| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/command_buffer/service/program_cache.h" |
| |
| #include <stddef.h> |
| |
| #include <memory> |
| #include <string> |
| |
| #include "base/containers/contains.h" |
| #include "base/containers/heap_array.h" |
| #include "base/containers/span_writer.h" |
| #include "base/hash/hash.h" |
| #include "base/metrics/histogram_macros.h" |
| #include "gpu/command_buffer/service/shader_manager.h" |
| #include "third_party/angle/src/common/angle_version_info.h" |
| |
| namespace gpu { |
| namespace gles2 { |
| |
| ProgramCache::ScopedCacheUse::ScopedCacheUse(ProgramCache* cache, |
| CacheProgramCallback callback) |
| : cache_(cache) { |
| base::AutoLock auto_lock(cache_->lock_); |
| // The existing callback should be null, otherwise we'll overwrite it. |
| DCHECK(!cache_->cache_program_callback_); |
| cache_->cache_program_callback_ = std::move(callback); |
| } |
| |
| ProgramCache::ScopedCacheUse::~ScopedCacheUse() { |
| base::AutoLock auto_lock(cache_->lock_); |
| // The callback should be the one installed by the constructor. The DCHECK |
| // doesn't exactly check that, but checking for non-null is a cheap second. |
| DCHECK(cache_->cache_program_callback_); |
| cache_->cache_program_callback_.Reset(); |
| } |
| |
| ProgramCache::ProgramCache(size_t max_cache_size_bytes) |
| : max_size_bytes_(max_cache_size_bytes) {} |
| ProgramCache::~ProgramCache() = default; |
| |
| void ProgramCache::Clear() { |
| ClearBackend(); |
| link_status_.clear(); |
| compiled_shaders_.clear(); |
| } |
| |
| bool ProgramCache::HasSuccessfullyCompiledShader( |
| const std::string& shader_signature) const { |
| Hash sha; |
| ComputeShaderHash(shader_signature, sha); |
| return base::Contains(compiled_shaders_, sha); |
| } |
| |
| ProgramCache::LinkedProgramStatus ProgramCache::GetLinkedProgramStatus( |
| const std::string& shader_signature_a, |
| const std::string& shader_signature_b, |
| const std::map<std::string, GLint>* bind_attrib_location_map, |
| const std::vector<std::string>& transform_feedback_varyings, |
| GLenum transform_feedback_buffer_mode) const { |
| Hash a_sha; |
| Hash b_sha; |
| ComputeShaderHash(shader_signature_a, a_sha); |
| ComputeShaderHash(shader_signature_b, b_sha); |
| |
| Hash program_sha; |
| ComputeProgramHash(a_sha, b_sha, bind_attrib_location_map, |
| transform_feedback_varyings, |
| transform_feedback_buffer_mode, program_sha); |
| auto found_it = link_status_.find(program_sha); |
| if (found_it == link_status_.end()) { |
| return ProgramCache::LINK_UNKNOWN; |
| } else { |
| return found_it->second; |
| } |
| } |
| |
| void ProgramCache::LinkedProgramCacheSuccess( |
| const std::string& shader_signature_a, |
| const std::string& shader_signature_b, |
| const LocationMap* bind_attrib_location_map, |
| const std::vector<std::string>& transform_feedback_varyings, |
| GLenum transform_feedback_buffer_mode) { |
| Hash a_sha; |
| Hash b_sha; |
| ComputeShaderHash(shader_signature_a, a_sha); |
| ComputeShaderHash(shader_signature_b, b_sha); |
| Hash program_sha; |
| ComputeProgramHash(a_sha, b_sha, bind_attrib_location_map, |
| transform_feedback_varyings, |
| transform_feedback_buffer_mode, program_sha); |
| CompiledShaderCacheSuccess(a_sha); |
| CompiledShaderCacheSuccess(b_sha); |
| LinkedProgramCacheSuccess(program_sha); |
| } |
| |
| void ProgramCache::LinkedProgramCacheSuccess(const Hash& program_hash) { |
| link_status_[program_hash] = LINK_SUCCEEDED; |
| } |
| |
| void ProgramCache::CompiledShaderCacheSuccess(const Hash& shader_hash) { |
| compiled_shaders_.insert(shader_hash); |
| } |
| |
| void ProgramCache::ComputeShaderHash(std::string_view str, Hash& result) const { |
| result = base::SHA1Hash(base::as_byte_span(str)); |
| } |
| |
| void ProgramCache::Evict(const Hash& program_hash, |
| const Hash& shader_0_hash, |
| const Hash& shader_1_hash) { |
| link_status_.erase(program_hash); |
| compiled_shaders_.erase(shader_0_hash); |
| compiled_shaders_.erase(shader_1_hash); |
| } |
| |
| namespace { |
| size_t CalculateMapSize(const std::map<std::string, GLint>* map) { |
| if (!map) { |
| return 0; |
| } |
| size_t total = 0; |
| for (auto it = map->begin(); it != map->end(); ++it) { |
| total += 4 + it->first.length(); |
| } |
| return total; |
| } |
| |
| size_t CalculateVaryingsSize(const std::vector<std::string>& varyings) { |
| size_t total = 0; |
| for (auto& varying : varyings) { |
| total += 1 + varying.length(); |
| } |
| return total; |
| } |
| } // anonymous namespace |
| |
| void ProgramCache::ComputeProgramHash( |
| HashView hashed_shader_0, |
| HashView hashed_shader_1, |
| const std::map<std::string, GLint>* bind_attrib_location_map, |
| const std::vector<std::string>& transform_feedback_varyings, |
| GLenum transform_feedback_buffer_mode, |
| Hash& result) const { |
| const size_t shader0_size = hashed_shader_0.size(); |
| const size_t shader1_size = hashed_shader_1.size(); |
| const size_t angle_commit_size = angle::GetANGLECommitHashSize(); |
| const size_t map_size = CalculateMapSize(bind_attrib_location_map); |
| const size_t var_size = CalculateVaryingsSize(transform_feedback_varyings); |
| const size_t total_size = shader0_size + shader1_size + angle_commit_size |
| + map_size + var_size + sizeof(transform_feedback_buffer_mode); |
| |
| auto buffer_storage = base::HeapArray<uint8_t>::Uninit(total_size); |
| auto buffer = base::SpanWriter(base::span(buffer_storage)); |
| |
| CHECK(buffer.Write(hashed_shader_0)); |
| CHECK(buffer.Write(hashed_shader_1)); |
| CHECK(buffer.Write(base::as_byte_span( |
| // SAFETY: angle::GetANGLECommitHashSize() gives the number of bytes |
| // pointed to by angle::GetANGLECommitHash(). |
| UNSAFE_BUFFERS( |
| base::span(angle::GetANGLECommitHash(), angle_commit_size))))); |
| |
| if (map_size != 0) { |
| // copy our map |
| for (auto it = bind_attrib_location_map->begin(); |
| it != bind_attrib_location_map->end(); |
| ++it) { |
| CHECK(buffer.Write(base::as_byte_span(it->first))); |
| CHECK(buffer.WriteI32BigEndian(it->second)); |
| } |
| } |
| |
| if (var_size != 0) { |
| // copy transform feedback varyings |
| for (auto& varying : transform_feedback_varyings) { |
| CHECK(buffer.Write(base::as_byte_span(varying))); |
| CHECK(buffer.WriteU8LittleEndian(uint8_t{' '})); |
| } |
| } |
| CHECK(buffer.Write(base::byte_span_from_ref(transform_feedback_buffer_mode))); |
| CHECK_EQ(buffer.remaining(), 0u); // Verify the size was computed correctly. |
| result = base::SHA1Hash(buffer_storage); |
| } |
| |
| void ProgramCache::HandleMemoryPressure( |
| base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level) { |
| if (memory_pressure_level == |
| base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE) { |
| return; |
| } |
| |
| // Set a low limit on cache size for MEMORY_PRESSURE_LEVEL_MODERATE. |
| size_t limit = max_size_bytes_ / 4; |
| if (memory_pressure_level == |
| base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL) { |
| limit = 0; |
| } |
| |
| Trim(limit); |
| } |
| |
| size_t ProgramCache::HashHasher::operator()(const Hash& hash) const { |
| return base::FastHash(hash); |
| } |
| |
| } // namespace gles2 |
| } // namespace gpu |