentially,
// not in parallel. If an action fails for whatever reason, skips the
// remaining actions.
void Run();
private:
// Defines the set of actions to be run when Run() is called. `actions` is
// typically the value of a *Actions policy, e.g. IdleTimeoutActions.
ActionQueue GetActions();
// Helper function for Run() and OnActionFinished(). Run the first action in
// the queue, and schedules the rest of the actions to run when the first
// action is done.
void RunNextAction(ActionQueue actions);
// Callback used by RunSingleAction. Runs when an action finishes, and kicks
// off the next action (if there's one).
void OnActionFinished(ActionQueue remaining_actions, bool succeeded);
base::TimeTicks actions_start_time_;
raw_ptr<Profile> profile_;
raw_ptr<ActionFactory> action_factory_;
base::WeakPtrFactory<ActionRunner> weak_ptr_factory_{this};
};
} // namespace enterprise_idle
#endif // CHROME_BROWSER_ENTERPRISE_IDLE_ACTION_RUNNER_H_