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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_COMMON_DEBUG_MARKER_MANAGER_H_
#define GPU_COMMAND_BUFFER_COMMON_DEBUG_MARKER_MANAGER_H_
#include <string>
#include "base/containers/stack.h"
#include "gpu/command_buffer/common/gpu_command_buffer_common_export.h"
namespace gpu {
namespace gles2 {
// Tracks debug marker.
class GPU_COMMAND_BUFFER_COMMON_EXPORT DebugMarkerManager {
public:
DebugMarkerManager();
~DebugMarkerManager();
// Gets the current marker on the top group.
const std::string& GetMarker() const;
// Sets the current marker on the top group.
void SetMarker(const std::string& marker);
// Pushes a new group.
void PushGroup(const std::string& name);
// Removes the top group. This is safe to call even when stack is empty.
void PopGroup(void);
private:
// Info about Buffers currently in the system.
class Group {
public:
explicit Group(const std::string& name);
~Group();
const std::string& name() const {
return name_;
}
void SetMarker(const std::string& marker);
const std::string& marker() const {
return marker_;
}
private:
std::string name_;
std::string marker_;
};
using GroupStack = base::stack<Group>;
GroupStack group_stack_;
std::string empty_;
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_COMMON_DEBUG_MARKER_MANAGER_H_