blob: 4da2b35b3db70bfbb2df73e4e1089c7f5916ff55 [file] [log] [blame]
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/toolbar/reload_button.h"
#include "base/run_loop.h"
#include "chrome/grit/generated_resources.h"
#include "chrome/test/base/chrome_render_view_host_test_harness.h"
#include "chrome/test/base/testing_profile.h"
#include "chrome/test/views/chrome_test_views_delegate.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/events/event_utils.h"
#include "ui/views/accessibility/view_accessibility.h"
#include "ui/views/test/button_test_api.h"
class ReloadButtonTest : public ChromeRenderViewHostTestHarness {
public:
ReloadButtonTest();
ReloadButtonTest(const ReloadButtonTest&) = delete;
ReloadButtonTest& operator=(const ReloadButtonTest&) = delete;
void CheckState(bool enabled,
ReloadButton::Mode intended_mode,
ReloadButton::Mode visible_mode,
bool double_click_timer_running,
bool mode_switch_timer_running);
// These accessors eliminate the need to declare each testcase as a friend.
void set_mouse_hovered(bool hovered) {
reload_.testing_mouse_hovered_ = hovered;
}
int reload_count() { return reload_.testing_reload_count_; }
protected:
ReloadButton* reload() { return &reload_; }
private:
ChromeTestViewsDelegate<> views_delegate_;
ReloadButton reload_;
};
ReloadButtonTest::ReloadButtonTest() : reload_(nullptr) {
// Set the timer delays to 0 so that timers will fire as soon as we tell the
// message loop to run pending tasks.
reload_.double_click_timer_delay_ = base::TimeDelta();
reload_.mode_switch_timer_delay_ = base::TimeDelta();
}
void ReloadButtonTest::CheckState(bool enabled,
ReloadButton::Mode intended_mode,
ReloadButton::Mode visible_mode,
bool double_click_timer_running,
bool mode_switch_timer_running) {
EXPECT_EQ(enabled, reload_.GetEnabled());
EXPECT_EQ(intended_mode, reload_.intended_mode_);
EXPECT_EQ(visible_mode, reload_.visible_mode_);
EXPECT_EQ(double_click_timer_running,
reload_.double_click_timer_.IsRunning());
EXPECT_EQ(mode_switch_timer_running, reload_.mode_switch_timer_.IsRunning());
}
TEST_F(ReloadButtonTest, Basic) {
// The stop/reload button starts in the "enabled reload" state with no timers
// running.
CheckState(true, ReloadButton::Mode::kReload, ReloadButton::Mode::kReload,
false, false);
// Press the button. This should start the double-click timer.
ui::MouseEvent e(ui::EventType::kMousePressed, gfx::Point(), gfx::Point(),
ui::EventTimeForNow(), 0, 0);
views::test::ButtonTestApi test_api(reload());
test_api.NotifyClick(e);
CheckState(true, ReloadButton::Mode::kReload, ReloadButton::Mode::kReload,
true, false);
// Now change the mode (as if the browser had started loading the page). This
// should cancel the double-click timer since the button is not hovered.
reload()->ChangeMode(ReloadButton::Mode::kStop, false);
CheckState(true, ReloadButton::Mode::kStop, ReloadButton::Mode::kStop, false,
false);
// Press the button again. This should change back to reload.
test_api.NotifyClick(e);
CheckState(true, ReloadButton::Mode::kReload, ReloadButton::Mode::kReload,
false, false);
}
TEST_F(ReloadButtonTest, DoubleClickTimer) {
// Start by pressing the button.
ui::MouseEvent e(ui::EventType::kMousePressed, gfx::Point(), gfx::Point(),
ui::EventTimeForNow(), 0, 0);
views::test::ButtonTestApi test_api(reload());
test_api.NotifyClick(e);
// Try to press the button again. This should do nothing because the timer is
// running.
int original_reload_count = reload_count();
test_api.NotifyClick(e);
CheckState(true, ReloadButton::Mode::kReload, ReloadButton::Mode::kReload,
true, false);
EXPECT_EQ(original_reload_count, reload_count());
// Hover the button, and change mode. The visible mode should not change,
// again because the timer is running.
set_mouse_hovered(true);
reload()->ChangeMode(ReloadButton::Mode::kStop, false);
CheckState(true, ReloadButton::Mode::kStop, ReloadButton::Mode::kReload, true,
false);
// Now fire the timer. This should complete the mode change.
base::RunLoop().RunUntilIdle();
CheckState(true, ReloadButton::Mode::kStop, ReloadButton::Mode::kStop, false,
false);
}
TEST_F(ReloadButtonTest, DisableOnHover) {
// Change to stop and hover.
ui::MouseEvent e(ui::EventType::kMousePressed, gfx::Point(), gfx::Point(),
ui::EventTimeForNow(), 0, 0);
views::test::ButtonTestApi(reload()).NotifyClick(e);
reload()->ChangeMode(ReloadButton::Mode::kStop, false);
set_mouse_hovered(true);
// Now change back to reload. This should result in a disabled stop button
// due to the hover.
reload()->ChangeMode(ReloadButton::Mode::kReload, false);
CheckState(false, ReloadButton::Mode::kReload, ReloadButton::Mode::kStop,
false, true);
// Un-hover the button, which should allow it to reset.
set_mouse_hovered(false);
ui::MouseEvent e2(ui::EventType::kMouseMoved, gfx::Point(), gfx::Point(),
ui::EventTimeForNow(), 0, 0);
reload()->OnMouseExited(e2);
CheckState(true, ReloadButton::Mode::kReload, ReloadButton::Mode::kReload,
false, false);
}
TEST_F(ReloadButtonTest, ResetOnClick) {
// Change to stop and hover.
ui::MouseEvent e(ui::EventType::kMousePressed, gfx::Point(), gfx::Point(),
ui::EventTimeForNow(), 0, 0);
views::test::ButtonTestApi test_api(reload());
test_api.NotifyClick(e);
reload()->ChangeMode(ReloadButton::Mode::kStop, false);
set_mouse_hovered(true);
// Press the button. This should change back to reload despite the hover,
// because it's a direct user action.
test_api.NotifyClick(e);
CheckState(true, ReloadButton::Mode::kReload, ReloadButton::Mode::kReload,
false, false);
}
TEST_F(ReloadButtonTest, ResetOnTimer) {
// Change to stop, hover, and change back to reload.
ui::MouseEvent e(ui::EventType::kMousePressed, gfx::Point(), gfx::Point(),
ui::EventTimeForNow(), 0, 0);
views::test::ButtonTestApi(reload()).NotifyClick(e);
reload()->ChangeMode(ReloadButton::Mode::kStop, false);
set_mouse_hovered(true);
reload()->ChangeMode(ReloadButton::Mode::kReload, false);
// Now fire the stop-to-reload timer. This should reset the button.
base::RunLoop().RunUntilIdle();
CheckState(true, ReloadButton::Mode::kReload, ReloadButton::Mode::kReload,
false, false);
}
TEST_F(ReloadButtonTest, AccessibleHasPopup) {
ui::AXNodeData button_data;
button_data = ui::AXNodeData();
reload()->GetViewAccessibility().GetAccessibleNodeData(&button_data);
EXPECT_FALSE(reload()->GetMenuEnabled());
EXPECT_EQ(ax::mojom::HasPopup::kNone, button_data.GetHasPopup());
button_data = ui::AXNodeData();
reload()->SetMenuEnabled(true);
reload()->GetViewAccessibility().GetAccessibleNodeData(&button_data);
EXPECT_TRUE(reload()->GetMenuEnabled());
EXPECT_EQ(ax::mojom::HasPopup::kMenu, button_data.GetHasPopup());
}
TEST_F(ReloadButtonTest, TooltipText) {
reload()->SetVisibleMode(ReloadButton::Mode::kReload);
EXPECT_FALSE(reload()->GetMenuEnabled());
EXPECT_EQ(reload()->GetRenderedTooltipText(gfx::Point()),
l10n_util::GetStringUTF16(IDS_TOOLTIP_RELOAD));
reload()->SetVisibleMode(ReloadButton::Mode::kStop);
EXPECT_EQ(reload()->GetRenderedTooltipText(gfx::Point()),
l10n_util::GetStringUTF16(IDS_TOOLTIP_STOP));
reload()->SetMenuEnabled(true);
reload()->SetVisibleMode(ReloadButton::Mode::kReload);
EXPECT_TRUE(reload()->GetMenuEnabled());
EXPECT_EQ(reload()->GetRenderedTooltipText(gfx::Point()),
l10n_util::GetStringUTF16(IDS_TOOLTIP_RELOAD_WITH_MENU));
reload()->SetVisibleMode(ReloadButton::Mode::kStop);
EXPECT_EQ(reload()->GetRenderedTooltipText(gfx::Point()),
l10n_util::GetStringUTF16(IDS_TOOLTIP_STOP));
}
TEST_F(ReloadButtonTest, TooltipTextAccessibility) {
ui::AXNodeData button_data;
reload()->SetVisibleMode(ReloadButton::Mode::kReload);
reload()->GetViewAccessibility().GetAccessibleNodeData(&button_data);
EXPECT_FALSE(reload()->GetMenuEnabled());
EXPECT_EQ(reload()->GetRenderedTooltipText(gfx::Point()),
l10n_util::GetStringUTF16(IDS_TOOLTIP_RELOAD));
EXPECT_EQ(button_data.GetString16Attribute(
ax::mojom::StringAttribute::kDescription),
reload()->GetRenderedTooltipText(gfx::Point()));
button_data = ui::AXNodeData();
reload()->SetVisibleMode(ReloadButton::Mode::kStop);
reload()->GetViewAccessibility().GetAccessibleNodeData(&button_data);
EXPECT_EQ(reload()->GetRenderedTooltipText(gfx::Point()),
l10n_util::GetStringUTF16(IDS_TOOLTIP_STOP));
EXPECT_EQ(button_data.GetString16Attribute(
ax::mojom::StringAttribute::kDescription),
reload()->GetRenderedTooltipText(gfx::Point()));
button_data = ui::AXNodeData();
reload()->SetMenuEnabled(true);
reload()->SetVisibleMode(ReloadButton::Mode::kReload);
reload()->GetViewAccessibility().GetAccessibleNodeData(&button_data);
EXPECT_TRUE(reload()->GetMenuEnabled());
EXPECT_EQ(reload()->GetRenderedTooltipText(gfx::Point()),
l10n_util::GetStringUTF16(IDS_TOOLTIP_RELOAD_WITH_MENU));
EXPECT_EQ(button_data.GetString16Attribute(
ax::mojom::StringAttribute::kDescription),
reload()->GetRenderedTooltipText(gfx::Point()));
button_data = ui::AXNodeData();
reload()->SetVisibleMode(ReloadButton::Mode::kStop);
reload()->GetViewAccessibility().GetAccessibleNodeData(&button_data);
EXPECT_EQ(reload()->GetRenderedTooltipText(gfx::Point()),
l10n_util::GetStringUTF16(IDS_TOOLTIP_STOP));
EXPECT_EQ(button_data.GetString16Attribute(
ax::mojom::StringAttribute::kDescription),
reload()->GetRenderedTooltipText(gfx::Point()));
}